diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 53 |
1 files changed, 32 insertions, 21 deletions
diff --git a/src/map/status.c b/src/map/status.c index ebb305fc0..e5448592f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1425,20 +1425,30 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int return 0; } - if (skill_num == PA_PRESSURE && flag && target) { - //Gloria Avoids pretty much everything.... - tsc = status_get_sc(target); - if(tsc && tsc->option&OPTION_HIDE) - return 0; - return 1; + switch( skill_num ) { + case PA_PRESSURE: + if( flag && target ) { + //Gloria Avoids pretty much everything.... + tsc = status_get_sc(target); + if(tsc && tsc->option&OPTION_HIDE) + return 0; + } + break; + case GN_WALLOFTHORN: + if( target && status_isdead(target) ) + return 0; + break; + case AL_TELEPORT: + //Should fail when used on top of Land Protector [Skotlex] + if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) + && !(status->mode&MD_BOSS) + && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)) + return 0; + break; + default: + break; } - //Should fail when used on top of Land Protector [Skotlex] - if (src && skill_num == AL_TELEPORT && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) - && !(status->mode&MD_BOSS) - && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)) - return 0; - if ( src ) sc = status_get_sc(src); if( sc && sc->count ) { @@ -1486,15 +1496,16 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) ) return 0; - } else - switch (skill_num) { - case BD_ADAPTATION: - case CG_LONGINGFREEDOM: - case BA_MUSICALSTRIKE: - case DC_THROWARROW: - break; - default: - return 0; + } else { + switch (skill_num) { + case BD_ADAPTATION: + case CG_LONGINGFREEDOM: + case BA_MUSICALSTRIKE: + case DC_THROWARROW: + break; + default: + return 0; + } } if ((sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE && skill_num == BD_ADAPTATION) return 0; //Can't amp out of Wand of Hermode :/ [Skotlex] |