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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c30
1 files changed, 21 insertions, 9 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 3e4b4a45c..a39449b11 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1780,7 +1780,11 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
for(i = 0; i < map->list[src->m].zone->disabled_skills_count; i++) {
if( skill_id == map->list[src->m].zone->disabled_skills[i]->nameid && (map->list[src->m].zone->disabled_skills[i]->type&src->type) ) {
if (src->type == BL_PC) {
- clif->msgtable(sd, MSG_SKILL_CANT_USE_AREA); // This skill cannot be used within this area
+#if PACKETVER >= 20080311
+ clif->skill_mapinfomessage(sd, 2);
+#else
+ clif->messagecolor_self(sd->fd, COLOR_CYAN, msg_sd(sd, 50));
+#endif
} else if (src->type == BL_MOB && map->list[src->m].zone->disabled_skills[i]->subtype != MZS_NONE) {
if( st->mode&MD_BOSS ) { /* is boss */
if( !( map->list[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS ) )
@@ -10185,8 +10189,8 @@ void status_change_start_stop_action(struct block_list *bl, enum sc_type type)
* @param val3 Additional value (meaning depends on type).
* @param val4 Additional value (meaning depends on type).
*
- * @retval 0 if no status change happened.
- * @retval 1 if the status change was successfully applied.
+ * @retval false if no status change happened, or the other sc can be started regardless.
+ * @retval true if the status change was successfully applied and the other sc shouldn't be started.
*/
bool status_end_sc_before_start(struct block_list *bl, struct status_data *st, struct status_change* sc, enum sc_type type, int undead_flag, int val1, int val2, int val3, int val4)
{
@@ -10196,14 +10200,22 @@ bool status_end_sc_before_start(struct block_list *bl, struct status_data *st, s
switch (type) {
case SC_BLESSING:
- //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
- //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
- if ((!undead_flag && st->race != RC_DEMON) || bl->type == BL_PC) {
- status_change_end(bl, SC_CURSE, INVALID_TIMER);
- if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
+ // TODO: Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
+ // but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
+ if ((undead_flag == 0 && st->race != RC_DEMON) || bl->type == BL_PC) {
+ bool prevent_start = false;
+ if (sc->data[SC_CURSE] != NULL) {
+ prevent_start = true;
+ status_change_end(bl, SC_CURSE, INVALID_TIMER);
+ }
+ if (sc->data[SC_STONE] != NULL && sc->opt1 == OPT1_STONE) {
+ prevent_start = true;
status_change_end(bl, SC_STONE, INVALID_TIMER);
+ }
+ if (prevent_start)
+ return true;
}
- if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH)
+ if (sc->data[SC_SOULLINK] != NULL && sc->data[SC_SOULLINK]->val2 == SL_HIGH)
status_change_end(bl, SC_SOULLINK, INVALID_TIMER);
break;
case SC_INC_AGI: