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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c278
1 files changed, 139 insertions, 139 deletions
diff --git a/src/map/status.c b/src/map/status.c
index f356e4aa5..809fac4c5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -82,7 +82,7 @@ static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
static int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
static unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags
static int StatusSkillChangeTable[SC_MAX]; // status -> skill
-static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif_status_change to identify for which bl types to send packets)
+static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets)
/**
@@ -1244,7 +1244,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
else
status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
status_change_clear(target,0);
- clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1);
+ clif->skill_nodamage(target,target,ALL_RESURRECTION,1,1);
sc_start(target,status_skill2sc(PR_KYRIE),100,10,time);
if( target->type == BL_MOB )
@@ -1256,8 +1256,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
TBL_PC *sd = BL_CAST(BL_PC,target);
TBL_HOM *hd = sd->hd;
if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){
- clif_skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
- clif_skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status_revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0));
+ clif->skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
+ clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status_revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0));
status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
return hp + sp;
}
@@ -1282,7 +1282,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
unit_stop_attack(target);
unit_stop_walking(target,1);
unit_skillcastcancel(target,0);
- clif_clearunit_area(target,CLR_DEAD);
+ clif->clearunit_area(target,CLR_DEAD);
skill->unit_move(target,gettick(),4);
skill->cleartimerskill(target);
}
@@ -1452,7 +1452,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
status->sp += sp;
if (bl->prev) //Animation only if character is already on a map.
- clif_resurrection(bl, 1);
+ clif->resurrection(bl, 1);
switch (bl->type) {
case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break;
case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break;
@@ -1540,7 +1540,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (sc->data[SC_WINKCHARM] && target && !flag) { //Prevents skill usage
if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER )
unit_walktobl(src, map_id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1);
- clif_emotion(src, E_LV);
+ clif->emotion(src, E_LV);
return 0;
}
@@ -2117,7 +2117,7 @@ int status_calc_pet_(struct pet_data *pd, bool first)
struct status_data *bstat = &pd->db->status, *status = &pd->status;
pd->pet.level = lv;
if (!first) //Lv Up animation
- clif_misceffect(&pd->bl, 0);
+ clif->misceffect(&pd->bl, 0);
status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv;
status->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv;
status->str = (bstat->str*lv)/pd->db->lv;
@@ -2139,7 +2139,7 @@ int status_calc_pet_(struct pet_data *pd, bool first)
status_calc_misc(&pd->bl, &pd->status, lv);
if (!first) //Not done the first time because the pet is not visible yet
- clif_send_petstatus(sd);
+ clif->send_petstatus(sd);
}
} else if (first) {
status_calc_misc(&pd->bl, &pd->status, pd->db->lv);
@@ -2314,7 +2314,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
memset (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods));
if (sd->special_state.intravision && !sd->sc.data[SC_INTRAVISION]) //Clear intravision as long as nothing else is using it
- clif_status_load(&sd->bl, SI_INTRAVISION, 0);
+ clif->status_change(&sd->bl, SI_INTRAVISION, 0, 0, 0, 0, 0);
memset(&sd->special_state,0,sizeof(sd->special_state));
memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)));
@@ -3032,15 +3032,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
return 0;
}
if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
- clif_skillinfoblock(sd);
+ clif->skillinfoblock(sd);
if(b_weight != sd->weight)
- clif_updatestatus(sd,SP_WEIGHT);
+ clif->updatestatus(sd,SP_WEIGHT);
if(b_max_weight != sd->max_weight) {
- clif_updatestatus(sd,SP_MAXWEIGHT);
+ clif->updatestatus(sd,SP_MAXWEIGHT);
pc_updateweightstatus(sd);
}
if( b_cart_weight_max != sd->cart_weight_max ) {
- clif_updatestatus(sd,SP_CARTINFO);
+ clif->updatestatus(sd,SP_CARTINFO);
}
calculating = 0;
@@ -3718,7 +3718,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if( status->hp > status->max_hp ) //FIXME: Should perhaps a status_zap should be issued?
{
status->hp = status->max_hp;
- if( sd ) clif_updatestatus(sd,SP_HP);
+ if( sd ) clif->updatestatus(sd,SP_HP);
}
}
@@ -3741,7 +3741,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if( status->sp > status->max_sp )
{
status->sp = status->max_sp;
- if( sd ) clif_updatestatus(sd,SP_SP);
+ if( sd ) clif->updatestatus(sd,SP_SP);
}
}
@@ -3924,37 +3924,37 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
{
TBL_PC* sd = BL_CAST(BL_PC, bl);
if(b_status.str != status->str)
- clif_updatestatus(sd,SP_STR);
+ clif->updatestatus(sd,SP_STR);
if(b_status.agi != status->agi)
- clif_updatestatus(sd,SP_AGI);
+ clif->updatestatus(sd,SP_AGI);
if(b_status.vit != status->vit)
- clif_updatestatus(sd,SP_VIT);
+ clif->updatestatus(sd,SP_VIT);
if(b_status.int_ != status->int_)
- clif_updatestatus(sd,SP_INT);
+ clif->updatestatus(sd,SP_INT);
if(b_status.dex != status->dex)
- clif_updatestatus(sd,SP_DEX);
+ clif->updatestatus(sd,SP_DEX);
if(b_status.luk != status->luk)
- clif_updatestatus(sd,SP_LUK);
+ clif->updatestatus(sd,SP_LUK);
if(b_status.hit != status->hit)
- clif_updatestatus(sd,SP_HIT);
+ clif->updatestatus(sd,SP_HIT);
if(b_status.flee != status->flee)
- clif_updatestatus(sd,SP_FLEE1);
+ clif->updatestatus(sd,SP_FLEE1);
if(b_status.amotion != status->amotion)
- clif_updatestatus(sd,SP_ASPD);
+ clif->updatestatus(sd,SP_ASPD);
if(b_status.speed != status->speed)
- clif_updatestatus(sd,SP_SPEED);
+ clif->updatestatus(sd,SP_SPEED);
if(b_status.batk != status->batk
#ifndef RENEWAL
|| b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk
#endif
)
- clif_updatestatus(sd,SP_ATK1);
+ clif->updatestatus(sd,SP_ATK1);
if(b_status.def != status->def){
- clif_updatestatus(sd,SP_DEF1);
+ clif->updatestatus(sd,SP_DEF1);
#ifdef RENEWAL
- clif_updatestatus(sd,SP_DEF2);
+ clif->updatestatus(sd,SP_DEF2);
#endif
}
@@ -3963,91 +3963,91 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
|| b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk
#endif
)
- clif_updatestatus(sd,SP_ATK2);
+ clif->updatestatus(sd,SP_ATK2);
if(b_status.def2 != status->def2){
- clif_updatestatus(sd,SP_DEF2);
+ clif->updatestatus(sd,SP_DEF2);
#ifdef RENEWAL
- clif_updatestatus(sd,SP_DEF1);
+ clif->updatestatus(sd,SP_DEF1);
#endif
}
if(b_status.flee2 != status->flee2)
- clif_updatestatus(sd,SP_FLEE2);
+ clif->updatestatus(sd,SP_FLEE2);
if(b_status.cri != status->cri)
- clif_updatestatus(sd,SP_CRITICAL);
+ clif->updatestatus(sd,SP_CRITICAL);
#ifndef RENEWAL
if(b_status.matk_max != status->matk_max)
- clif_updatestatus(sd,SP_MATK1);
+ clif->updatestatus(sd,SP_MATK1);
if(b_status.matk_min != status->matk_min)
- clif_updatestatus(sd,SP_MATK2);
+ clif->updatestatus(sd,SP_MATK2);
#else
if(b_status.matk_max != status->matk_max || b_status.matk_min != status->matk_min){
- clif_updatestatus(sd,SP_MATK2);
- clif_updatestatus(sd,SP_MATK1);
+ clif->updatestatus(sd,SP_MATK2);
+ clif->updatestatus(sd,SP_MATK1);
}
#endif
if(b_status.mdef != status->mdef){
- clif_updatestatus(sd,SP_MDEF1);
+ clif->updatestatus(sd,SP_MDEF1);
#ifdef RENEWAL
- clif_updatestatus(sd,SP_MDEF2);
+ clif->updatestatus(sd,SP_MDEF2);
#endif
}
if(b_status.mdef2 != status->mdef2){
- clif_updatestatus(sd,SP_MDEF2);
+ clif->updatestatus(sd,SP_MDEF2);
#ifdef RENEWAL
- clif_updatestatus(sd,SP_MDEF1);
+ clif->updatestatus(sd,SP_MDEF1);
#endif
}
if(b_status.rhw.range != status->rhw.range)
- clif_updatestatus(sd,SP_ATTACKRANGE);
+ clif->updatestatus(sd,SP_ATTACKRANGE);
if(b_status.max_hp != status->max_hp)
- clif_updatestatus(sd,SP_MAXHP);
+ clif->updatestatus(sd,SP_MAXHP);
if(b_status.max_sp != status->max_sp)
- clif_updatestatus(sd,SP_MAXSP);
+ clif->updatestatus(sd,SP_MAXSP);
if(b_status.hp != status->hp)
- clif_updatestatus(sd,SP_HP);
+ clif->updatestatus(sd,SP_HP);
if(b_status.sp != status->sp)
- clif_updatestatus(sd,SP_SP);
+ clif->updatestatus(sd,SP_SP);
} else if( bl->type == BL_HOM ) {
TBL_HOM* hd = BL_CAST(BL_HOM, bl);
if( hd->master && memcmp(&b_status, status, sizeof(struct status_data)) != 0 )
- clif_hominfo(hd->master,hd,0);
+ clif->hominfo(hd->master,hd,0);
} else if( bl->type == BL_MER ) {
TBL_MER* md = BL_CAST(BL_MER, bl);
if( b_status.rhw.atk != status->rhw.atk || b_status.rhw.atk2 != status->rhw.atk2 )
- clif_mercenary_updatestatus(md->master, SP_ATK1);
+ clif->mercenary_updatestatus(md->master, SP_ATK1);
if( b_status.matk_max != status->matk_max )
- clif_mercenary_updatestatus(md->master, SP_MATK1);
+ clif->mercenary_updatestatus(md->master, SP_MATK1);
if( b_status.hit != status->hit )
- clif_mercenary_updatestatus(md->master, SP_HIT);
+ clif->mercenary_updatestatus(md->master, SP_HIT);
if( b_status.cri != status->cri )
- clif_mercenary_updatestatus(md->master, SP_CRITICAL);
+ clif->mercenary_updatestatus(md->master, SP_CRITICAL);
if( b_status.def != status->def )
- clif_mercenary_updatestatus(md->master, SP_DEF1);
+ clif->mercenary_updatestatus(md->master, SP_DEF1);
if( b_status.mdef != status->mdef )
- clif_mercenary_updatestatus(md->master, SP_MDEF1);
+ clif->mercenary_updatestatus(md->master, SP_MDEF1);
if( b_status.flee != status->flee )
- clif_mercenary_updatestatus(md->master, SP_MERCFLEE);
+ clif->mercenary_updatestatus(md->master, SP_MERCFLEE);
if( b_status.amotion != status->amotion )
- clif_mercenary_updatestatus(md->master, SP_ASPD);
+ clif->mercenary_updatestatus(md->master, SP_ASPD);
if( b_status.max_hp != status->max_hp )
- clif_mercenary_updatestatus(md->master, SP_MAXHP);
+ clif->mercenary_updatestatus(md->master, SP_MAXHP);
if( b_status.max_sp != status->max_sp )
- clif_mercenary_updatestatus(md->master, SP_MAXSP);
+ clif->mercenary_updatestatus(md->master, SP_MAXSP);
if( b_status.hp != status->hp )
- clif_mercenary_updatestatus(md->master, SP_HP);
+ clif->mercenary_updatestatus(md->master, SP_HP);
if( b_status.sp != status->sp )
- clif_mercenary_updatestatus(md->master, SP_SP);
+ clif->mercenary_updatestatus(md->master, SP_SP);
} else if( bl->type == BL_ELEM ) {
TBL_ELEM* ed = BL_CAST(BL_ELEM, bl);
if( b_status.max_hp != status->max_hp )
- clif_elemental_updatestatus(ed->master, SP_MAXHP);
+ clif->elemental_updatestatus(ed->master, SP_MAXHP);
if( b_status.max_sp != status->max_sp )
- clif_elemental_updatestatus(ed->master, SP_MAXSP);
+ clif->elemental_updatestatus(ed->master, SP_MAXSP);
if( b_status.hp != status->hp )
- clif_elemental_updatestatus(ed->master, SP_HP);
+ clif->elemental_updatestatus(ed->master, SP_HP);
if( b_status.sp != status->sp )
- clif_mercenary_updatestatus(ed->master, SP_SP);
+ clif->mercenary_updatestatus(ed->master, SP_SP);
}
}
@@ -5950,7 +5950,7 @@ void status_set_viewdata(struct block_list *bl, int class_)
}
}
sd->vd.class_ = class_;
- clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
+ clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
sd->vd.head_top = sd->status.head_top;
sd->vd.head_mid = sd->status.head_mid;
sd->vd.head_bottom = sd->status.head_bottom;
@@ -7101,7 +7101,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_SIGNUMCRUCIS:
val2 = 10 + 4*val1; //Def reduction
tick = -1;
- clif_emotion(bl,E_SWT);
+ clif->emotion(bl,E_SWT);
break;
case SC_MAXIMIZEPOWER:
tick_time = val2 = tick>0?tick:60000;
@@ -7254,7 +7254,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//val3 : Brings the skill_lv (merged into val1 here)
//val4 : Partner
if (val1 == CG_MOONLIT)
- clif_status_change(bl,SI_MOONLIT,1,tick,0, 0, 0);
+ clif->status_change(bl,SI_MOONLIT,1,tick,0, 0, 0);
val1|= (val3<<16);
val3 = tick/1000; //Tick duration
tick_time = 1000; // [GodLesZ] tick time
@@ -7283,10 +7283,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = vd->shield;
val4 = vd->cloth_color;
unit_stop_attack(bl);
- clif_changelook(bl,LOOK_WEAPON,0);
- clif_changelook(bl,LOOK_SHIELD,0);
- clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER);
- clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
+ clif->changelook(bl,LOOK_WEAPON,0);
+ clif->changelook(bl,LOOK_SHIELD,0);
+ clif->changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
break;
case SC_NOCHAT:
// [GodLesZ] FIXME: is this correct? a hardcoded interval of 60sec? what about configuration ?_?
@@ -7294,8 +7294,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val1 = battle_config.manner_system; //Mute filters.
if (sd)
{
- clif_changestatus(sd,SP_MANNER,sd->status.manner);
- clif_updatestatus(sd,SP_MANNER);
+ clif->changestatus(sd,SP_MANNER,sd->status.manner);
+ clif->updatestatus(sd,SP_MANNER);
}
break;
@@ -7333,7 +7333,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_CONFUSION:
- clif_emotion(bl,E_WHAT);
+ clif->emotion(bl,E_WHAT);
break;
case SC_BLEEDING:
val4 = tick/10000;
@@ -7357,7 +7357,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct mob_data *boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map
if( boss_md == NULL || boss_md->bl.prev == NULL )
{ // No MVP on this map - MVP is dead
- clif_bossmapinfo(sd->fd, boss_md, 1);
+ clif->bossmapinfo(sd->fd, boss_md, 1);
return 0; // No need to start SC
}
val1 = boss_md->bl.id;
@@ -7468,7 +7468,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_TENSIONRELAX:
if (sd) {
pc_setsit(sd);
- clif_sitting(&sd->bl);
+ clif->sitting(&sd->bl);
}
val2 = 12; //SP cost
val4 = 10000; //Decrease at 10secs intervals.
@@ -8203,7 +8203,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{
pc_setsit(sd);
skill->sit(sd,1);
- clif_sitting(bl);
+ clif->sitting(bl);
}
break;
case SC_DANCEWITHWUG:
@@ -8416,7 +8416,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_KYOUGAKU:
val2 = 2*val1 + rand()%val1;
- clif_status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0);
+ clif->status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0);
break;
case SC_KAGEMUSYA:
val3 = val1 * 2;
@@ -8502,10 +8502,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_WEDDING:
case SC_XMAS:
case SC_SUMMER:
- clif_changelook(bl,LOOK_WEAPON,0);
- clif_changelook(bl,LOOK_SHIELD,0);
- clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER);
- clif_changelook(bl,LOOK_CLOTHES_COLOR,val4);
+ clif->changelook(bl,LOOK_WEAPON,0);
+ clif->changelook(bl,LOOK_SHIELD,0);
+ clif->changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,val4);
break;
case SC_KAAHI:
val4 = INVALID_TIMER;
@@ -8724,19 +8724,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//On Aegis, when turning on a status change, first goes the option packet, then the sc packet.
if(opt_flag)
- clif_changeoption(bl);
+ clif->changeoption(bl);
if (calc_flag&SCB_DYE)
{ //Reset DYE color
if (vd && vd->cloth_color)
{
val4 = vd->cloth_color;
- clif_changelook(bl,LOOK_CLOTHES_COLOR,0);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,0);
}
calc_flag&=~SCB_DYE;
}
- clif_status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
+ clif->status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
/**
* used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first.
@@ -8787,7 +8787,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
break;
case SC_BOSSMAPINFO:
- clif_bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message
+ clif->bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message
break;
case SC_MERC_HPUP:
status_percent_heal(bl, 100, 0); // Recover Full HP
@@ -8808,35 +8808,35 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_COMBO:
switch (sce->val1) {
case TK_STORMKICK:
- clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
+ clif->skill_nodamage(bl,bl,TK_READYSTORM,1,1);
break;
case TK_DOWNKICK:
- clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1);
+ clif->skill_nodamage(bl,bl,TK_READYDOWN,1,1);
break;
case TK_TURNKICK:
- clif_skill_nodamage(bl,bl,TK_READYTURN,1,1);
+ clif->skill_nodamage(bl,bl,TK_READYTURN,1,1);
break;
case TK_COUNTER:
- clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
+ clif->skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
break;
case MO_COMBOFINISH:
case CH_TIGERFIST:
case CH_CHAINCRUSH:
if (sd)
- clif_skillinfo(sd,MO_EXTREMITYFIST, INF_SELF_SKILL);
+ clif->skillinfo(sd,MO_EXTREMITYFIST, INF_SELF_SKILL);
break;
case TK_JUMPKICK:
if (sd)
- clif_skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL);
+ clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL);
break;
case MO_TRIPLEATTACK:
if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
- clif_skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
+ clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
break;
case SR_FALLENEMPIRE:
if (sd){
- clif_skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
- clif_skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
+ clif->skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
+ clif->skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
}
break;
}
@@ -8954,7 +8954,7 @@ int status_change_clear(struct block_list* bl, int type) {
sc->option &= OPTION_MASK;
if( type == 0 || type == 2 )
- clif_changeoption(bl);
+ clif->changeoption(bl);
return 1;
}
@@ -9037,7 +9037,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
{ //Load data from sd->status.* as the stored values could have changed.
//Must remove OPTION to prevent class being rechanged.
sc->option &= type==SC_WEDDING?~OPTION_WEDDING:type==SC_XMAS?~OPTION_XMAS:~OPTION_SUMMER;
- clif_changeoption(&sd->bl);
+ clif->changeoption(&sd->bl);
status_set_viewdata(bl, sd->status.class_);
} else {
vd->class_ = sce->val1;
@@ -9045,11 +9045,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
vd->shield = sce->val3;
vd->cloth_color = sce->val4;
}
- clif_changelook(bl,LOOK_BASE,vd->class_);
- clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
- clif_changelook(bl,LOOK_WEAPON,vd->weapon);
- clif_changelook(bl,LOOK_SHIELD,vd->shield);
- if(sd) clif_skillinfoblock(sd);
+ clif->changelook(bl,LOOK_BASE,vd->class_);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
+ clif->changelook(bl,LOOK_WEAPON,vd->weapon);
+ clif->changelook(bl,LOOK_SHIELD,vd->shield);
+ if(sd) clif->skillinfoblock(sd);
break;
case SC_RUN:
{
@@ -9106,7 +9106,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
((TBL_PC*)d_bl)->devotion[sce->val2] = 0;
else if( d_bl->type == BL_MER )
((TBL_MER*)d_bl)->devotion_flag = 0;
- clif_devotion(d_bl, NULL);
+ clif->devotion(d_bl, NULL);
}
status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER);
@@ -9128,7 +9128,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
tsc->data[SC_BLADESTOP]->val4 = 0;
status_change_end(tbl, SC_BLADESTOP, INVALID_TIMER);
}
- clif_bladestop(bl, tid, 0);
+ clif->bladestop(bl, tid, 0);
}
break;
case SC_DANCING:
@@ -9185,7 +9185,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
if((sce->val1&0xFFFF) == CG_MOONLIT)
- clif_status_change(bl,SI_MOONLIT,0,0,0,0,0);
+ clif->status_change(bl,SI_MOONLIT,0,0,0,0,0);
status_change_end(bl, SC_LONGING, INVALID_TIMER);
}
@@ -9195,8 +9195,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
sd->status.manner = 0;
if (sd && tid == INVALID_TIMER)
{
- clif_changestatus(sd,SP_MANNER,sd->status.manner);
- clif_updatestatus(sd,SP_MANNER);
+ clif->changestatus(sd,SP_MANNER,sd->status.manner);
+ clif->updatestatus(sd,SP_MANNER);
}
break;
case SC_SPLASHER:
@@ -9233,18 +9233,18 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case MO_COMBOFINISH:
case CH_TIGERFIST:
case CH_CHAINCRUSH:
- clif_skillinfo(sd, MO_EXTREMITYFIST, 0);
+ clif->skillinfo(sd, MO_EXTREMITYFIST, 0);
break;
case TK_JUMPKICK:
- clif_skillinfo(sd, TK_JUMPKICK, 0);
+ clif->skillinfo(sd, TK_JUMPKICK, 0);
break;
case MO_TRIPLEATTACK:
if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
- clif_skillinfo(sd, SR_DRAGONCOMBO, 0);
+ clif->skillinfo(sd, SR_DRAGONCOMBO, 0);
break;
case SR_FALLENEMPIRE:
- clif_skillinfo(sd, SR_GATEOFHELL, 0);
- clif_skillinfo(sd, SR_TIGERCANNON, 0);
+ clif->skillinfo(sd, SR_GATEOFHELL, 0);
+ clif->skillinfo(sd, SR_TIGERCANNON, 0);
break;
}
break;
@@ -9348,7 +9348,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
* 3rd Stuff
**/
case SC_MILLENNIUMSHIELD:
- clif_millenniumshield(sd,0);
+ clif->millenniumshield(sd,0);
break;
case SC_HALLUCINATIONWALK:
sc_start(bl,SC_HALLUCINATIONWALK_POSTDELAY,100,sce->val1,skill->get_time2(GC_HALLUCINATIONWALK,sce->val1));
@@ -9358,7 +9358,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
struct block_list* src = map_id2bl(sce->val2);
if( tid == -1 || !src)
break; // Terminated by Damage
- status_fix_damage(src,bl,400*sce->val1,clif_damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0));
+ status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0));
}
break;
case SC_WUGDASH:
@@ -9384,7 +9384,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_SITDOWN_FORCE:
if( sd && pc_issit(sd) ) {
pc_setstand(sd);
- clif_standing(bl);
+ clif->standing(bl);
}
break;
case SC_NEUTRALBARRIER_MASTER:
@@ -9426,7 +9426,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
struct status_change *sc = status_get_sc(src);
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){
status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER);
- clif_bladestop(bl, sce->val2, 0);
+ clif->bladestop(bl, sce->val2, 0);
}
}
break;
@@ -9440,8 +9440,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
break;
case SC_KYOUGAKU:
- clif_status_load(bl, SI_KYOUGAKU, 0); // Avoid client crash
- clif_status_load(bl, SI_ACTIVE_MONSTER_TRANSFORM, 0);
+ clif->status_change(bl, SI_KYOUGAKU, 0, 0, 0, 0, 0); // Avoid client crash
+ clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 0, 0, 0, 0, 0);
break;
case SC_INTRAVISION:
calc_flag = SCB_ALL;/* required for overlapping */
@@ -9610,17 +9610,17 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (calc_flag&SCB_DYE)
{ //Restore DYE color
if (vd && !vd->cloth_color && sce->val4)
- clif_changelook(bl,LOOK_CLOTHES_COLOR,sce->val4);
+ clif->changelook(bl,LOOK_CLOTHES_COLOR,sce->val4);
calc_flag&=~SCB_DYE;
}
//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
- clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0);
+ clif->status_change(bl,StatusIconChangeTable[type],0,0,0,0,0);
if( opt_flag&8 ) //bugreport:681
- clif_changeoption2(bl);
+ clif->changeoption2(bl);
else if(opt_flag)
- clif_changeoption(bl);
+ clif->changeoption(bl);
if (calc_flag)
status_calc_bl(bl,calc_flag);
@@ -9781,7 +9781,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
unit_stop_walking(bl,1);
unit_stop_attack(bl);
sc->opt1 = OPT1_STONE;
- clif_changeoption(bl);
+ clif->changeoption(bl);
sc_timer_next(1000+tick,status_change_timer, bl->id, data );
status_calc_bl(bl, StatusChangeFlagTable[type]);
return 0;
@@ -9872,7 +9872,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
struct mob_data *boss_md = map_id2boss(sce->val1);
if( boss_md && sd->bl.m == boss_md->bl.m )
{
- clif_bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap
+ clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap
if (boss_md->bl.prev != NULL) {
sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
return 0;
@@ -9950,8 +9950,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_NOCHAT:
if(sd){
sd->status.manner++;
- clif_changestatus(sd,SP_MANNER,sd->status.manner);
- clif_updatestatus(sd,SP_MANNER);
+ clif->changestatus(sd,SP_MANNER,sd->status.manner);
+ clif->updatestatus(sd,SP_MANNER);
if (sd->status.manner < 0)
{ //Every 60 seconds your manner goes up by 1 until it gets back to 0.
sc_timer_next(60000+tick, status_change_timer, bl->id, data);
@@ -9965,7 +9965,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
//if (sce->val4 % 1000 == 0) {
// char timer[10];
// snprintf (timer, 10, "%d", sce->val4/1000);
- // clif_message(bl, timer);
+ // clif->message(bl, timer);
//}
if((sce->val4 -= 500) > 0) {
sc_timer_next(500 + tick, status_change_timer, bl->id, data);
@@ -10023,7 +10023,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_PYREXIA:
if( --(sce->val4) >= 0 ) {
map_freeblock_lock();
- clif_damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0);
+ clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0);
status_fix_damage(NULL,bl,100,0);
if( sc->data[type] ) {
sc_timer_next(3000+tick,status_change_timer,bl->id,data);
@@ -10039,7 +10039,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
damage += status->vit * (sce->val1 - 3);
unit_skillcastcancel(bl,2);
map_freeblock_lock();
- status_damage(bl, bl, damage, 0, clif_damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
+ status_damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
}
@@ -10086,7 +10086,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
}
}
- clif_emotion(bl,E_HEH);
+ clif->emotion(bl,E_HEH);
sc_timer_next(4000+tick,status_change_timer,bl->id,data);
}
return 0;
@@ -10097,7 +10097,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if( --(sce->val4) >= 0 )
{ //Damage is every 10 seconds including 3%sp drain.
map_freeblock_lock();
- clif_damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0);
+ clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0);
status_damage(NULL, bl, 1, status->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable
if( sc->data[type] ) {
sc_timer_next(10000 + tick, status_change_timer, bl->id, data );
@@ -10110,7 +10110,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_OBLIVIONCURSE:
if( --(sce->val4) >= 0 )
{
- clif_emotion(bl,E_WHAT);
+ clif->emotion(bl,E_WHAT);
sc_timer_next(3000 + tick, status_change_timer, bl->id, data );
return 0;
}
@@ -10151,7 +10151,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP)
map_freeblock_lock();
- clif_damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay
+ clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay
status_damage(src, bl, damage, 0, 0, 1);
if( sc->data[type]){ // Target still lives. [LimitLine]
@@ -10262,7 +10262,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
break;
map_freeblock_lock();
damage = 200 + 100 * sce->val1 + status_get_int(src);
- status_damage(src, bl, damage, 0, clif_damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1);
+ status_damage(src, bl, damage, 0, clif->damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1);
unit_skillcastcancel(bl,1);
if ( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
@@ -10276,7 +10276,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_VOICEOFSIREN:
if( --(sce->val4) >= 0 )
{
- clif_emotion(bl,E_LV);
+ clif->emotion(bl,E_LV);
sc_timer_next(2000 + tick, status_change_timer, bl->id, data);
return 0;
}
@@ -10370,7 +10370,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
int damage = status->max_hp / 100; // Suggestion 1% each second
if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum
map_freeblock_lock();
- status_fix_damage(NULL,bl,damage,clif_damage(bl,bl,tick,0,0,damage,0,0,0));
+ status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0));
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
}
@@ -10447,7 +10447,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
pc_stop_walking(sd,1|4);
pc_stop_attack(sd);
pc_setsit(sd);
- clif_sitting(bl);
+ clif->sitting(bl);
}
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
return 0;
@@ -10553,7 +10553,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
break;
case SC_CURSEDCIRCLE_TARGET:
if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) {
- clif_bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0);
+ clif->bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0);
status_change_end(bl, type, INVALID_TIMER);
}
break;
@@ -10965,7 +10965,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
rnd()%10000 < battle_config.sg_angel_skill_ratio
) { //Angel of the Sun/Moon/Star
- clif_feel_hate_reset(sd);
+ clif->feel_hate_reset(sd);
pc_resethate(sd);
pc_resetfeel(sd);
}