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-rw-r--r--src/map/status.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/status.c b/src/map/status.c
index eb06138da..316dce8e6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -180,7 +180,7 @@ void initChangeTables(void) {
add_sc( TF_POISON , SC_POISON );
set_sc( KN_TWOHANDQUICKEN , SC_TWOHANDQUICKEN , SI_TWOHANDQUICKEN , SCB_ASPD );
add_sc( KN_AUTOCOUNTER , SC_AUTOCOUNTER );
- set_sc( PR_IMPOSITIO , SC_IMPOSITIO , SI_IMPOSITIO ,
+ set_sc( PR_IMPOSITIO , SC_IMPOSITIO , SI_IMPOSITIO ,
#ifdef RENEWAL
SCB_NONE );
#else
@@ -204,7 +204,7 @@ void initChangeTables(void) {
set_sc( BS_WEAPONPERFECT , SC_WEAPONPERFECT , SI_WEAPONPERFECT, SCB_NONE );
set_sc( BS_OVERTHRUST , SC_OVERTHRUST , SI_OVERTHRUST , SCB_NONE );
set_sc( BS_MAXIMIZE , SC_MAXIMIZEPOWER , SI_MAXIMIZE , SCB_REGEN );
- add_sc( HT_LANDMINE , SC_STUN );
+ add_sc( HT_LANDMINE , SC_STUN );
set_sc( HT_ANKLESNARE , SC_ANKLESNARE , SI_ANKLESNARE , SCB_NONE );
add_sc( HT_SANDMAN , SC_SLEEP );
add_sc( HT_FLASHER , SC_BLIND );
@@ -3672,7 +3672,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
st->batk = status->calc_batk(bl, sc, st->batk, true);
}
- if(flag&SCB_WATK) {
+ if(flag&SCB_WATK) {
st->rhw.atk = status->calc_watk(bl, sc, bst->rhw.atk, true);
if (!sd) //Should not affect weapon refine bonus
st->rhw.atk2 = status->calc_watk(bl, sc, bst->rhw.atk2, true);
@@ -5016,7 +5016,7 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i
#ifdef RENEWAL
if( sc && sc->data[SC_ASSUMPTIO] )
def2 <<= 1;
-#endif
+#endif
if( sc && sc->data[SC_CAMOUFLAGE] )
def2 -= def2 * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100;
#ifdef RENEWAL
@@ -5912,7 +5912,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
case BL_HOM: return &((TBL_HOM*)bl)->base_status;
case BL_MER: return &((TBL_MER*)bl)->base_status;
case BL_ELEM: return &((TBL_ELEM*)bl)->base_status;
- case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
+ case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
default:
return NULL;
}
@@ -5929,8 +5929,8 @@ defType status_get_def(struct block_list *bl) {
}
unsigned short status_get_speed(struct block_list *bl) {
- if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
- return ((struct npc_data *)bl)->speed;
+ if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
+ return ((struct npc_data *)bl)->speed;
return status->get_status_data(bl)->speed;
}
@@ -6939,9 +6939,9 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
case SC_ASSNCROS:
if(sc->option&OPTION_MADOGEAR)
return 0;//Mado is immune to wind walk, cart boost, etc (others above) [Ind]
- case SC_INC_AGI:
+ case SC_INC_AGI:
if (sc->data[SC_QUAGMIRE])
- return 0;
+ return 0;
break;
case SC_CLOAKING:
//Avoid cloaking with no wall and low skill level. [Skotlex]
@@ -7143,7 +7143,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
case SC_ROKISWEIL:
case SC_FOGWALL:
case SC_FROSTMISTY:
- case SC_BURNING:
+ case SC_BURNING:
case SC_MARSHOFABYSS:
case SC_ADORAMUS:
case SC_NEEDLE_OF_PARALYZE:
@@ -9401,7 +9401,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
}
//On Aegis, when turning on a status change, first goes the option packet, then the sc packet.
- if(opt_flag) {
+ if(opt_flag) {
clif->changeoption(bl);
if( sd && opt_flag&0x4 ) {
clif->changelook(bl,LOOK_BASE,vd->class_);
@@ -11958,7 +11958,7 @@ void do_final_status(void) {
}
/*=====================================
-* Default Functions : status.h
+* Default Functions : status.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/