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-rw-r--r--src/map/status.c44
1 files changed, 4 insertions, 40 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 83d8943c9..e5fdd26ea 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1170,46 +1170,6 @@ void initChangeTables(void) {
status->dbs->ChangeFlagTable[SC_MAGICAL_FEATHER] |= SCB_NONE;
status->dbs->ChangeFlagTable[SC_BLOSSOM_FLUTTERING] |= SCB_NONE;
- /* status->dbs->DisplayType Table [Ind/Hercules] */
- status->dbs->DisplayType[SC_ALL_RIDING] = true;
- status->dbs->DisplayType[SC_PUSH_CART] = true;
- status->dbs->DisplayType[SC_SUMMON1] = true;
- status->dbs->DisplayType[SC_SUMMON2] = true;
- status->dbs->DisplayType[SC_SUMMON3] = true;
- status->dbs->DisplayType[SC_SUMMON4] = true;
- status->dbs->DisplayType[SC_SUMMON5] = true;
- status->dbs->DisplayType[SC_CAMOUFLAGE] = true;
- status->dbs->DisplayType[SC_DUPLELIGHT] = true;
- status->dbs->DisplayType[SC_ORATIO] = true;
- status->dbs->DisplayType[SC_FROSTMISTY] = true;
- status->dbs->DisplayType[SC_VENOMIMPRESS] = true;
- status->dbs->DisplayType[SC_HALLUCINATIONWALK] = true;
- status->dbs->DisplayType[SC_ROLLINGCUTTER] = true;
- status->dbs->DisplayType[SC_BANDING] = true;
- status->dbs->DisplayType[SC_COLD] = true;
- status->dbs->DisplayType[SC_DEEP_SLEEP] = true;
- status->dbs->DisplayType[SC_CURSEDCIRCLE_ATKER] = true;
- status->dbs->DisplayType[SC_CURSEDCIRCLE_TARGET] = true;
- status->dbs->DisplayType[SC_BLOOD_SUCKER] = true;
- status->dbs->DisplayType[SC__SHADOWFORM] = true;
- status->dbs->DisplayType[SC_MONSTER_TRANSFORM] = true;
-
- // Costumes
- status->dbs->DisplayType[SC_MOONSTAR] = true;
- status->dbs->DisplayType[SC_SUPER_STAR] = true;
- status->dbs->DisplayType[SC_STRANGELIGHTS] = true;
- status->dbs->DisplayType[SC_DECORATION_OF_MUSIC] = true;
- status->dbs->DisplayType[SC_LJOSALFAR] = true;
- status->dbs->DisplayType[SC_MERMAID_LONGING] = true;
- status->dbs->DisplayType[SC_HAT_EFFECT] = true;
- status->dbs->DisplayType[SC_FLOWERSMOKE] = true;
- status->dbs->DisplayType[SC_FSTONE] = true;
- status->dbs->DisplayType[SC_HAPPINESS_STAR] = true;
- status->dbs->DisplayType[SC_MAPLE_FALLS] = true;
- status->dbs->DisplayType[SC_TIME_ACCESSORY] = true;
- status->dbs->DisplayType[SC_MAGICAL_FEATHER] = true;
- status->dbs->DisplayType[SC_BLOSSOM_FLUTTERING] = true;
-
if( !battle_config.display_hallucination ) //Disable Hallucination.
status->dbs->IconChangeTable[SC_ILLUSION] = SI_BLANK;
#undef add_sc
@@ -13006,6 +12966,10 @@ bool status_readdb_scconfig(char* fields[], int columns, int current) {
}
status->dbs->sc_conf[val] = (int)strtol(fields[1], NULL, 0);
+ if (status->dbs->sc_conf[val] & SC_VISIBLE)
+ {
+ status->dbs->DisplayType[val] = true;
+ }
return true;
}