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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 41ef41ea8..7295d7b4f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -990,7 +990,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if(sc->data[SC_DANCING] && (unsigned int)hp > status->max_hp>>2)
status_change_end(target, SC_DANCING, INVALID_TIMER);
if(sc->data[SC_CLOAKINGEXCEED] && --(sc->data[SC_CLOAKINGEXCEED]->val2) <= 0)
- status_change_end(target,SC_CLOAKINGEXCEED,-1);
+ status_change_end(target, SC_CLOAKINGEXCEED, INVALID_TIMER);
}
unit_skillcastcancel(target, 2);
}
@@ -1467,6 +1467,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
return 0;
if( tsc->data[SC_CAMOUFLAGE] && !(status->mode&(MD_BOSS|MD_DETECTOR)) && !skill_num )
return 0;
+ if ( tsc->data[SC_CLOAKINGEXCEED] && !(status->mode&MD_BOSS) )
+ return 0;
}
break;
case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them).
@@ -1513,6 +1515,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
switch (target->type)
{ //Check for chase-walk/hiding/cloaking opponents.
case BL_PC:
+ if ( tsc->data[SC_CLOAKINGEXCEED] && !(status->mode&MD_BOSS) )
if( (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || tsc->data[SC_CAMOUFLAGE]) && !(status->mode&MD_BOSS) &&
( ((TBL_PC*)target)->special_state.perfect_hiding || !(status->mode&MD_DETECTOR) ) )
return 0;
@@ -4414,6 +4417,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
val = max( val, 10 * sc->data[SC_AVOID]->val1 );
if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
val = max( val, 75 );
+ if( sc->data[SC_CLOAKINGEXCEED] )
+ val = max( val, sc->data[SC_CLOAKINGEXCEED]->val3);
//FIXME: official items use a single bonus for this [ultramage]
if( sc->data[SC_SPEEDUP0] ) // temporary item-based speedup
@@ -6894,7 +6899,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_CLOAKINGEXCEED:
val2 = ( val1 + 1 ) / 2; // Hits
- val3 = ( val1 - 1 ) * 10; // Walk speed
+ val3 = 90 + val1 * 10; // Walk speed
val_flag |= 1|2|4;
if (bl->type == BL_PC)
val4 |= battle_config.pc_cloak_check_type&7;