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-rw-r--r--src/map/status.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/map/status.c b/src/map/status.c
index f20fc3fc1..f3e1baf3b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1790,16 +1790,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
//You cannot hide from ground skills.
- if( skill->get_ele(skill_id,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/
+ if( skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE)
hide_flag &= ~OPTION_HIDE;
- else {
- switch ( skill_id ) {
- case MO_ABSORBSPIRITS: // it works when already casted and target suddenly hides.
- case SA_DISPELL:
- hide_flag &= ~OPTION_HIDE;
- break;
- }
- }
switch( target->type ) {
case BL_PC: {
@@ -1810,6 +1802,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
return 0;
if( tsc ) {
if (tsc->option&hide_flag && !is_boss &&
+ !(flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE) && // Buff/debuff skills that started casting before hiding still applies
((sd->special_state.perfect_hiding || !is_detect) ||
(tsc->data[SC_CLOAKINGEXCEED] && is_detect)))
return 0;