diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/map/status.c b/src/map/status.c index 5b10f1deb..b4025a09a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4,6 +4,7 @@ #include "../common/cbasetypes.h" #include "../common/timer.h" #include "../common/nullpo.h" +#include "../common/random.h" #include "../common/showmsg.h" #include "../common/malloc.h" #include "../common/utils.h" @@ -5304,7 +5305,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti break; default: //Effect that cannot be reduced? Likely a buff. - if (!(rand()%10000 < rate)) + if (!(rnd()%10000 < rate)) return 0; return tick?tick:1; } @@ -5368,7 +5369,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti rate -= rate*sd->sc.data[SC_COMMONSC_RESIST]->val1/100; } } - if (!(rand()%10000 < rate)) + if (!(rnd()%10000 < rate)) return 0; //Why would a status start with no duration? Presume it has @@ -6087,10 +6088,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val // val1 : Element Lvl (if called by skill lvl 1, takes random value between 1 and 4) // val2 : Element (When no element, random one is picked) // val3 : 0 = called by skill 1 = called by script (fixed level) - if( !val2 ) val2 = rand()%ELE_MAX; + if( !val2 ) val2 = rnd()%ELE_MAX; if( val1 == 1 && val3 == 0 ) - val1 = 1 + rand()%4; + val1 = 1 + rnd()%4; else if( val1 > 4 ) val1 = 4; // Max Level val3 = 0; // Not need to keep this info. @@ -6696,7 +6697,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_SKA: val2 = tick/1000; - val3 = rand()%100; //Def changes randomly every second... + val3 = rnd()%100; //Def changes randomly every second... tick_time = 1000; // [GodLesZ] tick time break; case SC_JAILED: @@ -6753,7 +6754,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (val2 >= ELE_MAX) val2 = val2%ELE_MAX; else if (val2 < 0) - val2 = rand()%ELE_MAX; + val2 = rnd()%ELE_MAX; break; case SC_CRITICALWOUND: val2 = 20*val1; //Heal effectiveness decrease @@ -8451,7 +8452,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_SKA: if(--(sce->val2)>0){ - sce->val3 = rand()%100; //Random defense. + sce->val3 = rnd()%100; //Random defense. sc_timer_next(1000+tick, status_change_timer,bl->id, data); return 0; } @@ -8541,7 +8542,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_BLEEDING: if (--(sce->val4) >= 0) { - int hp = rand()%600 + 200; + int hp = rnd()%600 + 200; map_freeblock_lock(); status_fix_damage(NULL, bl, sd||hp<status->hp?hp:status->hp-1, 0); if( sc->data[type] ) { @@ -8792,7 +8793,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) unit_skillcastcancel(bl,1); do { - i = rand() % MAX_SKILL_MAGICMUSHROOM_DB; + i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB; mushroom_skillid = skill_magicmushroom_db[i].skillid; } while( mushroom_skillid == 0 ); @@ -9500,7 +9501,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) 100,rate,skill_get_time(TK_SPTIME, rate)); if ( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && - rand()%10000 < battle_config.sg_angel_skill_ratio + rnd()%10000 < battle_config.sg_angel_skill_ratio ) { //Angel of the Sun/Moon/Star clif_feel_hate_reset(sd); pc_resethate(sd); |