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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c456
1 files changed, 228 insertions, 228 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 35ce70349..09350fff0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1109,7 +1109,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
}
if (target->type == BL_SKILL)
- return skill->unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
+ return skill->unit_ondamaged((struct skill_unit *)target, src, hp, iTimer->gettick());
status = status_get_status_data(target);
if( status == &dummy_status )
@@ -1199,7 +1199,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
}
switch (target->type) {
- case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break;
+ case BL_PC: iPc->damage((TBL_PC*)target,src,hp,sp); break;
case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break;
case BL_HOM: homun->damaged((TBL_HOM*)target); break;
case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break;
@@ -1213,7 +1213,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if( status->hp || (flag&8) )
{ //Still lives or has been dead before this damage.
if (walkdelay)
- unit_set_walkdelay(target, gettick(), walkdelay, 0);
+ unit_set_walkdelay(target, iTimer->gettick(), walkdelay, 0);
return hp+sp;
}
@@ -1224,7 +1224,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
//&2: Also remove object from map.
//&4: Also delete object from memory.
switch (target->type) {
- case BL_PC: flag = pc_dead((TBL_PC*)target,src); break;
+ case BL_PC: flag = iPc->dead((TBL_PC*)target,src); break;
case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break;
case BL_HOM: flag = homun->dead((TBL_HOM*)target); break;
case BL_MER: flag = mercenary_dead((TBL_MER*)target); break;
@@ -1303,7 +1303,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
unit_stop_walking(target,1);
unit_skillcastcancel(target,0);
clif->clearunit_area(target,CLR_DEAD);
- skill->unit_move(target,gettick(),4);
+ skill->unit_move(target,iTimer->gettick(),4);
skill->cleartimerskill(target);
}
@@ -1370,7 +1370,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
// send hp update to client
switch(bl->type) {
- case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
+ case BL_PC: iPc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
case BL_HOM: homun->healed((TBL_HOM*)bl); break;
case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break;
@@ -1474,7 +1474,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
if (bl->prev) //Animation only if character is already on a map.
clif->resurrection(bl, 1);
switch (bl->type) {
- case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break;
+ case BL_PC: iPc->revive((TBL_PC*)bl, hp, sp); break;
case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break;
case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
}
@@ -1547,7 +1547,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
break;
case AL_TELEPORT:
//Should fail when used on top of Land Protector [Skotlex]
- if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
+ if (src && iMap->getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
&& !(status->mode&MD_BOSS)
&& (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id))
return 0;
@@ -1578,7 +1578,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (sc->data[SC_WINKCHARM] && target && !flag) { //Prevents skill usage
if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER )
- unit_walktobl(src, map_id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1);
+ unit_walktobl(src, iMap->id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1);
clif->emotion(src, E_LV);
return 0;
}
@@ -1597,7 +1597,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (sc->data[SC_DANCING] && flag!=2) {
if( src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE )
{ // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v
- if( pc_checkskill((TBL_PC*)src,WM_LESSON) < 5 )
+ if( iPc->checkskill((TBL_PC*)src,WM_LESSON) < 5 )
return 0;
} else if(sc->data[SC_LONGING]) { //Allow everything except dancing/re-dancing. [Skotlex]
if (skill_id == BD_ENCORE ||
@@ -1813,21 +1813,21 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
}
amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 )
- ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
- : ((aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2] // dual-wield
- + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod
- - aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]
- + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1]);
+ ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
+ : ((aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield
+ + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod
+ - aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2]
+ + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1]);
if ( sd->status.shield )
- amotion += ( 2000 - aspd_base[pc_class2idx(sd->status.class_)][W_FIST] ) +
- ( aspd_base[pc_class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 );
+ amotion += ( 2000 - aspd_base[iPc->class2idx(sd->status.class_)][W_FIST] ) +
+ ( aspd_base[iPc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 );
#else
// base weapon delay
amotion = (sd->status.weapon < MAX_WEAPON_TYPE)
- ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
- : (aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield
+ ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
+ : (aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield
// percentual delay reduction from stats
amotion -= amotion * (4*status->agi + status->dex)/1000;
@@ -2008,7 +2008,7 @@ int status_calc_mob_(struct mob_data* md, bool first)
memcpy(status, &md->db->status, sizeof(struct status_data));
if (flag&(8|16))
- mbl = map_id2bl(md->master_id);
+ mbl = iMap->id2bl(md->master_id);
if (flag&8 && mbl) {
struct status_data *mstatus = status_get_base_status(mbl);
@@ -2222,12 +2222,12 @@ static void status_calc_sigma(void)
/// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D }
static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status)
{
- uint64 val = pc_class2idx(sd->status.class_);
+ uint64 val = iPc->class2idx(sd->status.class_);
val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level];
if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER)
val += 100; //Since their HP can't be approximated well enough without this.
- if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
+ if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max HP for top ranking Taekwons over level 90.
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
val += 2000; //Supernovice lvl99 hp bonus.
@@ -2245,14 +2245,14 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
{
uint64 val;
- val = 10 + sd->status.base_level*(int64)sp_coefficient[pc_class2idx(sd->status.class_)]/100;
+ val = 10 + sd->status.base_level*(int64)sp_coefficient[iPc->class2idx(sd->status.class_)]/100;
val += val * status->int_/100;
if (sd->class_&JOBL_UPPER)
val += val * 25/100;
else if (sd->class_&JOBL_BABY)
val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
return (unsigned int)val;
@@ -2279,9 +2279,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
b_max_weight = sd->max_weight;
b_cart_weight_max = sd->cart_weight_max;
- pc_calc_skilltree(sd); // SkillTree calculation
+ iPc->calc_skilltree(sd); // SkillTree calculation
- sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300;
+ sd->max_weight = max_weight_base[iPc->class2idx(sd->status.class_)]+sd->status.str*300;
if(first) {
//Load Hp/SP from char-received data.
@@ -2410,9 +2410,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
memset (&sd->bonus, 0,sizeof(sd->bonus));
// Autobonus
- pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true);
- pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true);
- pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true);
+ iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true);
+ iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true);
+ iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true);
// Parse equipment.
for(i=0;i<EQI_MAX-1;i++) {
@@ -2498,7 +2498,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
{ // Forged weapon
wd->star += (sd->status.inventory[index].card[1]>>8);
if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg
- if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
+ if(iPc->famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
wd->star += 10;
if (!wa->ele) //Do not overwrite element from previous bonuses.
@@ -2617,7 +2617,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly )
run_script(pd->petDB->equip_script,0,sd->bl.id,0);
if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus )
- pc_bonus(sd,pd->bonus->type, pd->bonus->val);
+ iPc->bonus(sd,pd->bonus->type, pd->bonus->val);
}
//param_bonus now holds card bonuses.
@@ -2649,7 +2649,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- STATS CALCULATION -----
// Job bonuses
- index = pc_class2idx(sd->status.class_);
+ index = iPc->class2idx(sd->status.class_);
for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){
if(!job_bonus[index][i])
continue;
@@ -2674,13 +2674,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
}
// Absolute modifiers from passive skills
- if(pc_checkskill(sd,BS_HILTBINDING)>0)
+ if(iPc->checkskill(sd,BS_HILTBINDING)>0)
status->str++;
- if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0)
+ if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0)
status->int_ += (skill+1)/2; // +1 INT / 2 lv
- if((skill=pc_checkskill(sd,AC_OWL))>0)
+ if((skill=iPc->checkskill(sd,AC_OWL))>0)
status->dex += skill;
- if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0)
+ if((skill = iPc->checkskill(sd,RA_RESEARCHTRAP))>0)
status->int_ += skill;
// Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
@@ -2704,7 +2704,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
status->batk += sd->weapon_atk[sd->status.weapon];
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
+ if((skill=iPc->checkskill(sd,BS_HILTBINDING))>0)
status->batk += 4;
// ----- HP MAX CALCULATION -----
@@ -2717,7 +2717,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX);
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,CR_TRUST))>0)
+ if((skill=iPc->checkskill(sd,CR_TRUST))>0)
status->max_hp += skill*200;
// Apply relative modifiers from equipment
@@ -2742,15 +2742,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX);
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,SL_KAINA))>0)
+ if((skill=iPc->checkskill(sd,SL_KAINA))>0)
status->max_sp += 30*skill;
- if((skill=pc_checkskill(sd,HP_MEDITATIO))>0)
+ if((skill=iPc->checkskill(sd,HP_MEDITATIO))>0)
status->max_sp += (int64)status->max_sp * skill/100;
- if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0)
+ if((skill=iPc->checkskill(sd,HW_SOULDRAIN))>0)
status->max_sp += (int64)status->max_sp * 2*skill/100;
- if( (skill = pc_checkskill(sd,RA_RESEARCHTRAP)) > 0 )
+ if( (skill = iPc->checkskill(sd,RA_RESEARCHTRAP)) > 0 )
status->max_sp += 200 + 20 * skill;
- if( (skill = pc_checkskill(sd,WM_LESSON)) > 0 )
+ if( (skill = iPc->checkskill(sd,WM_LESSON)) > 0 )
status->max_sp += 30 * skill;
@@ -2834,9 +2834,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- HIT CALCULATION -----
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
+ if((skill=iPc->checkskill(sd,BS_WEAPONRESEARCH))>0)
status->hit += skill*2;
- if((skill=pc_checkskill(sd,AC_VULTURE))>0){
+ if((skill=iPc->checkskill(sd,AC_VULTURE))>0){
#ifndef RENEWAL
status->hit += skill;
#endif
@@ -2845,9 +2845,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
}
if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)
{
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0)
+ if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0)
status->hit += 2*skill;
- if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) {
+ if((skill=iPc->checkskill(sd,GS_SNAKEEYE))>0) {
status->hit += skill;
status->rhw.range += skill;
}
@@ -2856,9 +2856,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- FLEE CALCULATION -----
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,TF_MISS))>0)
+ if((skill=iPc->checkskill(sd,TF_MISS))>0)
status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3);
- if((skill=pc_checkskill(sd,MO_DODGE))>0)
+ if((skill=iPc->checkskill(sd,MO_DODGE))>0)
status->flee += (skill*3)>>1;
// ----- EQUIPMENT-DEF CALCULATION -----
@@ -2905,29 +2905,29 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// Relative modifiers from passive skills
#ifndef RENEWAL_ASPD
- if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
+ if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
status->aspd_rate -= 5*skill;
- if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
+ if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd))
status->aspd_rate -= 30*skill;
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
+ if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 &&
(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
status->aspd_rate -= ((skill+1)/2) * 10;
if(pc_isriding(sd))
- status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
+ status->aspd_rate += 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY);
else if(pc_isridingdragon(sd))
- status->aspd_rate += 250-50*pc_checkskill(sd,RK_DRAGONTRAINING);
+ status->aspd_rate += 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING);
#else // needs more info
- if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
+ if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
status->aspd_rate += 5*skill;
- if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
+ if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd))
status->aspd_rate += 30*skill;
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
+ if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 &&
(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
status->aspd_rate += ((skill+1)/2) * 10;
if(pc_isriding(sd))
- status->aspd_rate -= 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
+ status->aspd_rate -= 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY);
else if(pc_isridingdragon(sd))
- status->aspd_rate -= 250-50*pc_checkskill(sd,RK_DRAGONTRAINING);
+ status->aspd_rate -= 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING);
#endif
status->adelay = 2*status->amotion;
@@ -2942,26 +2942,26 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- MISC CALCULATIONS -----
// Weight
- if((skill=pc_checkskill(sd,MC_INCCARRY))>0)
+ if((skill=iPc->checkskill(sd,MC_INCCARRY))>0)
sd->max_weight += 2000*skill;
- if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
+ if(pc_isriding(sd) && iPc->checkskill(sd,KN_RIDING)>0)
sd->max_weight += 10000;
else if(pc_isridingdragon(sd))
- sd->max_weight += 5000+2000*pc_checkskill(sd,RK_DRAGONTRAINING);
+ sd->max_weight += 5000+2000*iPc->checkskill(sd,RK_DRAGONTRAINING);
if(sc->data[SC_KNOWLEDGE])
sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10;
- if((skill=pc_checkskill(sd,ALL_INCCARRY))>0)
+ if((skill=iPc->checkskill(sd,ALL_INCCARRY))>0)
sd->max_weight += 2000*skill;
- sd->cart_weight_max = battle_config.max_cart_weight + (pc_checkskill(sd, GN_REMODELING_CART)*5000);
+ sd->cart_weight_max = battle_config.max_cart_weight + (iPc->checkskill(sd, GN_REMODELING_CART)*5000);
- if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0)
+ if (iPc->checkskill(sd,SM_MOVINGRECOVERY)>0)
sd->regen.state.walk = 1;
else
sd->regen.state.walk = 0;
// Skill SP cost
- if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 )
+ if((skill=iPc->checkskill(sd,HP_MANARECHARGE))>0 )
sd->dsprate -= 4*skill;
if(sc->data[SC_SERVICE4U])
@@ -2983,17 +2983,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
sd->sprecov_rate = 0;
// Anti-element and anti-race
- if((skill=pc_checkskill(sd,CR_TRUST))>0)
+ if((skill=iPc->checkskill(sd,CR_TRUST))>0)
sd->subele[ELE_HOLY] += skill*5;
- if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
+ if((skill=iPc->checkskill(sd,BS_SKINTEMPER))>0) {
sd->subele[ELE_NEUTRAL] += skill;
sd->subele[ELE_FIRE] += skill*4;
}
- if((skill=pc_checkskill(sd,NC_RESEARCHFE))>0) {
+ if((skill=iPc->checkskill(sd,NC_RESEARCHFE))>0) {
sd->subele[ELE_EARTH] += skill*10;
sd->subele[ELE_FIRE] += skill*10;
}
- if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){
+ if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0 ){
skill = skill*4;
sd->right_weapon.addrace[RC_DRAGON]+=skill;
sd->left_weapon.addrace[RC_DRAGON]+=skill;
@@ -3077,7 +3077,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
clif->updatestatus(sd,SP_WEIGHT);
if(b_max_weight != sd->max_weight) {
clif->updatestatus(sd,SP_MAXWEIGHT);
- pc_updateweightstatus(sd);
+ iPc->updateweightstatus(sd);
}
if( b_cart_weight_max != sd->cart_weight_max ) {
clif->updatestatus(sd,SP_CARTINFO);
@@ -3324,7 +3324,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
if( sd )
{
struct regen_data_sub *sregen;
- if( (skill=pc_checkskill(sd,HP_MEDITATIO)) > 0 )
+ if( (skill=iPc->checkskill(sd,HP_MEDITATIO)) > 0 )
{
val = regen->sp*(100+3*skill)/100;
regen->sp = cap_value(val, 1, SHRT_MAX);
@@ -3333,16 +3333,16 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
sregen = regen->sregen;
val = 0;
- if( (skill=pc_checkskill(sd,SM_RECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,SM_RECOVERY)) > 0 )
val += skill*5 + skill*status->max_hp/500;
sregen->hp = cap_value(val, 0, SHRT_MAX);
val = 0;
- if( (skill=pc_checkskill(sd,MG_SRECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,MG_SRECOVERY)) > 0 )
val += skill*3 + skill*status->max_sp/500;
- if( (skill=pc_checkskill(sd,NJ_NINPOU)) > 0 )
+ if( (skill=iPc->checkskill(sd,NJ_NINPOU)) > 0 )
val += skill*3 + skill*status->max_sp/500;
- if( (skill=pc_checkskill(sd,WM_LESSON)) > 0 )
+ if( (skill=iPc->checkskill(sd,WM_LESSON)) > 0 )
val += 3 + 3 * skill;
sregen->sp = cap_value(val, 0, SHRT_MAX);
@@ -3351,21 +3351,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
sregen = regen->ssregen;
val = 0;
- if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
val += skill*4 + skill*status->max_hp/500;
- if( (skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest )
+ if( (skill=iPc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest )
val += skill*30 + skill*status->max_hp/500;
sregen->hp = cap_value(val, 0, SHRT_MAX);
val = 0;
- if( (skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest )
+ if( (skill=iPc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest )
{
val += skill*3 + skill*status->max_sp/500;
- if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
+ if ((skill=iPc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
val += (30+10*skill)*val/100;
}
- if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
val += skill*2 + skill*status->max_sp/500;
sregen->sp = cap_value(val, 0, SHRT_MAX);
}
@@ -5015,12 +5015,12 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if (sd && sd->state.permanent_speed)
return (short)cap_value(speed,10,USHRT_MAX);
- if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) )
+ if( sd && sd->ud.skilltimer != INVALID_TIMER && (iPc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) )
{
if( sd->ud.skill_id == LG_EXEEDBREAK )
speed_rate = 100 + 60 - (sd->ud.skill_lv * 10);
else
- speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST);
+ speed_rate = 175 - 5 * iPc->checkskill(sd,SA_FREECAST);
}
else
{
@@ -5036,9 +5036,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON) || sd->sc.data[SC_ALL_RIDING] )
val = 25;//Same bonus
else if( pc_isridingwug(sd) )
- val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER);
+ val = 15 + 5 * iPc->checkskill(sd, RA_WUGRIDER);
else if( pc_ismadogear(sd) ) {
- val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE)));
+ val = (- 10 * (5 - iPc->checkskill(sd,NC_MADOLICENCE)));
if( sc->data[SC_ACCELERATION] )
val += 25;
}
@@ -5051,8 +5051,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
{
int val = 0;
- if( sd && sc->data[SC_HIDING] && pc_checkskill(sd,RG_TUNNELDRIVE) > 0 )
- val = 120 - 6 * pc_checkskill(sd,RG_TUNNELDRIVE);
+ if( sd && sc->data[SC_HIDING] && iPc->checkskill(sd,RG_TUNNELDRIVE) > 0 )
+ val = 120 - 6 * iPc->checkskill(sd,RG_TUNNELDRIVE);
else
if( sd && sc->data[SC_CHASEWALK] && sc->data[SC_CHASEWALK]->val3 < 0 )
val = sc->data[SC_CHASEWALK]->val3;
@@ -5063,7 +5063,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
val = max( val, 50 - 10 * sc->data[SC_LONGING]->val1 );
else
if( sd && sc->data[SC_DANCING] )
- val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
+ val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * iPc->checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
if( sc->data[SC_DECREASEAGI] )
val = max( val, 25 );
@@ -5129,8 +5129,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
val = max( val, 2 * sc->data[SC_WINDWALK]->val1 );
if( sc->data[SC_CARTBOOST] )
val = max( val, 20 );
- if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && pc_checkskill(sd,TF_MISS) > 0 )
- val = max( val, 1 * pc_checkskill(sd,TF_MISS) );
+ if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && iPc->checkskill(sd,TF_MISS) > 0 )
+ val = max( val, 1 * iPc->checkskill(sd,TF_MISS) );
if( sc->data[SC_CLOAKING] && (sc->data[SC_CLOAKING]->val4&1) == 1 )
val = max( val, sc->data[SC_CLOAKING]->val1 >= 10 ? 25 : 3 * sc->data[SC_CLOAKING]->val1 - 3 );
if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST])
@@ -5168,7 +5168,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
//GetSpeed()
{
if( sd && pc_iscarton(sd) )
- speed += speed * (50 - 5 * pc_checkskill(sd,MC_PUSHCART)) / 100;
+ speed += speed * (50 - 5 * iPc->checkskill(sd,MC_PUSHCART)) / 100;
if( sc->data[SC_PARALYSE] )
speed += speed * 50 / 100;
if( speed_rate != 100 )
@@ -5321,7 +5321,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s
|| sc->data[SC_WILD_STORM_OPTION]))
aspd -= 50; // +5 ASPD
if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 )
- aspd -= (bl->type==BL_PC?pc_checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40;
+ aspd -= (bl->type==BL_PC?iPc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40;
return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway
}
@@ -5784,7 +5784,7 @@ int status_get_party_id(struct block_list *bl) {
struct mob_data *md=(TBL_MOB*)bl;
if( md->master_id > 0 ) {
struct map_session_data *msd;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL)
return msd->status.party_id;
return -md->master_id;
}
@@ -5822,7 +5822,7 @@ int status_get_guild_id(struct block_list *bl) {
struct mob_data *md = (struct mob_data *)bl;
if (md->guardian_data) //Guardian's guild [Skotlex]
return md->guardian_data->guild_id;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL)
return msd->status.guild_id; //Alchemist's mobs [Skotlex]
}
break;
@@ -5862,7 +5862,7 @@ int status_get_emblem_id(struct block_list *bl) {
struct mob_data *md = (struct mob_data *)bl;
if (md->guardian_data) //Guardian's guild [Skotlex]
return md->guardian_data->emblem_id;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL)
return msd->guild_emblem_id; //Alchemist's mobs [Skotlex]
}
break;
@@ -6603,7 +6603,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_INCREASEAGI:
if(sd && pc_issit(sd)){
- pc_setstand(sd);
+ iPc->setstand(sd);
}
case SC_CONCENTRATE:
@@ -6622,7 +6622,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Due to the cloaking card, we have to check the wall versus to known
//skill level rather than the used one. [Skotlex]
//if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
- if( sd && pc_checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
+ if( sd && iPc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
return 0;
break;
case SC_MODECHANGE:
@@ -6657,7 +6657,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_HAND_R];
if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) {
opt_flag|=2;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (!opt_flag) return 0;
}
@@ -6673,7 +6673,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_HAND_L];
if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR )
return 0;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -6685,7 +6685,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_ARMOR];
if ( i < 0 || !sd->inventory_data[i] )
return 0;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -6697,7 +6697,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_HEAD_TOP];
if ( i < 0 || !sd->inventory_data[i] )
return 0;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -6758,7 +6758,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0;
break;
case SC_CAMOUFLAGE:
- if( sd && pc_checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
+ if( sd && iPc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
return 0;
break;
case SC__STRIPACCESSORY:
@@ -6767,11 +6767,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) {
i = sd->equip_index[EQI_ACC_L];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc_unequipitem(sd,i,3); //L-Accessory
+ iPc->unequipitem(sd,i,3); //L-Accessory
} if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) {
i = sd->equip_index[EQI_ACC_R];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc_unequipitem(sd,i,3); //R-Accessory
+ iPc->unequipitem(sd,i,3); //R-Accessory
}
if( i < 0 )
return 0;
@@ -7142,7 +7142,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Kaahi overwrites previous level regardless of existing level.
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER) {
- delete_timer(sce->val4,kaahi_heal_timer);
+ iTimer->delete_timer(sce->val4,kaahi_heal_timer);
sce->val4 = INVALID_TIMER;
}
break;
@@ -7191,7 +7191,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int i;
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
status_change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
}
}
@@ -7223,7 +7223,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#endif
if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds
- tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
+ tick += iPc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
break;
case SC_POISONREACT:
val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
@@ -7282,7 +7282,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int i;
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
@@ -7417,7 +7417,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (status->hp - diff < status->max_hp>>2)
diff = status->hp - (status->max_hp>>2);
if( val2 && bl->type == BL_MOB ) {
- struct block_list* src = map_id2bl(val2);
+ struct block_list* src = iMap->id2bl(val2);
if( src )
mob_log_damage((TBL_MOB*)bl,src,diff);
}
@@ -7457,7 +7457,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_BOSSMAPINFO:
if( sd != NULL )
{
- struct mob_data *boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map
+ struct mob_data *boss_md = iMap->getmob_boss(bl->m); // Search for Boss on this Map
if( boss_md == NULL || boss_md->bl.prev == NULL )
{ // No MVP on this map - MVP is dead
clif->bossmapinfo(sd->fd, boss_md, 1);
@@ -7539,7 +7539,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
@@ -7562,7 +7562,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int i;
for (i = 0; i < 5; i++)
{ //See if there are devoted characters, and pass the status to them. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
+ if (sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])))
status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
}
}
@@ -7631,7 +7631,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{
int stat,max_stat;
// fetch caster information
- struct block_list *pbl = map_id2bl(val1);
+ struct block_list *pbl = iMap->id2bl(val1);
struct status_change *psc = pbl?status_get_sc(pbl):NULL;
struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE]:NULL;
// fetch target's stats
@@ -7680,7 +7680,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct block_list *d_bl;
struct status_change *d_sc;
- if( (d_bl = map_id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count )
+ if( (d_bl = iMap->id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count )
{ // Inherits Status From Source
const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
enum sc_type type2;
@@ -7698,7 +7698,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp
if( val3 && bl->type == BL_MOB ) {
- struct block_list* src = map_id2bl(val3);
+ struct block_list* src = iMap->id2bl(val3);
if( src )
mob_log_damage((TBL_MOB*)bl,src,status->hp - 1);
}
@@ -7707,7 +7707,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_CLOSECONFINE2:
{
- struct block_list *src = val2?map_id2bl(val2):NULL;
+ struct block_list *src = val2?iMap->id2bl(val2):NULL;
struct status_change *sc2 = src?status_get_sc(src):NULL;
struct status_change_entry *sce2 = sc2?sc2->data[SC_CLOSECONFINE]:NULL;
if (src && sc2) {
@@ -7715,8 +7715,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sc_start4(src,SC_CLOSECONFINE,100,val1,1,0,0,tick+1000);
else { //Increase count of locked enemies and refresh time.
(sce2->val2)++;
- delete_timer(sce2->timer, status_change_timer);
- sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
+ iTimer->delete_timer(sce2->timer, status_change_timer);
+ sce2->timer = iTimer->add_timer(iTimer->gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
}
} else //Status failed.
return 0;
@@ -7750,8 +7750,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct unit_data *ud = unit_bl2ud(bl);
if (ud && !val3) {
tick += 300 * battle_config.combo_delay_rate/100;
- ud->attackabletime = gettick()+tick;
- unit_set_walkdelay(bl, gettick(), tick, 1);
+ ud->attackabletime = iTimer->gettick()+tick;
+ unit_set_walkdelay(bl, iTimer->gettick(), tick, 1);
}
val3 = 0;
val4 = tick;
@@ -7761,7 +7761,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 11-val1; //Chance to consume: 11-skill_lv%
break;
case SC_RUN:
- val4 = gettick(); //Store time at which you started running.
+ val4 = iTimer->gettick(); //Store time at which you started running.
tick = -1;
break;
case SC_KAAHI:
@@ -7794,14 +7794,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_OVERTHRUST:
//val2 holds if it was casted on self, or is bonus received from others
val3 = 5*val1; //Power increase
- if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
+ if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0)
tick += tick / 10;
break;
case SC_ADRENALINE2:
case SC_ADRENALINE:
val3 = (val2) ? 300 : 200; // aspd increase
case SC_WEAPONPERFECTION:
- if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
+ if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0)
tick += tick / 10;
break;
case SC_CONCENTRATION:
@@ -7889,7 +7889,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates
map = sd->mapindex; //Current Map
//1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y
- pc_setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT);
+ iPc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT);
//2. Set restore point (val3 -> return map, val4 return coords
val3 = map;
val4 = pos;
@@ -8033,7 +8033,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_STONEHARDSKIN:
if( sd )
- val1 = sd->status.job_level * pc_checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
+ val1 = sd->status.job_level * iPc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
break;
case SC_FIGHTINGSPIRIT:
val_flag |= 1|2;
@@ -8155,11 +8155,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 1000; // [GodLesZ] tick time
break;
case SC_WUGDASH:
- val4 = gettick(); //Store time at which you started running.
+ val4 = iTimer->gettick(); //Store time at which you started running.
tick = -1;
break;
case SC__SHADOWFORM: {
- struct map_session_data * s_sd = map_id2sd(val2);
+ struct map_session_data * s_sd = iMap->id2sd(val2);
if( s_sd )
s_sd->shadowform_id = bl->id;
val4 = tick / 1000;
@@ -8181,18 +8181,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC__ENERVATION:
val2 = 20 + 10 * val1; // ATK Reduction
val_flag |= 1|2;
- if( sd ) pc_delspiritball(sd,sd->spiritball,0);
+ if( sd ) iPc->delspiritball(sd,sd->spiritball,0);
break;
case SC__GROOMY:
val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie]
val3 = 20 * val1; //HIT
val_flag |= 1|2|4;
if( sd ) { // Removes Animals
- if( pc_isriding(sd) ) pc_setriding(sd, 0);
- if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
- if( pc_iswug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG);
- if( pc_isridingwug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
- if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON);
+ if( pc_isriding(sd) ) iPc->setriding(sd, 0);
+ if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ if( pc_iswug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUG);
+ if( pc_isridingwug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
+ if( pc_isfalcon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_FALCON);
if( sd->status.pet_id > 0 ) pet_menu(sd, 3);
if( homun_alive(sd->hd) ) homun->vaporize(sd,1);
if( sd->md ) merc_delete(sd->md,3);
@@ -8292,13 +8292,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = 15 + 5 * val1; // ASPD reduction.
if( sd && rand()%100 < val1 ){ // (Skill Lv) %
val4 = 1; // reduce walk speed by half.
- if( pc_isriding(sd) ) pc_setriding(sd, 0);
- if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ if( pc_isriding(sd) ) iPc->setriding(sd, 0);
+ if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
}
break;
case SC_GLOOMYDAY_SK:
// Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.
- val2 = 15 + rand()%( (sd?pc_checkskill(sd, WM_LESSON)*5:0) + val1*10 );
+ val2 = 15 + rand()%( (sd?iPc->checkskill(sd, WM_LESSON)*5:0) + val1*10 );
break;
case SC_SITDOWN_FORCE:
case SC_BANANA_BOMB_SITDOWN:
@@ -8355,7 +8355,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = ((status->int_ + status->luk) / 6) + 5; // Chance to evade magic damage.
val1 *= 15; // Defence added
if( sd )
- val1 += 10 * pc_checkskill(sd,CR_DEFENDER);
+ val1 += 10 * iPc->checkskill(sd,CR_DEFENDER);
val_flag |= 1|2;
break;
case SC_BANDING:
@@ -8401,7 +8401,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{// take note there is no def increase as skill desc says. [malufett]
struct block_list * src;
val3 = status->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] %
- if( (src = map_id2bl(val2)) )
+ if( (src = iMap->id2bl(val2)) )
val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]
}
break;
@@ -8409,7 +8409,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{// take note there is no vit,aspd,speed increase as skill desc says. [malufett]
struct block_list * src;
val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] %
- if( (src = map_id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently
+ if( (src = iMap->id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently
val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level]
}
break;
@@ -8643,7 +8643,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_STONE:
case SC_DEEPSLEEP:
if (sd && pc_issit(sd)) //Avoid sprite sync problems.
- pc_setstand(sd);
+ iPc->setstand(sd);
case SC_TRICKDEAD:
status_change_end(bl, SC_DANCING, INVALID_TIMER);
// Cancel cast when get status [LuzZza]
@@ -8881,7 +8881,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Don't trust the previous sce assignment, in case the SC ended somewhere between there and here.
if((sce=sc->data[type])) {// reuse old sc
if( sce->timer != INVALID_TIMER )
- delete_timer(sce->timer, status_change_timer);
+ iTimer->delete_timer(sce->timer, status_change_timer);
} else {// new sc
++(sc->count);
sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
@@ -8891,7 +8891,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sce->val3 = val3;
sce->val4 = val4;
if (tick >= 0)
- sce->timer = add_timer(gettick() + tick, status_change_timer, bl->id, type);
+ sce->timer = iTimer->add_timer(iTimer->gettick() + tick, status_change_timer, bl->id, type);
else
sce->timer = INVALID_TIMER; //Infinite duration
@@ -8921,7 +8921,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
break;
case SC_BOSSMAPINFO:
- clif->bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message
+ clif->bossmapinfo(sd->fd, iMap->id2boss(sce->val1), 0); // First Message
break;
case SC_MERC_HPUP:
status_percent_heal(bl, 100, 0); // Recover Full HP
@@ -8964,7 +8964,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL);
break;
case MO_TRIPLEATTACK:
- if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
+ if (sd && iPc->checkskill(sd, SR_DRAGONCOMBO) > 0)
clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
break;
case SR_FALLENEMPIRE:
@@ -9080,7 +9080,7 @@ int status_change_clear(struct block_list* bl, int type) {
//If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
(sc->count)--;
if (sc->data[i]->timer != INVALID_TIMER)
- delete_timer(sc->data[i]->timer, status_change_timer);
+ iTimer->delete_timer(sc->data[i]->timer, status_change_timer);
ers_free(sc_data_ers, sc->data[i]);
sc->data[i] = NULL;
}
@@ -9128,7 +9128,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//Do not end infinite endure.
return 0;
if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration
- delete_timer(sce->timer,status_change_timer);
+ iTimer->delete_timer(sce->timer,status_change_timer);
if (sc->opt1)
switch (type) {
//"Ugly workaround" [Skotlex]
@@ -9144,7 +9144,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//since these SC are not affected by it, and it lets us know
//if we have already delayed this attack or not.
sce->val1 = 0;
- sce->timer = add_timer(gettick()+10, status_change_timer, bl->id, type);
+ sce->timer = iTimer->add_timer(iTimer->gettick()+10, status_change_timer, bl->id, type);
return 1;
}
}
@@ -9184,7 +9184,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
unit_stop_walking(bl,1);
}
if (begin_spurt && sce->val1 >= 7 &&
- DIFF_TICK(gettick(), sce->val4) <= 1000 &&
+ DIFF_TICK(iTimer->gettick(), sce->val4) <= 1000 &&
(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
)
sc_start(bl,SC_SPURT,100,sce->val1,skill->get_time2(status_sc2skill(type), sce->val1));
@@ -9206,7 +9206,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
int i;
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type] )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) && tsd->sc.data[type] )
status_change_end(&tsd->bl, type, INVALID_TIMER);
}
}
@@ -9220,7 +9220,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_DEVOTION:
{
- struct block_list *d_bl = map_id2bl(sce->val1);
+ struct block_list *d_bl = iMap->id2bl(sce->val1);
if( d_bl )
{
if( d_bl->type == BL_PC )
@@ -9241,7 +9241,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if(sce->val4)
{
int tid = sce->val4;
- struct block_list *tbl = map_id2bl(tid);
+ struct block_list *tbl = iMap->id2bl(tid);
struct status_change *tsc = status_get_sc(tbl);
sce->val4 = 0;
if(tbl && tsc && tsc->data[SC_BLADESTOP])
@@ -9275,7 +9275,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
sd->delunit_prevline = line;
}
- if(sce->val4 && sce->val4 != BCT_SELF && (dsd=map_id2sd(sce->val4)))
+ if(sce->val4 && sce->val4 != BCT_SELF && (dsd=iMap->id2sd(sce->val4)))
{// end status on partner as well
dsc = dsd->sc.data[SC_DANCING];
if(dsc) {
@@ -9322,14 +9322,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_SPLASHER:
{
- struct block_list *src=map_id2bl(sce->val3);
+ struct block_list *src=iMap->id2bl(sce->val3);
if(src && tid != INVALID_TIMER)
- skill->castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL );
+ skill->castend_damage_id(src, bl, sce->val2, sce->val1, iTimer->gettick(), SD_LEVEL );
}
break;
case SC_CLOSECONFINE2:
{
- struct block_list *src = sce->val2?map_id2bl(sce->val2):NULL;
+ struct block_list *src = sce->val2?iMap->id2bl(sce->val2):NULL;
struct status_change *sc2 = src?status_get_sc(src):NULL;
if (src && sc2 && sc2->data[SC_CLOSECONFINE]) {
//If status was already ended, do nothing.
@@ -9344,8 +9344,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
int range = 1
+skill->get_range2(bl, status_sc2skill(type), sce->val1)
+skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
- map_foreachinarea(status_change_timer_sub,
- bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,gettick());
+ iMap->foreachinarea(status_change_timer_sub,
+ bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,iTimer->gettick());
}
break;
case SC_COMBO:
@@ -9360,7 +9360,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
clif->skillinfo(sd, TK_JUMPKICK, 0);
break;
case MO_TRIPLEATTACK:
- if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
+ if (iPc->checkskill(sd, SR_DRAGONCOMBO) > 0)
clif->skillinfo(sd, SR_DRAGONCOMBO, 0);
break;
case SR_FALLENEMPIRE:
@@ -9375,7 +9375,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (sce->val1)
{ // check for partner and end their marionette status as well
enum sc_type type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
- struct block_list *pbl = map_id2bl(sce->val1);
+ struct block_list *pbl = iMap->id2bl(sce->val1);
struct status_change* sc2 = pbl?status_get_sc(pbl):NULL;
if (sc2 && sc2->data[type2])
@@ -9430,14 +9430,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_KAAHI:
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER)
- delete_timer(sce->val4,kaahi_heal_timer);
+ iTimer->delete_timer(sce->val4,kaahi_heal_timer);
break;
case SC_JAILED:
if(tid == INVALID_TIMER)
break;
//natural expiration.
if(sd && sd->mapindex == sce->val2)
- pc_setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT);
+ iPc->setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT);
break; //guess hes not in jail :P
case SC_CHANGE:
if (tid == INVALID_TIMER)
@@ -9451,15 +9451,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
// Note: vending/buying is closed by unit_remove_map, no
// need to do it here.
- map_quit(sd);
- // Because map_quit calls status_change_end with tid -1
+ iMap->quit(sd);
+ // Because iMap->quit calls status_change_end with tid -1
// from here it's not neccesary to continue
return 1;
break;
case SC_STOP:
if( sce->val2 )
{
- struct block_list* tbl = map_id2bl(sce->val2);
+ struct block_list* tbl = iMap->id2bl(sce->val2);
sce->val2 = 0;
if( tbl && (sc = status_get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id )
status_change_end(tbl, SC_STOP, INVALID_TIMER);
@@ -9476,10 +9476,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_WHITEIMPRISON:
{
- struct block_list* src = map_id2bl(sce->val2);
+ struct block_list* src = iMap->id2bl(sce->val2);
if( tid == -1 || !src)
break; // Terminated by Damage
- status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0));
+ status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,iTimer->gettick(),0,0,400*sce->val1,0,0,0));
}
break;
case SC_WUGDASH:
@@ -9496,7 +9496,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
status_change_end(bl, SC_BLIND, INVALID_TIMER);
break;
case SC__SHADOWFORM: {
- struct map_session_data *s_sd = map_id2sd(sce->val2);
+ struct map_session_data *s_sd = iMap->id2sd(sce->val2);
if( !s_sd )
break;
s_sd->shadowform_id = 0;
@@ -9504,7 +9504,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_SITDOWN_FORCE:
if( sd && pc_issit(sd) ) {
- pc_setstand(sd);
+ iPc->setstand(sd);
clif->standing(bl);
}
break;
@@ -9527,23 +9527,23 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_CURSEDCIRCLE_ATKER:
if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target.
- map_foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick());
+ iMap->foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, iTimer->gettick());
break;
case SC_RAISINGDRAGON:
if( sd && sce->val2 && !pc_isdead(sd) ) {
int i;
i = min(sd->spiritball,5);
- pc_delspiritball(sd, sd->spiritball, 0);
+ iPc->delspiritball(sd, sd->spiritball, 0);
status_change_end(bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
while( i > 0 ) {
- pc_addspiritball(sd, skill->get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), 5);
+ iPc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, iPc->checkskill(sd,MO_CALLSPIRITS)), 5);
--i;
}
}
break;
case SC_CURSEDCIRCLE_TARGET:
{
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
struct status_change *sc = status_get_sc(src);
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){
status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER);
@@ -9553,7 +9553,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_BLOODSUCKER:
if( sce->val2 ){
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
if(src){
struct status_change *sc = status_get_sc(src);
sc->bs_counter--;
@@ -9761,9 +9761,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
status_calc_bl(bl,calc_flag);
if(opt_flag&4) //Out of hiding, invoke on place.
- skill->unit_move(bl,gettick(),1);
+ skill->unit_move(bl,iTimer->gettick(),1);
- if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
+ if(opt_flag&2 && sd && iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
ers_free(sc_data_ers, sce);
@@ -9778,7 +9778,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
struct status_data *status;
int hp;
- if(!((bl=map_id2bl(id))&&
+ if(!((bl=iMap->id2bl(id))&&
(sc=status_get_sc(bl)) &&
(sce = sc->data[SC_KAAHI])))
return 0;
@@ -9817,7 +9817,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
struct status_change *sc;
struct status_change_entry *sce;
- bl = map_id2bl(id);
+ bl = iMap->id2bl(id);
if(!bl)
{
ShowDebug("status_change_timer: Null pointer id: %d data: %d\n", id, data);
@@ -9843,7 +9843,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
// set the next timer of the sce (don't assume the status still exists)
#define sc_timer_next(t,f,i,d) \
if( (sce=sc->data[type]) ) \
- sce->timer = add_timer(t,f,i,d); \
+ sce->timer = iTimer->add_timer(t,f,i,d); \
else \
ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data)
@@ -9892,9 +9892,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_RUWACH:
case SC_SIGHTBLASTER:
if(type == SC_SIGHTBLASTER)
- map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick);
+ iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick);
else
- map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick);
+ iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick);
if( --(sce->val2)>0 ){
sce->val4 += 250; // use for Shadow Form 2 seconds checking.
@@ -9936,16 +9936,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if (--(sce->val3) > 0) {
if (!sc->data[SC_SLOWPOISON]) {
if( sce->val2 && bl->type == BL_MOB ) {
- struct block_list* src = map_id2bl(sce->val2);
+ struct block_list* src = iMap->id2bl(sce->val2);
if( src )
mob_log_damage((TBL_MOB*)bl,src,sce->val4);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_zap(bl, sce->val4, 0);
if (sc->data[type]) { // Check if the status still last ( can be dead since then ).
sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
return 0;
}
@@ -9963,7 +9963,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if(bl->m == sd->feel_map[0].m ||
bl->m == sd->feel_map[1].m ||
bl->m == sd->feel_map[2].m)
- { //Timeout will be handled by pc_setpos
+ { //Timeout will be handled by iPc->setpos
sce->timer = INVALID_TIMER;
return 0;
}
@@ -9972,20 +9972,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BLEEDING:
if (--(sce->val4) >= 0) {
int hp = rnd()%600 + 200;
- struct block_list* src = map_id2bl(sce->val2);
+ struct block_list* src = iMap->id2bl(sce->val2);
if( src && bl && bl->type == BL_MOB ) {
mob_log_damage((TBL_MOB*)bl,src,sd||hp<status->hp?hp:status->hp-1);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(src, bl, sd||hp<status->hp?hp:status->hp-1, 1);
if( sc->data[type] ) {
if( status->hp == 1 ) {
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
break;
}
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10007,7 +10007,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BOSSMAPINFO:
if( sd && --(sce->val4) >= 0 )
{
- struct mob_data *boss_md = map_id2boss(sce->val1);
+ struct mob_data *boss_md = iMap->id2boss(sce->val1);
if( boss_md && sd->bl.m == boss_md->bl.m )
{
clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap
@@ -10114,7 +10114,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_MARIONETTE:
case SC_MARIONETTE2:
{
- struct block_list *pbl = map_id2bl(sce->val1);
+ struct block_list *pbl = iMap->id2bl(sce->val1);
if( pbl && check_distance_bl(bl, pbl, 7) )
{
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
@@ -10160,13 +10160,13 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_PYREXIA:
if( --(sce->val4) >= 0 ) {
- map_freeblock_lock();
+ iMap->freeblock_lock();
clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0);
status_fix_damage(NULL,bl,100,0);
if( sc->data[type] ) {
sc_timer_next(3000+tick,status_change_timer,bl->id,data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10176,12 +10176,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
int damage = status->max_hp/100; // {Target VIT x (New Poison Research Skill Level - 3)} + (Target HP/100)
damage += status->vit * (sce->val1 - 3);
unit_skillcastcancel(bl,2);
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10194,10 +10194,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
damage = status->hp - 1; // Cannot Kill
if( damage > 0 ) { // 3% Damage each 4 seconds
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_zap(bl,damage,0);
flag = !sc->data[type]; // Killed? Should not
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
if( !flag ) { // Random Skill Cast
@@ -10234,13 +10234,13 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_TOXIN:
if( --(sce->val4) >= 0 )
{ //Damage is every 10 seconds including 3%sp drain.
- map_freeblock_lock();
+ iMap->freeblock_lock();
clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0);
status_damage(NULL, bl, 1, status->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable
if( sc->data[type] ) {
sc_timer_next(10000 + tick, status_change_timer, bl->id, data );
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10285,17 +10285,17 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BURNING:
if( --(sce->val4) >= 0 )
{
- struct block_list *src = map_id2bl(sce->val3);
+ struct block_list *src = iMap->id2bl(sce->val3);
int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP)
- map_freeblock_lock();
+ iMap->freeblock_lock();
clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay
status_damage(src, bl, damage, 0, 0, 1);
if( sc->data[type]){ // Target still lives. [LimitLine]
sc_timer_next(2000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10394,18 +10394,18 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
break;
case SC_BLOODSUCKER:
if( --(sce->val4) >= 0 ) {
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
int damage;
if( !src || (src && (status_isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) )
break;
- map_freeblock_lock();
+ iMap->freeblock_lock();
damage = 200 + 100 * sce->val1 + status_get_int(src);
status_damage(src, bl, damage, 0, clif->damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1);
unit_skillcastcancel(bl,1);
if ( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
status_heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level
return 0;
}
@@ -10482,7 +10482,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BANDING:
if( status_charge(bl, 0, 7 - sce->val1) )
{
- if( sd ) pc_banding(sd, sce->val1);
+ if( sd ) iPc->banding(sd, sce->val1);
sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
return 0;
}
@@ -10507,12 +10507,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
{
int damage = status->max_hp / 100; // Suggestion 1% each second
if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0));
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
break;
@@ -10527,7 +10527,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
}
else
{
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
struct status_change *ssc;
if( !src || (ssc = status_get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] )
break; // Source no more under Magnetic Field
@@ -10846,7 +10846,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
if( !sc || !sc->count )
return 0;
- tick = gettick();
+ tick = iTimer->gettick();
for( i = SC_COMMON_MIN; i < SC_MAX; i++ ) {
if( !sc->data[i] || i == SC_COMMON_MAX )
@@ -10879,7 +10879,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
case SC_DEATHHURT:
case SC_PARALYSE:
if( sc->data[i]->timer != INVALID_TIMER ) {
- timer = get_timer(sc->data[i]->timer);
+ timer = iTimer->get_timer(sc->data[i]->timer);
if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0)
continue;
data.tick = DIFF_TICK(timer->tick,tick);
@@ -10961,9 +10961,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (sd) {
if (sd->hp_loss.value || sd->sp_loss.value)
- pc_bleeding(sd, natural_heal_diff_tick);
+ iPc->bleeding(sd, natural_heal_diff_tick);
if (sd->hp_regen.value || sd->sp_regen.value)
- pc_regen(sd, natural_heal_diff_tick);
+ iPc->regen(sd, natural_heal_diff_tick);
}
if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
@@ -11098,7 +11098,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (sd && sd->state.doridori) {
val*=2;
sd->state.doridori = 0;
- if ((rate = pc_checkskill(sd,TK_SPTIME)))
+ if ((rate = iPc->checkskill(sd,TK_SPTIME)))
sc_start(bl,status_skill2sc(TK_SPTIME),
100,rate,skill->get_time(TK_SPTIME, rate));
if (
@@ -11106,8 +11106,8 @@ static int status_natural_heal(struct block_list* bl, va_list args)
rnd()%10000 < battle_config.sg_angel_skill_ratio
) { //Angel of the Sun/Moon/Star
clif->feel_hate_reset(sd);
- pc_resethate(sd);
- pc_resetfeel(sd);
+ iPc->resethate(sd);
+ iPc->resetfeel(sd);
}
}
sregen->tick.sp -= battle_config.natural_heal_skill_interval;
@@ -11122,7 +11122,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
{
natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
- map_foreachregen(status_natural_heal);
+ iMap->map_foreachregen(status_natural_heal);
natural_heal_prev_tick = tick;
return 0;
}
@@ -11161,7 +11161,7 @@ static bool status_readdb_job1(char* fields[], int columns, int current)
ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_);
return false;
}
- idx = pc_class2idx(class_);
+ idx = iPc->class2idx(class_);
max_weight_base[idx] = atoi(fields[1]);
hp_coefficient[idx] = atoi(fields[2]);
@@ -11189,7 +11189,7 @@ static bool status_readdb_job2(char* fields[], int columns, int current)
ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_);
return false;
}
- idx = pc_class2idx(class_);
+ idx = iPc->class2idx(class_);
for(i = 1; i < columns; i++)
{
@@ -11287,13 +11287,13 @@ int status_readdb(void)
#ifdef RENEWAL_ASPD
- sv->readdb(db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+ sv->readdb(iMap->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
#else
- sv->readdb(db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+ sv->readdb(iMap->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
#endif
- sv->readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
- sv->readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
- sv->readdb(db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);
+ sv->readdb(iMap->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
+ sv->readdb(iMap->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
+ sv->readdb(iMap->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);
return 0;
}
@@ -11303,16 +11303,16 @@ int status_readdb(void)
*------------------------------------------*/
int do_init_status(void)
{
- add_timer_func_list(status_change_timer,"status_change_timer");
- add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
- add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
+ iTimer->add_timer_func_list(status_change_timer,"status_change_timer");
+ iTimer->add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
+ iTimer->add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
initChangeTables();
initDummyData();
status_readdb();
status_calc_sigma();
- natural_heal_prev_tick = gettick();
+ natural_heal_prev_tick = iTimer->gettick();
sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE);
- add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
+ iTimer->add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
return 0;
}
void do_final_status(void)