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-rw-r--r--src/map/status.c205
1 files changed, 133 insertions, 72 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 44c829078..b1fd9df34 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -403,6 +403,26 @@ void initChangeTables(void)
set_sc( HAMI_DEFENCE , SC_DEFENCE , SI_BLANK , SCB_DEF );
set_sc( HAMI_BLOODLUST , SC_BLOODLUST , SI_BLANK , SCB_BATK|SCB_WATK );
+ add_sc( MER_CRASH , SC_STUN );
+ set_sc( MER_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
+ add_sc( MS_MAGNUM , SC_WATK_ELEMENT );
+ add_sc( MER_SIGHT , SC_SIGHT );
+ set_sc( MER_DECAGI , SC_DECREASEAGI , SI_DECREASEAGI , SCB_AGI|SCB_SPEED );
+ set_sc( MER_MAGNIFICAT , SC_MAGNIFICAT , SI_MAGNIFICAT , SCB_REGEN );
+ add_sc( MER_LEXDIVINA , SC_SILENCE );
+ add_sc( MA_LANDMINE , SC_STUN );
+ add_sc( MA_SANDMAN , SC_SLEEP );
+ add_sc( MA_FREEZINGTRAP , SC_FREEZE );
+ set_sc( MER_AUTOBERSERK , SC_AUTOBERSERK , SI_AUTOBERSERK , SCB_NONE );
+ set_sc( ML_AUTOGUARD , SC_AUTOGUARD , SI_AUTOGUARD , SCB_NONE );
+ set_sc( MS_REFLECTSHIELD , SC_REFLECTSHIELD , SI_REFLECTSHIELD , SCB_NONE );
+ set_sc( ML_DEFENDER , SC_DEFENDER , SI_DEFENDER , SCB_SPEED|SCB_ASPD );
+ set_sc( MS_PARRYING , SC_PARRYING , SI_PARRYING , SCB_NONE );
+ set_sc( MS_BERSERK , SC_BERSERK , SI_BERSERK , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN );
+ add_sc( ML_SPIRALPIERCE , SC_STOP );
+ set_sc( MER_QUICKEN , SC_MERC_QUICKEN , SI_BLANK , SCB_ASPD );
+ add_sc( ML_DEVOTION , SC_DEVOTION );
+
set_sc( GD_LEADERSHIP , SC_GUILDAURA , SI_BLANK , SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX );
set_sc( GD_BATTLEORDER , SC_BATTLEORDERS , SI_BLANK , SCB_STR|SCB_INT|SCB_DEX );
set_sc( GD_REGENERATION , SC_REGENERATION , SI_BLANK , SCB_REGEN );
@@ -637,18 +657,23 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if (sc && !sc->count)
sc = NULL;
- if (hp && !(flag&1)) {
- if (sc) {
+ if( hp && !(flag&1) ) {
+ if( sc ) {
struct status_change_entry *sce;
- if ((sce=sc->data[SC_DEVOTION]) && src && battle_getcurrentskill(src) != PA_PRESSURE)
- { //Devotion prevents any of the other ailments from ending.
- struct map_session_data *sd2 = map_id2sd(sce->val1);
- if (sd2 && sd2->devotion[sce->val2] == target->id && check_distance_bl(target, &sd2->bl, sce->val3))
+ if( (sce = sc->data[SC_DEVOTION]) && src && battle_getcurrentskill(src) != PA_PRESSURE )
+ { // Devotion prevents any of the other ailments from ending.
+ struct block_list *d_bl = map_id2bl(sce->val1);
+
+ if( d_bl && (
+ (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) ||
+ (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
+ ) && check_distance_bl(target, d_bl, sce->val3) )
{
- clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0);
- status_fix_damage(NULL, &sd2->bl, hp, 0);
+ clif_damage(d_bl, d_bl, gettick(), 0, 0, hp, 0, 0, 0);
+ status_fix_damage(NULL, d_bl, hp, 0);
return 0;
}
+
status_change_end(target, SC_DEVOTION, -1);
}
if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
@@ -2963,11 +2988,6 @@ void status_calc_bl_sub_mer(struct mercenary_data *md, unsigned long flag)
status->max_sp = cap_value(status->max_sp, 1, battle_config.max_sp);
status->sp = cap_value(status->sp, 0, status->max_sp);
}
- if( flag&SCB_VIT )
- {
- flag |= SCB_DEF;
- status->def += status->vit; // Doddler says Merc DEF = DEF + VIT
- }
if( flag == SCB_ALL )
return; // Client Refresh invoked by status_calc_mercenary
@@ -3908,6 +3928,10 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
max < sc->data[SC_ONEHAND]->val2)
max = sc->data[SC_ONEHAND]->val2;
+ if(sc->data[SC_MERC_QUICKEN] &&
+ max < sc->data[SC_MERC_QUICKEN]->val2)
+ max = sc->data[SC_MERC_QUICKEN]->val2;
+
if(sc->data[SC_ADRENALINE2] &&
max < sc->data[SC_ADRENALINE2]->val3)
max = sc->data[SC_ADRENALINE2]->val3;
@@ -4804,6 +4828,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0;
break;
case SC_ONEHAND:
+ case SC_MERC_QUICKEN:
case SC_TWOHANDQUICKEN:
if(sc->data[SC_DECREASEAGI])
return 0;
@@ -4974,6 +4999,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl,SC_SPEARQUICKEN,-1);
status_change_end(bl,SC_TWOHANDQUICKEN,-1);
status_change_end(bl,SC_ONEHAND,-1);
+ status_change_end(bl,SC_MERC_QUICKEN,-1);
break;
case SC_ONEHAND:
//Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
@@ -5010,6 +5036,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl,SC_CONCENTRATION,-1);
status_change_end(bl,SC_PARRYING,-1);
status_change_end(bl,SC_AURABLADE,-1);
+ status_change_end(bl,SC_MERC_QUICKEN,-1);
}
break;
case SC_ASSUMPTIO:
@@ -5140,19 +5167,23 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_ENDURE:
val2 = 7; // Hit-count [Celest]
- if (!(flag&1) && sd && !map_flag_gvg(bl->m) && (type != SC_ENDURE || !val4))
- { //See if there are devoted characters, and pass the status to them. [Skotlex]
- //(but do not pass infinite endure)
+ if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !val4 )
+ {
struct map_session_data *tsd;
- int i;
- for (i = 0; i < 5; i++)
- {
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1);
+ if( sd )
+ {
+ int i;
+ for( i = 0; i < 5; i++ )
+ {
+ if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ status_change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
+ }
}
+ else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ status_change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
}
//val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk)
- if(val4)
+ if( val4 )
tick = -1;
break;
case SC_AUTOBERSERK:
@@ -5221,16 +5252,21 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2=val1*5; //Race/Ele resist
break;
case SC_REFLECTSHIELD:
- val2=10+val1*3; //% Dmg reflected
- if (sd && !(flag&1))
- { //Pass it to devoted chars.
+ val2=10+val1*3; // %Dmg reflected
+ if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) )
+ {
struct map_session_data *tsd;
- int i;
- for (i = 0; i < 5; i++)
- { //Pass the status to the other affected chars. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
+ if( sd )
+ {
+ int i;
+ for( i = 0; i < 5; i++ )
+ {
+ if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
+ }
}
+ else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
break;
case SC_STRIPWEAPON:
@@ -5290,6 +5326,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (val1 > 10) //For boss casted skills [Skotlex]
val2 += 20*(val1-10);
break;
+ case SC_MERC_QUICKEN:
+ val2 = 300;
+ break;
+
case SC_SPEARQUICKEN:
val2 = 200+10*val1;
break;
@@ -5458,19 +5498,28 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_AUTOGUARD:
- if (!(flag&1))
+ if( !(flag&1) )
{
struct map_session_data *tsd;
int i,t;
- for(i=val2=0;i<val1;i++) {
+ for( i = val2 = 0; i < val1; i++)
+ {
t = 5-(i>>1);
val2 += (t < 0)? 1:t;
}
- if (sd)
- for (i = 0; i < 5; i++)
- { //Pass the status to the other affected chars. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
+
+ if( bl->type&(BL_PC|BL_MER) )
+ {
+ if( sd )
+ {
+ for( i = 0; i < 5; i++ )
+ {
+ if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
+ }
+ }
+ else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
break;
@@ -5702,19 +5751,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_DEVOTION:
{
- struct map_session_data *src;
- if ((src = map_id2sd(val1)) && src->sc.count)
- { //Try to inherit the status from the Crusader [Skotlex]
- //Ideally, we should calculate the remaining time and use that, but we'll trust that
- //once the Crusader's status changes, it will reflect on the others.
+ struct block_list *d_bl;
+ struct status_change *d_sc;
+
+ if( (d_bl = map_id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count )
+ { // Inherits Status From Source
const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
enum sc_type type2;
int i = map_flag_gvg(bl->m)?2:3;
- while (i >= 0) {
+ while( i >= 0 )
+ {
type2 = types[i];
- if (src->sc.data[type2])
- sc_start(bl,type2,100,src->sc.data[type2]->val1,
- skill_get_time(status_sc2skill(type2),src->sc.data[type2]->val1));
+ if( d_sc->data[type2] )
+ sc_start(bl, type2, 100, d_sc->data[type2]->val1, skill_get_time(status_sc2skill(type2),d_sc->data[type2]->val1));
i--;
}
}
@@ -6476,32 +6525,44 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
case SC_DEFENDER:
case SC_REFLECTSHIELD:
case SC_AUTOGUARD:
- if (sd) {
- struct map_session_data *tsd;
- int i;
- for (i = 0; i < 5; i++)
- { //Clear the status from the others too [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type])
- status_change_end(&tsd->bl,type,-1);
+ {
+ struct map_session_data *tsd;
+ if( bl->type == BL_PC )
+ { // Clear Status from others
+ int i;
+ for( i = 0; i < 5; i++ )
+ {
+ if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type] )
+ status_change_end(&tsd->bl, type, -1);
+ }
+ }
+ else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag )
+ { // Clear Status from Master
+ tsd = ((TBL_MER*)bl)->master;
+ if( tsd && tsd->sc.data[type] )
+ status_change_end(&tsd->bl, type, -1);
+ }
}
- }
- break;
- case SC_DEVOTION:
- {
- struct map_session_data *md = map_id2sd(sce->val1);
- //The status could have changed because the Crusader left the game. [Skotlex]
- if (md)
+ break;
+ case SC_DEVOTION:
{
- md->devotion[sce->val2] = 0;
- clif_devotion(md,NULL);
+ struct block_list *d_bl = map_id2bl(sce->val1);
+ if( d_bl )
+ {
+ if( d_bl->type == BL_PC )
+ ((TBL_PC*)d_bl)->devotion[sce->val2] = 0;
+ else if( d_bl->type == BL_MER )
+ ((TBL_MER*)d_bl)->devotion_flag = 0;
+ clif_devotion(d_bl, NULL);
+ }
+
+ status_change_end(bl,SC_AUTOGUARD,-1);
+ status_change_end(bl,SC_DEFENDER,-1);
+ status_change_end(bl,SC_REFLECTSHIELD,-1);
+ status_change_end(bl,SC_ENDURE,-1);
}
- //Remove inherited status [Skotlex]
- status_change_end(bl,SC_AUTOGUARD,-1);
- status_change_end(bl,SC_DEFENDER,-1);
- status_change_end(bl,SC_REFLECTSHIELD,-1);
- status_change_end(bl,SC_ENDURE,-1);
- }
- break;
+ break;
+
case SC_BLADESTOP:
if(sce->val4)
{
@@ -6608,8 +6669,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
sc->data[SC_ENDURE]->val4 = 0;
status_change_end(bl, SC_ENDURE, -1);
}
- sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP),
- skill_get_time(LK_BERSERK, sce->val1));
+ sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP), skill_get_time(LK_BERSERK, sce->val1));
break;
case SC_GOSPEL:
if (sce->val3) { //Clear the group.
@@ -6725,6 +6785,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
case SC_ONEHAND:
case SC_SPEARQUICKEN:
case SC_CONCENTRATION:
+ case SC_MERC_QUICKEN:
sc->opt3 &= ~0x1;
opt_flag = 0;
break;
@@ -6813,7 +6874,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
}
//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
- if( vd && pcdb_checkid(vd->class_) )
+ if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) )
clif_status_change(bl,StatusIconChangeTable[type],0);
else if (sd)
clif_status_load(bl,StatusIconChangeTable[type],0);