diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 1359 |
1 files changed, 653 insertions, 706 deletions
diff --git a/src/map/status.c b/src/map/status.c index 46f732e81..501448cc7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1086,45 +1086,44 @@ static inline void status_cpy(struct status_data* a, const struct status_data* b memcpy((void*)&a->max_hp, (const void*)&b->max_hp, sizeof(struct status_data)-(sizeof(a->hp)+sizeof(a->sp))); } -//Sets HP to given value. Flag is the flag passed to iStatus->heal in case +//Sets HP to given value. Flag is the flag passed to status->heal in case //final value is higher than current (use 2 to make a healing effect display //on players) It will always succeed (overrides Berserk block), but it can't kill. int status_set_hp(struct block_list *bl, unsigned int hp, int flag) { struct status_data *st; if (hp < 1) return 0; - st = iStatus->get_status_data(bl); + st = status->get_status_data(bl); if (st == &dummy_status) return 0; if (hp > st->max_hp) hp = st->max_hp; if (hp == st->hp) return 0; if (hp > st->hp) - return iStatus->heal(bl, hp - st->hp, 0, 1|flag); + return status->heal(bl, hp - st->hp, 0, 1|flag); return status_zap(bl, st->hp - hp, 0); } -//Sets SP to given value. Flag is the flag passed to iStatus->heal in case +//Sets SP to given value. Flag is the flag passed to status->heal in case //final value is higher than current (use 2 to make a healing effect display //on players) int status_set_sp(struct block_list *bl, unsigned int sp, int flag) { struct status_data *st; - st = iStatus->get_status_data(bl); + st = status->get_status_data(bl); if (st == &dummy_status) return 0; if (sp > st->max_sp) sp = st->max_sp; if (sp == st->sp) return 0; if (sp > st->sp) - return iStatus->heal(bl, 0, sp - st->sp, 1|flag); + return status->heal(bl, 0, sp - st->sp, 1|flag); return status_zap(bl, 0, st->sp - sp); } -int status_charge(struct block_list* bl, int64 hp, int64 sp) -{ +int status_charge(struct block_list* bl, int64 hp, int64 sp) { if(!(bl->type&BL_CONSUME)) return (int)(hp+sp); //Assume all was charged so there are no 'not enough' fails. - return iStatus->damage(NULL, bl, hp, sp, 0, 3); + return status->damage(NULL, bl, hp, sp, 0, 3); } //Inflicts damage on the target with the according walkdelay. @@ -1145,19 +1144,19 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, sp = 0; //Not a valid SP target. if (hp < 0) { //Assume absorbed damage. - iStatus->heal(target, -hp, 0, 1); + status->heal(target, -hp, 0, 1); hp = 0; } if (sp < 0) { - iStatus->heal(target, 0, -sp, 1); + status->heal(target, 0, -sp, 1); sp = 0; } if (target->type == BL_SKILL) return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick()); - st = iStatus->get_status_data(target); + st = status->get_status_data(target); if( st == &dummy_status ) return 0; @@ -1182,7 +1181,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, // if (!target->prev && !(flag&2)) // return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp - sc = iStatus->get_sc(target); + sc = status->get_sc(target); if( hp && battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) hp = 1; @@ -1287,9 +1286,9 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, battle_config.clear_unit_ondeath&target->type) skill->clear_unitgroup(target); - if(target->type&BL_REGEN) - { //Reset regen ticks. - struct regen_data *regen = iStatus->get_regen_data(target); + if(target->type&BL_REGEN) { + //Reset regen ticks. + struct regen_data *regen = status->get_regen_data(target); if (regen) { memset(®en->tick, 0, sizeof(regen->tick)); if (regen->sregen) @@ -1299,42 +1298,43 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, } } - if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg2(target->m) ) - { //flag&8 = disable Kaizel + if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg2(target->m) ) { + //flag&8 = disable Kaizel int time = skill->get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1); //Look for Osiris Card's bonus effect on the character and revive 100% or revive normally if ( target->type == BL_PC && BL_CAST(BL_PC,target)->special_state.restart_full_recover ) - iStatus->revive(target, 100, 100); + status->revive(target, 100, 100); else - iStatus->revive(target, sc->data[SC_KAIZEL]->val2, 0); - iStatus->change_clear(target,0); + status->revive(target, sc->data[SC_KAIZEL]->val2, 0); + status->change_clear(target,0); clif->skill_nodamage(target,target,ALL_RESURRECTION,1,1); - sc_start(target,iStatus->skill2sc(PR_KYRIE),100,10,time); + sc_start(target,status->skill2sc(PR_KYRIE),100,10,time); if( target->type == BL_MOB ) ((TBL_MOB*)target)->state.rebirth = 1; return (int)(hp+sp); } - if(target->type == BL_PC){ + if(target->type == BL_PC) { TBL_PC *sd = BL_CAST(BL_PC,target); TBL_HOM *hd = sd->hd; if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){ clif->skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage - clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, iStatus->revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0)); + clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status->revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0)); status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER); return (int)(hp + sp); } } - if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so. - iStatus->revive(target, sc->data[SC_REBIRTH]->val2, 0); - iStatus->change_clear(target,0); + if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) { + // Ensure the monster has not already rebirthed before doing so. + status->revive(target, sc->data[SC_REBIRTH]->val2, 0); + status->change_clear(target,0); ((TBL_MOB*)target)->state.rebirth = 1; return (int)(hp+sp); } - iStatus->change_clear(target,0); + status->change_clear(target,0); if(flag&4) //Delete from memory. (also invokes map removal code) unit->free(target,CLR_DEAD); @@ -1359,7 +1359,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { struct status_change *sc; int hp,sp; - st = iStatus->get_status_data(bl); + st = status->get_status_data(bl); if (st == &dummy_status || !st->hp) return 0; @@ -1368,13 +1368,13 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { hp = (int)cap_value(in_hp,INT_MIN,INT_MAX); sp = (int)cap_value(in_sp,INT_MIN,INT_MAX); - sc = iStatus->get_sc(bl); + sc = status->get_sc(bl); if (sc && !sc->count) sc = NULL; if (hp < 0) { if (hp == INT_MIN) hp++; //-INT_MIN == INT_MIN in some architectures! - iStatus->damage(NULL, bl, -hp, 0, 0, 1); + status->damage(NULL, bl, -hp, 0, 0, 1); hp = 0; } @@ -1392,7 +1392,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { if(sp < 0) { if (sp==INT_MIN) sp++; - iStatus->damage(NULL, bl, 0, -sp, 0, 1); + status->damage(NULL, bl, 0, -sp, 0, 1); sp = 0; } @@ -1436,7 +1436,7 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe struct status_data *st; unsigned int hp = 0, sp = 0; - st = iStatus->get_status_data(target); + st = status->get_status_data(target); //It's safe now [MarkZD] @@ -1470,32 +1470,32 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe sp = 1; //Ugly check in case damage dealt is too much for the received args of - //iStatus->heal / iStatus->damage. [Skotlex] + //status->heal / status->damage. [Skotlex] if (hp > INT_MAX) { hp -= INT_MAX; if (flag) - iStatus->damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1)); + status->damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1)); else - iStatus->heal(target, INT_MAX, 0, 0); + status->heal(target, INT_MAX, 0, 0); } if (sp > INT_MAX) { sp -= INT_MAX; if (flag) - iStatus->damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1)); + status->damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1)); else - iStatus->heal(target, 0, INT_MAX, 0); + status->heal(target, 0, INT_MAX, 0); } if (flag) - return iStatus->damage(src, target, hp, sp, 0, (!src||src==target?5:1)); - return iStatus->heal(target, hp, sp, 0); + return status->damage(src, target, hp, sp, 0, (!src||src==target?5:1)); + return status->heal(target, hp, sp, 0); } int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) { struct status_data *st; unsigned int hp, sp; - if (!iStatus->isdead(bl)) return 0; + if (!status->isdead(bl)) return 0; - st = iStatus->get_status_data(bl); + st = status->get_status_data(bl); if (st == &dummy_status) return 0; //Invalid target. @@ -1543,9 +1543,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin struct status_change *sc=NULL, *tsc; int hide_flag; - st = src ? iStatus->get_status_data(src) : &dummy_status; + st = src ? status->get_status_data(src) : &dummy_status; - if (src && src->type != BL_PC && iStatus->isdead(src)) + if (src && src->type != BL_PC && status->isdead(src)) return 0; if (!skill_id) { //Normal attack checks. @@ -1553,9 +1553,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin return 0; //This mode is only needed for melee attacking. //Dead state is not checked for skills as some skills can be used //on dead characters, said checks are left to skill.c [Skotlex] - if (target && iStatus->isdead(target)) + if (target && status->isdead(target)) return 0; - if( src && (sc = iStatus->get_sc(src)) && sc->data[SC_COLD] && src->type != BL_MOB) + if( src && (sc = status->get_sc(src)) && sc->data[SC_COLD] && src->type != BL_MOB) return 0; } @@ -1581,13 +1581,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin case PA_PRESSURE: if( flag && target ) { //Gloria Avoids pretty much everything.... - tsc = iStatus->get_sc(target); + tsc = status->get_sc(target); if(tsc && tsc->option&OPTION_HIDE) return 0; } break; case GN_WALLOFTHORN: - if( target && iStatus->isdead(target) ) + if( target && status->isdead(target) ) return 0; break; case AL_TELEPORT: @@ -1602,7 +1602,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin } } - if ( src ) sc = iStatus->get_sc(src); + if ( src ) sc = status->get_sc(src); if( sc && sc->count ) { @@ -1695,7 +1695,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin ) return 0; - if( sc->data[SC__MANHOLE] || ((tsc = iStatus->get_sc(target)) && tsc->data[SC__MANHOLE]) ) { + if( sc->data[SC__MANHOLE] || ((tsc = status->get_sc(target)) && tsc->data[SC__MANHOLE]) ) { switch(skill_id) {//##TODO## make this a flag in skill_db? // Skills that can be used even under Man Hole effects. case SC_SHADOWFORM: @@ -1735,7 +1735,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if (target == NULL || target == src) //No further checking needed. return 1; - tsc = iStatus->get_sc(target); + tsc = status->get_sc(target); if(tsc && tsc->count) { /* attacks in invincible are capped to 1 damage and handled in batte.c; allow spell break and eske for sealed shrine GDB when in INVINCIBLE state. */ @@ -1812,8 +1812,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin //Checks whether the source can see and chase target. int status_check_visibility(struct block_list *src, struct block_list *target) { int view_range; - struct status_data *st = iStatus->get_status_data(src); - struct status_change *tsc = iStatus->get_sc(target); + struct status_data *st = status->get_status_data(src); + struct status_change *tsc = status->get_sc(target); switch (src->type) { case BL_MOB: view_range = ((TBL_MOB*)src)->min_chase; @@ -1957,19 +1957,19 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level) st->cri = st->flee2 = 0; #ifdef RENEWAL // renewal formulas - st->matk_min = st->matk_max = bl->type == BL_PC ? iStatus->base_matk(st, level) : level + st->int_; + st->matk_min = st->matk_max = bl->type == BL_PC ? status->base_matk(st, level) : level + st->int_; st->hit += level + st->dex + (bl->type == BL_PC ? st->luk/3 + 175 : 150); //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 st->flee += level + st->agi + (bl->type == BL_PC ? st->luk/5 : 0) + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 st->def2 += (int)(((float)level + st->vit)/2 + ( bl->type == BL_PC ? ((float)st->agi/5) : 0 )); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) st->mdef2 += (int)( bl->type == BL_PC ?(st->int_ + ((float)level/4) + ((float)(st->dex+st->vit)/5)):((float)(st->int_ + level)/4)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) -#else +#else // not RENEWAL st->matk_min = status_base_matk_min(st); st->matk_max = status_base_matk_max(st); st->hit += level + st->dex; st->flee += level + st->agi; st->def2 += st->vit; st->mdef2 += st->int_ + (st->vit>>1); -#endif +#endif // RENEWAL if( bl->type&battle_config.enable_critical ) st->cri += 10 + (st->luk*10/3); //(every 1 luk = +0.3 critical) @@ -2011,7 +2011,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level) st->cri = 10; } if(bl->type&BL_REGEN) - iStatus->calc_regen(bl, st, iStatus->get_regen_data(bl)); + status->calc_regen(bl, st, status->get_regen_data(bl)); } //Skotlex: Calculates the initial status for the given mob @@ -2067,7 +2067,7 @@ int status_calc_mob_(struct mob_data* md, bool first) { mbl = iMap->id2bl(md->master_id); if (flag&8 && mbl) { - struct status_data *mstatus = iStatus->get_base_status(mbl); + struct status_data *mstatus = status->get_base_status(mbl); if (mstatus && battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2)) mstatus->speed = mstatus->speed; @@ -2088,7 +2088,7 @@ int status_calc_mob_(struct mob_data* md, bool first) { } else if(ud->skill_id == KO_ZANZOU) { mstatus->max_hp = 3000 + 3000 * ud->skill_lv + status_get_max_sp(battle->get_master(mbl)); } else { //AM_CANNIBALIZE - mstatus->max_hp = 1500 + 200*ud->skill_lv + 10*iStatus->get_lv(mbl); + mstatus->max_hp = 1500 + 200*ud->skill_lv + 10*status->get_lv(mbl); mstatus->mode|= MD_CANATTACK|MD_AGGRESSIVE; } mstatus->hp = mstatus->max_hp; @@ -2147,7 +2147,7 @@ int status_calc_mob_(struct mob_data* md, bool first) { } } - iStatus->calc_misc(&md->bl, mstatus, md->level); + status->calc_misc(&md->bl, mstatus, md->level); if(flag&4) { // Strengthen Guardians - custom value +10% / lv @@ -2229,13 +2229,13 @@ int status_calc_pet_(struct pet_data *pd, bool first) pstatus->dex = cap_value(pstatus->dex,1,battle_config.pet_max_stats); pstatus->luk = cap_value(pstatus->luk,1,battle_config.pet_max_stats); - iStatus->calc_misc(&pd->bl, &pd->status, lv); + status->calc_misc(&pd->bl, &pd->status, lv); if (!first) //Not done the first time because the pet is not visible yet clif->send_petstatus(sd); } } else if (first) { - iStatus->calc_misc(&pd->bl, &pd->status, pd->db->lv); + status->calc_misc(&pd->bl, &pd->status, pd->db->lv); if (!battle_config.pet_lv_rate && pd->pet.level != pd->db->lv) pd->pet.level = pd->db->lv; } @@ -2466,7 +2466,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Parse equipment. for(i=0;i<EQI_MAX-1;i++) { - iStatus->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to iStatus->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] + status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] if(index < 0) continue; if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) @@ -2601,7 +2601,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { //Parse Cards for(i=0;i<EQI_MAX-1;i++) { - iStatus->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to iStatus->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] + status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] if(index < 0) continue; if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) @@ -2618,8 +2618,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { //Card script execution. if(itemdb_isspecial(sd->status.inventory[index].card[0])) continue; - for(j=0;j<MAX_SLOTS;j++){ // Uses MAX_SLOTS to support Soul Bound system [Inkfish] - iStatus->current_equip_card_id= c= sd->status.inventory[index].card[j]; + for(j=0;j<MAX_SLOTS;j++) { + // Uses MAX_SLOTS to support Soul Bound system [Inkfish] + status->current_equip_card_id= c= sd->status.inventory[index].card[j]; if(!c) continue; data = itemdb->exists(c); @@ -2749,7 +2750,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // ------ BASE ATTACK CALCULATION ------ - // Base batk value is set on iStatus->calc_misc + // Base batk value is set on status->calc_misc // weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?) if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) bstatus->batk += sd->weapon_atk[sd->status.weapon]; @@ -2842,7 +2843,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { } // ----- MISC CALCULATION ----- - iStatus->calc_misc(&sd->bl, bstatus, sd->status.base_level); + status->calc_misc(&sd->bl, bstatus, sd->status.base_level); //Equipment modifiers for misc settings if(sd->matk_rate < 0) @@ -3156,7 +3157,7 @@ int status_calc_mercenary_(struct mercenary_data *md, bool first) { md->battle_status.sp = merc->sp; } - iStatus->calc_misc(&md->bl, mstatus, md->db->lv); + status->calc_misc(&md->bl, mstatus, md->db->lv); status_cpy(&md->battle_status, mstatus); return 0; @@ -3185,7 +3186,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { hstatus->mode = MD_CANMOVE|MD_CANATTACK; hstatus->speed = DEFAULT_WALK_SPEED; if (battle_config.hom_setting&0x8 && hd->master) - hstatus->speed = iStatus->get_speed(&hd->master->bl); + hstatus->speed = status->get_speed(&hd->master->bl); hstatus->hp = 1; hstatus->sp = 1; @@ -3229,7 +3230,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { hstatus->amotion = cap_value(amotion,battle_config.max_aspd,2000); hstatus->adelay = hstatus->amotion; //It seems adelay = amotion for Homunculus. - iStatus->calc_misc(&hd->bl, hstatus, hom->level); + status->calc_misc(&hd->bl, hstatus, hom->level); #ifdef RENEWAL hstatus->matk_max = hstatus->matk_min; @@ -3254,7 +3255,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) { else estatus->mode = ele->mode; - iStatus->calc_misc(&ed->bl, estatus, 0); + status->calc_misc(&ed->bl, estatus, 0); estatus->max_hp = ele->max_hp; estatus->max_sp = ele->max_sp; @@ -3271,7 +3272,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) { memcpy(&ed->battle_status,estatus,sizeof(struct status_data)); } else { - iStatus->calc_misc(&ed->bl, estatus, 0); + status->calc_misc(&ed->bl, estatus, 0); status_cpy(&ed->battle_status, estatus); } @@ -3306,7 +3307,7 @@ int status_calc_npc_(struct npc_data *nd, bool first) { nstatus->dex = nd->stat_point; nstatus->luk = nd->stat_point; - iStatus->calc_misc(&nd->bl, nstatus, nd->level); + status->calc_misc(&nd->bl, nstatus, nd->level); status_cpy(&nd->status, nstatus); return 0; @@ -3527,9 +3528,9 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str /// Recalculates parts of an object's battle status according to the specified flags. /// @param flag bitfield of values from enum scb_flag void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { - const struct status_data *bst = iStatus->get_base_status(bl); - struct status_data *st = iStatus->get_status_data(bl); - struct status_change *sc = iStatus->get_sc(bl); + const struct status_data *bst = status->get_base_status(bl); + struct status_data *st = status->get_status_data(bl); + struct status_change *sc = status->get_sc(bl); TBL_PC *sd = BL_CAST(BL_PC,bl); int temp; @@ -3606,7 +3607,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { temp += st->batk; st->batk = cap_value(temp, 0, USHRT_MAX); } - st->batk = iStatus->calc_batk(bl, sc, st->batk, true); + st->batk = status->calc_batk(bl, sc, st->batk, true); } if(flag&SCB_WATK) { @@ -3664,7 +3665,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_DEF) { - st->def = iStatus->calc_def(bl, sc, bst->def, true); + st->def = status->calc_def(bl, sc, bst->def, true); if( bl->type&BL_HOM ) st->def += (st->vit/5 - bst->vit/5); @@ -3676,9 +3677,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { && st->agi == bst->agi #endif ) - st->def2 = iStatus->calc_def2(bl, sc, bst->def2, true); + st->def2 = status->calc_def2(bl, sc, bst->def2, true); else - st->def2 = iStatus->calc_def2(bl, sc, bst->def2 + st->def2 = status->calc_def2(bl, sc, bst->def2 #ifdef RENEWAL + (int)( ((float)st->vit/2 - (float)bst->vit/2) + ((float)st->agi/5 - (float)bst->agi/5) ) #else @@ -3688,7 +3689,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_MDEF) { - st->mdef = iStatus->calc_mdef(bl, sc, bst->mdef, true); + st->mdef = status->calc_mdef(bl, sc, bst->mdef, true); if( bl->type&BL_HOM ) st->mdef += (st->int_/5 - bst->int_/5); @@ -3700,9 +3701,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { && st->dex == bst->dex #endif ) - st->mdef2 = iStatus->calc_mdef2(bl, sc, bst->mdef2, true); + st->mdef2 = status->calc_mdef2(bl, sc, bst->mdef2, true); else - st->mdef2 = iStatus->calc_mdef2(bl, sc, bst->mdef2 +(st->int_ - bst->int_) + st->mdef2 = status->calc_mdef2(bl, sc, bst->mdef2 +(st->int_ - bst->int_) #ifdef RENEWAL + (int)( ((float)st->dex/5 - (float)bst->dex/5) + ((float)st->vit/5 - (float)bst->vit/5) ) #else @@ -3725,7 +3726,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { st->speed = battle_config.max_walk_speed; if( bl->type&BL_HOM && battle_config.hom_setting&0x8 && ((TBL_HOM*)bl)->master) - st->speed = iStatus->get_speed(&((TBL_HOM*)bl)->master->bl); + st->speed = status->get_speed(&((TBL_HOM*)bl)->master->bl); } @@ -3751,9 +3752,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_ATK_ELE) { - st->rhw.ele = iStatus->calc_attack_element(bl, sc, bst->rhw.ele); + st->rhw.ele = status->calc_attack_element(bl, sc, bst->rhw.ele); if (sd) sd->state.lr_flag = 1; - st->lhw.ele = iStatus->calc_attack_element(bl, sc, bst->lhw.ele); + st->lhw.ele = status->calc_attack_element(bl, sc, bst->lhw.ele); if (sd) sd->state.lr_flag = 0; } @@ -3815,8 +3816,8 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } } - if(flag&SCB_MATK) { - iStatus->get_matk(bl, 0); + if(flag&SCB_MATK) { + status->get_matk(bl, 0); } if(flag&SCB_ASPD) { @@ -3892,10 +3893,10 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP) && bl->type&BL_REGEN) - iStatus->calc_regen(bl, st, iStatus->get_regen_data(bl)); + status->calc_regen(bl, st, status->get_regen_data(bl)); if(flag&SCB_REGEN && bl->type&BL_REGEN) - iStatus->calc_regen_rate(bl, iStatus->get_regen_data(bl), sc); + status->calc_regen_rate(bl, status->get_regen_data(bl), sc); } /// Recalculates parts of an object's base status and battle status according to the specified flags. /// Also sends updates to the client wherever applicable. @@ -3911,18 +3912,18 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { } // remember previous values - st = iStatus->get_status_data(bl); + st = status->get_status_data(bl); memcpy(&bst, st, sizeof(struct status_data)); if( flag&SCB_BASE ) {// calculate the object's base status too switch( bl->type ) { - case BL_PC: iStatus->calc_pc_(BL_CAST(BL_PC,bl), first); break; - case BL_MOB: iStatus->calc_mob_(BL_CAST(BL_MOB,bl), first); break; - case BL_PET: iStatus->calc_pet_(BL_CAST(BL_PET,bl), first); break; - case BL_HOM: iStatus->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break; - case BL_MER: iStatus->calc_mercenary_(BL_CAST(BL_MER,bl), first); break; - case BL_ELEM: iStatus->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break; - case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break; + case BL_PC: status->calc_pc_(BL_CAST(BL_PC,bl), first); break; + case BL_MOB: status->calc_mob_(BL_CAST(BL_MOB,bl), first); break; + case BL_PET: status->calc_pet_(BL_CAST(BL_PET,bl), first); break; + case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break; + case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), first); break; + case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break; + case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break; } } @@ -5831,7 +5832,7 @@ struct status_data *status_get_base_status(struct block_list *bl) } defType status_get_def(struct block_list *bl) { struct unit_data *ud; - struct status_data *st = iStatus->get_status_data(bl); + struct status_data *st = status->get_status_data(bl); int def = st ? st->def : 0; ud = unit->bl2ud(bl); if (ud && ud->skilltimer != INVALID_TIMER) @@ -5840,11 +5841,10 @@ defType status_get_def(struct block_list *bl) { return cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX); } -unsigned short status_get_speed(struct block_list *bl) -{ +unsigned short status_get_speed(struct block_list *bl) { if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex] return ((struct npc_data *)bl)->speed; - return iStatus->get_status_data(bl)->speed; + return status->get_status_data(bl)->speed; } int status_get_party_id(struct block_list *bl) { @@ -5984,15 +5984,13 @@ int status_get_race2(struct block_list *bl) return 0; } -int status_isdead(struct block_list *bl) -{ +int status_isdead(struct block_list *bl) { nullpo_ret(bl); - return iStatus->get_status_data(bl)->hp == 0; + return status->get_status_data(bl)->hp == 0; } -int status_isimmune(struct block_list *bl) -{ - struct status_change *sc =iStatus->get_sc(bl); +int status_isimmune(struct block_list *bl) { + struct status_change *sc = status->get_sc(bl); if (sc && sc->data[SC_HERMODE]) return 100; @@ -6168,16 +6166,15 @@ struct status_change *status_get_sc(struct block_list *bl) { return NULL; } -void status_change_init(struct block_list *bl) -{ - struct status_change *sc = iStatus->get_sc(bl); +void status_change_init(struct block_list *bl) { + struct status_change *sc = status->get_sc(bl); nullpo_retv(sc); memset(sc, 0, sizeof (struct status_change)); } //Applies SC defense to a given status change. //Returns the adjusted duration based on flag values. -//the flag values are the same as in iStatus->change_start. +//the flag values are the same as in status->change_start. int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int tick, int flag) { //Percentual resistance: 10000 = 100% Resist //Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms @@ -6192,7 +6189,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti nullpo_ret(bl); //Status that are blocked by Golden Thief Bug card or Wand of Hermod - if (iStatus->isimmune(bl)) + if (status->isimmune(bl)) switch (type) { case SC_DEC_AGI: case SC_SILENCE: @@ -6227,8 +6224,8 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti } sd = BL_CAST(BL_PC,bl); - st = iStatus->get_status_data(bl); - sc = iStatus->get_sc(bl); + st = status->get_status_data(bl); + sc = status->get_sc(bl); if( sc && !sc->count ) sc = NULL; switch (type) { @@ -6248,7 +6245,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti break; case SC_DEEP_SLEEP: sc_def = st->int_*50; - tick_def = st->int_*10 + iStatus->get_lv(bl) * 65 / 10; //Seems to be -1 sec every 10 int and -5% chance every 10 int. + tick_def = st->int_*10 + status->get_lv(bl) * 65 / 10; //Seems to be -1 sec every 10 int and -5% chance every 10 int. break; case SC_DEC_AGI: case SC_ADORAMUS: //Arch Bishop @@ -6263,7 +6260,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti break; case SC_CURSE: //Special property: inmunity when luk is greater than level or zero - if (st->luk > iStatus->get_lv(bl) || st->luk == 0) + if (st->luk > status->get_lv(bl) || st->luk == 0) return 0; sc_def = st->luk*100; sc_def2 = st->luk*10; @@ -6288,7 +6285,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti case SC_STONESKIN: if (sd) //Duration greatly reduced for players. tick /= 15; - sc_def2 = iStatus->get_lv(bl)*20 + st->vit*25 + st->agi*10; // Lineal Reduction of Rate + sc_def2 = status->get_lv(bl)*20 + st->vit*25 + st->agi*10; // Lineal Reduction of Rate tick_def2 = 0; //No duration reduction break; case SC_MARSHOFABYSS: @@ -6300,7 +6297,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti tick_def2 = (st->vit + st->dex)*50; break; if( bl->type == BL_PC ) - tick -= (iStatus->get_lv(bl) / 5 + st->vit / 4 + st->agi / 10)*100; + tick -= (status->get_lv(bl) / 5 + st->vit / 4 + st->agi / 10)*100; else tick -= (st->vit + st->luk) / 20 * 1000; break; @@ -6325,10 +6322,10 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti tick -= 1000 * (st->agi/10); break; case SC_COLD: - tick -= (1000*(st->vit/10))+(iStatus->get_lv(bl)/50); + tick -= (1000*(st->vit/10))+(status->get_lv(bl)/50); break; case SC_SIREN: - tick -= 1000 * ((iStatus->get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5)); + tick -= 1000 * ((status->get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5)); tick = max(tick,10000); break; case SC_MANDRAGORA: @@ -6523,8 +6520,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int opt_flag, calc_flag, undead_flag, val_flag = 0, tick_time = 0; nullpo_ret(bl); - sc = iStatus->get_sc(bl); - st = iStatus->get_status_data(bl); + sc = status->get_sc(bl); + st = status->get_status_data(bl); if( type <= SC_NONE || type >= SC_MAX ) { ShowError("status_change_start: invalid status change (%d)!\n", type); @@ -6534,16 +6531,15 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( !sc ) return 0; //Unable to receive status changes - if( iStatus->isdead(bl) && type != SC_NOCHAT ) // SC_NOCHAT should work even on dead characters + if( status->isdead(bl) && type != SC_NOCHAT ) // SC_NOCHAT should work even on dead characters return 0; - if( bl->type == BL_MOB) - { + if( bl->type == BL_MOB) { struct mob_data *md = BL_CAST(BL_MOB,bl); if(md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) return 0; //Emperium/BG Monsters can't be afflicted by status changes - // if(md && mob_is_gvg(md) && iStatus->sc2scb_flag(type)&SCB_MAXHP) - // return 0; //prevent status addinh hp to gvg mob (like bloodylust=hp*3 etc... + //if(md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP) + // return 0; //prevent status addinh hp to gvg mob (like bloodylust=hp*3 etc... } if( sc->data[SC_REFRESH] ) { @@ -6597,7 +6593,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Adjust tick according to status resistances if( !(flag&(1|4)) ) { - tick = iStatus->get_sc_def(bl, type, rate, tick, flag); + tick = status->get_sc_def(bl, type, rate, tick, flag); if( !tick ) return 0; } @@ -6716,25 +6712,25 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; break; case SC_MODECHANGE: - { - int mode; - struct status_data *bst = iStatus->get_base_status(bl); - if (!bst) return 0; - if (sc->data[type]) { - //Pile up with previous values. - if(!val2) val2 = sc->data[type]->val2; - val3 |= sc->data[type]->val3; - val4 |= sc->data[type]->val4; - } - mode = val2 ? val2 : bst->mode; //Base mode - if (val4) mode&=~val4; //Del mode - if (val3) mode|= val3; //Add mode - if (mode == bst->mode) { //No change. - if (sc->data[type]) //Abort previous status - return status_change_end(bl, type, INVALID_TIMER); - return 0; - } + { + int mode; + struct status_data *bst = status->get_base_status(bl); + if (!bst) return 0; + if (sc->data[type]) { + //Pile up with previous values. + if(!val2) val2 = sc->data[type]->val2; + val3 |= sc->data[type]->val3; + val4 |= sc->data[type]->val4; + } + mode = val2 ? val2 : bst->mode; //Base mode + if (val4) mode&=~val4; //Del mode + if (val3) mode|= val3; //Add mode + if (mode == bst->mode) { //No change. + if (sc->data[type]) //Abort previous status + return status_change_end(bl, type, INVALID_TIMER); + return 0; } + } break; //Strip skills, need to divest something or it fails. case SC_NOEQUIPWEAPON: @@ -7249,7 +7245,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Kaahi overwrites previous level regardless of existing level. //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) { - timer->delete(sce->val4,iStatus->kaahi_heal_timer); + timer->delete(sce->val4,status->kaahi_heal_timer); sce->val4 = INVALID_TIMER; } break; @@ -7280,7 +7276,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } } - vd = iStatus->get_viewdata(bl); + vd = status->get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs switch(type) { @@ -7292,17 +7288,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 7; // Hit-count [Celest] if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !maplist[bl->m].flag.battleground && !val4 ) { struct map_session_data *tsd; - if( sd ) - { + if( sd ) { int i; - for( i = 0; i < 5; i++ ) - { + for( i = 0; i < 5; i++ ) { if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) - iStatus->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); + status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); } - } - else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) - iStatus->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); + } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) + status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); } //val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk) if( val4 ) @@ -7381,20 +7374,16 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_REFLECTSHIELD: val2=10+val1*3; // %Dmg reflected - if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) ) - { + if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) ) { struct map_session_data *tsd; - if( sd ) - { + if( sd ) { int i; - for( i = 0; i < 5; i++ ) - { + for( i = 0; i < 5; i++ ) { if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) - iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } - } - else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) - iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) + status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } break; case SC_NOEQUIPWEAPON: @@ -7635,47 +7624,40 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_AUTOGUARD: - if( !(flag&1) ) - { + if( !(flag&1) ) { struct map_session_data *tsd; int i,t; - for( i = val2 = 0; i < val1; i++) - { + for( i = val2 = 0; i < val1; i++) { t = 5-(i>>1); val2 += (t < 0)? 1:t; } - if( bl->type&(BL_PC|BL_MER) ) - { - if( sd ) - { - for( i = 0; i < 5; i++ ) - { + if( bl->type&(BL_PC|BL_MER) ) { + if( sd ) { + for( i = 0; i < 5; i++ ) { if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) - iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) - iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); + status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } } break; case SC_DEFENDER: - if (!(flag&1)) - { + if (!(flag&1)) { val2 = 5 + 15*val1; //Damage reduction val3 = 0; // unused, previously speed adjustment val4 = 250 - 50*val1; //Aspd adjustment - if (sd) - { + if (sd) { struct map_session_data *tsd; int i; - for (i = 0; i < 5; i++) - { //See if there are devoted characters, and pass the status to them. [Skotlex] + for (i = 0; i < 5; i++) { + //See if there are devoted characters, and pass the status to them. [Skotlex] if (sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i]))) - iStatus->change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); + status->change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); } } } @@ -7702,7 +7684,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_JOINTBEAT: if( val2&BREAK_NECK ) - sc_start2(bl,SC_BLOODING,100,val1,val3,skill->get_time2(iStatus->sc2skill(type),val1)); + sc_start2(bl,SC_BLOODING,100,val1,val3,skill->get_time2(status->sc2skill(type),val1)); break; case SC_BERSERK: @@ -7712,58 +7694,59 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc_start4(bl, SC_ENDURE, 100,10,0,0,2, tick); //HP healing is performing after the calc_status call. //Val2 holds HP penalty - if (!val4) val4 = skill->get_time2(iStatus->sc2skill(type),val1); + if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1); if (!val4) val4 = 10000; //Val4 holds damage interval val3 = tick/val4; //val3 holds skill duration tick_time = val4; // [GodLesZ] tick time break; case SC_GOSPEL: - if(val4 == BCT_SELF) { // self effect + if(val4 == BCT_SELF) { + // self effect val2 = tick/10000; tick_time = 10000; // [GodLesZ] tick time - iStatus->change_clear_buffs(bl,3); //Remove buffs/debuffs + status->change_clear_buffs(bl,3); //Remove buffs/debuffs } break; case SC_MARIONETTE_MASTER: - { - int stat; - - val3 = 0; - val4 = 0; - stat = ( sd ? sd->status.str : iStatus->get_base_status(bl)->str ) / 2; val3 |= cap_value(stat,0,0xFF)<<16; - stat = ( sd ? sd->status.agi : iStatus->get_base_status(bl)->agi ) / 2; val3 |= cap_value(stat,0,0xFF)<<8; - stat = ( sd ? sd->status.vit : iStatus->get_base_status(bl)->vit ) / 2; val3 |= cap_value(stat,0,0xFF); - stat = ( sd ? sd->status.int_: iStatus->get_base_status(bl)->int_) / 2; val4 |= cap_value(stat,0,0xFF)<<16; - stat = ( sd ? sd->status.dex : iStatus->get_base_status(bl)->dex ) / 2; val4 |= cap_value(stat,0,0xFF)<<8; - stat = ( sd ? sd->status.luk : iStatus->get_base_status(bl)->luk ) / 2; val4 |= cap_value(stat,0,0xFF); - break; - } + { + int stat; + + val3 = 0; + val4 = 0; + stat = ( sd ? sd->status.str : status->get_base_status(bl)->str ) / 2; val3 |= cap_value(stat,0,0xFF)<<16; + stat = ( sd ? sd->status.agi : status->get_base_status(bl)->agi ) / 2; val3 |= cap_value(stat,0,0xFF)<<8; + stat = ( sd ? sd->status.vit : status->get_base_status(bl)->vit ) / 2; val3 |= cap_value(stat,0,0xFF); + stat = ( sd ? sd->status.int_: status->get_base_status(bl)->int_) / 2; val4 |= cap_value(stat,0,0xFF)<<16; + stat = ( sd ? sd->status.dex : status->get_base_status(bl)->dex ) / 2; val4 |= cap_value(stat,0,0xFF)<<8; + stat = ( sd ? sd->status.luk : status->get_base_status(bl)->luk ) / 2; val4 |= cap_value(stat,0,0xFF); + } + break; case SC_MARIONETTE: - { - int stat,max_stat; - // fetch caster information - struct block_list *pbl = iMap->id2bl(val1); - struct status_change *psc = pbl?iStatus->get_sc(pbl):NULL; - struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE_MASTER]:NULL; - // fetch target's stats - struct status_data* tst = iStatus->get_status_data(bl); // battle status - - if (!psce) - return 0; + { + int stat,max_stat; + // fetch caster information + struct block_list *pbl = iMap->id2bl(val1); + struct status_change *psc = pbl ? status->get_sc(pbl) : NULL; + struct status_change_entry *psce = psc ? psc->data[SC_MARIONETTE_MASTER] : NULL; + // fetch target's stats + struct status_data* tst = status->get_status_data(bl); // battle status + + if (!psce) + return 0; - val3 = 0; - val4 = 0; - max_stat = battle_config.max_parameter; //Cap to 99 (default) - stat = (psce->val3 >>16)&0xFF; stat = min(stat, max_stat - tst->str ); val3 |= cap_value(stat,0,0xFF)<<16; - stat = (psce->val3 >> 8)&0xFF; stat = min(stat, max_stat - tst->agi ); val3 |= cap_value(stat,0,0xFF)<<8; - stat = (psce->val3 >> 0)&0xFF; stat = min(stat, max_stat - tst->vit ); val3 |= cap_value(stat,0,0xFF); - stat = (psce->val4 >>16)&0xFF; stat = min(stat, max_stat - tst->int_); val4 |= cap_value(stat,0,0xFF)<<16; - stat = (psce->val4 >> 8)&0xFF; stat = min(stat, max_stat - tst->dex ); val4 |= cap_value(stat,0,0xFF)<<8; - stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - tst->luk ); val4 |= cap_value(stat,0,0xFF); - break; - } + val3 = 0; + val4 = 0; + max_stat = battle_config.max_parameter; //Cap to 99 (default) + stat = (psce->val3 >>16)&0xFF; stat = min(stat, max_stat - tst->str ); val3 |= cap_value(stat,0,0xFF)<<16; + stat = (psce->val3 >> 8)&0xFF; stat = min(stat, max_stat - tst->agi ); val3 |= cap_value(stat,0,0xFF)<<8; + stat = (psce->val3 >> 0)&0xFF; stat = min(stat, max_stat - tst->vit ); val3 |= cap_value(stat,0,0xFF); + stat = (psce->val4 >>16)&0xFF; stat = min(stat, max_stat - tst->int_); val4 |= cap_value(stat,0,0xFF)<<16; + stat = (psce->val4 >> 8)&0xFF; stat = min(stat, max_stat - tst->dex ); val4 |= cap_value(stat,0,0xFF)<<8; + stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - tst->luk ); val4 |= cap_value(stat,0,0xFF); + } + break; case SC_SWORDREJECT: val2 = 15*val1; //Reflect chance val3 = 3; //Reflections @@ -7789,24 +7772,24 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_DEVOTION: - { - struct block_list *d_bl; - struct status_change *d_sc; - - if( (d_bl = iMap->id2bl(val1)) && (d_sc = iStatus->get_sc(d_bl)) && d_sc->count ) { - // Inherits Status From Source - const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; - enum sc_type type2; - int i = (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground)?2:3; - while( i >= 0 ) { - type2 = types[i]; - if( d_sc->data[type2] ) - sc_start(bl, type2, 100, d_sc->data[type2]->val1, skill->get_time(iStatus->sc2skill(type2),d_sc->data[type2]->val1)); - i--; - } + { + struct block_list *d_bl; + struct status_change *d_sc; + + if( (d_bl = iMap->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) && d_sc->count ) { + // Inherits Status From Source + const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; + enum sc_type type2; + int i = (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground)?2:3; + while( i >= 0 ) { + type2 = types[i]; + if( d_sc->data[type2] ) + sc_start(bl, type2, 100, d_sc->data[type2]->val1, skill->get_time(status->sc2skill(type2),d_sc->data[type2]->val1)); + i--; } - break; } + break; + } case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp if( val3 && bl->type == BL_MOB ) { @@ -7818,21 +7801,21 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 1; break; case SC_RG_CCONFINE_S: - { - struct block_list *src = val2?iMap->id2bl(val2):NULL; - struct status_change *sc2 = src?iStatus->get_sc(src):NULL; - struct status_change_entry *sce2 = sc2?sc2->data[SC_RG_CCONFINE_M]:NULL; - if (src && sc2) { - if (!sce2) //Start lock on caster. - sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000); - else { //Increase count of locked enemies and refresh time. - (sce2->val2)++; - timer->delete(sce2->timer, iStatus->change_timer); - sce2->timer = timer->add(timer->gettick()+tick+1000, iStatus->change_timer, src->id, SC_RG_CCONFINE_M); - } - } else //Status failed. - return 0; - } + { + struct block_list *src = val2 ? iMap->id2bl(val2) : NULL; + struct status_change *sc2 = src ? status->get_sc(src) : NULL; + struct status_change_entry *sce2 = sc2 ? sc2->data[SC_RG_CCONFINE_M] : NULL; + if (src && sc2) { + if (!sce2) //Start lock on caster. + sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000); + else { //Increase count of locked enemies and refresh time. + (sce2->val2)++; + timer->delete(sce2->timer, status->change_timer); + sce2->timer = timer->add(timer->gettick()+tick+1000, status->change_timer, src->id, SC_RG_CCONFINE_M); + } + } else //Status failed. + return 0; + } break; case SC_KAITE: val2 = 1+val1/5; //Number of bounces: 1 + skill_lv/5 @@ -7937,13 +7920,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 3*val1; //Hit increase break; case SC_SUN_COMFORT: - val2 = (iStatus->get_lv(bl) + st->dex + st->luk)/2; //def increase + val2 = (status->get_lv(bl) + st->dex + st->luk)/2; //def increase break; case SC_MOON_COMFORT: - val2 = (iStatus->get_lv(bl) + st->dex + st->luk)/10; //flee increase + val2 = (status->get_lv(bl) + st->dex + st->luk)/10; //flee increase break; case SC_STAR_COMFORT: - val2 = (iStatus->get_lv(bl) + st->dex + st->luk); //Aspd increase + val2 = (status->get_lv(bl) + st->dex + st->luk); //Aspd increase break; case SC_QUAGMIRE: val2 = (sd?5:10)*val1; //Agi/Dex decrease. @@ -8189,7 +8172,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 4000; // [GodLesZ] tick time break; case SC_PYREXIA: - iStatus->change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds + status->change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds val4 = tick / 3000; tick_time = 3000; // [GodLesZ] tick time break; @@ -8402,7 +8385,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 3000; // [GodLesZ] tick time break; case SC_SATURDAY_NIGHT_FEVER: - if (!val4) val4 = skill->get_time2(iStatus->sc2skill(type),val1); + if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1); if (!val4) val4 = 3000; val3 = tick/val4; tick_time = val4; // [GodLesZ] tick time @@ -8464,12 +8447,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_EXEEDBREAK: val1 *= 150; // 150 * skill_lv - if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars. - val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * iStatus->get_lv(bl) / 100); + if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars. + val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * status->get_lv(bl) / 100); val1 += 15 * (sd ? sd->status.job_level:50) + 100; - } - else // Mobs - val1 += (400 * iStatus->get_lv(bl) / 100) + (15 * (iStatus->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil] + } else // Mobs + val1 += (400 * status->get_lv(bl) / 100) + (15 * (status->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil] break; case SC_PRESTIGE: // Based on suggested formula in iRO Wiki and some test, still need more test. [pakpil] val2 = ((st->int_ + st->luk) / 6) + 5; // Chance to evade magic damage. @@ -8492,14 +8474,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; // [GodLesZ] tick time break; case SC_INSPIRATION: - if( sd ) - { + if( sd ) { val2 = (40 * val1) + (3 * sd->status.job_level); // ATK bonus val3 = (sd->status.job_level / 10) * 2 + 12; // All stat bonus } val4 = tick / 1000; tick_time = 1000; // [GodLesZ] tick time - iStatus->change_clear_buffs(bl,3); //Remove buffs/debuffs + status->change_clear_buffs(bl,3); //Remove buffs/debuffs break; case SC_SPELLFIST: case SC_CURSEDCIRCLE_ATKER: @@ -8650,25 +8631,33 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; break; case SC_ZANGETSU: - val2 = val4 = iStatus->get_lv(bl) / 3 + 20 * val1; - val3 = iStatus->get_lv(bl) / 2 + 30 * val1; + val2 = val4 = status->get_lv(bl) / 3 + 20 * val1; + val3 = status->get_lv(bl) / 2 + 30 * val1; val2 = (!(status_get_hp(bl)%2) ? val2 : -val3); val3 = (!(status_get_sp(bl)%2) ? val4 : -val3); break; case SC_GENSOU: - { - int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5; -#define PER( a ) { if( a <= 15 )lv = 1;else if( a <= 30 )lv = 2;else if( a <= 50 )lv = 3;else if( a <= 75 )lv = 4;} - if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2) - return 0; +#define PER( a ) do { \ + if( a <= 15 ) lv = 1; \ + else if( a <= 30 ) lv = 2; \ + else if( a <= 50 ) lv = 3; \ + else if( a <= 75 ) lv = 4; \ +} while(0) - PER( 100 / (status_get_max_hp(bl) / hp) ); - iStatus->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1); + { + int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5; - PER( 100 / (status_get_max_sp(bl) / sp) ); - iStatus->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1); - } + if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2) + return 0; + + PER( 100 / (status_get_max_hp(bl) / hp) ); + status->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1); + + PER( 100 / (status_get_max_sp(bl) / sp) ); + status->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1); + } +#undef PER break; case SC_ANGRIFFS_MODUS: val2 = 50 + 20 * val1; //atk bonus @@ -9060,7 +9049,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Don't trust the previous sce assignment, in case the SC ended somewhere between there and here. if((sce=sc->data[type])) {// reuse old sc if( sce->timer != INVALID_TIMER ) - timer->delete(sce->timer, iStatus->change_timer); + timer->delete(sce->timer, status->change_timer); } else {// new sc ++(sc->count); sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); @@ -9070,7 +9059,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sce->val3 = val3; sce->val4 = val4; if (tick >= 0) - sce->timer = timer->add(timer->gettick() + tick, iStatus->change_timer, bl->id, type); + sce->timer = timer->add(timer->gettick() + tick, status->change_timer, bl->id, type); else sce->timer = INVALID_TIMER; //Infinite duration @@ -9083,8 +9072,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val switch (type) { case SC_BERSERK: if (!(sce->val2)) { //don't heal if already set - iStatus->heal(bl, st->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block. - iStatus->set_sp(bl, 0, 0); //Damage all SP + status->heal(bl, st->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block. + status->set_sp(bl, 0, 0); //Damage all SP } sce->val2 = 5 * st->max_hp / 100; break; @@ -9177,7 +9166,7 @@ int status_change_clear(struct block_list* bl, int type) { struct status_change* sc; int i; - sc = iStatus->get_sc(bl); + sc = status->get_sc(bl); if (!sc || !sc->count) return 0; @@ -9187,7 +9176,7 @@ int status_change_clear(struct block_list* bl, int type) { continue; if(type == 0){ - if( iStatus->get_sc_type(i)&SC_NO_REM_DEATH ){ + if( status->get_sc_type(i)&SC_NO_REM_DEATH ) { switch (i) { case SC_ARMOR_PROPERTY://Only when its Holy or Dark that it doesn't dispell on death if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) @@ -9215,7 +9204,7 @@ int status_change_clear(struct block_list* bl, int type) { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) - timer->delete(sc->data[i]->timer, iStatus->change_timer); + timer->delete(sc->data[i]->timer, status->change_timer); ers_free(sc_data_ers, sc->data[i]); sc->data[i] = NULL; } @@ -9248,8 +9237,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const nullpo_ret(bl); - sc = iStatus->get_sc(bl); - st = iStatus->get_status_data(bl); + sc = status->get_sc(bl); + st = status->get_status_data(bl); if(type < 0 || type >= SC_MAX || !sc || !(sce = sc->data[type])) return 0; @@ -9264,7 +9253,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //Do not end infinite endure. return 0; if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration - timer->delete(sce->timer,iStatus->change_timer); + timer->delete(sce->timer,status->change_timer); if (sc->opt1) switch (type) { //"Ugly workaround" [Skotlex] @@ -9280,7 +9269,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //since these SC are not affected by it, and it lets us know //if we have already delayed this attack or not. sce->val1 = 0; - sce->timer = timer->add(timer->gettick()+10, iStatus->change_timer, bl->id, type); + sce->timer = timer->add(timer->gettick()+10, status->change_timer, bl->id, type); return 1; } } @@ -9294,7 +9283,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_display_remove(sd,type); } - vd = iStatus->get_viewdata(bl); + vd = status->get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; switch(type) { case SC_GRANITIC_ARMOR: @@ -9302,7 +9291,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const int damage = st->max_hp*sce->val3/100; if(st->hp < damage) //to not kill him damage = st->hp-1; - iStatus->damage(NULL, bl, damage,0,0,1); + status->damage(NULL, bl, damage,0,0,1); } break; case SC_PYROCLASTIC: @@ -9320,11 +9309,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if (ud->walktimer != INVALID_TIMER) unit->stop_walking(bl,1); } - if (begin_spurt && sce->val1 >= 7 && - DIFF_TICK(timer->gettick(), sce->val4) <= 1000 && - (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) - ) - sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(iStatus->sc2skill(type), sce->val1)); + if (begin_spurt && sce->val1 >= 7 + && DIFF_TICK(timer->gettick(), sce->val4) <= 1000 + && (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) + ) + sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(status->sc2skill(type), sce->val1)); } break; case SC_AUTOBERSERK: @@ -9375,14 +9364,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_BLADESTOP: - if(sce->val4) - { + if(sce->val4) { int tid = sce->val4; struct block_list *tbl = iMap->id2bl(tid); - struct status_change *tsc = iStatus->get_sc(tbl); + struct status_change *tsc = status->get_sc(tbl); sce->val4 = 0; - if(tbl && tsc && tsc->data[SC_BLADESTOP]) - { + if(tbl && tsc && tsc->data[SC_BLADESTOP]) { tsc->data[SC_BLADESTOP]->val4 = 0; status_change_end(tbl, SC_BLADESTOP, INVALID_TIMER); } @@ -9466,8 +9453,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_RG_CCONFINE_S: { - struct block_list *src = sce->val2?iMap->id2bl(sce->val2):NULL; - struct status_change *sc2 = src?iStatus->get_sc(src):NULL; + struct block_list *src = sce->val2 ? iMap->id2bl(sce->val2) : NULL; + struct status_change *sc2 = src ? status->get_sc(src) : NULL; if (src && sc2 && sc2->data[SC_RG_CCONFINE_M]) { //If status was already ended, do nothing. //Decrease count @@ -9479,9 +9466,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if (sce->val2 > 0) { //Caster has been unlocked... nearby chars need to be unlocked. int range = 1 - +skill->get_range2(bl, iStatus->sc2skill(type), sce->val1) + +skill->get_range2(bl, status->sc2skill(type), sce->val1) +skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold.... - iMap->foreachinarea(iStatus->change_timer_sub, + iMap->foreachinarea(status->change_timer_sub, bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,timer->gettick()); } break; @@ -9508,12 +9495,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_MARIONETTE_MASTER: - case SC_MARIONETTE: /// Marionette target - if (sce->val1) - { // check for partner and end their marionette status as well + case SC_MARIONETTE: /// Marionette target + if (sce->val1) { + // check for partner and end their marionette status as well enum sc_type type2 = (type == SC_MARIONETTE_MASTER) ? SC_MARIONETTE : SC_MARIONETTE_MASTER; struct block_list *pbl = iMap->id2bl(sce->val1); - struct status_change* sc2 = pbl?iStatus->get_sc(pbl):NULL; + struct status_change* sc2 = pbl ? status->get_sc(pbl) : NULL; if (sc2 && sc2->data[type2]) { @@ -9529,7 +9516,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_percent_heal(bl, 100, 0); status_change_end(bl, SC__BLOODYLUST, INVALID_TIMER); } else if(st->hp > 100 && sce->val2) //If val2 is removed, no HP penalty (dispelled?) [Skotlex] - iStatus->set_hp(bl, 100, 0); + status->set_hp(bl, 100, 0); if(sc->data[SC_ENDURE] && sc->data[SC_ENDURE]->val4 == 2) { sc->data[SC_ENDURE]->val4 = 0; status_change_end(bl, SC_ENDURE, INVALID_TIMER); @@ -9567,7 +9554,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_KAAHI: //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) - timer->delete(sce->val4,iStatus->kaahi_heal_timer); + timer->delete(sce->val4,status->kaahi_heal_timer); break; case SC_JAILED: if(tid == INVALID_TIMER) @@ -9580,8 +9567,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if (tid == INVALID_TIMER) break; // "lose almost all their HP and SP" on natural expiration. - iStatus->set_hp(bl, 10, 0); - iStatus->set_sp(bl, 10, 0); + status->set_hp(bl, 10, 0); + status->set_sp(bl, 10, 0); break; case SC_AUTOTRADE: if (tid == INVALID_TIMER) @@ -9594,11 +9581,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const return 1; break; case SC_STOP: - if( sce->val2 ) - { + if( sce->val2 ) { struct block_list* tbl = iMap->id2bl(sce->val2); sce->val2 = 0; - if( tbl && (sc = iStatus->get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id ) + if( tbl && (sc = status->get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id ) status_change_end(tbl, SC_STOP, INVALID_TIMER); } break; @@ -9667,7 +9653,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_CURSEDCIRCLE_ATKER: if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target. - iMap->foreachinrange(iStatus->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, timer->gettick()); + iMap->foreachinrange(status->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, timer->gettick()); break; case SC_RAISINGDRAGON: if( sd && sce->val2 && !pc_isdead(sd) ) { @@ -9682,20 +9668,20 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } break; case SC_CURSEDCIRCLE_TARGET: - { - struct block_list *src = iMap->id2bl(sce->val2); - struct status_change *sc = iStatus->get_sc(src); - if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ - status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); - clif->bladestop(bl, sce->val2, 0); - } + { + struct block_list *src = iMap->id2bl(sce->val2); + struct status_change *sc = status->get_sc(src); + if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ + status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); + clif->bladestop(bl, sce->val2, 0); } + } break; case SC_BLOOD_SUCKER: if( sce->val2 ){ struct block_list *src = iMap->id2bl(sce->val2); - if(src){ - struct status_change *sc = iStatus->get_sc(src); + if(src) { + struct status_change *sc = status->get_sc(src); sc->bs_counter--; } } @@ -9938,9 +9924,10 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { struct status_data *st; int hp; - if(!((bl=iMap->id2bl(id))&& - (sc=iStatus->get_sc(bl)) && - (sce = sc->data[SC_KAAHI]))) + if(!( (bl=iMap->id2bl(id)) + && (sc=status->get_sc(bl)) + && (sce=sc->data[SC_KAAHI]) + )) return 0; if(sce->val4 != tid) { @@ -9949,8 +9936,8 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { return 0; } - st=iStatus->get_status_data(bl); - if(!iStatus->charge(bl, 0, sce->val3)) { + st=status->get_status_data(bl); + if(!status->charge(bl, 0, sce->val3)) { sce->val4 = INVALID_TIMER; return 0; } @@ -9959,7 +9946,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { if (hp > sce->val2) hp = sce->val2; if (hp) - iStatus->heal(bl, hp, 0, 2); + status->heal(bl, hp, 0, 2); sce->val4 = INVALID_TIMER; return 1; } @@ -9977,13 +9964,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { struct status_change_entry *sce; bl = iMap->id2bl(id); - if(!bl) - { + if(!bl) { ShowDebug("status_change_timer: Null pointer id: %d data: %d\n", id, data); return 0; } - sc = iStatus->get_sc(bl); - st = iStatus->get_status_data(bl); + sc = status->get_sc(bl); + st = status->get_status_data(bl); if(!(sc && (sce = sc->data[type]))) { @@ -10000,49 +9986,48 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { sd = BL_CAST(BL_PC, bl); // set the next timer of the sce (don't assume the status still exists) -#define sc_timer_next(t,f,i,d) \ +#define sc_timer_next(t,f,i,d) do { \ if( (sce=sc->data[type]) ) \ - sce->timer = timer->add(t,f,i,d); \ + sce->timer = timer->add(t,f,i,d); \ else \ - ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data) + ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data); \ +} while(0) - switch(type) - { + switch(type) { case SC_MAXIMIZEPOWER: case SC_CLOAKING: - if(!iStatus->charge(bl, 0, 1)) + if(!status->charge(bl, 0, 1)) break; //Not enough SP to continue. - sc_timer_next(sce->val2+tick, iStatus->change_timer, bl->id, data); + sc_timer_next(sce->val2+tick, status->change_timer, bl->id, data); return 0; case SC_CHASEWALK: - if(!iStatus->charge(bl, 0, sce->val4)) + if(!status->charge(bl, 0, sce->val4)) break; //Not enough SP to continue. if (!sc->data[SC_CHASEWALK2]) { sc_start(bl, SC_CHASEWALK2,100,1<<(sce->val1-1), - (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration - *skill->get_time2(iStatus->sc2skill(type),sce->val1)); + (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration + * skill->get_time2(status->sc2skill(type),sce->val1)); } - sc_timer_next(sce->val2+tick, iStatus->change_timer, bl->id, data); + sc_timer_next(sce->val2+tick, status->change_timer, bl->id, data); return 0; break; case SC_SKA: - if(--(sce->val2)>0){ + if(--(sce->val2)>0) { sce->val3 = rnd()%100; //Random defense. - sc_timer_next(1000+tick, iStatus->change_timer,bl->id, data); + sc_timer_next(1000+tick, status->change_timer,bl->id, data); return 0; } break; case SC_HIDING: - if(--(sce->val2)>0){ - - if(sce->val2 % sce->val4 == 0 && !iStatus->charge(bl, 0, 1)) + if(--(sce->val2)>0) { + if(sce->val2 % sce->val4 == 0 && !status->charge(bl, 0, 1)) break; //Fail if it's time to substract SP and there isn't. - sc_timer_next(1000+tick, iStatus->change_timer,bl->id, data); + sc_timer_next(1000+tick, status->change_timer,bl->id, data); return 0; } break; @@ -10051,20 +10036,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { case SC_RUWACH: case SC_WZ_SIGHTBLASTER: if(type == SC_WZ_SIGHTBLASTER) - iMap->foreachinrange( iStatus->change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick); + iMap->foreachinrange(status->change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick); else - iMap->foreachinrange( iStatus->change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); + iMap->foreachinrange(status->change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); if( --(sce->val2)>0 ){ sce->val4 += 250; // use for Shadow Form 2 seconds checking. - sc_timer_next(250+tick, iStatus->change_timer, bl->id, data); + sc_timer_next(250+tick, status->change_timer, bl->id, data); return 0; } break; case SC_PROVOKE: - if(sce->val2) { //Auto-provoke (it is ended in iStatus->heal) - sc_timer_next(1000*60+tick,iStatus->change_timer, bl->id, data ); + if(sce->val2) { //Auto-provoke (it is ended in status->heal) + sc_timer_next(1000*60+tick, status->change_timer, bl->id, data ); return 0; } break; @@ -10076,14 +10061,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { unit->stop_attack(bl); sc->opt1 = OPT1_STONE; clif->changeoption(bl); - sc_timer_next(1000+tick,iStatus->change_timer, bl->id, data ); + sc_timer_next(1000+tick, status->change_timer, bl->id, data ); status_calc_bl(bl, StatusChangeFlagTable[type]); return 0; } if(--(sce->val3) > 0) { if(++(sce->val4)%5 == 0 && st->hp > st->max_hp/4) status_percent_damage(NULL, bl, 1, 0, false); - sc_timer_next(1000+tick,iStatus->change_timer, bl->id, data ); + sc_timer_next(1000+tick, status->change_timer, bl->id, data ); return 0; } break; @@ -10102,7 +10087,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { iMap->freeblock_lock(); status_zap(bl, sce->val4, 0); if (sc->data[type]) { // Check if the status still last ( can be dead since then ). - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data ); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data ); } iMap->freeblock_unlock(); } @@ -10111,8 +10096,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { break; case SC_TENSIONRELAX: - if(st->max_hp > st->hp && --(sce->val3) > 0){ - sc_timer_next(sce->val4+tick, iStatus->change_timer, bl->id, data); + if(st->max_hp > st->hp && --(sce->val3) > 0) { + sc_timer_next(sce->val4+tick, status->change_timer, bl->id, data); return 0; } break; @@ -10142,7 +10127,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { iMap->freeblock_unlock(); break; } - sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(10000 + tick, status->change_timer, bl->id, data); } iMap->freeblock_unlock(); return 0; @@ -10151,27 +10136,24 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: - if( sd && --(sce->val4) >= 0 ) - { + if( sd && --(sce->val4) >= 0 ) { // val1 < 0 = per max% | val1 > 0 = exact amount int hp = 0; if( st->hp < st->max_hp ) hp = (sce->val1 < 0) ? (int)(sd->status.max_hp * -1 * sce->val1 / 100.) : sce->val1 ; - iStatus->heal(bl, hp, 0, 2); - sc_timer_next((sce->val2 * 1000) + tick, iStatus->change_timer, bl->id, data); + status->heal(bl, hp, 0, 2); + sc_timer_next((sce->val2 * 1000) + tick, status->change_timer, bl->id, data); return 0; } break; case SC_CASH_BOSS_ALARM: - if( sd && --(sce->val4) >= 0 ) - { + if( sd && --(sce->val4) >= 0 ) { struct mob_data *boss_md = iMap->id2boss(sce->val1); - if( boss_md && sd->bl.m == boss_md->bl.m ) - { + if( boss_md && sd->bl.m == boss_md->bl.m ) { clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap if (boss_md->bl.prev != NULL) { - sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(5000 + tick, status->change_timer, bl->id, data); return 0; } } @@ -10223,34 +10205,32 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { s=10; break; } - if( s != 0 && sce->val3 % s == 0 ) - { + if( s != 0 && sce->val3 % s == 0 ) { if (sc->data[SC_LONGING]) sp*= 3; - if (!iStatus->charge(bl, 0, sp)) + if (!status->charge(bl, 0, sp)) break; } - sc_timer_next(1000+tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000+tick, status->change_timer, bl->id, data); return 0; } break; case SC_BERSERK: // 5% every 10 seconds [DracoRPG] - if( --( sce->val3 ) > 0 && iStatus->charge(bl, sce->val2, 0) && st->hp > 100 ) - { - sc_timer_next(sce->val4+tick, iStatus->change_timer, bl->id, data); + if( --( sce->val3 ) > 0 && status->charge(bl, sce->val2, 0) && st->hp > 100 ) { + sc_timer_next(sce->val4+tick, status->change_timer, bl->id, data); return 0; } break; case SC_NOCHAT: - if(sd){ + if(sd) { sd->status.manner++; clif->changestatus(sd,SP_MANNER,sd->status.manner); clif->updatestatus(sd,SP_MANNER); - if (sd->status.manner < 0) - { //Every 60 seconds your manner goes up by 1 until it gets back to 0. - sc_timer_next(60000+tick, iStatus->change_timer, bl->id, data); + if (sd->status.manner < 0) { + //Every 60 seconds your manner goes up by 1 until it gets back to 0. + sc_timer_next(60000+tick, status->change_timer, bl->id, data); return 0; } } @@ -10264,7 +10244,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { // clif->message(bl, counter); //} if((sce->val4 -= 500) > 0) { - sc_timer_next(500 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(500 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10273,46 +10253,43 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { case SC_MARIONETTE: { struct block_list *pbl = iMap->id2bl(sce->val1); - if( pbl && check_distance_bl(bl, pbl, 7) ) - { - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + if( pbl && check_distance_bl(bl, pbl, 7) ) { + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } } break; case SC_GOSPEL: - if(sce->val4 == BCT_SELF && --(sce->val2) > 0) - { + if(sce->val4 == BCT_SELF && --(sce->val2) > 0) { int hp, sp; hp = (sce->val1 > 5) ? 45 : 30; sp = (sce->val1 > 5) ? 35 : 20; - if(!iStatus->charge(bl, hp, sp)) + if(!status->charge(bl, hp, sp)) break; - sc_timer_next(10000+tick, iStatus->change_timer, bl->id, data); + sc_timer_next(10000+tick, status->change_timer, bl->id, data); return 0; } break; case SC_JAILED: - if(sce->val1 == INT_MAX || --(sce->val1) > 0) - { - sc_timer_next(60000+tick, iStatus->change_timer, bl->id,data); + if(sce->val1 == INT_MAX || --(sce->val1) > 0) { + sc_timer_next(60000+tick, status->change_timer, bl->id,data); return 0; } break; case SC_BLIND: - if(sc->data[SC_FOGWALL]) - { //Blind lasts forever while you are standing on the fog. - sc_timer_next(5000+tick, iStatus->change_timer, bl->id, data); + if(sc->data[SC_FOGWALL]) { + //Blind lasts forever while you are standing on the fog. + sc_timer_next(5000+tick, status->change_timer, bl->id, data); return 0; } break; case SC_ABUNDANCE: if(--(sce->val4) > 0) { - iStatus->heal(bl,0,60,0); - sc_timer_next(10000+tick, iStatus->change_timer, bl->id, data); + status->heal(bl,0,60,0); + sc_timer_next(10000+tick, status->change_timer, bl->id, data); } break; @@ -10322,7 +10299,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0); status_fix_damage(NULL,bl,100,0); if( sc->data[type] ) { - sc_timer_next(3000+tick,iStatus->change_timer,bl->id,data); + sc_timer_next(3000+tick,status->change_timer,bl->id,data); } iMap->freeblock_unlock(); return 0; @@ -10335,9 +10312,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { damage += st->vit * (sce->val1 - 3); unit->skillcastcancel(bl,2); iMap->freeblock_lock(); - iStatus->damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1); + status->damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1); if( sc->data[type] ) { - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data ); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data ); } iMap->freeblock_unlock(); return 0; @@ -10383,20 +10360,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { } clif->emotion(bl,E_HEH); - sc_timer_next(4000+tick,iStatus->change_timer,bl->id,data); + sc_timer_next(4000+tick,status->change_timer,bl->id,data); } return 0; } break; case SC_TOXIN: - if( --(sce->val4) > 0 ) - { //Damage is every 10 seconds including 3%sp drain. + if( --(sce->val4) > 0 ) { + //Damage is every 10 seconds including 3%sp drain. iMap->freeblock_lock(); clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0); - iStatus->damage(NULL, bl, 1, st->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable + status->damage(NULL, bl, 1, st->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable if( sc->data[type] ) { - sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data ); + sc_timer_next(10000 + tick, status->change_timer, bl->id, data ); } iMap->freeblock_unlock(); return 0; @@ -10404,28 +10381,26 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { break; case SC_OBLIVIONCURSE: - if( --(sce->val4) > 0 ) - { + if( --(sce->val4) > 0 ) { clif->emotion(bl,E_WHAT); - sc_timer_next(3000 + tick, iStatus->change_timer, bl->id, data ); + sc_timer_next(3000 + tick, status->change_timer, bl->id, data ); return 0; } break; case SC_WEAPONBLOCKING: - if( --(sce->val4) > 0 ) - { - if( !iStatus->charge(bl,0,3) ) + if( --(sce->val4) > 0 ) { + if( !status->charge(bl,0,3) ) break; - sc_timer_next(3000+tick,iStatus->change_timer,bl->id,data); + sc_timer_next(3000+tick,status->change_timer,bl->id,data); return 0; } break; case SC_CLOAKINGEXCEED: - if(!iStatus->charge(bl,0,10-sce->val1)) + if(!status->charge(bl,0,10-sce->val1)) break; - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; case SC_RENOVATIO: @@ -10433,24 +10408,23 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { int heal = st->max_hp * 3 / 100; if( sc && sc->data[SC_AKAITSUKI] && heal ) heal = ~heal + 1; - iStatus->heal(bl, heal, 0, 2); - sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data); + status->heal(bl, heal, 0, 2); + sc_timer_next(5000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_BURNING: - if( --(sce->val4) > 0 ) - { + if( --(sce->val4) > 0 ) { struct block_list *src = iMap->id2bl(sce->val3); int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP) iMap->freeblock_lock(); clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay - iStatus->damage(src, bl, damage, 0, 0, 1); + status->damage(src, bl, damage, 0, 0, 1); if( sc->data[type]){ // Target still lives. [LimitLine] - sc_timer_next(3000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(3000 + tick, status->change_timer, bl->id, data); } iMap->freeblock_unlock(); return 0; @@ -10458,11 +10432,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { break; case SC_FEAR: - if( --(sce->val4) > 0 ) - { + if( --(sce->val4) > 0 ) { if( sce->val2 > 0 ) sce->val2--; - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10472,78 +10445,75 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { case SC_SUMMON3: case SC_SUMMON4: case SC_SUMMON5: - if( --(sce->val4) > 0 ) - { - if( !iStatus->charge(bl, 0, 1) ) + if( --(sce->val4) > 0 ) { + if( !status->charge(bl, 0, 1) ) break; - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_READING_SB: - if( !iStatus->charge(bl, 0, sce->val2) ){ + if( !status->charge(bl, 0, sce->val2) ) { int i; for(i = SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) // Also remove stored spell as well. status_change_end(bl, (sc_type)i, INVALID_TIMER); break; } - sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(5000 + tick, status->change_timer, bl->id, data); return 0; case SC_ELECTRICSHOCKER: if( --(sce->val4) > 0 ) { - iStatus->charge(bl, 0, st->max_sp / 100 * sce->val1 ); - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + status->charge(bl, 0, st->max_sp / 100 * sce->val1 ); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_CAMOUFLAGE: - if(--(sce->val4) > 0){ - iStatus->charge(bl,0,7 - sce->val1); - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + if(--(sce->val4) > 0) { + status->charge(bl,0,7 - sce->val1); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC__REPRODUCE: - if(!iStatus->charge(bl, 0, 1)) + if(!status->charge(bl, 0, 1)) break; - sc_timer_next(1000+tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000+tick, status->change_timer, bl->id, data); return 0; case SC__SHADOWFORM: - if( --(sce->val4) > 0 ) - { - if( !iStatus->charge(bl, 0, sce->val1 - (sce->val1 - 1)) ) + if( --(sce->val4) > 0 ) { + if( !status->charge(bl, 0, sce->val1 - (sce->val1 - 1)) ) break; - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC__INVISIBILITY: if( --(sce->val4) > 0 ) { - if( !iStatus->charge(bl, 0, (st->sp * 6 - sce->val1) / 100) )// 6% - skill_lv. + if( !status->charge(bl, 0, (st->sp * 6 - sce->val1) / 100) )// 6% - skill_lv. break; - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_STRIKING: - if( --(sce->val4) > 0 ) - { - if( !iStatus->charge(bl,0, sce->val1 ) ) + if( --(sce->val4) > 0 ) { + if( !status->charge(bl,0, sce->val1 ) ) break; - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_VACUUM_EXTREME: - if( --(sce->val4) > 0 ){ - sc_timer_next(100 + tick, iStatus->change_timer, bl->id, data); + if( --(sce->val4) > 0 ) { + sc_timer_next(100 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10551,26 +10521,25 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { if( --(sce->val4) > 0 ) { struct block_list *src = iMap->id2bl(sce->val2); int damage; - if( !src || (src && (iStatus->isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) ) + if( !src || (src && (status->isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) ) break; iMap->freeblock_lock(); damage = sce->val3; - iStatus->damage(src, bl, damage, 0, clif->damage(bl,bl,tick,st->amotion,st->dmotion+200,damage,1,0,0), 1); + status->damage(src, bl, damage, 0, clif->damage(bl,bl,tick,st->amotion,st->dmotion+200,damage,1,0,0), 1); unit->skillcastcancel(bl,1); if ( sc->data[type] ) { - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); } iMap->freeblock_unlock(); - iStatus->heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level + status->heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level return 0; } break; case SC_SIREN: - if( --(sce->val4) > 0 ) - { + if( --(sce->val4) > 0 ) { clif->emotion(bl,E_LV); - sc_timer_next(2000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(2000 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10578,28 +10547,26 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { case SC_DEEP_SLEEP: if( --(sce->val4) > 0 ) { // Recovers 1% HP/SP every 2 seconds. - iStatus->heal(bl, st->max_hp / 100, st->max_sp / 100, 2); - sc_timer_next(2000 + tick, iStatus->change_timer, bl->id, data); + status->heal(bl, st->max_hp / 100, st->max_sp / 100, 2); + sc_timer_next(2000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_SIRCLEOFNATURE: - if( --(sce->val4) > 0 ) - { - if( !iStatus->charge(bl,0,sce->val2) ) + if( --(sce->val4) > 0 ) { + if( !status->charge(bl,0,sce->val2) ) break; - iStatus->heal(bl, sce->val3, 0, 1); - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + status->heal(bl, sce->val3, 0, 1); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_SONG_OF_MANA: - if( --(sce->val4) > 0 ) - { - iStatus->heal(bl,0,sce->val3,3); - sc_timer_next(3000 + tick, iStatus->change_timer, bl->id, data); + if( --(sce->val4) > 0 ) { + status->heal(bl,0,sce->val3,3); + sc_timer_next(3000 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10610,9 +10577,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { if( --(sce->val3) > 0 ) { int hp = st->hp / 100; int sp = st->sp / 100; - if( !iStatus->charge(bl, hp, sp) ) + if( !status->charge(bl, hp, sp) ) break; - sc_timer_next(sce->val4+tick, iStatus->change_timer, bl->id, data); + sc_timer_next(sce->val4+tick, status->change_timer, bl->id, data); return 0; } break; @@ -10621,39 +10588,38 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { if( --(sce->val4) > 0 ) { // Drains 2% of HP and 1% of SP every seconds. if( bl->type != BL_MOB) // doesn't work on mobs - iStatus->charge(bl, st->max_hp * 2 / 100, st->max_sp / 100); - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + status->charge(bl, st->max_hp * 2 / 100, st->max_sp / 100); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_FORCEOFVANGUARD: - if( !iStatus->charge(bl,0,20) ) + if( !status->charge(bl,0,20) ) break; - sc_timer_next(6000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(6000 + tick, status->change_timer, bl->id, data); return 0; case SC_BANDING: - if( iStatus->charge(bl, 0, 7 - sce->val1) ) - { + if( status->charge(bl, 0, 7 - sce->val1) ) { if( sd ) pc->banding(sd, sce->val1); - sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(5000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_LG_REFLECTDAMAGE: if( --(sce->val4) > 0 ) { - if( !iStatus->charge(bl,0,sce->val3) ) + if( !status->charge(bl,0,sce->val3) ) break; - sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(10000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_OVERHEAT_LIMITPOINT: if( --(sce->val1) > 0 ) { // Cooling - sc_timer_next(30000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(30000 + tick, status->change_timer, bl->id, data); } break; @@ -10664,7 +10630,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { iMap->freeblock_lock(); status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0)); if( sc->data[type] ) { - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); } iMap->freeblock_unlock(); } @@ -10674,19 +10640,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { { if( --(sce->val3) <= 0 ) break; // Time out - if( sce->val2 == bl->id ) - { - if( !iStatus->charge(bl,0,14 + (3 * sce->val1)) ) + if( sce->val2 == bl->id ) { + if( !status->charge(bl,0,14 + (3 * sce->val1)) ) break; // No more SP status should end, and in the next second will end for the other affected players - } - else - { + } else { struct block_list *src = iMap->id2bl(sce->val2); struct status_change *ssc; - if( !src || (ssc = iStatus->get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] ) + if( !src || (ssc = status->get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] ) break; // Source no more under Magnetic Field } - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); } break; @@ -10695,19 +10658,18 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { int hp = st->max_hp * (7-sce->val1) / 100; int sp = st->max_sp * (9-sce->val1) / 100; - if( !iStatus->charge(bl,hp,sp) ) break; + if( !status->charge(bl,hp,sp) ) break; - sc_timer_next(1000+tick,iStatus->change_timer,bl->id, data); + sc_timer_next(1000+tick,status->change_timer,bl->id, data); return 0; } break; case SC_RAISINGDRAGON: // 1% every 5 seconds [Jobbie] - if( --(sce->val3)>0 && iStatus->charge(bl, sce->val2, 0) ) - { + if( --(sce->val3)>0 && status->charge(bl, sce->val2, 0) ) { if( !sc->data[type] ) return 0; - sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(5000 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10720,27 +10682,26 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { case SC_WIND_STEP: case SC_STONE_SHIELD: case SC_SOLID_SKIN: - if( !iStatus->charge(bl,0,sce->val2) ){ + if( !status->charge(bl,0,sce->val2) ){ struct block_list *s_bl = battle->get_master(bl); if( s_bl ) status_change_end(s_bl,type+1,INVALID_TIMER); status_change_end(bl,type,INVALID_TIMER); break; } - sc_timer_next(2000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(2000 + tick, status->change_timer, bl->id, data); return 0; case SC_STOMACHACHE: - if( --(sce->val4) > 0 ){ - iStatus->charge(bl,0,sce->val2); // Reduce 8 every 10 seconds. - if( sd && !pc_issit(sd) ) // Force to sit every 10 seconds. - { + if( --(sce->val4) > 0 ) { + status->charge(bl,0,sce->val2); // Reduce 8 every 10 seconds. + if( sd && !pc_issit(sd) ) { // Force to sit every 10 seconds. pc_stop_walking(sd,1|4); pc_stop_attack(sd); pc_setsit(sd); clif->sitting(bl); } - sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(10000 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10749,51 +10710,48 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { case SC_SOULCOLD: case SC_HAWKEYES: /* they only end by status_change_end */ - sc_timer_next(600000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(600000 + tick, status->change_timer, bl->id, data); return 0; case SC_MEIKYOUSISUI: if( --(sce->val4) > 0 ) { - iStatus->heal(bl, st->max_hp * (sce->val1+1) / 100, st->max_sp * sce->val1 / 100, 0); - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + status->heal(bl, st->max_hp * (sce->val1+1) / 100, st->max_sp * sce->val1 / 100, 0); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_IZAYOI: case SC_KAGEMUSYA: - if( --(sce->val2) > 0 ){ - if(!iStatus->charge(bl, 0, 1)) break; - sc_timer_next(1000+tick, iStatus->change_timer, bl->id, data); + if( --(sce->val2) > 0 ) { + if(!status->charge(bl, 0, 1)) break; + sc_timer_next(1000+tick, status->change_timer, bl->id, data); return 0; } break; case SC_ANGRIFFS_MODUS: if(--(sce->val4) > 0) { //drain hp/sp - if( !iStatus->charge(bl,100,20) ) break; - sc_timer_next(1000+tick,iStatus->change_timer,bl->id, data); + if( !status->charge(bl,100,20) ) break; + sc_timer_next(1000+tick,status->change_timer,bl->id, data); return 0; } break; case SC_FULL_THROTTLE: - if( --(sce->val4) > 0 ) - { + if( --(sce->val4) > 0 ) { status_percent_damage(bl, bl, sce->val2, 0, false); - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_KINGS_GRACE: - if( --(sce->val4) > 0 ) - { + if( --(sce->val4) > 0 ) { status_percent_heal(bl, sce->val2, 0); - sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data); + sc_timer_next(1000 + tick, status->change_timer, bl->id, data); return 0; } break; case SC_FRIGG_SONG: - if( --(sce->val4) > 0 ) - { - iStatus->heal(bl, sce->val3, 0, 0); - sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data); + if( --(sce->val4) > 0 ) { + status->heal(bl, sce->val3, 0, 0); + sc_timer_next(10000 + tick, status->change_timer, bl->id, data); return 0; } break; @@ -10807,8 +10765,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { /*========================================== * Foreach iteration of repetitive status *------------------------------------------*/ -int status_change_timer_sub(struct block_list* bl, va_list ap) -{ +int status_change_timer_sub(struct block_list* bl, va_list ap) { struct status_change* tsc; struct block_list* src = va_arg(ap,struct block_list*); @@ -10816,10 +10773,10 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int unsigned int tick = va_arg(ap,unsigned int); - if (iStatus->isdead(bl)) + if (status->isdead(bl)) return 0; - tsc = iStatus->get_sc(bl); + tsc = status->get_sc(bl); switch( type ) { case SC_SIGHT: /* Reveal hidden ennemy on 3*3 range */ @@ -10850,11 +10807,12 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); break; case SC_WZ_SIGHTBLASTER: - if (battle->check_target( src, bl, BCT_ENEMY ) > 0 && - iStatus->check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)) - { + if (battle->check_target( src, bl, BCT_ENEMY ) > 0 + && status->check_skilluse(src, bl, WZ_SIGHTBLASTER, 2) + ) { if (sce && !(bl->type&BL_SKILL) //The hit is not counted if it's against a trap - && skill->attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0)){ + && skill->attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0) + ){ sce->val2 = 0; //This signals it to end. } } @@ -10876,13 +10834,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) return 0; } -int status_get_total_def(struct block_list *src){ return iStatus->get_status_data(src)->def2 + (short)iStatus->get_def(src); } -int status_get_total_mdef(struct block_list *src){ return iStatus->get_status_data(src)->mdef2 + (short)status_get_mdef(src); } +int status_get_total_def(struct block_list *src) { return status->get_status_data(src)->def2 + (short)status->get_def(src); } +int status_get_total_mdef(struct block_list *src) { return status->get_status_data(src)->mdef2 + (short)status_get_mdef(src); } #ifdef RENEWAL -int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag){ +int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag) { int min = 0, max = 0, dstr; float strdex_bonus, variance; - struct status_change *sc = iStatus->get_sc(bl); + struct status_change *sc = status->get_sc(bl); if ( bl->type == BL_PC && watk->atk ){ if ( flag&2 ) @@ -10938,22 +10896,19 @@ int status_get_matk(struct block_list *bl, int flag) { if( bl == NULL ) return 1; - st = iStatus->get_status_data(bl); - sc = iStatus->get_sc(bl); + st = status->get_status_data(bl); + sc = status->get_sc(bl); sd = BL_CAST(BL_PC, bl); if( flag == 2 ) // just get matk GETRANDMATK(st); -#ifndef RENEWAL - st->matk_min = status_base_matk_min(st) + (sd?sd->bonus.ematk:0); - st->matk_max = status_base_matk_max(st) + (sd?sd->bonus.ematk:0); -#else +#ifdef RENEWAL /** - * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK) - * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers - **/ - st->matk_min = iStatus->base_matk(st, iStatus->get_lv(bl)); + * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK) + * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers + **/ + st->matk_min = status->base_matk(st, status->get_lv(bl)); // Any +MATK you get from skills and cards, including cards in weapon, is added here. if( sd && sd->bonus.ematk > 0 && flag != 3 ) @@ -10964,16 +10919,19 @@ int status_get_matk(struct block_list *bl, int flag) { st->matk_max = st->matk_min; //This is the only portion in MATK that varies depending on the weapon level and refinement rate. - if( bl->type&BL_PC && (st->rhw.matk + st->lhw.matk) > 0 ){ + if( bl->type&BL_PC && (st->rhw.matk + st->lhw.matk) > 0 ) { int wMatk = st->rhw.matk + st->lhw.matk; // Left and right matk stacks int variance = wMatk * st->rhw.wlv / 10; // Only use right hand weapon level st->matk_min += wMatk - variance; st->matk_max += wMatk + variance; - }else if( bl->type&BL_MOB ){ - st->matk_min = st->matk_max = status_get_int(bl) + iStatus->get_lv(bl); + } else if( bl->type&BL_MOB ) { + st->matk_min = st->matk_max = status_get_int(bl) + status->get_lv(bl); st->matk_min += 70 * ((TBL_MOB*)bl)->status.rhw.atk2 / 100; st->matk_max += 130 * ((TBL_MOB*)bl)->status.rhw.atk2 / 100; } +#else // not RENEWAL + st->matk_min = status_base_matk_min(st) + (sd?sd->bonus.ematk:0); + st->matk_max = status_base_matk_max(st) + (sd?sd->bonus.ematk:0); #endif if (bl->type&BL_PC && sd->matk_rate != 100) { st->matk_max = st->matk_max * sd->matk_rate/100; @@ -11005,10 +10963,9 @@ int status_get_matk(struct block_list *bl, int flag) { * type&1 -> buffs, type&2 -> debuffs * type&4 -> especific debuffs(implemented with refresh) *------------------------------------------*/ -int status_change_clear_buffs (struct block_list* bl, int type) -{ +int status_change_clear_buffs (struct block_list* bl, int type) { int i; - struct status_change *sc= iStatus->get_sc(bl); + struct status_change *sc= status->get_sc(bl); if (!sc || !sc->count) return 0; @@ -11017,18 +10974,17 @@ int status_change_clear_buffs (struct block_list* bl, int type) for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) status_change_end(bl, (sc_type)i, INVALID_TIMER); - for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ ) - { - if( !sc->data[i] || !iStatus->get_sc_type(i) ) + for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ ) { + if( !sc->data[i] || !status->get_sc_type(i) ) continue; - if( type&3 && !(iStatus->get_sc_type(i)&SC_BUFF) && !(iStatus->get_sc_type(i)&SC_DEBUFF) ) + if( type&3 && !(status->get_sc_type(i)&SC_BUFF) && !(status->get_sc_type(i)&SC_DEBUFF) ) continue; - if( type < 3 ){ - if( type&1 && !(iStatus->get_sc_type(i)&SC_BUFF) ) + if( type < 3 ) { + if( type&1 && !(status->get_sc_type(i)&SC_BUFF) ) continue; - if( type&2 && !(iStatus->get_sc_type(i)&SC_DEBUFF) ) + if( type&2 && !(status->get_sc_type(i)&SC_DEBUFF) ) continue; } switch (i) { @@ -11066,7 +11022,7 @@ int status_change_clear_buffs (struct block_list* bl, int type) int status_change_spread( struct block_list *src, struct block_list *bl ) { int i, flag = 0; - struct status_change *sc = iStatus->get_sc(src); + struct status_change *sc = status->get_sc(src); unsigned int tick; struct status_change_data data; @@ -11107,7 +11063,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { case SC_PARALYSE: if( sc->data[i]->timer != INVALID_TIMER ) { const struct TimerData *td = timer->get(sc->data[i]->timer); - if (td == NULL || td->func != iStatus->change_timer || DIFF_TICK(td->tick,tick) < 0) + if (td == NULL || td->func != status->change_timer || DIFF_TICK(td->tick,tick) < 0) continue; data.tick = DIFF_TICK(td->tick,tick); } else @@ -11138,14 +11094,13 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { break; default: continue; - break; } - if( i ){ + if( i ) { data.val1 = sc->data[i]->val1; data.val2 = sc->data[i]->val2; data.val3 = sc->data[i]->val3; data.val4 = sc->data[i]->val4; - iStatus->change_start(bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8); + status->change_start(bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8); flag = 1; } } @@ -11165,10 +11120,10 @@ static int status_natural_heal(struct block_list* bl, va_list args) { struct map_session_data *sd; int val,rate,bonus = 0,flag; - regen = iStatus->get_regen_data(bl); + regen = status->get_regen_data(bl); if (!regen) return 0; - st = iStatus->get_status_data(bl); - sc = iStatus->get_sc(bl); + st = status->get_status_data(bl); + sc = status->get_sc(bl); if (sc && !sc->count) sc = NULL; sd = BL_CAST(BL_PC,bl); @@ -11179,10 +11134,11 @@ static int status_natural_heal(struct block_list* bl, va_list args) { if (flag&RGN_SP && (st->sp >= st->max_sp || regen->state.block&2)) flag&=~(RGN_SP|RGN_SSP); - if (flag && ( - iStatus->isdead(bl) || - (sc && (sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || sc->data[SC__INVISIBILITY])) - )) + if (flag + && (status->isdead(bl) + || (sc && (sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || sc->data[SC__INVISIBILITY])) + ) + ) flag=0; if (sd) { @@ -11192,37 +11148,38 @@ static int status_natural_heal(struct block_list* bl, va_list args) { pc->regen(sd, natural_heal_diff_tick); } - if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen && - (vd = iStatus->get_viewdata(bl)) && vd->dead_sit == 2) - { //Apply sitting regen bonus. + if (flag&(RGN_SHP|RGN_SSP) + && regen->ssregen + && (vd = status->get_viewdata(bl)) + && vd->dead_sit == 2 + ) { + //Apply sitting regen bonus. sregen = regen->ssregen; - if(flag&(RGN_SHP)) - { //Sitting HP regen + if(flag&(RGN_SHP)) { + //Sitting HP regen val = natural_heal_diff_tick * sregen->rate.hp; if (regen->state.overweight) val>>=1; //Half as fast when overweight. sregen->tick.hp += val; - while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) - { + while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) { sregen->tick.hp -= battle_config.natural_heal_skill_interval; - if(iStatus->heal(bl, sregen->hp, 0, 3) < sregen->hp) - { //Full + if(status->heal(bl, sregen->hp, 0, 3) < sregen->hp) { + //Full flag&=~(RGN_HP|RGN_SHP); break; } } } - if(flag&(RGN_SSP)) - { //Sitting SP regen + if(flag&(RGN_SSP)) { + //Sitting SP regen val = natural_heal_diff_tick * sregen->rate.sp; if (regen->state.overweight) val>>=1; //Half as fast when overweight. sregen->tick.sp += val; - while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) - { + while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) { sregen->tick.sp -= battle_config.natural_heal_skill_interval; - if(iStatus->heal(bl, 0, sregen->sp, 3) < sregen->sp) - { //Full + if(status->heal(bl, 0, sregen->sp, 3) < sregen->sp) { + //Full flag&=~(RGN_SP|RGN_SSP); break; } @@ -11235,8 +11192,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { ud = unit->bl2ud(bl); - if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != INVALID_TIMER) - { + if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != INVALID_TIMER) { flag&=~(RGN_SHP|RGN_SSP); if(!regen->state.walk) flag&=~RGN_HP; @@ -11245,9 +11201,8 @@ static int status_natural_heal(struct block_list* bl, va_list args) { if (!flag) return 0; - if (flag&(RGN_HP|RGN_SP)) - { - if(!vd) vd = iStatus->get_viewdata(bl); + if (flag&(RGN_HP|RGN_SP)) { + if(!vd) vd = status->get_viewdata(bl); if(vd && vd->dead_sit == 2) bonus++; if(regen->state.gc) @@ -11255,8 +11210,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { } //Natural Hp regen - if (flag&RGN_HP) - { + if (flag&RGN_HP) { rate = natural_heal_diff_tick*(regen->rate.hp+bonus); if (ud && ud->walktimer != INVALID_TIMER) rate/=2; @@ -11265,35 +11219,32 @@ static int status_natural_heal(struct block_list* bl, va_list args) { regen->tick.hp += rate; - if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval) - { + if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval) { val = 0; do { val += regen->hp; regen->tick.hp -= battle_config.natural_healhp_interval; } while(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval); - if (iStatus->heal(bl, val, 0, 1) < val) + if (status->heal(bl, val, 0, 1) < val) flag&=~RGN_SHP; //full. } } //Natural SP regen - if(flag&RGN_SP) - { + if(flag&RGN_SP) { rate = natural_heal_diff_tick*(regen->rate.sp+bonus); // Homun SP regen fix (they should regen as if they were sitting (twice as fast) if(bl->type==BL_HOM) rate *=2; regen->tick.sp += rate; - if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval) - { + if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval) { val = 0; do { val += regen->sp; regen->tick.sp -= battle_config.natural_healsp_interval; } while(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval); - if (iStatus->heal(bl, 0, val, 1) < val) + if (status->heal(bl, 0, val, 1) < val) flag&=~RGN_SSP; //full. } } @@ -11304,40 +11255,38 @@ static int status_natural_heal(struct block_list* bl, va_list args) { //Skill regen sregen = regen->sregen; - if(flag&RGN_SHP) - { //Skill HP regen + if(flag&RGN_SHP) { + //Skill HP regen sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp; - while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) - { + while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) { sregen->tick.hp -= battle_config.natural_heal_skill_interval; - if(iStatus->heal(bl, sregen->hp, 0, 3) < sregen->hp) + if(status->heal(bl, sregen->hp, 0, 3) < sregen->hp) break; //Full } } - if(flag&RGN_SSP) - { //Skill SP regen + if(flag&RGN_SSP) { + //Skill SP regen sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp; - while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) - { + while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) { val = sregen->sp; if (sd && sd->state.doridori) { val*=2; sd->state.doridori = 0; if ((rate = pc->checkskill(sd,TK_SPTIME))) - sc_start(bl,iStatus->skill2sc(TK_SPTIME), - 100,rate,skill->get_time(TK_SPTIME, rate)); - if ( - (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && - rnd()%10000 < battle_config.sg_angel_skill_ratio - ) { //Angel of the Sun/Moon/Star - clif->feel_hate_reset(sd); - pc->resethate(sd); - pc->resetfeel(sd); + sc_start(bl,status->skill2sc(TK_SPTIME), + 100,rate,skill->get_time(TK_SPTIME, rate)); + if ((sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR + &&rnd()%10000 < battle_config.sg_angel_skill_ratio + ) { + //Angel of the Sun/Moon/Star + clif->feel_hate_reset(sd); + pc->resethate(sd); + pc->resetfeel(sd); } } sregen->tick.sp -= battle_config.natural_heal_skill_interval; - if(iStatus->heal(bl, 0, val, 3) < val) + if(status->heal(bl, 0, val, 3) < val) break; //Full } } @@ -11548,22 +11497,20 @@ int status_readdb(void) /*========================================== * Status db init and destroy. *------------------------------------------*/ -int do_init_status(void) -{ - timer->add_func_list(iStatus->change_timer,"status_change_timer"); +int do_init_status(void) { + timer->add_func_list(status->change_timer,"status_change_timer"); timer->add_func_list(kaahi_heal_timer,"kaahi_heal_timer"); timer->add_func_list(status_natural_heal_timer,"status_natural_heal_timer"); initChangeTables(); initDummyData(); - iStatus->readdb(); + status->readdb(); status_calc_sigma(); natural_heal_prev_tick = timer->gettick(); sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE); timer->add_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } -void do_final_status(void) -{ +void do_final_status(void) { ers_destroy(sc_data_ers); } @@ -11573,100 +11520,100 @@ void do_final_status(void) * created by Susu *-------------------------------------*/ void status_defaults(void) { - iStatus = &iStatus_s; + status = &status_s; /* vars */ - iStatus->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] - iStatus->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] + status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] + status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] //we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only //to avoid cards exploits /* funcs */ - iStatus->get_refine_chance = status_get_refine_chance; + status->get_refine_chance = status_get_refine_chance; // for looking up associated data - iStatus->skill2sc = status_skill2sc; - iStatus->sc2skill = status_sc2skill; - iStatus->sc2scb_flag = status_sc2scb_flag; - iStatus->type2relevant_bl_types = status_type2relevant_bl_types; - iStatus->get_sc_type = status_get_sc_type; + status->skill2sc = status_skill2sc; + status->sc2skill = status_sc2skill; + status->sc2scb_flag = status_sc2scb_flag; + status->type2relevant_bl_types = status_type2relevant_bl_types; + status->get_sc_type = status_get_sc_type; - iStatus->damage = status_damage; + status->damage = status_damage; //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills) - iStatus->charge = status_charge; - iStatus->percent_change = status_percent_change; + status->charge = status_charge; + status->percent_change = status_percent_change; //Used to set the hp/sp of an object to an absolute value (can't kill) - iStatus->set_hp = status_set_hp; - iStatus->set_sp = status_set_sp; - iStatus->heal = status_heal; - iStatus->revive = status_revive; - - iStatus->get_regen_data = status_get_regen_data; - iStatus->get_status_data = status_get_status_data; - iStatus->get_base_status = status_get_base_status; - iStatus->get_name = status_get_name; - iStatus->get_class = status_get_class; - iStatus->get_lv = status_get_lv; - iStatus->get_def = status_get_def; - iStatus->get_speed = status_get_speed; - iStatus->calc_attack_element = status_calc_attack_element; - iStatus->get_party_id = status_get_party_id; - iStatus->get_guild_id = status_get_guild_id; - iStatus->get_emblem_id = status_get_emblem_id; - iStatus->get_mexp = status_get_mexp; - iStatus->get_race2 = status_get_race2; - - iStatus->get_viewdata = status_get_viewdata; - iStatus->set_viewdata = status_set_viewdata; - iStatus->change_init = status_change_init; - iStatus->get_sc = status_get_sc; - - iStatus->isdead = status_isdead; - iStatus->isimmune = status_isimmune; - - iStatus->get_sc_def = status_get_sc_def; - - iStatus->change_start = status_change_start; - iStatus->change_end_ = status_change_end_; - iStatus->kaahi_heal_timer = kaahi_heal_timer; - iStatus->change_timer = status_change_timer; - iStatus->change_timer_sub = status_change_timer_sub; - iStatus->change_clear = status_change_clear; - iStatus->change_clear_buffs = status_change_clear_buffs; - - iStatus->calc_bl_ = status_calc_bl_; - iStatus->calc_mob_ = status_calc_mob_; - iStatus->calc_pet_ = status_calc_pet_; - iStatus->calc_pc_ = status_calc_pc_; - iStatus->calc_homunculus_ = status_calc_homunculus_; - iStatus->calc_mercenary_ = status_calc_mercenary_; - iStatus->calc_elemental_ = status_calc_elemental_; - - iStatus->calc_misc = status_calc_misc; - iStatus->calc_regen = status_calc_regen; - iStatus->calc_regen_rate = status_calc_regen_rate; - - iStatus->check_skilluse = status_check_skilluse; // [Skotlex] - iStatus->check_visibility = status_check_visibility; //[Skotlex] - - iStatus->change_spread = status_change_spread; - - iStatus->calc_def = status_calc_def; - iStatus->calc_def2 = status_calc_def2; - iStatus->calc_mdef = status_calc_mdef; - iStatus->calc_mdef2 = status_calc_mdef2; - iStatus->calc_batk = status_calc_batk; + status->set_hp = status_set_hp; + status->set_sp = status_set_sp; + status->heal = status_heal; + status->revive = status_revive; + + status->get_regen_data = status_get_regen_data; + status->get_status_data = status_get_status_data; + status->get_base_status = status_get_base_status; + status->get_name = status_get_name; + status->get_class = status_get_class; + status->get_lv = status_get_lv; + status->get_def = status_get_def; + status->get_speed = status_get_speed; + status->calc_attack_element = status_calc_attack_element; + status->get_party_id = status_get_party_id; + status->get_guild_id = status_get_guild_id; + status->get_emblem_id = status_get_emblem_id; + status->get_mexp = status_get_mexp; + status->get_race2 = status_get_race2; + + status->get_viewdata = status_get_viewdata; + status->set_viewdata = status_set_viewdata; + status->change_init = status_change_init; + status->get_sc = status_get_sc; + + status->isdead = status_isdead; + status->isimmune = status_isimmune; + + status->get_sc_def = status_get_sc_def; + + status->change_start = status_change_start; + status->change_end_ = status_change_end_; + status->kaahi_heal_timer = kaahi_heal_timer; + status->change_timer = status_change_timer; + status->change_timer_sub = status_change_timer_sub; + status->change_clear = status_change_clear; + status->change_clear_buffs = status_change_clear_buffs; + + status->calc_bl_ = status_calc_bl_; + status->calc_mob_ = status_calc_mob_; + status->calc_pet_ = status_calc_pet_; + status->calc_pc_ = status_calc_pc_; + status->calc_homunculus_ = status_calc_homunculus_; + status->calc_mercenary_ = status_calc_mercenary_; + status->calc_elemental_ = status_calc_elemental_; + + status->calc_misc = status_calc_misc; + status->calc_regen = status_calc_regen; + status->calc_regen_rate = status_calc_regen_rate; + + status->check_skilluse = status_check_skilluse; // [Skotlex] + status->check_visibility = status_check_visibility; //[Skotlex] + + status->change_spread = status_change_spread; + + status->calc_def = status_calc_def; + status->calc_def2 = status_calc_def2; + status->calc_mdef = status_calc_mdef; + status->calc_mdef2 = status_calc_mdef2; + status->calc_batk = status_calc_batk; #ifdef RENEWAL - iStatus->base_matk = status_base_matk; - iStatus->get_weapon_atk = status_get_weapon_atk; + status->base_matk = status_base_matk; + status->get_weapon_atk = status_get_weapon_atk; #endif - iStatus->get_total_mdef = status_get_total_mdef; - iStatus->get_total_def = status_get_total_def; + status->get_total_mdef = status_get_total_mdef; + status->get_total_def = status_get_total_def; - iStatus->get_matk = status_get_matk; + status->get_matk = status_get_matk; - iStatus->readdb = status_readdb; - iStatus->do_init_status = do_init_status; - iStatus->do_final_status = do_final_status; + status->readdb = status_readdb; + status->init = do_init_status; + status->final = do_final_status; } |