diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 31 |
1 files changed, 10 insertions, 21 deletions
diff --git a/src/map/status.c b/src/map/status.c index 06741b587..b62756c53 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4998,20 +4998,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 |= sce->val2; // stackable ailments default: if(sce->val1 > val1) - return 1; //Return true to not mess up skill animations. [Skotlex + return 1; //Return true to not mess up skill animations. [Skotlex] } } - //NOTE: avoiding returning after this point, or if you must return a failure, use this to properly cleanup any existing data. -#define sc_start_abort(ret) \ - do{ \ - if((sce=sc->data[type])){ \ - --(sc->count); \ - sc->data[type] = NULL; \ - if( sce->timer != INVALID_TIMER ) delete_timer(sce->timer, status_change_timer); \ - ers_free(sc_data_ers, sce); \ - return ret; \ - } \ - }while(0) vd = status_get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; @@ -5208,7 +5197,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_WEDDING: case SC_XMAS: case SC_SUMMER: - if (!vd) sc_start_abort(0); + if (!vd) return 0; //Store previous values as they could be removed. val1 = vd->class_; val2 = vd->weapon; @@ -5439,7 +5428,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } else { struct status_data *b_status = status_get_base_status(bl); if (!b_status) - sc_start_abort(0); + return 0; val3 = 0; val2 = b_status->str>>1; @@ -5477,7 +5466,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE]:NULL; int stat,max; if (!psce) - sc_start_abort(0); + return 0; val2 = tick /1000; val3 = val4 = 0; if (sd) { @@ -5514,7 +5503,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val4 |= stat; } else { struct status_data *b_status = status_get_base_status(bl); - if (!b_status) sc_start_abort(0); + if (!b_status) return 0; max = 0xFF; //Assume a 256 max parameter //Str stat = (psce->val3>>16)&0xFF; @@ -5597,7 +5586,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp status_zap(bl, status->hp-1, val2?0:status->sp); - sc_start_abort(1); + return 1; break; case SC_CLOSECONFINE2: { @@ -5613,7 +5602,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE); } } else //Status failed. - sc_start_abort(0); + return 0; } break; case SC_KAITE: @@ -5901,7 +5890,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) { //Status change with no calc, no icon, and no skill associated...? ShowError("UnknownStatusChange [%d]\n", type); - sc_start_abort(0); + return 0; } } else //Special considerations when loading SC data. @@ -6104,6 +6093,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val else if (sd) //Send packet to self otherwise (disguised player?) clif_status_load(bl,StatusIconChangeTable[type],1); + //Don't trust the previous sce assignment, in case the SC ended somewhere between there and here. if((sce=sc->data[type])) {// reuse old sc if( sce->timer != INVALID_TIMER ) @@ -6121,7 +6111,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (tick >= 0) sce->timer = add_timer(gettick() + tick, status_change_timer, bl->id, type); else - sce->timer = -1; //Infinite duration + sce->timer = INVALID_TIMER; //Infinite duration if (calc_flag) status_calc_bl(bl,calc_flag); @@ -6142,7 +6132,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val ud->state.running = unit_run(bl); } return 1; -#undef sc_start_abort } /*========================================== * ステータス異常全解除 |