diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 99 |
1 files changed, 67 insertions, 32 deletions
diff --git a/src/map/status.c b/src/map/status.c index e2eede490..d7146adf6 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3639,6 +3639,21 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if (!bst || !st) return; + /** [Playtester] + * This needs to be done even if there is currently no status change active, because + * we need to update the speed on the client when the last status change ends. + **/ + if(flag&SCB_SPEED) { + struct unit_data *ud = unit->bl2ud(bl); + /** [Skotlex] + * Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER + * because if you step on something while walking, the moment this + * piece of code triggers the walk-timer is set on INVALID_TIMER) + **/ + if (ud) + ud->state.change_walk_target = ud->state.speed_changed = 1; + } + if((!(bl->type&BL_REGEN)) && (!sc || !sc->count)) { //No difference. status_cpy(st, bst); return; @@ -3815,16 +3830,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_SPEED) { - struct unit_data *ud = unit->bl2ud(bl); st->speed = status->calc_speed(bl, sc, bst->speed); - //Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER - //because if you step on something while walking, the moment this - //piece of code triggers the walk-timer is set on INVALID_TIMER) [Skotlex] - if (ud) - ud->state.change_walk_target = ud->state.speed_changed = 1; - if( bl->type&BL_PC && !(sd && sd->state.permanent_speed) && st->speed < battle_config.max_walk_speed ) st->speed = battle_config.max_walk_speed; @@ -4194,14 +4202,14 @@ unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, if(!sc || !sc->count) return cap_value(str,0,USHRT_MAX); + if(sc->data[SC_FULL_THROTTLE]) + str += str * 20 / 100; if(sc->data[SC_HARMONIZE]) { str -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(str,0,USHRT_MAX); } if(sc->data[SC_BEYOND_OF_WARCRY]) str += sc->data[SC_BEYOND_OF_WARCRY]->val3; - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && str < 50) - return 50; if(sc->data[SC_INCALLSTATUS]) str += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_CHASEWALK2]) @@ -4232,6 +4240,8 @@ unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, str -= ((sc->data[SC_MARIONETTE_MASTER]->val3)>>16)&0xFF; if(sc->data[SC_MARIONETTE]) str += ((sc->data[SC_MARIONETTE]->val3)>>16)&0xFF; + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + str += ((sc->data[SC_SOULLINK]->val3)>>16)&0xFF; if(sc->data[SC_GIANTGROWTH]) str += 30; if(sc->data[SC_SAVAGE_STEAK]) @@ -4242,8 +4252,6 @@ unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, str -= sc->data[SC_STOMACHACHE]->val1; if(sc->data[SC_KYOUGAKU]) str -= sc->data[SC_KYOUGAKU]->val3; - if(sc->data[SC_FULL_THROTTLE]) - str += str * 20 / 100; return (unsigned short)cap_value(str,0,USHRT_MAX); } @@ -4253,12 +4261,12 @@ unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, if(!sc || !sc->count) return cap_value(agi,0,USHRT_MAX); + if(sc->data[SC_FULL_THROTTLE]) + agi += agi * 20 / 100; if(sc->data[SC_HARMONIZE]) { agi -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(agi,0,USHRT_MAX); } - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && agi < 50) - return 50; if(sc->data[SC_CONCENTRATION] && !sc->data[SC_QUAGMIRE]) agi += (agi-sc->data[SC_CONCENTRATION]->val3)*sc->data[SC_CONCENTRATION]->val2/100; if(sc->data[SC_INCALLSTATUS]) @@ -4287,6 +4295,8 @@ unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, agi -= ((sc->data[SC_MARIONETTE_MASTER]->val3)>>8)&0xFF; if(sc->data[SC_MARIONETTE]) agi += ((sc->data[SC_MARIONETTE]->val3)>>8)&0xFF; + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + agi += ((sc->data[SC_SOULLINK]->val3)>>8)&0xFF; if(sc->data[SC_ADORAMUS]) agi -= sc->data[SC_ADORAMUS]->val2; if(sc->data[SC_DROCERA_HERB_STEAMED]) @@ -4300,8 +4310,6 @@ unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, if(sc->data[SC_MARSHOFABYSS]) agi -= agi * sc->data[SC_MARSHOFABYSS]->val2 / 100; - if(sc->data[SC_FULL_THROTTLE]) - agi += agi * 20 / 100; return (unsigned short)cap_value(agi,0,USHRT_MAX); } @@ -4311,12 +4319,12 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, if(!sc || !sc->count) return cap_value(vit,0,USHRT_MAX); + if(sc->data[SC_FULL_THROTTLE]) + vit += vit * 20 / 100; if(sc->data[SC_HARMONIZE]) { vit -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(vit,0,USHRT_MAX); } - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && vit < 50) - return 50; if(sc->data[SC_INCALLSTATUS]) vit += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCVIT]) @@ -4335,6 +4343,8 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, vit -= sc->data[SC_MARIONETTE_MASTER]->val3&0xFF; if(sc->data[SC_MARIONETTE]) vit += sc->data[SC_MARIONETTE]->val3&0xFF; + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + vit += sc->data[SC_SOULLINK]->val3&0xFF; if(sc->data[SC_LAUDAAGNUS]) vit += 4 + sc->data[SC_LAUDAAGNUS]->val1; if(sc->data[SC_MINOR_BBQ]) @@ -4348,8 +4358,6 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, if(sc->data[SC_NOEQUIPARMOR]) vit -= vit * sc->data[SC_NOEQUIPARMOR]->val2/100; - if(sc->data[SC_FULL_THROTTLE]) - vit += vit * 20 / 100; return (unsigned short)cap_value(vit,0,USHRT_MAX); } @@ -4359,14 +4367,14 @@ unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, if(!sc || !sc->count) return cap_value(int_,0,USHRT_MAX); + if(sc->data[SC_FULL_THROTTLE]) + int_ += int_ * 20 / 100; if(sc->data[SC_HARMONIZE]) { int_ -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(int_,0,USHRT_MAX); } if(sc->data[SC_MELODYOFSINK]) int_ -= sc->data[SC_MELODYOFSINK]->val3; - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && int_ < 50) - return 50; if(sc->data[SC_INCALLSTATUS]) int_ += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCINT]) @@ -4393,6 +4401,8 @@ unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int_ -= ((sc->data[SC_MARIONETTE_MASTER]->val4)>>16)&0xFF; if(sc->data[SC_MARIONETTE]) int_ += ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF; + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + int_ += ((sc->data[SC_SOULLINK]->val4)>>16)&0xFF; if(sc->data[SC_MANDRAGORA]) int_ -= 4 * sc->data[SC_MANDRAGORA]->val1; if(sc->data[SC_COCKTAIL_WARG_BLOOD]) @@ -4410,8 +4420,6 @@ unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, if(sc->data[SC__STRIPACCESSARY]) int_ -= int_ * sc->data[SC__STRIPACCESSARY]->val2 / 100; } - if(sc->data[SC_FULL_THROTTLE]) - int_ += int_ * 20 / 100; return (unsigned short)cap_value(int_,0,USHRT_MAX); } @@ -4421,12 +4429,12 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, if(!sc || !sc->count) return cap_value(dex,0,USHRT_MAX); + if(sc->data[SC_FULL_THROTTLE]) + dex += dex * 20 / 100; if(sc->data[SC_HARMONIZE]) { dex -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(dex,0,USHRT_MAX); } - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && dex < 50) - return 50; if(sc->data[SC_CONCENTRATION] && !sc->data[SC_QUAGMIRE]) dex += (dex-sc->data[SC_CONCENTRATION]->val4)*sc->data[SC_CONCENTRATION]->val2/100; if(sc->data[SC_INCALLSTATUS]) @@ -4457,6 +4465,8 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, dex -= ((sc->data[SC_MARIONETTE_MASTER]->val4)>>8)&0xFF; if(sc->data[SC_MARIONETTE]) dex += ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF; + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + dex += ((sc->data[SC_SOULLINK]->val4)>>8)&0xFF; if(sc->data[SC_SIROMA_ICE_TEA]) dex += sc->data[SC_SIROMA_ICE_TEA]->val1; if(sc->data[SC_INSPIRATION]) @@ -4470,8 +4480,6 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, dex -= dex * sc->data[SC_MARSHOFABYSS]->val2 / 100; if(sc->data[SC__STRIPACCESSARY] && bl->type != BL_PC) dex -= dex * sc->data[SC__STRIPACCESSARY]->val2 / 100; - if(sc->data[SC_FULL_THROTTLE]) - dex += dex * 20 / 100; return (unsigned short)cap_value(dex,0,USHRT_MAX); } @@ -4481,14 +4489,14 @@ unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, if(!sc || !sc->count) return cap_value(luk,0,USHRT_MAX); + if(sc->data[SC_FULL_THROTTLE]) + luk += luk * 20 / 100; if(sc->data[SC_HARMONIZE]) { luk -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(luk,0,USHRT_MAX); } if(sc->data[SC_CURSE]) return 0; - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && luk < 50) - return 50; if(sc->data[SC_INCALLSTATUS]) luk += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCLUK]) @@ -4505,6 +4513,8 @@ unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, luk -= sc->data[SC_MARIONETTE_MASTER]->val4&0xFF; if(sc->data[SC_MARIONETTE]) luk += sc->data[SC_MARIONETTE]->val4&0xFF; + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + luk += sc->data[SC_SOULLINK]->val4&0xFF; if(sc->data[SC_PUTTI_TAILS_NOODLES]) luk += sc->data[SC_PUTTI_TAILS_NOODLES]->val1; if(sc->data[SC_INSPIRATION]) @@ -4520,8 +4530,6 @@ unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, luk -= luk * sc->data[SC__STRIPACCESSARY]->val2 / 100; if(sc->data[SC_BANANA_BOMB]) luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100; - if(sc->data[SC_FULL_THROTTLE]) - luk += luk * 20 / 100; return (unsigned short)cap_value(luk,0,USHRT_MAX); } @@ -4837,6 +4845,8 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in hit += hit * sc->data[SC_INCHITRATE]->val1/100; if(sc->data[SC_BLIND]) hit -= hit * 25/100; + if(sc->data[SC_FIRE_EXPANSION_TEAR_GAS]) + hit -= hit * 50 / 100; if(sc->data[SC__GROOMY]) hit -= hit * sc->data[SC__GROOMY]->val3 / 100; if(sc->data[SC_FEAR]) @@ -4922,6 +4932,10 @@ signed short status_calc_flee(struct block_list *bl, struct status_change *sc, i flee -= flee * ( 20 + 5 * sc->data[SC_GLOOMYDAY]->val1 ) / 100; if( sc->data[SC_SATURDAY_NIGHT_FEVER] ) flee -= flee * (40 + 10 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1) / 100; + if ( sc->data[SC_FIRE_EXPANSION_SMOKE_POWDER] ) + flee += flee * 20 / 100; + if ( sc->data[SC_FIRE_EXPANSION_TEAR_GAS] ) + flee -= flee * 50 / 100; if( sc->data[SC_WIND_STEP_OPTION] ) flee += flee * sc->data[SC_WIND_STEP_OPTION]->val2 / 100; if( sc->data[SC_ZEPHYR] ) @@ -5371,7 +5385,7 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc if( sc->data[SC_WIND_STEP_OPTION] ) val = max( val, sc->data[SC_WIND_STEP_OPTION]->val2 ); if( sc->data[SC_FULL_THROTTLE] ) - val = max( val, 30); + val = max( val, 25); //FIXME: official items use a single bonus for this [ultramage] if( sc->data[SC_MOVHASTE_HORSE] ) // temporary item-based speedup val = max( val, 25 ); @@ -7231,9 +7245,13 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) status_change_end(bl, SC_STONE, INVALID_TIMER); } + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + status_change_end(bl, SC_SOULLINK, INVALID_TIMER); break; case SC_INC_AGI: status_change_end(bl, SC_DEC_AGI, INVALID_TIMER); + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + status_change_end(bl, SC_SOULLINK, INVALID_TIMER); break; case SC_QUAGMIRE: status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER); @@ -8051,6 +8069,23 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - tst->luk ); val4 |= cap_value(stat,0,0xFF); } break; + case SC_SOULLINK: + //1st Transcendent Spirit works similar to Marionette Control + if(sd && val2 == SL_HIGH) { + int stat,max_stat; + // Fetch target's stats + struct status_data* status2 = status_get_status_data(bl); // Battle status + val3 = 0; + val4 = 0; + max_stat = (status_get_lv(bl)-10<50)?status_get_lv(bl)-10:50; + stat = max(0, max_stat - status2->str ); val3 |= cap_value(stat,0,0xFF)<<16; + stat = max(0, max_stat - status2->agi ); val3 |= cap_value(stat,0,0xFF)<<8; + stat = max(0, max_stat - status2->vit ); val3 |= cap_value(stat,0,0xFF); + stat = max(0, max_stat - status2->int_); val4 |= cap_value(stat,0,0xFF)<<16; + stat = max(0, max_stat - status2->dex ); val4 |= cap_value(stat,0,0xFF)<<8; + stat = max(0, max_stat - status2->luk ); val4 |= cap_value(stat,0,0xFF); + } + break; case SC_SWORDREJECT: val2 = 15*val1; //Reflect chance val3 = 3; //Reflections |