diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/map/status.c b/src/map/status.c index 4baa3d8d3..66f1e3901 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -369,17 +369,25 @@ void initChangeTables(void) { SkillStatusChangeTable[SL_SOULLINKER] = MAPID_SOUL_LINKER, //Status that don't have a skill associated. - StatusIconChangeTable[SC_WEIGHT50 ] = SI_WEIGHT50; - StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; + StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50; + StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; - StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION; - StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION; - StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; + StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION; + StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION; + StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; //Other SC which are not necessarily associated to skills. + StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD; + StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED; + StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED; + StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK; + StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK; StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; StatusChangeFlagTable[SC_INCSTR] |= SCB_STR; StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI; @@ -3830,6 +3838,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val //Check for inmunities / sc fails switch (type) { + case SC_POISON: + case SC_DPOISON: + if (undead_flag && !(flag&1)) + return 0; //Undead inmune to poison. Thanks to orn [Skotlex] + break; case SC_FREEZE: case SC_STONE: //Undead are inmune to Freeze/Stone |