diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 67 |
1 files changed, 37 insertions, 30 deletions
diff --git a/src/map/status.c b/src/map/status.c index 52df73455..921d2fc45 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -796,9 +796,11 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; status->dbs->IconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; status->dbs->IconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; + status->dbs->IconChangeTable[SC_MOVHASTE_POTION] = SI_MOVHASTE_POTION; status->dbs->IconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; status->dbs->IconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; status->dbs->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; + status->dbs->IconChangeTable[SC_MOVESLOW_POTION] = SI_MOVESLOW_POTION; status->dbs->IconChangeTable[SC_CHASEWALK2] = SI_INCSTR; status->dbs->IconChangeTable[SC_MIRACLE] = SI_SOULLINK; status->dbs->IconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; @@ -983,16 +985,18 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_BLOSSOM_FLUTTERING] = SI_BLOSSOM_FLUTTERING; // Other SC which are not necessarily associated to skills. - status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; - status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; - status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; - status->dbs->ChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; - status->dbs->ChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; - status->dbs->ChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; + status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION1] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION2] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION3] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_MOVHASTE_POTION] |= SCB_SPEED; + status->dbs->ChangeFlagTable[SC_ATTHASTE_INFINITY] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_MOVHASTE_HORSE] |= SCB_SPEED; + status->dbs->ChangeFlagTable[SC_MOVHASTE_INFINITY] |= SCB_SPEED; + status->dbs->ChangeFlagTable[SC_MOVESLOW_POTION] |= SCB_SPEED; status->dbs->ChangeFlagTable[SC_SLOWDOWN] |= SCB_SPEED; - status->dbs->ChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; - status->dbs->ChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; - status->dbs->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; + status->dbs->ChangeFlagTable[SC_PLUSATTACKPOWER] |= SCB_BATK; + status->dbs->ChangeFlagTable[SC_PLUSMAGICPOWER] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR | SCB_AGI | SCB_VIT | SCB_INT | SCB_DEX | SCB_LUK; status->dbs->ChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; status->dbs->ChangeFlagTable[SC_INCAGI] |= SCB_AGI; status->dbs->ChangeFlagTable[SC_INCVIT] |= SCB_VIT; @@ -1003,7 +1007,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; status->dbs->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; status->dbs->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; - status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT|SCB_FLEE; + status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; status->dbs->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; status->dbs->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; @@ -1013,7 +1017,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; - status->dbs->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; + status->dbs->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK | SCB_WATK; status->dbs->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; status->dbs->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; status->dbs->ChangeFlagTable[SC_FOOD_STR] |= SCB_STR; @@ -1045,12 +1049,12 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_STEAMPACK] |= SCB_BATK | SCB_ASPD | SCB_ALL; // Cash Items - status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; - status->dbs->ChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI; - status->dbs->ChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT; - status->dbs->ChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX; - status->dbs->ChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; - status->dbs->ChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; + status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR; + status->dbs->ChangeFlagTable[SC_FOOD_AGI_CASH] |= SCB_AGI; + status->dbs->ChangeFlagTable[SC_FOOD_VIT_CASH] |= SCB_VIT; + status->dbs->ChangeFlagTable[SC_FOOD_DEX_CASH] |= SCB_DEX; + status->dbs->ChangeFlagTable[SC_FOOD_INT_CASH] |= SCB_INT; + status->dbs->ChangeFlagTable[SC_FOOD_LUK_CASH] |= SCB_LUK; // Mercenary Bonus Effects status->dbs->ChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; @@ -1060,11 +1064,11 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_MER_HIT] |= SCB_HIT; // Guillotine Cross Poison Effects - status->dbs->ChangeFlagTable[SC_PARALYSE] |= SCB_FLEE|SCB_SPEED|SCB_ASPD; + status->dbs->ChangeFlagTable[SC_PARALYSE] |= SCB_FLEE | SCB_SPEED | SCB_ASPD; status->dbs->ChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_MAGICMUSHROOM] |= SCB_REGEN; status->dbs->ChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; - status->dbs->ChangeFlagTable[SC_PYREXIA] |= SCB_HIT|SCB_FLEE; + status->dbs->ChangeFlagTable[SC_PYREXIA] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; // RG status @@ -1106,11 +1110,11 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_FREYJASCROLL] |= SCB_MDEF | SCB_FLEE2; status->dbs->ChangeFlagTable[SC_SOULSCROLL] |= SCB_MAXHP | SCB_MAXSP; - status->dbs->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; - status->dbs->ChangeFlagTable[SC_WEDDING] = SCB_SPEED; + status->dbs->ChangeFlagTable[SC_ALL_RIDING] |= SCB_SPEED; + status->dbs->ChangeFlagTable[SC_WEDDING] |= SCB_SPEED; - status->dbs->ChangeFlagTable[SC_MTF_ASPD] = SCB_ASPD | SCB_HIT; - status->dbs->ChangeFlagTable[SC_MTF_MATK] = SCB_MATK; + status->dbs->ChangeFlagTable[SC_MTF_ASPD] |= SCB_ASPD | SCB_HIT; + status->dbs->ChangeFlagTable[SC_MTF_MATK] |= SCB_MATK; status->dbs->ChangeFlagTable[SC_MTF_MLEATKED] |= SCB_ALL; // Eden Crystal Synthesis @@ -5489,8 +5493,10 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc val = max( val, sc->data[SC_CLOAKING]->val1 < 3 ? 300 : 30 - 3 * sc->data[SC_CLOAKING]->val1 ); if( sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY ) val = max( val, 75 ); - if (sc->data[SC_SLOWDOWN]) // Slow Potion - val = max(val, sc->data[SC_SLOWDOWN]->val1); + if (sc->data[SC_SLOWDOWN]) + val = max(val, 100); + if (sc->data[SC_MOVESLOW_POTION]) // Used by Slow_Down_Potion [Frost] + val = max(val, sc->data[SC_MOVESLOW_POTION]->val1); if( sc->data[SC_GS_GATLINGFEVER] ) val = max( val, 100 ); if( sc->data[SC_NJ_SUITON] ) @@ -5532,8 +5538,10 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc { int val = 0; - if (sc->data[SC_MOVHASTE_INFINITY]) + if (sc->data[SC_MOVHASTE_INFINITY]) // Used by NPC_AGIUP [Frost] val = max(val, sc->data[SC_MOVHASTE_INFINITY]->val1); + if (sc->data[SC_MOVHASTE_POTION]) // Used by Speed_Up_Potion and Guyak_Pudding [Frost] + val = max(val, sc->data[SC_MOVHASTE_POTION]->val1); if( sc->data[SC_INC_AGI] ) val = max( val, 25 ); if( sc->data[SC_WINDWALK] ) @@ -5564,9 +5572,8 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc val = max( val, sc->data[SC_WIND_STEP_OPTION]->val2 ); if( sc->data[SC_FULL_THROTTLE] ) val = max( val, 25); - //FIXME: official items use a single bonus for this [ultramage] - if( sc->data[SC_MOVHASTE_HORSE] ) // temporary item-based speedup - val = max( val, 25 ); + if (sc->data[SC_MOVHASTE_HORSE]) + val = max(val, sc->data[SC_MOVHASTE_HORSE]->val1); if( sd && sd->bonus.speed_rate + sd->bonus.speed_add_rate < 0 ) // permanent item-based speedup val = max( val, -(sd->bonus.speed_rate + sd->bonus.speed_add_rate) ); @@ -7191,7 +7198,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_QUAGMIRE: case SC_DEC_AGI: case SC_DONTFORGETME: - if (sc->data[SC_MOVHASTE_INFINITY]) // Doesn't affect by Quagmire, Decrease Agi, Slow Grace [Frost] + if (sc->data[SC_MOVHASTE_POTION]) // Doesn't affect by Quagmire, Decrease Agi, Slow Grace [Frost] return 0; break; case SC_MAGNIFICAT: |