diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c index e537b800e..cd70b75e6 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1034,14 +1034,14 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s status_change_end(target, SC_CHASEWALK, INVALID_TIMER); status_change_end(target, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(target, SC__INVISIBILITY, INVALID_TIMER); + status_change_end(target, SC_DEEPSLEEP, INVALID_TIMER); if ((sce=sc->data[SC_ENDURE]) && !sce->val4) { //Endure count is only reduced by non-players on non-gvg maps. //val4 signals infinite endure. [Skotlex] if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0) status_change_end(target, SC_ENDURE, INVALID_TIMER); } - if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) - { + if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) { struct skill_unit_group* sg = skill_id2group(sce->val4); if (sg) { skill_delunitgroup(sg); @@ -2331,7 +2331,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) wa = &status->rhw; } wa->atk += sd->inventory_data[index]->atk; - if (r = sd->status.inventory[index].refine) + if ( (r = sd->status.inventory[index].refine) ) wa->atk2 = refine_info[wlv].bonus[r-1] / 100; #if REMODE /** @@ -2378,7 +2378,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } else if(sd->inventory_data[index]->type == IT_ARMOR) { int r; - if (r = sd->status.inventory[index].refine) + if ( (r = sd->status.inventory[index].refine) ) refinedef += refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; if(sd->inventory_data[index]->script) { if( i == EQI_HAND_L ) //Shield |