diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 39 |
1 files changed, 29 insertions, 10 deletions
diff --git a/src/map/status.c b/src/map/status.c index a8e360469..02c2bf7b3 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -477,11 +477,16 @@ void initChangeTables(void) StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; + StatusChangeFlagTable[SC_INCCRI] |= SCB_CRI; + StatusChangeFlagTable[SC_INCFLEE2] |= SCB_FLEE2; + StatusChangeFlagTable[SC_INCDEF] |= SCB_DEF; StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; + StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; + StatusChangeFlagTable[SC_INCBASEATK] |= SCB_BATK; StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR; StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI; StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT; @@ -3186,8 +3191,6 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100; - if(sc->data[SC_INCAGIRATE].timer!=-1) - agi += agi*sc->data[SC_INCAGIRATE].val1/100; if(sc->data[SC_INCALLSTATUS].timer!=-1) agi += sc->data[SC_INCALLSTATUS].val1; if(sc->data[SC_INCAGI].timer!=-1) @@ -3292,8 +3295,6 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100; - if(sc->data[SC_INCDEXRATE].timer!=-1) - dex += dex*sc->data[SC_INCDEXRATE].val1/100; if(sc->data[SC_INCALLSTATUS].timer!=-1) dex += sc->data[SC_INCALLSTATUS].val1; if(sc->data[SC_INCDEX].timer!=-1) @@ -3357,7 +3358,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan { if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); - + if(sc->data[SC_INCBASEATK].timer!=-1) + batk += sc->data[SC_INCBASEATK].val1; if(sc->data[SC_ATKPOTION].timer!=-1) batk += sc->data[SC_ATKPOTION].val1; if(sc->data[SC_BATKFOOD].timer!=-1) @@ -3454,7 +3456,8 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch { if(!sc || !sc->count) return cap_value(critical,10,SHRT_MAX); - + if (sc->data[SC_INCCRI].timer!=-1) + critical += sc->data[SC_INCCRI].val2; if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1) critical += sc->data[SC_EXPLOSIONSPIRITS].val2; if (sc->data[SC_FORTUNE].timer!=-1) @@ -3540,6 +3543,8 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang if(!sc || !sc->count) return cap_value(flee2,10,SHRT_MAX); + if(sc->data[SC_INCFLEE2].timer!=-1) + flee2 += sc->data[SC_INCFLEE2].val2; if(sc->data[SC_WHISTLE].timer!=-1) flee2 += sc->data[SC_WHISTLE].val3*10; @@ -3561,6 +3566,8 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * return 90; if(sc->data[SC_STEELBODY].timer!=-1) return 90; + if(sc->data[SC_INCDEF].timer!=-1) + def += sc->data[SC_INCDEF].val1; if(sc->data[SC_ARMORCHANGE].timer!=-1) def += sc->data[SC_ARMORCHANGE].val2; if(sc->data[SC_DRUMBATTLE].timer!=-1) @@ -3804,6 +3811,9 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * else if(sc->data[SC_MADNESSCANCEL].timer!=-1) aspd_rate -= 200; } + + if(sc->data[SC_INCASPDRATE].timer!=-1) + aspd_rate -= sc->data[SC_INCASPDRATE].val2; if(sc->data[i=SC_ASPDPOTION3].timer!=-1 || sc->data[i=SC_ASPDPOTION2].timer!=-1 || sc->data[i=SC_ASPDPOTION1].timer!=-1 || @@ -5811,14 +5821,23 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val val2*=val1; //20% per level val3*=val1; break; - case SC_ARMOR_ELEMENT: - //Place here SCs that have no SCB_* data, no skill associated, no ICON - //associated, and yet are not wrong/unknown. [Skotlex] - break; case SC_EXPBOOST: if (val1 < 0) val1 = 0; break; + case SC_INCASPDRATE: + case SC_INCFLEE2: + case SC_INCCRI: + val2 = val1*10; //Actual boost (since 100% = 1000) + break; + case SC_SUFFRAGIUM: + val2 = 15 * val1; //Speed cast decrease + break; + case SC_ARMOR_ELEMENT: + case SC_FASTCAST: + //Place here SCs that have no SCB_* data, no skill associated, no ICON + //associated, and yet are not wrong/unknown. [Skotlex] + break; default: if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0 && |