diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 1326 |
1 files changed, 662 insertions, 664 deletions
diff --git a/src/map/status.c b/src/map/status.c index bb2efb505..28699d06a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -40,39 +40,7 @@ #include <string.h> #include <math.h> -//Regen related flags. -enum e_regen -{ - RGN_HP = 0x01, - RGN_SP = 0x02, - RGN_SHP = 0x04, - RGN_SSP = 0x08, -}; - -static int max_weight_base[CLASS_COUNT]; -static int hp_coefficient[CLASS_COUNT]; -static int hp_coefficient2[CLASS_COUNT]; -static int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1]; -static int sp_coefficient[CLASS_COUNT]; -#ifdef RENEWAL_ASPD -static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1]; -#else -static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89] -#endif - -// bonus values and upgrade chances for refining equipment -static struct { - int chance[MAX_REFINE]; // success chance - int bonus[MAX_REFINE]; // cumulative fixed bonus damage - int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage -} refine_info[REFINE_TYPE_MAX]; - -static int atkmods[3][MAX_WEAPON_TYPE]; //ATK weapon modification for size (size_fix.txt) -static char job_bonus[CLASS_COUNT][MAX_LEVEL]; -static sc_conf_type sc_conf[SC_MAX]; - -static struct eri *sc_data_ers; //For sc_data entries -static struct status_data dummy_status; +struct status_interface status_s; /** * Returns the status change associated with a skill. @@ -85,7 +53,7 @@ sc_type status_skill2sc(int skill_id) { ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id); return SC_NONE; } - return SkillStatusChangeTable[idx]; + return status->Skill2SCTable[idx]; } /** @@ -101,7 +69,7 @@ int status_sc2skill(sc_type sc) return 0; } - return StatusSkillChangeTable[sc]; + return status->SkillChangeTable[sc]; } /** @@ -116,7 +84,7 @@ unsigned int status_sc2scb_flag(sc_type sc) return SCB_NONE; } - return StatusChangeFlagTable[sc]; + return status->ChangeFlagTable[sc]; } /** @@ -131,12 +99,12 @@ int status_type2relevant_bl_types(int type) return SI_BLANK; } - return StatusRelevantBLTypes[type]; + return status->RelevantBLTypes[type]; } #define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE) // indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units -#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) StatusRelevantBLTypes[(icon)] |= BL_SCEFFECT +#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { uint16 idx; @@ -149,31 +117,31 @@ static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { return; } - if( StatusSkillChangeTable[sc] == 0 ) - StatusSkillChangeTable[sc] = skill_id; - if( StatusIconChangeTable[sc] == SI_BLANK ) - StatusIconChangeTable[sc] = icon; - StatusChangeFlagTable[sc] |= flag; + if( status->SkillChangeTable[sc] == 0 ) + status->SkillChangeTable[sc] = skill_id; + if( status->IconChangeTable[sc] == SI_BLANK ) + status->IconChangeTable[sc] = icon; + status->ChangeFlagTable[sc] |= flag; - if( SkillStatusChangeTable[idx] == SC_NONE ) - SkillStatusChangeTable[idx] = sc; + if( status->Skill2SCTable[idx] == SC_NONE ) + status->Skill2SCTable[idx] = sc; } void initChangeTables(void) { int i; for (i = 0; i < SC_MAX; i++) - StatusIconChangeTable[i] = SI_BLANK; + status->IconChangeTable[i] = SI_BLANK; for (i = 0; i < MAX_SKILL; i++) - SkillStatusChangeTable[i] = SC_NONE; + status->Skill2SCTable[i] = SC_NONE; for (i = 0; i < SI_MAX; i++) - StatusRelevantBLTypes[i] = BL_PC; + status->RelevantBLTypes[i] = BL_PC; - memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable)); - memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable)); - memset(StatusDisplayType, 0, sizeof(StatusDisplayType)); + memset(status->SkillChangeTable, 0, sizeof(status->SkillChangeTable)); + memset(status->ChangeFlagTable, 0, sizeof(status->ChangeFlagTable)); + memset(status->DisplayType, 0, sizeof(status->DisplayType)); //First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex] set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); @@ -780,303 +748,303 @@ void initChangeTables(void) { set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SI_ILLUSIONDOPING , SCB_HIT ); // Storing the target job rather than simply SC_SOULLINK simplifies code later on. - SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, - SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK, - SkillStatusChangeTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, - SkillStatusChangeTable[SL_SAGE] = (sc_type)MAPID_SAGE, - SkillStatusChangeTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, - SkillStatusChangeTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, - SkillStatusChangeTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, - SkillStatusChangeTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, - SkillStatusChangeTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, - SkillStatusChangeTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, - SkillStatusChangeTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, - SkillStatusChangeTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, - SkillStatusChangeTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, - SkillStatusChangeTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, - SkillStatusChangeTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, - - //Status that don't have a skill associated. - StatusIconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50; - StatusIconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90; - StatusIconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; - StatusIconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; - StatusIconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; - StatusIconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; - StatusIconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; - StatusIconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; - StatusIconChangeTable[SC_CHASEWALK2] = SI_INCSTR; - StatusIconChangeTable[SC_MIRACLE] = SI_SOULLINK; - StatusIconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; - StatusIconChangeTable[SC_FOOD_STR] = SI_FOOD_STR; - StatusIconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI; - StatusIconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT; - StatusIconChangeTable[SC_FOOD_INT] = SI_FOOD_INT; - StatusIconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX; - StatusIconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK; - StatusIconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE; - StatusIconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT; - StatusIconChangeTable[SC_MANU_ATK] = SI_MANU_ATK; - StatusIconChangeTable[SC_MANU_DEF] = SI_MANU_DEF; - StatusIconChangeTable[SC_SPL_ATK] = SI_SPL_ATK; - StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; - StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; - StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; - StatusIconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; - StatusIconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; + status->Skill2SCTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, + status->Skill2SCTable[SL_MONK] = (sc_type)MAPID_MONK, + status->Skill2SCTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, + status->Skill2SCTable[SL_SAGE] = (sc_type)MAPID_SAGE, + status->Skill2SCTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, + status->Skill2SCTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, + status->Skill2SCTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, + status->Skill2SCTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, + status->Skill2SCTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, + status->Skill2SCTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, + status->Skill2SCTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, + status->Skill2SCTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, + status->Skill2SCTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, + status->Skill2SCTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, + status->Skill2SCTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, + + //Status that don't have a skill associated. + status->IconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50; + status->IconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90; + status->IconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; + status->IconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; + status->IconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; + status->IconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; + status->IconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; + status->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; + status->IconChangeTable[SC_CHASEWALK2] = SI_INCSTR; + status->IconChangeTable[SC_MIRACLE] = SI_SOULLINK; + status->IconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; + status->IconChangeTable[SC_FOOD_STR] = SI_FOOD_STR; + status->IconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI; + status->IconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT; + status->IconChangeTable[SC_FOOD_INT] = SI_FOOD_INT; + status->IconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX; + status->IconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK; + status->IconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE; + status->IconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT; + status->IconChangeTable[SC_MANU_ATK] = SI_MANU_ATK; + status->IconChangeTable[SC_MANU_DEF] = SI_MANU_DEF; + status->IconChangeTable[SC_SPL_ATK] = SI_SPL_ATK; + status->IconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; + status->IconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; + status->IconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; + status->IconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; + status->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; //Cash Items - StatusIconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; - StatusIconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; - StatusIconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH; - StatusIconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH; - StatusIconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH; - StatusIconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH; - StatusIconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP; - StatusIconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM; - StatusIconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP; - StatusIconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY; - StatusIconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM; - StatusIconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF; - StatusIconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF; - StatusIconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT; - StatusIconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE; - StatusIconChangeTable[SC_HEALPLUS] = SI_HEALPLUS; - StatusIconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; - StatusIconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; - StatusIconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; - StatusIconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; + status->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; + status->IconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; + status->IconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH; + status->IconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH; + status->IconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH; + status->IconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH; + status->IconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP; + status->IconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM; + status->IconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP; + status->IconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY; + status->IconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM; + status->IconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF; + status->IconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF; + status->IconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT; + status->IconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE; + status->IconChangeTable[SC_HEALPLUS] = SI_HEALPLUS; + status->IconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; + status->IconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; + status->IconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; + status->IconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; // Mercenary Bonus Effects - StatusIconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; - StatusIconChangeTable[SC_MER_ATK] = SI_MER_ATK; - StatusIconChangeTable[SC_MER_HP] = SI_MER_HP; - StatusIconChangeTable[SC_MER_SP] = SI_MER_SP; - StatusIconChangeTable[SC_MER_HIT] = SI_MER_HIT; + status->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; + status->IconChangeTable[SC_MER_ATK] = SI_MER_ATK; + status->IconChangeTable[SC_MER_HP] = SI_MER_HP; + status->IconChangeTable[SC_MER_SP] = SI_MER_SP; + status->IconChangeTable[SC_MER_HIT] = SI_MER_HIT; // Warlock Spheres - StatusIconChangeTable[SC_SUMMON1] = SI_SPHERE_1; - StatusIconChangeTable[SC_SUMMON2] = SI_SPHERE_2; - StatusIconChangeTable[SC_SUMMON3] = SI_SPHERE_3; - StatusIconChangeTable[SC_SUMMON4] = SI_SPHERE_4; - StatusIconChangeTable[SC_SUMMON5] = SI_SPHERE_5; + status->IconChangeTable[SC_SUMMON1] = SI_SPHERE_1; + status->IconChangeTable[SC_SUMMON2] = SI_SPHERE_2; + status->IconChangeTable[SC_SUMMON3] = SI_SPHERE_3; + status->IconChangeTable[SC_SUMMON4] = SI_SPHERE_4; + status->IconChangeTable[SC_SUMMON5] = SI_SPHERE_5; // Warlock Preserved spells - StatusIconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; - StatusIconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; - StatusIconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3; - StatusIconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4; - StatusIconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5; - StatusIconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; - StatusIconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; - - StatusIconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; - StatusIconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; - StatusIconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; - StatusIconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; - - StatusIconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; - StatusIconChangeTable[SC_TOXIN] = SI_TOXIN; - StatusIconChangeTable[SC_PARALYSE] = SI_PARALYSE; - StatusIconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED; - StatusIconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM; - StatusIconChangeTable[SC_DEATHHURT] = SI_DEATHHURT; - StatusIconChangeTable[SC_PYREXIA] = SI_PYREXIA; - StatusIconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; - StatusIconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; - - StatusIconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; - StatusIconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; - StatusIconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; - StatusIconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; - - StatusIconChangeTable[SC_GLOOMYDAY_SK] = SI_GLOOMYDAY; - - StatusIconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; - - StatusIconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; - StatusIconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; - StatusIconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; - StatusIconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; - StatusIconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; + status->IconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; + status->IconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; + status->IconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3; + status->IconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4; + status->IconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5; + status->IconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; + status->IconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; + + status->IconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; + status->IconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; + status->IconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; + status->IconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; + + status->IconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; + status->IconChangeTable[SC_TOXIN] = SI_TOXIN; + status->IconChangeTable[SC_PARALYSE] = SI_PARALYSE; + status->IconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED; + status->IconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM; + status->IconChangeTable[SC_DEATHHURT] = SI_DEATHHURT; + status->IconChangeTable[SC_PYREXIA] = SI_PYREXIA; + status->IconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; + status->IconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; + + status->IconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; + status->IconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; + status->IconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; + status->IconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; + + status->IconChangeTable[SC_GLOOMYDAY_SK] = SI_GLOOMYDAY; + + status->IconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; + + status->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; + status->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; + status->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; + status->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; + status->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; //Genetics New Food Items Status Icons - StatusIconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; - StatusIconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; - StatusIconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; - StatusIconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; - StatusIconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; - StatusIconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; - - StatusIconChangeTable[SC_BOOST500] |= SI_BOOST500; - StatusIconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; - StatusIconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; - StatusIconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M; - StatusIconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F; - StatusIconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; - StatusIconChangeTable[SC_VITATA_500] |= SI_VITATA_500; - StatusIconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; + status->IconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; + status->IconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; + status->IconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; + status->IconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; + status->IconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; + status->IconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; + + status->IconChangeTable[SC_BOOST500] |= SI_BOOST500; + status->IconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; + status->IconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; + status->IconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M; + status->IconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F; + status->IconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; + status->IconChangeTable[SC_VITATA_500] |= SI_VITATA_500; + status->IconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; // Elemental Spirit's 'side' status change icons. - StatusIconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; - StatusIconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK; - StatusIconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN; - StatusIconChangeTable[SC_WATER_DROP] = SI_WATER_DROP; - StatusIconChangeTable[SC_WIND_STEP] = SI_WIND_STEP; - StatusIconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN; - StatusIconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN; - StatusIconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD; - StatusIconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC; - StatusIconChangeTable[SC_HEATER] = SI_HEATER; - StatusIconChangeTable[SC_TROPIC] = SI_TROPIC; - StatusIconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY; - StatusIconChangeTable[SC_COOLER] = SI_COOLER; - StatusIconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR; - StatusIconChangeTable[SC_GUST] = SI_GUST; - StatusIconChangeTable[SC_BLAST] = SI_BLAST; - StatusIconChangeTable[SC_WILD_STORM] = SI_WILD_STORM; - StatusIconChangeTable[SC_PETROLOGY] = SI_PETROLOGY; - StatusIconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL; - StatusIconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL; - StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART; - StatusIconChangeTable[SC_REBOUND] = SI_REBOUND; - StatusIconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; - StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; + status->IconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; + status->IconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK; + status->IconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN; + status->IconChangeTable[SC_WATER_DROP] = SI_WATER_DROP; + status->IconChangeTable[SC_WIND_STEP] = SI_WIND_STEP; + status->IconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN; + status->IconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN; + status->IconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD; + status->IconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC; + status->IconChangeTable[SC_HEATER] = SI_HEATER; + status->IconChangeTable[SC_TROPIC] = SI_TROPIC; + status->IconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY; + status->IconChangeTable[SC_COOLER] = SI_COOLER; + status->IconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR; + status->IconChangeTable[SC_GUST] = SI_GUST; + status->IconChangeTable[SC_BLAST] = SI_BLAST; + status->IconChangeTable[SC_WILD_STORM] = SI_WILD_STORM; + status->IconChangeTable[SC_PETROLOGY] = SI_PETROLOGY; + status->IconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL; + status->IconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL; + status->IconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART; + status->IconChangeTable[SC_REBOUND] = SI_REBOUND; + status->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; + status->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; //Other SC which are not necessarily associated to skills. - StatusChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; - StatusChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; - StatusChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; - StatusChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; - StatusChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; - StatusChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; - StatusChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; - StatusChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; - StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; - StatusChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; - StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI; - StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT; - StatusChangeFlagTable[SC_INCINT] |= SCB_INT; - StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX; - StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK; - StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT; - StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; - StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; - StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; - StatusChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; - StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; - StatusChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; - StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; - StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; - StatusChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; - StatusChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; - StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; - StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; - StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; - StatusChangeFlagTable[SC_FOOD_STR] |= SCB_STR; - StatusChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI; - StatusChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT; - StatusChangeFlagTable[SC_FOOD_INT] |= SCB_INT; - StatusChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX; - StatusChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK; - StatusChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT; - StatusChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE; - StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; - StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; - StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; - StatusChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; - StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; - StatusChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; - StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; - StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; + status->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; + status->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; + status->ChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; + status->ChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; + status->ChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; + status->ChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; + status->ChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; + status->ChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; + status->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; + status->ChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; + status->ChangeFlagTable[SC_INCAGI] |= SCB_AGI; + status->ChangeFlagTable[SC_INCVIT] |= SCB_VIT; + status->ChangeFlagTable[SC_INCINT] |= SCB_INT; + status->ChangeFlagTable[SC_INCDEX] |= SCB_DEX; + status->ChangeFlagTable[SC_INCLUK] |= SCB_LUK; + status->ChangeFlagTable[SC_INCHIT] |= SCB_HIT; + status->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; + status->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; + status->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; + status->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; + status->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; + status->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; + status->ChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; + status->ChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; + status->ChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; + status->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; + status->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; + status->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; + status->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; + status->ChangeFlagTable[SC_FOOD_STR] |= SCB_STR; + status->ChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI; + status->ChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT; + status->ChangeFlagTable[SC_FOOD_INT] |= SCB_INT; + status->ChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX; + status->ChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK; + status->ChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT; + status->ChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE; + status->ChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; + status->ChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; + status->ChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + status->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; + status->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; + status->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; + status->ChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; + status->ChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; // Cash Items - StatusChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; - StatusChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI; - StatusChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT; - StatusChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX; - StatusChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; - StatusChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; + status->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; + status->ChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI; + status->ChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT; + status->ChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX; + status->ChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; + status->ChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; // Mercenary Bonus Effects - StatusChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; - StatusChangeFlagTable[SC_MER_ATK] |= SCB_WATK; - StatusChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; - StatusChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; - StatusChangeFlagTable[SC_MER_HIT] |= SCB_HIT; + status->ChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; + status->ChangeFlagTable[SC_MER_ATK] |= SCB_WATK; + status->ChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; + status->ChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; + status->ChangeFlagTable[SC_MER_HIT] |= SCB_HIT; // Guillotine Cross Poison Effects - StatusChangeFlagTable[SC_PARALYSE] |= SCB_ASPD|SCB_FLEE|SCB_SPEED; - StatusChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; - StatusChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; - StatusChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; - - StatusChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; - StatusChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; - StatusChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; - StatusChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX; - StatusChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI; - StatusChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK; - StatusChangeFlagTable[SC_BOOST500] |= SCB_ASPD; - StatusChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK; - StatusChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK; - StatusChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP; - StatusChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP; - StatusChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; - StatusChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; - StatusChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; - StatusChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; - - StatusChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; - StatusChangeFlagTable[SC_WEDDING] = SCB_SPEED; - - - /* StatusDisplayType Table [Ind/Hercules] */ - StatusDisplayType[SC_ALL_RIDING] = true; - StatusDisplayType[SC_PUSH_CART] = true; - StatusDisplayType[SC_SUMMON1] = true; - StatusDisplayType[SC_SUMMON2] = true; - StatusDisplayType[SC_SUMMON3] = true; - StatusDisplayType[SC_SUMMON4] = true; - StatusDisplayType[SC_SUMMON5] = true; - StatusDisplayType[SC_CAMOUFLAGE] = true; - StatusDisplayType[SC_DUPLELIGHT] = true; - StatusDisplayType[SC_ORATIO] = true; - StatusDisplayType[SC_FROSTMISTY] = true; - StatusDisplayType[SC_VENOMIMPRESS] = true; - StatusDisplayType[SC_HALLUCINATIONWALK] = true; - StatusDisplayType[SC_ROLLINGCUTTER] = true; - StatusDisplayType[SC_BANDING] = true; - StatusDisplayType[SC_COLD] = true; - StatusDisplayType[SC_DEEP_SLEEP] = true; - StatusDisplayType[SC_CURSEDCIRCLE_ATKER]= true; - StatusDisplayType[SC_CURSEDCIRCLE_TARGET]= true; - StatusDisplayType[SC_BLOOD_SUCKER] = true; - StatusDisplayType[SC__SHADOWFORM] = true; - StatusDisplayType[SC__MANHOLE] = true; - StatusDisplayType[SC_MONSTER_TRANSFORM] = true; + status->ChangeFlagTable[SC_PARALYSE] |= SCB_ASPD|SCB_FLEE|SCB_SPEED; + status->ChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; + status->ChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; + status->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; + + status->ChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; + status->ChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; + status->ChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; + status->ChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX; + status->ChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI; + status->ChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK; + status->ChangeFlagTable[SC_BOOST500] |= SCB_ASPD; + status->ChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK; + status->ChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK; + status->ChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP; + status->ChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP; + status->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; + status->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; + status->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; + status->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; + + status->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; + status->ChangeFlagTable[SC_WEDDING] = SCB_SPEED; + + + /* status->DisplayType Table [Ind/Hercules] */ + status->DisplayType[SC_ALL_RIDING] = true; + status->DisplayType[SC_PUSH_CART] = true; + status->DisplayType[SC_SUMMON1] = true; + status->DisplayType[SC_SUMMON2] = true; + status->DisplayType[SC_SUMMON3] = true; + status->DisplayType[SC_SUMMON4] = true; + status->DisplayType[SC_SUMMON5] = true; + status->DisplayType[SC_CAMOUFLAGE] = true; + status->DisplayType[SC_DUPLELIGHT] = true; + status->DisplayType[SC_ORATIO] = true; + status->DisplayType[SC_FROSTMISTY] = true; + status->DisplayType[SC_VENOMIMPRESS] = true; + status->DisplayType[SC_HALLUCINATIONWALK] = true; + status->DisplayType[SC_ROLLINGCUTTER] = true; + status->DisplayType[SC_BANDING] = true; + status->DisplayType[SC_COLD] = true; + status->DisplayType[SC_DEEP_SLEEP] = true; + status->DisplayType[SC_CURSEDCIRCLE_ATKER]= true; + status->DisplayType[SC_CURSEDCIRCLE_TARGET]= true; + status->DisplayType[SC_BLOOD_SUCKER] = true; + status->DisplayType[SC__SHADOWFORM] = true; + status->DisplayType[SC__MANHOLE] = true; + status->DisplayType[SC_MONSTER_TRANSFORM] = true; #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk - StatusChangeFlagTable[SC_EDP] |= SCB_WATK; + status->ChangeFlagTable[SC_EDP] |= SCB_WATK; #endif if( !battle_config.display_hallucination ) //Disable Hallucination. - StatusIconChangeTable[SC_ILLUSION] = SI_BLANK; + status->IconChangeTable[SC_ILLUSION] = SI_BLANK; } -static void initDummyData(void) +void initDummyData(void) { - memset(&dummy_status, 0, sizeof(dummy_status)); - dummy_status.hp = - dummy_status.max_hp = - dummy_status.max_sp = - dummy_status.str = - dummy_status.agi = - dummy_status.vit = - dummy_status.int_ = - dummy_status.dex = - dummy_status.luk = - dummy_status.hit = 1; - dummy_status.speed = 2000; - dummy_status.adelay = 4000; - dummy_status.amotion = 2000; - dummy_status.dmotion = 2000; - dummy_status.ele_lv = 1; //Min elemental level. - dummy_status.mode = MD_CANMOVE; + memset(&status->dummy, 0, sizeof(status->dummy)); + status->dummy.hp = + status->dummy.max_hp = + status->dummy.max_sp = + status->dummy.str = + status->dummy.agi = + status->dummy.vit = + status->dummy.int_ = + status->dummy.dex = + status->dummy.luk = + status->dummy.hit = 1; + status->dummy.speed = 2000; + status->dummy.adelay = 4000; + status->dummy.amotion = 2000; + status->dummy.dmotion = 2000; + status->dummy.ele_lv = 1; //Min elemental level. + status->dummy.mode = MD_CANMOVE; } @@ -1093,7 +1061,7 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag) { struct status_data *st; if (hp < 1) return 0; st = status->get_status_data(bl); - if (st == &dummy_status) + if (st == &status->dummy) return 0; if (hp > st->max_hp) hp = st->max_hp; @@ -1110,7 +1078,7 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag) { struct status_data *st; st = status->get_status_data(bl); - if (st == &dummy_status) + if (st == &status->dummy) return 0; if (sp > st->max_sp) sp = st->max_sp; @@ -1157,7 +1125,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick()); st = status->get_status_data(target); - if( st == &dummy_status ) + if( st == &status->dummy ) return 0; if ((unsigned int)hp >= st->hp) { @@ -1204,7 +1172,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, if ((sce=sc->data[SC_ENDURE]) && !sce->val4 && !sc->data[SC_LKCONCENTRATION]) { //Endure count is only reduced by non-players on non-gvg maps. //val4 signals infinite endure. [Skotlex] - if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !maplist[target->m].flag.battleground && --(sce->val2) < 0) + if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !map->list[target->m].flag.battleground && --(sce->val2) < 0) status_change_end(target, SC_ENDURE, INVALID_TIMER); } if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) { @@ -1361,7 +1329,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { st = status->get_status_data(bl); - if (st == &dummy_status || !st->hp) + if (st == &status->dummy || !st->hp) return 0; /* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */ @@ -1496,7 +1464,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (!status->isdead(bl)) return 0; st = status->get_status_data(bl); - if (st == &dummy_status) + if (st == &status->dummy) return 0; //Invalid target. hp = (int64)st->max_hp * per_hp/100; @@ -1543,7 +1511,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin struct status_change *sc=NULL, *tsc; int hide_flag; - st = src ? status->get_status_data(src) : &dummy_status; + st = src ? status->get_status_data(src) : &status->dummy; if (src && src->type != BL_PC && status->isdead(src)) return 0; @@ -1564,12 +1532,12 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if( src && !(src->type == BL_PC && ((TBL_PC*)src)->skillitem)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db. int i; - for(i = 0; i < maplist[src->m].zone->disabled_skills_count; i++) { - if( skill_id == maplist[src->m].zone->disabled_skills[i]->nameid && (maplist[src->m].zone->disabled_skills[i]->type&src->type) ) { + for(i = 0; i < map->list[src->m].zone->disabled_skills_count; i++) { + if( skill_id == map->list[src->m].zone->disabled_skills[i]->nameid && (map->list[src->m].zone->disabled_skills[i]->type&src->type) ) { if( src->type == BL_PC ) clif->msg((TBL_PC*)src, SKILL_CANT_USE_AREA); // This skill cannot be used within this area - else if( src->type == BL_MOB && maplist[src->m].zone->disabled_skills[i]->subtype != MZS_NONE ) { - if( (st->mode&MD_BOSS) && !(maplist[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + else if( src->type == BL_MOB && map->list[src->m].zone->disabled_skills[i]->subtype != MZS_NONE ) { + if( (st->mode&MD_BOSS) && !(map->list[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) break; } return 0; @@ -1864,21 +1832,21 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) } amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 ) - ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : ((aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield - + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod - - aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] - + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]); + ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : ((status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield + + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod + - status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] + + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]); if ( sd->status.shield ) - amotion += ( 2000 - aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) + - ( aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); + amotion += ( 2000 - status->aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) + + ( status->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) - ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : (aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield + ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : (status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield // percentual delay reduction from stats amotion -= amotion * (4*st->agi + st->dex)/1000; @@ -1889,7 +1857,7 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) return amotion; } -static unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) { +unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) { int flag = 0, str, dex, #ifdef RENEWAL rstr, @@ -1982,10 +1950,10 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level) st->flee2 = 0; if (st->batk) { - int temp = st->batk + status_base_atk(bl, st); + int temp = st->batk + status->base_atk(bl, st); st->batk = cap_value(temp, 0, USHRT_MAX); } else - st->batk = status_base_atk(bl, st); + st->batk = status->base_atk(bl, st); if (st->cri) switch (bl->type) { case BL_MOB: @@ -2152,9 +2120,9 @@ int status_calc_mob_(struct mob_data* md, bool first) { if(flag&4) { // Strengthen Guardians - custom value +10% / lv struct guild_castle *gc; - gc=guild->mapname2gc(maplist[md->bl.m].name); + gc=guild->mapname2gc(map->list[md->bl.m].name); if (!gc) - ShowError("status_calc_mob: No castle set at map %s\n", maplist[md->bl.m].name); + ShowError("status_calc_mob: No castle set at map %s\n", map->list[md->bl.m].name); else if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) { #ifdef RENEWAL @@ -2249,23 +2217,23 @@ int status_calc_pet_(struct pet_data *pd, bool first) } /// Helper function for status_base_pc_maxhp(), used to pre-calculate the hp_sigma_val[] array -static void status_calc_sigma(void) +void status_calc_sigma(void) { int i,j; for(i = 0; i < CLASS_COUNT; i++) { unsigned int k = 0; - hp_sigma_val[i][0] = hp_sigma_val[i][1] = 0; + status->hp_sigma_val[i][0] = status->hp_sigma_val[i][1] = 0; for(j = 2; j <= MAX_LEVEL; j++) { - k += (hp_coefficient[i]*j + 50) / 100; - hp_sigma_val[i][j] = k; + k += (status->hp_coefficient[i]*j + 50) / 100; + status->hp_sigma_val[i][j] = k; if (k >= INT_MAX) break; //Overflow protection. [Skotlex] } for(; j <= MAX_LEVEL; j++) - hp_sigma_val[i][j] = INT_MAX; + status->hp_sigma_val[i][j] = INT_MAX; } } @@ -2274,9 +2242,9 @@ static void status_calc_sigma(void) /// f(0) = 35 | f(x+1) = f(x) + A + (x + B)*C/D /// which reduces to something close to /// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D } -static unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct status_data *st) { +unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct status_data *st) { uint64 val = pc->class2idx(sd->status.class_); - val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level]; + val = 35 + sd->status.base_level*(int64)status->hp_coefficient2[val]/100 + status->hp_sigma_val[val][sd->status.base_level]; if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION) val += 100; //Since their HP can't be approximated well enough without this. @@ -2291,13 +2259,13 @@ static unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct sta val += val * 25/100; //Trans classes get a 25% hp bonus else if (sd->class_&JOBL_BABY) val -= val * 30/100; //Baby classes get a 30% hp penalty - return (unsigned int)val; + return (unsigned int)cap_value(val,0,UINT_MAX); } -static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *st) { +unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *st) { uint64 val; - val = 10 + sd->status.base_level*(int64)sp_coefficient[pc->class2idx(sd->status.class_)]/100; + val = 10 + sd->status.base_level*(int64)status->sp_coefficient[pc->class2idx(sd->status.class_)]/100; val += val * st->int_/100; if (sd->class_&JOBL_UPPER) @@ -2307,7 +2275,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max SP for top ranking Taekwons over level 90. - return (unsigned int)val; + return (unsigned int)cap_value(val,0,UINT_MAX); } //Calculates player data from scratch without counting SC adjustments. @@ -2332,7 +2300,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { pc->calc_skilltree(sd); // SkillTree calculation - sd->max_weight = max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; + sd->max_weight = status->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; if(first) { //Load Hp/SP from char-received data. @@ -2482,13 +2450,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { if(!sd->inventory_data[index]) continue; - for(k = 0; k < maplist[sd->bl.m].zone->disabled_items_count; k++) { - if( maplist[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) { + for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) { + if( map->list[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) { break; } } - if( k < maplist[sd->bl.m].zone->disabled_items_count ) + if( k < map->list[sd->bl.m].zone->disabled_items_count ) continue; bstatus->def += sd->inventory_data[index]->def; @@ -2519,18 +2487,18 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { } wa->atk += sd->inventory_data[index]->atk; if ( (r = sd->status.inventory[index].refine) ) - wa->atk2 = refine_info[wlv].bonus[r-1] / 100; + wa->atk2 = status->refine_info[wlv].bonus[r-1] / 100; #ifdef RENEWAL wa->matk += sd->inventory_data[index]->matk; wa->wlv = wlv; if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus - wa->matk += refine_info[wlv].bonus[r-1] / 100; + wa->matk += status->refine_info[wlv].bonus[r-1] / 100; #endif //Overrefine bonus. if (r) - wd->overrefine = refine_info[wlv].randombonus_max[r-1] / 100; + wd->overrefine = status->refine_info[wlv].randombonus_max[r-1] / 100; wa->range += sd->inventory_data[index]->range; if(sd->inventory_data[index]->script) { @@ -2558,7 +2526,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { else if(sd->inventory_data[index]->type == IT_ARMOR) { int r; if ( (r = sd->status.inventory[index].refine) ) - refinedef += refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; + refinedef += status->refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; if(sd->inventory_data[index]->script) { if( i == EQI_HAND_L ) //Shield sd->state.lr_flag = 3; @@ -2627,13 +2595,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { if(!data) continue; - for(k = 0; k < maplist[sd->bl.m].zone->disabled_items_count; k++) { - if( maplist[sd->bl.m].zone->disabled_items[k] == data->nameid ) { + for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) { + if( map->list[sd->bl.m].zone->disabled_items[k] == data->nameid ) { break; } } - if( k < maplist[sd->bl.m].zone->disabled_items_count ) + if( k < map->list[sd->bl.m].zone->disabled_items_count ) continue; if(first && data->equip_script) {//Execute equip-script on login @@ -2682,12 +2650,12 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { sd->bonus.splash_range += sd->bonus.splash_add_range; // Damage modifiers from weapon type - sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1]; - sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1]; - sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1]; - sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2]; - sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2]; - sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2]; + sd->right_weapon.atkmods[0] = status->atkmods[0][sd->weapontype1]; + sd->right_weapon.atkmods[1] = status->atkmods[1][sd->weapontype1]; + sd->right_weapon.atkmods[2] = status->atkmods[2][sd->weapontype1]; + sd->left_weapon.atkmods[0] = status->atkmods[0][sd->weapontype2]; + sd->left_weapon.atkmods[1] = status->atkmods[1][sd->weapontype2]; + sd->left_weapon.atkmods[2] = status->atkmods[2][sd->weapontype2]; if( (pc_isriding(sd) || pc_isridingdragon(sd)) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR)) @@ -2702,15 +2670,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Job bonuses index = pc->class2idx(sd->status.class_); for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){ - if(!job_bonus[index][i]) + if(!status->job_bonus[index][i]) continue; - switch(job_bonus[index][i]) { - case 1: bstatus->str++; break; - case 2: bstatus->agi++; break; - case 3: bstatus->vit++; break; - case 4: bstatus->int_++; break; - case 5: bstatus->dex++; break; - case 6: bstatus->luk++; break; + switch(status->job_bonus[index][i]) { + case 1: bstatus->str++; break; + case 2: bstatus->agi++; break; + case 3: bstatus->vit++; break; + case 4: bstatus->int_++; break; + case 5: bstatus->dex++; break; + case 6: bstatus->luk++; break; } } @@ -2764,7 +2732,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Basic MaxHP value //We hold the standard Max HP here to make it faster to recalculate on vit changes. - sd->status.max_hp = status_base_pc_maxhp(sd,bstatus); + sd->status.max_hp = status->base_pc_maxhp(sd,bstatus); //This is done to handle underflows from negative Max HP bonuses i64 = sd->status.max_hp + (int)bstatus->max_hp; bstatus->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX); @@ -2789,7 +2757,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // ----- SP MAX CALCULATION ----- // Basic MaxSP value - sd->status.max_sp = status_base_pc_maxsp(sd,bstatus); + sd->status.max_sp = status->base_pc_maxsp(sd,bstatus); //This is done to handle underflows from negative Max SP bonuses i64 = sd->status.max_sp + (int)bstatus->max_sp; bstatus->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX); @@ -2952,7 +2920,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied // Basic ASPD value - i = status_base_amotion_pc(sd,bstatus); + i = status->base_amotion_pc(sd,bstatus); bstatus->amotion = cap_value(i,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); // Relative modifiers from passive skills @@ -3313,35 +3281,6 @@ int status_calc_npc_(struct npc_data *nd, bool first) { return 0; } -static unsigned short status_calc_str(struct block_list *,struct status_change *,int); -static unsigned short status_calc_agi(struct block_list *,struct status_change *,int); -static unsigned short status_calc_vit(struct block_list *,struct status_change *,int); -static unsigned short status_calc_int(struct block_list *,struct status_change *,int); -static unsigned short status_calc_dex(struct block_list *,struct status_change *,int); -static unsigned short status_calc_luk(struct block_list *,struct status_change *,int); -static unsigned short status_calc_watk(struct block_list *,struct status_change *,int,bool); -static unsigned short status_calc_matk(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_hit(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_critical(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_flee(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_flee2(struct block_list *,struct status_change *,int,bool); -static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); -static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); -static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion); -#ifdef RENEWAL_ASPD -static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag); -#endif -static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int); -static unsigned int status_calc_maxhp(struct block_list *,struct status_change *, uint64); -static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int); -static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element); -static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv); -static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode); -#ifdef RENEWAL -static unsigned short status_calc_ematk(struct block_list *,struct status_change *,int); -#else -static unsigned short status_calc_batk(struct block_list *,struct status_change *,int,bool); -#endif //Calculates base regen values. void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) { @@ -3543,14 +3482,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_STR) { - st->str = status_calc_str(bl, sc, bst->str); + st->str = status->calc_str(bl, sc, bst->str); flag|=SCB_BATK; if( bl->type&BL_HOM ) flag |= SCB_WATK; } if(flag&SCB_AGI) { - st->agi = status_calc_agi(bl, sc, bst->agi); + st->agi = status->calc_agi(bl, sc, bst->agi); flag|=SCB_FLEE #ifdef RENEWAL |SCB_DEF2 @@ -3561,7 +3500,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_VIT) { - st->vit = status_calc_vit(bl, sc, bst->vit); + st->vit = status->calc_vit(bl, sc, bst->vit); flag|=SCB_DEF2|SCB_MDEF2; if( bl->type&(BL_PC|BL_HOM|BL_MER|BL_ELEM) ) flag |= SCB_MAXHP; @@ -3570,7 +3509,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_INT) { - st->int_ = status_calc_int(bl, sc, bst->int_); + st->int_ = status->calc_int(bl, sc, bst->int_); flag|=SCB_MATK|SCB_MDEF2; if( bl->type&(BL_PC|BL_HOM|BL_MER|BL_ELEM) ) flag |= SCB_MAXSP; @@ -3579,7 +3518,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_DEX) { - st->dex = status_calc_dex(bl, sc, bst->dex); + st->dex = status->calc_dex(bl, sc, bst->dex); flag|=SCB_BATK|SCB_HIT #ifdef RENEWAL |SCB_MATK|SCB_MDEF2 @@ -3592,7 +3531,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_LUK) { - st->luk = status_calc_luk(bl, sc, bst->luk); + st->luk = status->calc_luk(bl, sc, bst->luk); flag|=SCB_BATK|SCB_CRI|SCB_FLEE2 #ifdef RENEWAL |SCB_MATK|SCB_HIT|SCB_FLEE @@ -3601,8 +3540,8 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_BATK && bst->batk) { - st->batk = status_base_atk(bl,st); - temp = bst->batk - status_base_atk(bl,bst); + st->batk = status->base_atk(bl,st); + temp = bst->batk - status->base_atk(bl,bst); if (temp) { temp += st->batk; st->batk = cap_value(temp, 0, USHRT_MAX); @@ -3611,18 +3550,18 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_WATK) { - st->rhw.atk = status_calc_watk(bl, sc, bst->rhw.atk, true); + st->rhw.atk = status->calc_watk(bl, sc, bst->rhw.atk, true); if (!sd) //Should not affect weapon refine bonus - st->rhw.atk2 = status_calc_watk(bl, sc, bst->rhw.atk2, true); + st->rhw.atk2 = status->calc_watk(bl, sc, bst->rhw.atk2, true); if(bst->lhw.atk) { if (sd) { sd->state.lr_flag = 1; - st->lhw.atk = status_calc_watk(bl, sc, bst->lhw.atk, true); + st->lhw.atk = status->calc_watk(bl, sc, bst->lhw.atk, true); sd->state.lr_flag = 0; } else { - st->lhw.atk = status_calc_watk(bl, sc, bst->lhw.atk, true); - st->lhw.atk2 = status_calc_watk(bl, sc, bst->lhw.atk2, true); + st->lhw.atk = status->calc_watk(bl, sc, bst->lhw.atk, true); + st->lhw.atk2 = status->calc_watk(bl, sc, bst->lhw.atk2, true); } } @@ -3640,9 +3579,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { && st->luk == bst->luk #endif ) - st->hit = status_calc_hit(bl, sc, bst->hit, true); + st->hit = status->calc_hit(bl, sc, bst->hit, true); else - st->hit = status_calc_hit(bl, sc, bst->hit + (st->dex - bst->dex) + st->hit = status->calc_hit(bl, sc, bst->hit + (st->dex - bst->dex) #ifdef RENEWAL + (st->luk/3 - bst->luk/3) #endif @@ -3655,9 +3594,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { && st->luk == bst->luk #endif ) - st->flee = status_calc_flee(bl, sc, bst->flee, true); + st->flee = status->calc_flee(bl, sc, bst->flee, true); else - st->flee = status_calc_flee(bl, sc, bst->flee +(st->agi - bst->agi) + st->flee = status->calc_flee(bl, sc, bst->flee +(st->agi - bst->agi) #ifdef RENEWAL + (st->luk/5 - bst->luk/5) #endif @@ -3714,7 +3653,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_SPEED) { struct unit_data *ud = unit->bl2ud(bl); - st->speed = status_calc_speed(bl, sc, bst->speed); + st->speed = status->calc_speed(bl, sc, bst->speed); //Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER //because if you step on something while walking, the moment this @@ -3733,9 +3672,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_CRI && bst->cri) { if (st->luk == bst->luk) - st->cri = status_calc_critical(bl, sc, bst->cri, true); + st->cri = status->calc_critical(bl, sc, bst->cri, true); else - st->cri = status_calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true); + st->cri = status->calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true); /** * after status_calc_critical so the bonus is applied despite if you have or not a sc bugreport:5240 **/ @@ -3746,9 +3685,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_FLEE2 && bst->flee2) { if (st->luk == bst->luk) - st->flee2 = status_calc_flee2(bl, sc, bst->flee2, true); + st->flee2 = status->calc_flee2(bl, sc, bst->flee2, true); else - st->flee2 = status_calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true); + st->flee2 = status->calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true); } if(flag&SCB_ATK_ELE) { @@ -3759,12 +3698,12 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_DEF_ELE) { - st->def_ele = status_calc_element(bl, sc, bst->def_ele); - st->ele_lv = status_calc_element_lv(bl, sc, bst->ele_lv); + st->def_ele = status->calc_element(bl, sc, bst->def_ele); + st->ele_lv = status->calc_element_lv(bl, sc, bst->ele_lv); } if(flag&SCB_MODE) { - st->mode = status_calc_mode(bl, sc, bst->mode); + st->mode = status->calc_mode(bl, sc, bst->mode); //Since mode changed, reset their state. if (!(st->mode&MD_CANATTACK)) unit->stop_attack(bl); @@ -3779,15 +3718,15 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXHP) { if( bl->type&BL_PC ) { - st->max_hp = status_base_pc_maxhp(sd,st); + st->max_hp = status->base_pc_maxhp(sd,st); st->max_hp += bst->max_hp - sd->status.max_hp; - st->max_hp = status_calc_maxhp(bl, sc, st->max_hp); + st->max_hp = status->calc_maxhp(bl, sc, st->max_hp); if( st->max_hp > (unsigned int)battle_config.max_hp ) st->max_hp = (unsigned int)battle_config.max_hp; } else { - st->max_hp = status_calc_maxhp(bl, sc, bst->max_hp); + st->max_hp = status->calc_maxhp(bl, sc, bst->max_hp); } if( st->hp > st->max_hp ) { @@ -3799,15 +3738,15 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXSP) { if( bl->type&BL_PC ) { - st->max_sp = status_base_pc_maxsp(sd,st); + st->max_sp = status->base_pc_maxsp(sd,st); st->max_sp += bst->max_sp - sd->status.max_sp; - st->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, st->max_sp); + st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp); if( st->max_sp > (unsigned int)battle_config.max_sp ) st->max_sp = (unsigned int)battle_config.max_sp; } else { - st->max_sp = status_calc_maxsp(bl, sc, bst->max_sp); + st->max_sp = status->calc_maxsp(bl, sc, bst->max_sp); } if( st->sp > st->max_sp ) { @@ -3823,46 +3762,46 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_ASPD) { int amotion; if( bl->type&BL_PC ) { - amotion = status_base_amotion_pc(sd,st); + amotion = status->base_amotion_pc(sd,st); #ifndef RENEWAL_ASPD - st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate); + st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); if(st->aspd_rate != 1000) amotion = amotion*st->aspd_rate/1000; #else // aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) - amotion -= (int)(sqrt( (pow(st->agi, 2) / 2) + (pow(st->dex, 2) / 5) ) / 4 + ((float)status_calc_aspd(bl, sc, 1) * st->agi / 200)) * 10; + amotion -= (int)(sqrt( (pow(st->agi, 2) / 2) + (pow(st->dex, 2) / 5) ) / 4 + ((float)status->calc_aspd(bl, sc, 1) * st->agi / 200)) * 10; - if( (status_calc_aspd(bl, sc, 2) + st->aspd_rate2) != 0 ) // RE ASPD percertage modifier + if( (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) != 0 ) // RE ASPD percertage modifier amotion -= (( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) ) - * (status_calc_aspd(bl, sc, 2) + st->aspd_rate2) / 10 + 5) / 10; + * (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) / 10 + 5) / 10; if(st->aspd_rate != 1000) // absolute percentage modifier amotion = ( 200 - (200-amotion/10) * st->aspd_rate / 1000 ) * 10; #endif - amotion = status_calc_fix_aspd(bl, sc, amotion); + amotion = status->calc_fix_aspd(bl, sc, amotion); st->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); st->adelay = 2*st->amotion; } else if( bl->type&BL_HOM ) { amotion = (1000 - 4*st->agi - st->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000; - st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate); + st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); if(st->aspd_rate != 1000) amotion = amotion*st->aspd_rate/1000; - amotion = status_calc_fix_aspd(bl, sc, amotion); + amotion = status->calc_fix_aspd(bl, sc, amotion); st->amotion = cap_value(amotion,battle_config.max_aspd,2000); st->adelay = st->amotion; } else { // mercenary and mobs amotion = bst->amotion; - st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate); + st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); if(st->aspd_rate != 1000) amotion = amotion*st->aspd_rate/1000; - amotion = status_calc_fix_aspd(bl, sc, amotion); + amotion = status->calc_fix_aspd(bl, sc, amotion); st->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000); temp = bst->adelay*st->aspd_rate/1000; @@ -3874,21 +3813,21 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { int dmotion; if( bl->type&BL_PC ) { if (bst->agi == st->agi) - st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion); else { dmotion = 800-st->agi*4; st->dmotion = cap_value(dmotion, 400, 800); if(battle_config.pc_damage_delay_rate != 100) st->dmotion = st->dmotion*battle_config.pc_damage_delay_rate/100; //It's safe to ignore bst->dmotion since no bonus affects it. - st->dmotion = status_calc_dmotion(bl, sc, st->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, st->dmotion); } } else if( bl->type&BL_HOM ) { dmotion = 800-st->agi*4; st->dmotion = cap_value(dmotion, 400, 800); - st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion); } else { // mercenary and mobs - st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion); } } @@ -3923,7 +3862,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break; case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), first); break; case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break; - case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break; + case BL_NPC: status->calc_npc_(BL_CAST(BL_NPC,bl), first); break; } } @@ -3933,7 +3872,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { if( first && bl->type == BL_MOB ) return; // assume there will be no statuses active - status_calc_bl_main(bl, flag); + status->calc_bl_main(bl, flag); if( first && bl->type == BL_HOM ) return; // client update handled by caller @@ -4076,7 +4015,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { /*========================================== * Apply shared stat mods from status changes [DracoRPG] *------------------------------------------*/ -static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str) +unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str) { if(!sc || !sc->count) return cap_value(str,0,USHRT_MAX); @@ -4133,7 +4072,7 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang return (unsigned short)cap_value(str,0,USHRT_MAX); } -static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi) +unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi) { if(!sc || !sc->count) return cap_value(agi,0,USHRT_MAX); @@ -4191,7 +4130,7 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang return (unsigned short)cap_value(agi,0,USHRT_MAX); } -static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit) +unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit) { if(!sc || !sc->count) return cap_value(vit,0,USHRT_MAX); @@ -4239,7 +4178,7 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang return (unsigned short)cap_value(vit,0,USHRT_MAX); } -static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) +unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) { if(!sc || !sc->count) return cap_value(int_,0,USHRT_MAX); @@ -4297,7 +4236,7 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang return (unsigned short)cap_value(int_,0,USHRT_MAX); } -static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) +unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) { if(!sc || !sc->count) return cap_value(dex,0,USHRT_MAX); @@ -4357,7 +4296,7 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang return (unsigned short)cap_value(dex,0,USHRT_MAX); } -static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) +unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) { if(!sc || !sc->count) return cap_value(luk,0,USHRT_MAX); @@ -4406,11 +4345,7 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang return (unsigned short)cap_value(luk,0,USHRT_MAX); } -#ifdef RENEWAL unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) -#else -static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) -#endif { if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); @@ -4490,7 +4425,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan return (unsigned short)cap_value(batk,0,USHRT_MAX); } -static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable) +unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable) { if(!sc || !sc->count) return cap_value(watk,0,USHRT_MAX); @@ -4580,7 +4515,7 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan return (unsigned short)cap_value(watk,0,USHRT_MAX); } #ifdef RENEWAL -static unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) +unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) { if (!sc || !sc->count) @@ -4606,7 +4541,7 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha return (unsigned short)cap_value(matk,0,USHRT_MAX); } #endif -static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) +unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) { if(!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); @@ -4655,7 +4590,7 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan return (unsigned short)cap_value(matk,0,USHRT_MAX); } -static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { +signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { if(!sc || !sc->count) return cap_value(critical,10,SHRT_MAX); @@ -4690,7 +4625,7 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch return (short)cap_value(critical,10,SHRT_MAX); } -static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable) +signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable) { if(!sc || !sc->count) @@ -4736,11 +4671,11 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change return (short)cap_value(hit,1,SHRT_MAX); } -static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { +signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { if( bl->type == BL_PC ) { if( map_flag_gvg2(bl->m) ) flee -= flee * battle_config.gvg_flee_penalty/100; - else if( maplist[bl->m].flag.battleground ) + else if( map->list[bl->m].flag.battleground ) flee -= flee * battle_config.bg_flee_penalty/100; } @@ -4821,7 +4756,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change return (short)cap_value(flee,1,SHRT_MAX); } -static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable) +signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable) { if(!sc || !sc->count) return cap_value(flee2,10,SHRT_MAX); @@ -5082,7 +5017,7 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, #endif } -static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed) +unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed) { TBL_PC* sd = BL_CAST(BL_PC, bl); int speed_rate; @@ -5270,7 +5205,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha #ifdef RENEWAL_ASPD // flag&1 - fixed value [malufett] // flag&2 - percentage value -static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) +short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) { int i, pots = 0, skills1 = 0, skills2 = 0; @@ -5386,7 +5321,7 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s } #endif -static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) { +short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) { if (!sc || !sc->count) return cap_value(aspd, 0, 2000); @@ -5406,7 +5341,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s /// Calculates an object's ASPD modifier (alters the base amotion value). /// Note that the scale of aspd_rate is 1000 = 100%. -static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) +short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) { int i; @@ -5543,8 +5478,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * return (short)cap_value(aspd_rate,0,SHRT_MAX); } -static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { - if( !sc || !sc->count || map_flag_gvg2(bl->m) || maplist[bl->m].flag.battleground ) +unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { + if( !sc || !sc->count || map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground ) return cap_value(dmotion,0,USHRT_MAX); /** * It has been confirmed on official servers that MvP mobs have no dmotion even without endure @@ -5557,7 +5492,7 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c return (unsigned short)cap_value(dmotion,0,USHRT_MAX); } -static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) +unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) { if(!sc || !sc->count) return (unsigned int)cap_value(maxhp,1,UINT_MAX); @@ -5618,7 +5553,7 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang return (unsigned int)cap_value(maxhp,1,UINT_MAX); } -static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) +unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) { if(!sc || !sc->count) return cap_value(maxsp,1,UINT_MAX); @@ -5641,7 +5576,7 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang return cap_value(maxsp,1,UINT_MAX); } -static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) +unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) { if(!sc || !sc->count) return element; @@ -5662,7 +5597,7 @@ static unsigned char status_calc_element(struct block_list *bl, struct status_ch return (unsigned char)cap_value(element,0,UCHAR_MAX); } -static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv) +unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv) { if(!sc || !sc->count) return lv; @@ -5719,7 +5654,7 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch return (unsigned char)cap_value(element,0,UCHAR_MAX); } -static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode) +unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode) { if(!sc || !sc->count) return mode; @@ -5737,11 +5672,11 @@ static unsigned short status_calc_mode(struct block_list *bl, struct status_chan const char* status_get_name(struct block_list *bl) { nullpo_ret(bl); switch (bl->type) { - case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name; - case BL_MOB: return ((TBL_MOB*)bl)->name; - case BL_PET: return ((TBL_PET*)bl)->pet.name; - case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name; - case BL_NPC: return ((TBL_NPC*)bl)->name; + case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name; + case BL_MOB: return ((TBL_MOB*)bl)->name; + case BL_PET: return ((TBL_PET*)bl)->pet.name; + case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name; + case BL_NPC: return ((TBL_NPC*)bl)->name; } return "Unknown"; } @@ -5755,13 +5690,13 @@ const char* status_get_name(struct block_list *bl) { int status_get_class(struct block_list *bl) { nullpo_ret(bl); switch( bl->type ) { - case BL_PC: return ((TBL_PC*)bl)->status.class_; - case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob. - case BL_PET: return ((TBL_PET*)bl)->pet.class_; - case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_; - case BL_MER: return ((TBL_MER*)bl)->mercenary.class_; - case BL_NPC: return ((TBL_NPC*)bl)->class_; - case BL_ELEM: return ((TBL_ELEM*)bl)->elemental.class_; + case BL_PC: return ((TBL_PC*)bl)->status.class_; + case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob. + case BL_PET: return ((TBL_PET*)bl)->pet.class_; + case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_; + case BL_MER: return ((TBL_MER*)bl)->mercenary.class_; + case BL_NPC: return ((TBL_NPC*)bl)->class_; + case BL_ELEM: return ((TBL_ELEM*)bl)->elemental.class_; } return 0; } @@ -5774,13 +5709,13 @@ int status_get_class(struct block_list *bl) { int status_get_lv(struct block_list *bl) { nullpo_ret(bl); switch (bl->type) { - case BL_PC: return ((TBL_PC*)bl)->status.base_level; - case BL_MOB: return ((TBL_MOB*)bl)->level; - case BL_PET: return ((TBL_PET*)bl)->pet.level; - case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level; - case BL_MER: return ((TBL_MER*)bl)->db->lv; - case BL_ELEM: return ((TBL_ELEM*)bl)->db->lv; - case BL_NPC: return ((TBL_NPC*)bl)->level; + case BL_PC: return ((TBL_PC*)bl)->status.base_level; + case BL_MOB: return ((TBL_MOB*)bl)->level; + case BL_PET: return ((TBL_PET*)bl)->pet.level; + case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level; + case BL_MER: return ((TBL_MER*)bl)->db->lv; + case BL_ELEM: return ((TBL_ELEM*)bl)->db->lv; + case BL_NPC: return ((TBL_NPC*)bl)->level; } return 1; } @@ -5789,29 +5724,29 @@ struct regen_data *status_get_regen_data(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->regen; - case BL_HOM: return &((TBL_HOM*)bl)->regen; - case BL_MER: return &((TBL_MER*)bl)->regen; - case BL_ELEM: return &((TBL_ELEM*)bl)->regen; - default: - return NULL; + case BL_PC: return &((TBL_PC*)bl)->regen; + case BL_HOM: return &((TBL_HOM*)bl)->regen; + case BL_MER: return &((TBL_MER*)bl)->regen; + case BL_ELEM: return &((TBL_ELEM*)bl)->regen; + default: + return NULL; } } struct status_data *status_get_status_data(struct block_list *bl) { - nullpo_retr(&dummy_status, bl); + nullpo_retr(&status->dummy, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->battle_status; - case BL_MOB: return &((TBL_MOB*)bl)->status; - case BL_PET: return &((TBL_PET*)bl)->status; - case BL_HOM: return &((TBL_HOM*)bl)->battle_status; - case BL_MER: return &((TBL_MER*)bl)->battle_status; - case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status; - case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status); - default: - return &dummy_status; + case BL_PC: return &((TBL_PC*)bl)->battle_status; + case BL_MOB: return &((TBL_MOB*)bl)->status; + case BL_PET: return &((TBL_PET*)bl)->status; + case BL_HOM: return &((TBL_HOM*)bl)->battle_status; + case BL_MER: return &((TBL_MER*)bl)->battle_status; + case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status; + case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &status->dummy); + default: + return &status->dummy; } } @@ -5819,15 +5754,15 @@ struct status_data *status_get_base_status(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->base_status; - case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status; - case BL_PET: return &((TBL_PET*)bl)->db->status; - case BL_HOM: return &((TBL_HOM*)bl)->base_status; - case BL_MER: return &((TBL_MER*)bl)->base_status; - case BL_ELEM: return &((TBL_ELEM*)bl)->base_status; - case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL); - default: - return NULL; + case BL_PC: return &((TBL_PC*)bl)->base_status; + case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status; + case BL_PET: return &((TBL_PET*)bl)->db->status; + case BL_HOM: return &((TBL_HOM*)bl)->base_status; + case BL_MER: return &((TBL_MER*)bl)->base_status; + case BL_ELEM: return &((TBL_ELEM*)bl)->base_status; + case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL); + default: + return NULL; } } defType status_get_def(struct block_list *bl) { @@ -6004,13 +5939,13 @@ struct view_data* status_get_viewdata(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->vd; - case BL_MOB: return ((TBL_MOB*)bl)->vd; - case BL_PET: return &((TBL_PET*)bl)->vd; - case BL_NPC: return ((TBL_NPC*)bl)->vd; - case BL_HOM: return ((TBL_HOM*)bl)->vd; - case BL_MER: return ((TBL_MER*)bl)->vd; - case BL_ELEM: return ((TBL_ELEM*)bl)->vd; + case BL_PC: return &((TBL_PC*)bl)->vd; + case BL_MOB: return ((TBL_MOB*)bl)->vd; + case BL_PET: return &((TBL_PET*)bl)->vd; + case BL_NPC: return ((TBL_NPC*)bl)->vd; + case BL_HOM: return ((TBL_HOM*)bl)->vd; + case BL_MER: return ((TBL_MER*)bl)->vd; + case BL_ELEM: return ((TBL_ELEM*)bl)->vd; } return NULL; } @@ -6039,24 +5974,24 @@ void status_set_viewdata(struct block_list *bl, int class_) if (pcdb_checkid(class_)) { if (sd->sc.option&OPTION_RIDING) { switch (class_) { //Adapt class to a Mounted one. - case JOB_KNIGHT: - class_ = JOB_KNIGHT2; - break; - case JOB_CRUSADER: - class_ = JOB_CRUSADER2; - break; - case JOB_LORD_KNIGHT: - class_ = JOB_LORD_KNIGHT2; - break; - case JOB_PALADIN: - class_ = JOB_PALADIN2; - break; - case JOB_BABY_KNIGHT: - class_ = JOB_BABY_KNIGHT2; - break; - case JOB_BABY_CRUSADER: - class_ = JOB_BABY_CRUSADER2; - break; + case JOB_KNIGHT: + class_ = JOB_KNIGHT2; + break; + case JOB_CRUSADER: + class_ = JOB_CRUSADER2; + break; + case JOB_LORD_KNIGHT: + class_ = JOB_LORD_KNIGHT2; + break; + case JOB_PALADIN: + class_ = JOB_PALADIN2; + break; + case JOB_BABY_KNIGHT: + class_ = JOB_BABY_KNIGHT2; + break; + case JOB_BABY_CRUSADER: + class_ = JOB_BABY_CRUSADER2; + break; } } sd->vd.class_ = class_; @@ -7274,7 +7209,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } vd = status->get_viewdata(bl); - calc_flag = StatusChangeFlagTable[type]; + calc_flag = status->ChangeFlagTable[type]; if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs switch(type) { case SC_DEC_AGI: @@ -7283,7 +7218,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_ENDURE: val2 = 7; // Hit-count [Celest] - if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !maplist[bl->m].flag.battleground && !val4 ) { + if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !map->list[bl->m].flag.battleground && !val4 ) { struct map_session_data *tsd; if( sd ) { int i; @@ -7578,7 +7513,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE) val3 -= 40; val4 = 10+val1*2; //SP cost. - if (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground) val4 *= 5; + if (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground) val4 *= 5; break; case SC_CLOAKING: if (!sd) //Monsters should be able to walk with no penalties. [Skotlex] @@ -7776,7 +7711,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; enum sc_type type2; - int i = (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground)?2:3; + int i = (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground)?2:3; while( i >= 0 ) { type2 = types[i]; if( d_sc->data[type2] ) @@ -8729,7 +8664,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val_flag |= 1; break; default: - if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) + if( calc_flag == SCB_NONE && status->SkillChangeTable[type] == 0 && status->IconChangeTable[type] == 0 ) { //Status change with no calc, no icon, and no skill associated...? ShowError("UnknownStatusChange [%d]\n", type); return 0; @@ -8765,7 +8700,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } /* [Ind/Hercules] */ - if( sd && StatusDisplayType[type] ) { + if( sd && status->DisplayType[type] ) { int dval1 = 0, dval2 = 0, dval3 = 0; switch( type ) { case SC_ALL_RIDING: @@ -8775,7 +8710,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val dval1 = val1; break; } - status_display_add(sd,type,dval1,dval2,dval3); + status->display_add(sd,type,dval1,dval2,dval3); } //Those that make you stop attacking/walking.... @@ -9033,8 +8968,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val calc_flag&=~SCB_DYE; } - if( !(flag&4 && StatusDisplayType[type]) ) - clif->status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); + if( !(flag&4 && status->DisplayType[type]) ) + clif->status_change(bl,status->IconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); /** * used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first. @@ -9048,7 +8983,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val timer->delete(sce->timer, status->change_timer); } else {// new sc ++(sc->count); - sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); + sce = sc->data[type] = ers_alloc(status->data_ers, struct status_change_entry); } sce->val1 = val1; sce->val2 = val2; @@ -9201,7 +9136,7 @@ int status_change_clear(struct block_list* bl, int type) { (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) timer->delete(sc->data[i]->timer, status->change_timer); - ers_free(sc_data_ers, sc->data[i]); + ers_free(status->data_ers, sc->data[i]); sc->data[i] = NULL; } } @@ -9275,12 +9210,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc->data[type] = NULL; - if( sd && StatusDisplayType[type] ) { - status_display_remove(sd,type); + if( sd && status->DisplayType[type] ) { + status->display_remove(sd,type); } vd = status->get_viewdata(bl); - calc_flag = StatusChangeFlagTable[type]; + calc_flag = status->ChangeFlagTable[type]; switch(type) { case SC_GRANITIC_ARMOR: { @@ -9883,7 +9818,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. - clif->sc_end(bl,bl->id,AREA,StatusIconChangeTable[type]); + clif->sc_end(bl,bl->id,AREA,status->IconChangeTable[type]); if( opt_flag&8 ) //bugreport:681 clif->changeoption2(bl); @@ -9907,7 +9842,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if(opt_flag&2 && sd && map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. - ers_free(sc_data_ers, sce); + ers_free(status->data_ers, sce); return 1; } @@ -10056,7 +9991,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { sc->opt1 = OPT1_STONE; clif->changeoption(bl); sc_timer_next(1000+tick, status->change_timer, bl->id, data ); - status_calc_bl(bl, StatusChangeFlagTable[type]); + status_calc_bl(bl, status->ChangeFlagTable[type]); return 0; } if(--(sce->val3) > 0) { @@ -10862,7 +10797,7 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0 && !(flag&2) ) max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1; - max = status_calc_watk(bl, sc, max, false); + max = status->calc_watk(bl, sc, max, false); return max; } @@ -10908,7 +10843,7 @@ int status_get_matk(struct block_list *bl, int flag) { if( sd && sd->bonus.ematk > 0 && flag != 3 ) st->matk_min += sd->bonus.ematk; if( flag != 3 ) - st->matk_min = status_calc_ematk(bl, sc, st->matk_min); + st->matk_min = status->calc_ematk(bl, sc, st->matk_min); st->matk_max = st->matk_min; @@ -10946,8 +10881,8 @@ int status_get_matk(struct block_list *bl, int flag) { if( flag ) // get unmodified from sc matk GETRANDMATK(st); - st->matk_min = status_calc_matk(bl, sc, st->matk_min, true); - st->matk_max = status_calc_matk(bl, sc, st->matk_max, true); + st->matk_min = status->calc_matk(bl, sc, st->matk_min, true); + st->matk_max = status->calc_matk(bl, sc, st->matk_max, true); return 0; } @@ -11103,8 +11038,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { } //Natural regen related stuff. -static unsigned int natural_heal_prev_tick,natural_heal_diff_tick; -static int status_natural_heal(struct block_list* bl, va_list args) { +int status_natural_heal(struct block_list* bl, va_list args) { struct regen_data *regen; struct status_data *st; struct status_change *sc; @@ -11137,9 +11071,9 @@ static int status_natural_heal(struct block_list* bl, va_list args) { if (sd) { if (sd->hp_loss.value || sd->sp_loss.value) - pc->bleeding(sd, natural_heal_diff_tick); + pc->bleeding(sd, status->natural_heal_diff_tick); if (sd->hp_regen.value || sd->sp_regen.value) - pc->regen(sd, natural_heal_diff_tick); + pc->regen(sd, status->natural_heal_diff_tick); } if (flag&(RGN_SHP|RGN_SSP) @@ -11151,7 +11085,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { sregen = regen->ssregen; if(flag&(RGN_SHP)) { //Sitting HP regen - val = natural_heal_diff_tick * sregen->rate.hp; + val = status->natural_heal_diff_tick * sregen->rate.hp; if (regen->state.overweight) val>>=1; //Half as fast when overweight. sregen->tick.hp += val; @@ -11166,7 +11100,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { } if(flag&(RGN_SSP)) { //Sitting SP regen - val = natural_heal_diff_tick * sregen->rate.sp; + val = status->natural_heal_diff_tick * sregen->rate.sp; if (regen->state.overweight) val>>=1; //Half as fast when overweight. sregen->tick.sp += val; @@ -11205,7 +11139,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { //Natural Hp regen if (flag&RGN_HP) { - rate = natural_heal_diff_tick*(regen->rate.hp+bonus); + rate = status->natural_heal_diff_tick*(regen->rate.hp+bonus); if (ud && ud->walktimer != INVALID_TIMER) rate/=2; // Homun HP regen fix (they should regen as if they were sitting (twice as fast) @@ -11226,7 +11160,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { //Natural SP regen if(flag&RGN_SP) { - rate = natural_heal_diff_tick*(regen->rate.sp+bonus); + rate = status->natural_heal_diff_tick*(regen->rate.sp+bonus); // Homun SP regen fix (they should regen as if they were sitting (twice as fast) if(bl->type==BL_HOM) rate *=2; @@ -11251,7 +11185,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { if(flag&RGN_SHP) { //Skill HP regen - sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp; + sregen->tick.hp += status->natural_heal_diff_tick * sregen->rate.hp; while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) { sregen->tick.hp -= battle_config.natural_heal_skill_interval; @@ -11261,7 +11195,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { } if(flag&RGN_SSP) { //Skill SP regen - sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp; + sregen->tick.sp += status->natural_heal_diff_tick * sregen->rate.sp; while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) { val = sregen->sp; if (sd && sd->state.doridori) { @@ -11288,10 +11222,10 @@ static int status_natural_heal(struct block_list* bl, va_list args) { } //Natural heal main timer. -static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { - natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick); - map->map_foreachregen(status_natural_heal); - natural_heal_prev_tick = tick; +int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { + status->natural_heal_diff_tick = DIFF_TICK(tick,status->natural_heal_prev_tick); + map->foreachregen(status->natural_heal); + status->natural_heal_prev_tick = tick; return 0; } @@ -11306,7 +11240,7 @@ int status_get_refine_chance(enum refine_type wlv, int refine) { if ( refine < 0 || refine >= MAX_REFINE) return 0; - return refine_info[wlv].chance[refine]; + return status->refine_info[wlv].chance[refine]; } int status_get_sc_type(sc_type type) { @@ -11314,7 +11248,7 @@ int status_get_sc_type(sc_type type) { if( type <= SC_NONE || type >= SC_MAX ) return 0; - return sc_conf[type]; + return status->sc_conf[type]; } /*------------------------------------------ @@ -11324,7 +11258,7 @@ int status_get_sc_type(sc_type type) { * size_fix.txt - size adjustment table for weapons * refine_db.txt - refining data table *------------------------------------------*/ -static bool status_readdb_job1(char* fields[], int columns, int current) +bool status_readdb_job1(char* fields[], int columns, int current) {// Job-specific values (weight, HP, SP, ASPD) int idx, class_; unsigned int i; @@ -11338,22 +11272,22 @@ static bool status_readdb_job1(char* fields[], int columns, int current) } idx = pc->class2idx(class_); - max_weight_base[idx] = atoi(fields[1]); - hp_coefficient[idx] = atoi(fields[2]); - hp_coefficient2[idx] = atoi(fields[3]); - sp_coefficient[idx] = atoi(fields[4]); + status->max_weight_base[idx] = atoi(fields[1]); + status->hp_coefficient[idx] = atoi(fields[2]); + status->hp_coefficient2[idx] = atoi(fields[3]); + status->sp_coefficient[idx] = atoi(fields[4]); #ifdef RENEWAL_ASPD for(i = 0; i <= MAX_WEAPON_TYPE; i++) #else for(i = 0; i < MAX_WEAPON_TYPE; i++) #endif { - aspd_base[idx][i] = atoi(fields[i+5]); + status->aspd_base[idx][i] = atoi(fields[i+5]); } return true; } -static bool status_readdb_job2(char* fields[], int columns, int current) +bool status_readdb_job2(char* fields[], int columns, int current) { int idx, class_, i; @@ -11368,23 +11302,23 @@ static bool status_readdb_job2(char* fields[], int columns, int current) for(i = 1; i < columns; i++) { - job_bonus[idx][i-1] = atoi(fields[i]); + status->job_bonus[idx][i-1] = atoi(fields[i]); } return true; } -static bool status_readdb_sizefix(char* fields[], int columns, int current) +bool status_readdb_sizefix(char* fields[], int columns, int current) { unsigned int i; for(i = 0; i < MAX_WEAPON_TYPE; i++) { - atkmods[current][i] = atoi(fields[i]); + status->atkmods[current][i] = atoi(fields[i]); } return true; } -static bool status_readdb_refine(char* fields[], int columns, int current) +bool status_readdb_refine(char* fields[], int columns, int current) { int i, bonus_per_level, random_bonus, random_bonus_start_level; @@ -11406,19 +11340,19 @@ static bool status_readdb_refine(char* fields[], int columns, int current) *delim = '\0'; - refine_info[current].chance[i] = atoi(fields[4+i]); + status->refine_info[current].chance[i] = atoi(fields[4+i]); if (i >= random_bonus_start_level - 1) - refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2); + status->refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2); - refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1); + status->refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1); if (i > 0) - refine_info[current].bonus[i] += refine_info[current].bonus[i-1]; + status->refine_info[current].bonus[i] += status->refine_info[current].bonus[i-1]; } return true; } -static bool status_readdb_scconfig(char* fields[], int columns, int current) { +bool status_readdb_scconfig(char* fields[], int columns, int current) { int val = 0; char* type = fields[0]; @@ -11427,46 +11361,44 @@ static bool status_readdb_scconfig(char* fields[], int columns, int current) { return false; } - sc_conf[val] = (int)strtol(fields[1], NULL, 0); + status->sc_conf[val] = (int)strtol(fields[1], NULL, 0); return true; } -/* -* Read status db -* job1.txt -* job2.txt -* size_fixe.txt -* refine_db.txt -*/ +/** + * Read status db + * job1.txt + * job2.txt + * size_fixe.txt + * refine_db.txt + **/ int status_readdb(void) { int i, j; // initialize databases to default // - - // reset job_db1.txt data - memset(max_weight_base, 0, sizeof(max_weight_base)); - memset(hp_coefficient, 0, sizeof(hp_coefficient)); - memset(hp_coefficient2, 0, sizeof(hp_coefficient2)); - memset(sp_coefficient, 0, sizeof(sp_coefficient)); - memset(aspd_base, 0, sizeof(aspd_base)); - // reset job_db2.txt data - memset(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus - + if( runflag == MAPSERVER_ST_RUNNING ) {//not necessary during boot + // reset job_db1.txt data + memset(status->max_weight_base, 0, sizeof(status->max_weight_base)); + memset(status->hp_coefficient, 0, sizeof(status->hp_coefficient)); + memset(status->hp_coefficient2, 0, sizeof(status->hp_coefficient2)); + memset(status->sp_coefficient, 0, sizeof(status->sp_coefficient)); + memset(status->aspd_base, 0, sizeof(status->aspd_base)); + // reset job_db2.txt data + memset(status->job_bonus,0,sizeof(status->job_bonus)); // Job-specific stats bonus + } // size_fix.txt - for(i=0;i<ARRAYLENGTH(atkmods);i++) - for(j=0;j<MAX_WEAPON_TYPE;j++) - atkmods[i][j]=100; + for(i = 0; i < ARRAYLENGTH(status->atkmods); i++) + for(j = 0; j < MAX_WEAPON_TYPE; j++) + status->atkmods[i][j] = 100; // refine_db.txt - for(i=0;i<ARRAYLENGTH(refine_info);i++) - { - for(j=0;j<MAX_REFINE; j++) - { - refine_info[i].chance[j] = 100; - refine_info[i].bonus[j] = 0; - refine_info[i].randombonus_max[j] = 0; + for(i=0;i<ARRAYLENGTH(status->refine_info);i++) { + for(j=0;j<MAX_REFINE; j++) { + status->refine_info[i].chance[j] = 100; + status->refine_info[i].bonus[j] = 0; + status->refine_info[i].randombonus_max[j] = 0; } } @@ -11475,14 +11407,14 @@ int status_readdb(void) #ifdef RENEWAL_ASPD - sv->readdb(map->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(map->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, status->readdb_job1); #else - sv->readdb(map->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(map->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, status->readdb_job1); #endif - sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2); - sv->readdb(map->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix); - sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine); - sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, &status_readdb_scconfig); + sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, status->readdb_job2); + sv->readdb(map->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(status->atkmods), status->readdb_sizefix); + sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(status->refine_info), status->readdb_refine); + sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, status->readdb_scconfig); return 0; } @@ -11492,19 +11424,19 @@ int status_readdb(void) *------------------------------------------*/ int do_init_status(void) { timer->add_func_list(status->change_timer,"status_change_timer"); - timer->add_func_list(kaahi_heal_timer,"kaahi_heal_timer"); - timer->add_func_list(status_natural_heal_timer,"status_natural_heal_timer"); - initChangeTables(); - initDummyData(); + timer->add_func_list(status->kaahi_heal_timer,"status_kaahi_heal_timer"); + timer->add_func_list(status->natural_heal_timer,"status_natural_heal_timer"); + status->initChangeTables(); + status->initDummyData(); status->readdb(); - status_calc_sigma(); - natural_heal_prev_tick = timer->gettick(); - sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE); - timer->add_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); + status->calc_sigma(); + status->natural_heal_prev_tick = timer->gettick(); + status->data_ers = ers_new(sizeof(struct status_change_entry),"status.c::data_ers",ERS_OPT_NONE); + timer->add_interval(status->natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status->natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } void do_final_status(void) { - ers_destroy(sc_data_ers); + ers_destroy(status->data_ers); } /*===================================== @@ -11516,14 +11448,34 @@ void status_defaults(void) { status = &status_s; /* vars */ - - status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] - status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] //we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only //to avoid cards exploits + status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] + status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] + memset(status->max_weight_base,0,sizeof(status->max_weight_base) + + sizeof(status->hp_coefficient) + + sizeof(status->hp_coefficient2) + + sizeof(status->hp_sigma_val) + + sizeof(status->sp_coefficient) + + sizeof(status->aspd_base) + + sizeof(status->Skill2SCTable) + + sizeof(status->IconChangeTable) + + sizeof(status->ChangeFlagTable) + + sizeof(status->SkillChangeTable) + + sizeof(status->RelevantBLTypes) + + sizeof(status->DisplayType) + + sizeof(status->refine_info) + + sizeof(status->atkmods) + + sizeof(status->job_bonus) + + sizeof(status->sc_conf) + ); + + status->data_ers = NULL; + memset(&status->dummy, 0, sizeof(status->dummy)); + status->natural_heal_prev_tick = 0; + status->natural_heal_diff_tick = 0; /* funcs */ - status->get_refine_chance = status_get_refine_chance; // for looking up associated data status->skill2sc = status_skill2sc; @@ -11609,4 +11561,50 @@ void status_defaults(void) { status->readdb = status_readdb; status->init = do_init_status; status->final = do_final_status; + + status->initChangeTables = initChangeTables; + status->initDummyData = initDummyData; + status->base_amotion_pc = status_base_amotion_pc; + status->base_atk = status_base_atk; + status->calc_sigma = status_calc_sigma; + status->base_pc_maxhp = status_base_pc_maxhp; + status->base_pc_maxsp = status_base_pc_maxsp; + status->calc_npc_ = status_calc_npc_; + status->calc_str = status_calc_str; + status->calc_agi = status_calc_agi; + status->calc_vit = status_calc_vit; + status->calc_int = status_calc_int; + status->calc_dex = status_calc_dex; + status->calc_luk = status_calc_luk; + status->calc_watk = status_calc_watk; + status->calc_matk = status_calc_matk; + status->calc_hit = status_calc_hit; + status->calc_critical = status_calc_critical; + status->calc_flee = status_calc_flee; + status->calc_flee2 = status_calc_flee2; + status->calc_speed = status_calc_speed; + status->calc_aspd_rate = status_calc_aspd_rate; + status->calc_dmotion = status_calc_dmotion; +#ifdef RENEWAL_ASPD + status->calc_aspd = status_calc_aspd; +#endif + status->calc_fix_aspd = status_calc_fix_aspd; + status->calc_maxhp = status_calc_maxhp; + status->calc_maxsp = status_calc_maxsp; + status->calc_element = status_calc_element; + status->calc_element_lv = status_calc_element_lv; + status->calc_mode = status_calc_mode; +#ifdef RENEWAL + status->calc_ematk = status_calc_ematk; +#endif + status->calc_bl_main = status_calc_bl_main; + status->display_add = status_display_add; + status->display_remove = status_display_remove; + status->natural_heal = status_natural_heal; + status->natural_heal_timer = status_natural_heal_timer; + status->readdb_job1 = status_readdb_job1; + status->readdb_job2 = status_readdb_job2; + status->readdb_sizefix = status_readdb_sizefix; + status->readdb_refine = status_readdb_refine; + status->readdb_scconfig = status_readdb_scconfig; } |