diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 133 |
1 files changed, 60 insertions, 73 deletions
diff --git a/src/map/status.c b/src/map/status.c index 9062e7227..841f9c855 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1,7 +1,23 @@ -// Copyright (c) Hercules Dev Team, licensed under GNU GPL. -// See the LICENSE file -// Portions Copyright (c) Athena Dev Teams - +/** + * This file is part of Hercules. + * http://herc.ws - http://github.com/HerculesWS/Hercules + * + * Copyright (C) 2012-2015 Hercules Dev Team + * Copyright (C) Athena Dev Teams + * + * Hercules is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ #define HERCULES_CORE #include "config/core.h" // ANTI_MAYAP_CHEAT, DBPATH, DEFTYPE_MAX, DEFTYPE_MIN, DEVOTION_REFLECT_DAMAGE, RENEWAL, RENEWAL_ASPD, RENEWAL_EDP @@ -803,6 +819,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; status->dbs->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; status->dbs->IconChangeTable[SC_FOOD_CRITICALSUCCESSVALUE] = SI_FOOD_CRITICALSUCCESSVALUE; + status->dbs->IconChangeTable[SC_MORA_BUFF] = SI_MORA_BUFF; // Cash Items status->dbs->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; @@ -830,6 +847,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_ATKER_ASPD] = SI_ATKER_ASPD; status->dbs->IconChangeTable[SC_ATKER_MOVESPEED] = SI_ATKER_MOVESPEED; status->dbs->IconChangeTable[SC_CUP_OF_BOZA] = SI_CUP_OF_BOZA; + status->dbs->IconChangeTable[SC_OVERLAPEXPUP] = SI_OVERLAPEXPUP; // Eden Crystal Synthesis status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1; @@ -842,6 +860,12 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_GEFFEN_MAGIC3] = SI_GEFFEN_MAGIC3; status->dbs->IconChangeTable[SC_FENRIR_CARD] = SI_FENRIR_CARD; + // MVP Scrolls + status->dbs->IconChangeTable[SC_MVPCARD_TAOGUNKA] = SI_MVPCARD_TAOGUNKA; + status->dbs->IconChangeTable[SC_MVPCARD_MISTRESS] = SI_MVPCARD_MISTRESS; + status->dbs->IconChangeTable[SC_MVPCARD_ORCHERO] = SI_MVPCARD_ORCHERO; + status->dbs->IconChangeTable[SC_MVPCARD_ORCLORD] = SI_MVPCARD_ORCLORD; + // Mercenary Bonus Effects status->dbs->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; status->dbs->IconChangeTable[SC_MER_ATK] = SI_MER_ATK; @@ -990,7 +1014,6 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; - status->dbs->ChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_TARGET_BLOOD] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_TARGET_ASPD] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_ATKER_ASPD] |= SCB_MAXHP | SCB_ALL; @@ -1078,6 +1101,12 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_GEFFEN_MAGIC3] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_FENRIR_CARD] |= SCB_MATK | SCB_ALL; + // MVP Scrolls + status->dbs->ChangeFlagTable[SC_MVPCARD_TAOGUNKA] |= SCB_MAXHP | SCB_DEF | SCB_MDEF; + status->dbs->ChangeFlagTable[SC_MVPCARD_MISTRESS] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_MVPCARD_ORCHERO] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_MVPCARD_ORCLORD] |= SCB_ALL; + // Costume status->dbs->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE; status->dbs->ChangeFlagTable[SC_SUPER_STAR] |= SCB_NONE; @@ -1797,7 +1826,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin (sc->data[SC_VOLCANO] && skill_id == WZ_ICEWALL) || (sc->data[SC_ROKISWEIL] && skill_id != BD_ADAPTATION) || (sc->data[SC_HERMODE] && skill->get_inf(skill_id) & INF_SUPPORT_SKILL) || - (sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOSKILL) + pc_ismuted(sc, MANNER_NOSKILL) ) return 0; @@ -2512,12 +2541,6 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { } } - if( sc->count && sc->data[SC_ITEMSCRIPT] ) { - struct item_data *data = itemdb->exists(sc->data[SC_ITEMSCRIPT]->val1); - if( data && data->script ) - script->run_use_script(sd, data, 0); - } - status->calc_pc_additional(sd, opt); if( sd->pd ) { // Pet Bonus @@ -5131,14 +5154,16 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def def += sc->data[SC_SHIELDSPELL_REF]->val2; if (sc->data[SC_PRESTIGE]) def += sc->data[SC_PRESTIGE]->val1; - if (sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)) { - if (status_get_race(bl)==RC_PLANT) + if (sc->data[SC_VOLCANIC_ASH] && (bl->type == BL_MOB)) { + if (status_get_race(bl) == RC_PLANT) def /= 2; } if (sc->data[SC_UNLIMIT]) return 1; if (sc->data[SC_ARMORSCROLL]) def += sc->data[SC_ARMORSCROLL]->val1; + if (sc->data[SC_MVPCARD_TAOGUNKA]) + def -= sc->data[SC_MVPCARD_TAOGUNKA]->val2; return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -5269,6 +5294,8 @@ defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int md return 1; if (sc->data[SC_FREYJASCROLL]) mdef += sc->data[SC_FREYJASCROLL]->val1; + if (sc->data[SC_MVPCARD_TAOGUNKA]) + mdef -= sc->data[SC_MVPCARD_TAOGUNKA]->val3; return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -5415,7 +5442,7 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc if( sc->data[SC_MELON_BOMB] ) val = max( val, sc->data[SC_MELON_BOMB]->val1 ); if (sc->data[SC_STOMACHACHE]) - val = max(val, 50); + val = max(val, sc->data[SC_STOMACHACHE]->val2); if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end. val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 ); @@ -5873,6 +5900,8 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, maxhp += maxhp * sc->data[SC_SOULSCROLL]->val1 / 100; if (sc->data[SC_ATKER_ASPD]) maxhp += maxhp * sc->data[SC_ATKER_ASPD]->val1 / 100; + if (sc->data[SC_MVPCARD_TAOGUNKA]) + maxhp += maxhp * sc->data[SC_MVPCARD_TAOGUNKA]->val1 / 100; return (unsigned int)cap_value(maxhp,1,UINT_MAX); } @@ -6736,9 +6765,11 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ if (sc) { if (sc->data[SC_SCRESIST]) - sc_def += sc->data[SC_SCRESIST]->val1*100; //Status resist + sc_def += sc->data[SC_SCRESIST]->val1 * 100; //Status resist else if (sc->data[SC_SIEGFRIED]) - sc_def += sc->data[SC_SIEGFRIED]->val3*100; //Status resistance. + sc_def += sc->data[SC_SIEGFRIED]->val3 * 100; //Status resistance. + if (sc && sc->data[SC_MVPCARD_ORCHERO]) + sc_def += sc->data[SC_MVPCARD_ORCHERO]->val1 * 100; } //When tick def not set, reduction is the same for both. @@ -8524,6 +8555,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t break; case SC_CASH_PLUSEXP: case SC_CASH_PLUSONLYJOBEXP: + case SC_OVERLAPEXPUP: if (val1 < 0) val1 = 0; break; @@ -8580,6 +8612,9 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_SPL_MATK: val2 = 2; // Splendide group break; + case SC_MORA_BUFF: + val2 = 3; // Mora group + break; /** * General **/ @@ -9087,7 +9122,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t val1 = 15; break; case SC_STOMACHACHE: - val2 = 8; // SP consume. + val3 = 8; // SP consume. val4 = tick / 10000; tick_time = 10000; // [GodLesZ] tick time break; @@ -9374,6 +9409,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_CASH_PLUSONLYJOBEXP: case SC_MONSTER_TRANSFORM: case SC_CASH_RECEIVEITEM: + case SC_OVERLAPEXPUP: val_flag |= 1; break; } @@ -9451,31 +9487,6 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (battle_config.sc_castcancel&bl->type) unit->skillcastcancel(bl, 0); break; - /* */ - case SC_ITEMSCRIPT: - if( sd ) { - switch( val1 ) { - case ITEMID_PHREEONI_CARD: - clif->status_change(bl, SI_FOOD_BASICHIT, 1, tick, 0, 0, 0); - break; - case ITEMID_GHOSTRING_CARD: - clif->status_change(bl,SI_ARMOR_PROPERTY,1,tick,0,0,0); - break; - case ITEMID_TAO_GUNKA_CARD: - clif->status_change(bl,SI_MVPCARD_TAOGUNKA,1,tick,0,0,0); - break; - case ITEMID_MISTRESS_CARD: - clif->status_change(bl,SI_MVPCARD_MISTRESS,1,tick,0,0,0); - break; - case ITEMID_ORC_HERO_CARD: - clif->status_change(bl,SI_MVPCARD_ORCHERO,1,tick,0,0,0); - break; - case ITEMID_ORC_LOAD_CARD: - clif->status_change(bl,SI_MVPCARD_ORCLORD,1,tick,0,0,0); - break; - } - } - break; } // Set option as needed. @@ -10342,30 +10353,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if( sce->val2 ) status_change_end(bl, (sc_type)sce->val2, INVALID_TIMER); break; - case SC_ITEMSCRIPT: - if( sd ) { - switch( sce->val1 ) { - case ITEMID_PHREEONI_CARD: - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_FOOD_BASICHIT); - break; - case ITEMID_GHOSTRING_CARD: - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_ARMOR_PROPERTY); - break; - case ITEMID_TAO_GUNKA_CARD: - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_TAOGUNKA); - break; - case ITEMID_MISTRESS_CARD: - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_MISTRESS); - break; - case ITEMID_ORC_HERO_CARD: - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_ORCHERO); - break; - case ITEMID_ORC_LOAD_CARD: - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_ORCLORD); - break; - } - } - break; case SC_OVERED_BOOST: switch( bl->type ){ case BL_HOM: @@ -11426,10 +11413,10 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { break; case SC_STOMACHACHE: - if( --(sce->val4) > 0 ) { - status->charge(bl,0,sce->val2); // Reduce 8 every 10 seconds. - if( sd && !pc_issit(sd) ) { // Force to sit every 10 seconds. - pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS|STOPWALKING_FLAG_NEXTCELL); + if (--(sce->val4) > 0) { + status->charge(bl, 0, sce->val3); // Reduce 8 every 10 seconds. + if (sd && !pc_issit(sd)) { // Force to sit every 10 seconds. + pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS | STOPWALKING_FLAG_NEXTCELL); pc_stop_attack(sd); pc_setsit(sd); clif->sitting(bl); @@ -12296,7 +12283,7 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) avg_increment = 1; } for ( ; i <= pc->max_level[idx][0]; i++) { - status->dbs->SP_table[idx][i] = min(avg_increment * i, battle_config.max_sp); + status->dbs->SP_table[idx][i] = min(base + avg_increment * i, battle_config.max_sp); } } } @@ -12357,7 +12344,7 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) } else { avg_increment = 1; } - for ( ; level <= pc->max_level[idx][0]; level++ ) { + for (++level; level <= pc->max_level[idx][0]; level++ ) { status->dbs->SP_table[idx][level] = min(base + avg_increment * level, battle_config.max_sp); } } |