diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/map/status.c b/src/map/status.c index f20fc3fc1..f3e1baf3b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1790,16 +1790,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK); //You cannot hide from ground skills. - if( skill->get_ele(skill_id,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/ + if( skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE) hide_flag &= ~OPTION_HIDE; - else { - switch ( skill_id ) { - case MO_ABSORBSPIRITS: // it works when already casted and target suddenly hides. - case SA_DISPELL: - hide_flag &= ~OPTION_HIDE; - break; - } - } switch( target->type ) { case BL_PC: { @@ -1810,6 +1802,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin return 0; if( tsc ) { if (tsc->option&hide_flag && !is_boss && + !(flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE) && // Buff/debuff skills that started casting before hiding still applies ((sd->special_state.perfect_hiding || !is_detect) || (tsc->data[SC_CLOAKINGEXCEED] && is_detect))) return 0; |