diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 28cabc71c..5beaf06f2 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -988,7 +988,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int || (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag) || (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL) || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION) - || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) +// || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not. ) return 0; @@ -6628,7 +6628,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) break; case SC_STONE: - if(sc->opt1 == OPT1_STONEWAIT) { + if(sc->opt1 == OPT1_STONEWAIT && sc->data[type].val3) { sc->data[type].val4 = 0; unit_stop_walking(bl,1); sc->opt1 = OPT1_STONE; |