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-rw-r--r--src/map/status.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 99b8cfec4..e74e7a5a5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -963,10 +963,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if(sc && sc->count)
{
- if(sc->opt1 >0 && flag != 1)
- //When sc do not cancel casting, the spell should come out, and when it does, we can never have
- //a flag == 1 && sc->opt1 case, since cancelling should had been stopped before.
- return 0;
+ if(sc->opt1 >0)
+ { //Stuned/Frozen/etc
+ if (flag != 1) //Can't cast, casted stuff can't damage.
+ return 0;
+ if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
+ return 0; //Targetted spells can't come off.
+ }
if (
(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)