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-rw-r--r--src/map/status.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 6b6174293..10129129a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1616,9 +1616,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
int i,index;
int skill,refinedef=0;
- if(!sd->state.auth && !(first&1)) //Shouldn't invoke yet until player is done loading.
- return -1;
-
if (++calculating > 10) //Too many recursive calls!
return -1;
@@ -4623,9 +4620,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sd = BL_CAST(BL_PC, bl);
- if(sd && sd->state.waitingdisconnect)
- return 0; //Character logging out, all his SC were wiped already!
-
//Adjust tick according to status resistances
if( !(flag&(1|4)) )
{