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-rw-r--r--src/map/status.c329
1 files changed, 239 insertions, 90 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 6f084e9ab..f10f5fd9f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -70,7 +70,8 @@ struct status_interface *status;
* @param skill The skill to look up
* @return The status registered for this skill
**/
-sc_type status_skill2sc(int skill_id) {
+sc_type status_skill2sc(int skill_id)
+{
int idx;
if( (idx = skill->get_index(skill_id)) == 0 ) {
ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id);
@@ -147,7 +148,8 @@ void status_set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag)
status->dbs->Skill2SCTable[idx] = sc;
}
-void initChangeTables(void) {
+void initChangeTables(void)
+{
#define add_sc(skill,sc) status->set_sc((skill),(sc),SI_BLANK,SCB_NONE)
// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units
#define set_sc_with_vfx(skill, sc, icon, flag) do { status->set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->dbs->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0)
@@ -1200,13 +1202,16 @@ void initDummyData(void)
//For copying a status_data structure from b to a, without overwriting current Hp and Sp
void status_copy(struct status_data *a, const struct status_data *b)
{
+ nullpo_retv(a);
+ nullpo_retv(b);
memcpy((void*)&a->max_hp, (const void*)&b->max_hp, sizeof(struct status_data)-(sizeof(a->hp)+sizeof(a->sp)));
}
//Sets HP to given value. Flag is the flag passed to status->heal in case
//final value is higher than current (use 2 to make a healing effect display
//on players) It will always succeed (overrides Berserk block), but it can't kill.
-int status_set_hp(struct block_list *bl, unsigned int hp, int flag) {
+int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
+{
struct status_data *st;
if (hp < 1) return 0;
st = status->get_status_data(bl);
@@ -1223,7 +1228,8 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag) {
//Sets SP to given value. Flag is the flag passed to status->heal in case
//final value is higher than current (use 2 to make a healing effect display
//on players)
-int status_set_sp(struct block_list *bl, unsigned int sp, int flag) {
+int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
+{
struct status_data *st;
st = status->get_status_data(bl);
@@ -1237,7 +1243,9 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag) {
return status_zap(bl, 0, st->sp - sp);
}
-int status_charge(struct block_list* bl, int64 hp, int64 sp) {
+int status_charge(struct block_list* bl, int64 hp, int64 sp)
+{
+ nullpo_retr((int)(hp + sp), bl);
if(!(bl->type&BL_CONSUME))
return (int)(hp+sp); //Assume all was charged so there are no 'not enough' fails.
return status->damage(NULL, bl, hp, sp, 0, 3);
@@ -1248,11 +1256,13 @@ int status_charge(struct block_list* bl, int64 hp, int64 sp) {
//If flag&2, fail if target does not has enough to subtract.
//If flag&4, if killed, mob must not give exp/loot.
//flag will be set to &8 when damaging sp of a dead character
-int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag) {
+int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag)
+{
struct status_data *st;
struct status_change *sc;
int hp,sp;
+ nullpo_ret(target);
/* From here onwards, we consider it a 32-type as the client does not support higher and the value doesn't get through percentage modifiers */
hp = (int)cap_value(in_hp,INT_MIN,INT_MAX);
sp = (int)cap_value(in_sp,INT_MIN,INT_MAX);
@@ -1485,11 +1495,13 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
//Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it)
//If flag&2, when the player is healed, show the HP/SP heal effect.
-int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) {
+int status_heal(struct block_list *bl, int64 in_hp, int64 in_sp, int flag)
+{
struct status_data *st;
struct status_change *sc;
int hp,sp;
+ nullpo_ret(bl);
st = status->get_status_data(bl);
if (st == &status->dummy || !st->hp)
@@ -1563,7 +1575,8 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) {
//If rates are < 0, percent is of max HP/SP
//If !flag, this is heal, otherwise it is damage.
//Furthermore, if flag==2, then the target must not die from the subtraction.
-int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag) {
+int status_percent_change(struct block_list *src, struct block_list *target, signed char hp_rate, signed char sp_rate, int flag)
+{
struct status_data *st;
unsigned int hp = 0, sp = 0;
@@ -1615,9 +1628,12 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
return status->heal(target, hp, sp, 0);
}
-int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) {
+int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp)
+{
struct status_data *st;
unsigned int hp, sp;
+
+ nullpo_ret(bl);
if (!status->isdead(bl)) return 0;
st = status->get_status_data(bl);
@@ -1651,11 +1667,13 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
return 1;
}
-int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int per_sp) {
+int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int per_sp)
+{
struct status_data *st;
unsigned int hp, sp;
if (!status->isdead(bl)) return 0;
+ nullpo_ret(bl);
st = status->get_status_data(bl);
if (st == &status->dummy)
return 0; //Invalid target.
@@ -1697,7 +1715,8 @@ int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int
* target MAY Be null, in which case the checks are only to see
* whether the source can cast or not the skill on the ground.
*------------------------------------------*/
-int status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag) {
+int status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag)
+{
struct status_data *st;
struct status_change *sc=NULL, *tsc;
int hide_flag;
@@ -1983,12 +2002,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
//Skotlex: Calculates the initial status for the given mob
//first will only be false when the mob leveled up or got a GuardUp level.
-int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) {
+int status_calc_mob_(struct mob_data *md, enum e_status_calc_opt opt)
+{
struct status_data *mstatus;
struct block_list *mbl = NULL;
int flag=0;
int guardup_lv = 0;
+ nullpo_retr(1, md);
if(opt&SCO_FIRST) { //Set basic level on respawn.
if (md->level > 0 && md->level <= MAX_LEVEL && md->level != md->db->lv)
;
@@ -2216,8 +2237,11 @@ int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt)
unsigned int status_get_base_maxsp(const struct map_session_data *sd, const struct status_data *st)
{
- uint64 val = pc->class2idx(sd->status.class_);
+ uint64 val;
+ nullpo_ret(sd);
+ nullpo_ret(st);
+ val = pc->class2idx(sd->status.class_);
val = status->dbs->SP_table[val][sd->status.base_level];
if ( sd->class_&JOBL_UPPER )
@@ -2234,8 +2258,11 @@ unsigned int status_get_base_maxsp(const struct map_session_data *sd, const stru
unsigned int status_get_base_maxhp(const struct map_session_data *sd, const struct status_data *st)
{
- uint64 val = pc->class2idx(sd->status.class_);
+ uint64 val;
+ nullpo_ret(sd);
+ nullpo_ret(st);
+ val = pc->class2idx(sd->status.class_);
val = status->dbs->HP_table[val][sd->status.base_level];
if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 )
@@ -2256,22 +2283,26 @@ unsigned int status_get_base_maxhp(const struct map_session_data *sd, const stru
return (unsigned int)cap_value(val,0,UINT_MAX);
}
-void status_calc_pc_additional(struct map_session_data* sd, enum e_status_calc_opt opt) {
+void status_calc_pc_additional(struct map_session_data* sd, enum e_status_calc_opt opt)
+{
/* Just used for Plugin to give bonuses. */
return;
}
//Calculates player data from scratch without counting SC adjustments.
//Should be invoked whenever players raise stats, learn passive skills or change equipment.
-int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
+int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
+{
static int calculating = 0; //Check for recursive call preemption. [Skotlex]
struct status_data *bstatus; // pointer to the player's base status
- const struct status_change *sc = &sd->sc;
+ const struct status_change *sc;
struct s_skill b_skill[MAX_SKILL]; // previous skill tree
int b_weight, b_max_weight, b_cart_weight_max, // previous weight
i, k, index, skill_lv,refinedef=0;
int64 i64;
+ nullpo_retr(-1, sd);
+ sc = &sd->sc;
if (++calculating > 10) //Too many recursive calls!
return -1;
@@ -3144,10 +3175,14 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
return 0;
}
-int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt) {
- struct status_data *mstatus = &md->base_status;
- struct s_mercenary *merc = &md->mercenary;
+int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt)
+{
+ struct status_data *mstatus;
+ struct s_mercenary *merc;
+ nullpo_ret(md);
+ mstatus = &md->base_status;
+ merc = &md->mercenary;
if( opt&SCO_FIRST ) {
memcpy(mstatus, &md->db->status, sizeof(struct status_data));
mstatus->mode = MD_CANMOVE|MD_CANATTACK;
@@ -3163,12 +3198,17 @@ int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt
return 0;
}
-int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt) {
- struct status_data *estatus = &ed->base_status;
- struct s_elemental *ele = &ed->elemental;
- struct map_session_data *sd = ed->master;
+int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt)
+{
+ struct status_data *estatus;
+ struct s_elemental *ele;
+ struct map_session_data *sd;
- if ( !sd )
+ nullpo_ret(ed);
+ estatus = &ed->base_status;
+ ele = &ed->elemental;
+ sd = ed->master;
+ if (sd == NULL)
return 0;
if ( opt&SCO_FIRST ) {
@@ -3202,7 +3242,8 @@ int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt
return 0;
}
-int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) {
+int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt)
+{
struct status_data *nstatus;
if (!nd)
@@ -3238,12 +3279,16 @@ int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) {
return 0;
}
-int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) {
- struct status_data *hstatus = &hd->base_status;
- struct s_homunculus *hom = &hd->homunculus;
+int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt)
+{
+ struct status_data *hstatus;
+ struct s_homunculus *hom;
int skill_lv;
int amotion;
+ nullpo_retr(1, hd);
+ hstatus = &hd->base_status;
+ hom = &hd->homunculus;
hstatus->str = hom->str / 10;
hstatus->agi = hom->agi / 10;
hstatus->vit = hom->vit / 10;
@@ -3324,7 +3369,8 @@ int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) {
}
//Calculates base regen values.
-void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) {
+void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen)
+{
struct map_session_data *sd;
int val, skill_lv, reg_flag;
nullpo_retv(bl);
@@ -3426,6 +3472,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *st, struct reg
//Calculates SC related regen rates.
void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc)
{
+ nullpo_retv(bl);
if (!(bl->type&BL_REGEN) || !regen)
return;
@@ -3543,13 +3590,16 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
/// Recalculates parts of an object's battle status according to the specified flags.
/// @param flag bitfield of values from enum scb_flag
-void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
+void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
+{
const struct status_data *bst = status->get_base_status(bl);
struct status_data *st = status->get_status_data(bl);
struct status_change *sc = status->get_sc(bl);
struct map_session_data *sd = BL_CAST(BL_PC,bl);
int temp;
+ nullpo_retv(bl);
+
if (!bst || !st)
return;
@@ -3816,10 +3866,10 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_MAXSP) {
if( bl->type&BL_PC ) {
st->max_sp = status->get_base_maxsp(sd,st);
- if (sd)
+ if (sd != NULL) {
st->max_sp += bst->max_sp - sd->status.max_sp;
-
- st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp);
+ st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp);
+ }
if( st->max_sp > (unsigned int)battle_config.max_sp )
st->max_sp = (unsigned int)battle_config.max_sp;
@@ -3898,10 +3948,17 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
#ifdef RENEWAL_ASPD
amotion += (max(0xc3 - amotion, 2) * (st->aspd_rate2 + status->calc_aspd(bl, sc, 2))) / 100;
- amotion = 10 * (200 - amotion) + sd->bonus.aspd_add;
+ amotion = 10 * (200 - amotion);
+ if (sd != NULL) {
+ amotion += sd->bonus.aspd_add;
+ }
#endif
amotion = status->calc_fix_aspd(bl, sc, amotion);
- st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000);
+ if (sd != NULL) {
+ st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000);
+ } else {
+ st->amotion = cap_value(amotion, battle_config.max_aspd, 2000);
+ }
st->adelay = 2 * st->amotion;
} else { // mercenary and mobs
@@ -3925,6 +3982,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_REGEN && bl->type&BL_REGEN)
status->calc_regen_rate(bl, status->get_regen_data(bl), sc);
}
+
/// Recalculates parts of an object's base status and battle status according to the specified flags.
/// Also sends updates to the client wherever applicable.
/// @param flag bitfield of values from enum scb_flag
@@ -3934,6 +3992,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca
struct status_data bst; // previous battle status
struct status_data *st; // pointer to current battle status
+ nullpo_retv(bl);
if (bl->type == BL_PC) {
struct map_session_data *sd = BL_UCAST(BL_PC, bl);
if (sd->delayed_damage != 0) {
@@ -4111,11 +4170,16 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca
clif->mercenary_updatestatus(ed->master, SP_SP);
}
}
+
//Checks whether the source can see and chase target.
-int status_check_visibility(struct block_list *src, struct block_list *target) {
+int status_check_visibility(struct block_list *src, struct block_list *target)
+{
int view_range;
struct status_change *tsc = NULL;
+ nullpo_ret(src);
+ nullpo_ret(target);
+
switch ( src->type ) {
case BL_MOB:
view_range = BL_UCCAST(BL_MOB, src)->min_chase;
@@ -4160,11 +4224,16 @@ int status_check_visibility(struct block_list *src, struct block_list *target) {
}
// Basic ASPD value
-int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) {
+int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
+{
int amotion;
#ifdef RENEWAL_ASPD /* [malufett/Hercules] */
float temp;
int skill_lv, val = 0;
+
+ nullpo_ret(sd);
+ nullpo_ret(st);
+
amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1];
if ( sd->status.weapon > MAX_SINGLE_WEAPON_TYPE)
amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4;
@@ -4210,9 +4279,12 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
return amotion;
}
-unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) {
+unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st)
+{
int flag = 0, str, dex, dstr;
+ nullpo_ret(bl);
+ nullpo_ret(st);
if ( !(bl->type&battle_config.enable_baseatk) )
return 0;
@@ -4269,16 +4341,21 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_
unsigned short status_base_matk_min(const struct status_data *st)
{
- return st->int_ + (st->int_ / 7) * (st->int_ / 7);
+ nullpo_ret(st);
+ return st->int_ + (st->int_ / 7) * (st->int_ / 7);
}
unsigned short status_base_matk_max(const struct status_data *st)
{
- return st->int_ + (st->int_ / 5)*(st->int_ / 5);
+ nullpo_ret(st);
+ return st->int_ + (st->int_ / 5)*(st->int_ / 5);
}
-unsigned short status_base_matk(struct block_list *bl, const struct status_data *st, int level) {
+unsigned short status_base_matk(struct block_list *bl, const struct status_data *st, int level)
+{
#ifdef RENEWAL
+ nullpo_ret(bl);
+ nullpo_ret(st);
switch ( bl->type ) {
case BL_MOB:
return st->int_ + level;
@@ -4296,7 +4373,10 @@ unsigned short status_base_matk(struct block_list *bl, const struct status_data
}
//Fills in the misc data that can be calculated from the other status info (except for level)
-void status_calc_misc(struct block_list *bl, struct status_data *st, int level) {
+void status_calc_misc(struct block_list *bl, struct status_data *st, int level)
+{
+ nullpo_retv(bl);
+ nullpo_retv(st);
//Non players get the value set, players need to stack with previous bonuses.
if ( bl->type != BL_PC )
st->batk =
@@ -4553,6 +4633,7 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc,
unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_)
{
+ nullpo_ret(bl);
if(!sc || !sc->count)
return cap_value(int_,0,USHRT_MAX);
@@ -4619,6 +4700,7 @@ unsigned short status_calc_int(struct block_list *bl, struct status_change *sc,
unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex)
{
+ nullpo_ret(bl);
if(!sc || !sc->count)
return cap_value(dex,0,USHRT_MAX);
@@ -4679,7 +4761,9 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc,
return (unsigned short)cap_value(dex,0,USHRT_MAX);
}
-unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) {
+unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk)
+{
+ nullpo_ret(bl);
if (!sc || !sc->count)
return cap_value(luk, 0, USHRT_MAX);
@@ -4731,8 +4815,10 @@ unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc,
return (unsigned short)cap_value(luk, 0, USHRT_MAX);
}
+
unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable)
{
+ nullpo_ret(bl);
if(!sc || !sc->count)
return cap_value(batk,0,USHRT_MAX);
@@ -4828,6 +4914,7 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc,
unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable)
{
+ nullpo_ret(bl);
if(!sc || !sc->count)
return cap_value(watk,0,USHRT_MAX);
@@ -4917,9 +5004,10 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc,
return (unsigned short)cap_value(watk,0,USHRT_MAX);
}
-unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) {
-#ifdef RENEWAL
+unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk)
+{
+#ifdef RENEWAL
if (!sc || !sc->count)
return cap_value(matk,0,USHRT_MAX);
if (sc->data[SC_PLUSMAGICPOWER])
@@ -4945,8 +5033,9 @@ unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc
return 0;
#endif
}
-unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) {
+unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable)
+{
if (!sc || !sc->count)
return cap_value(matk,0,USHRT_MAX);
@@ -5015,8 +5104,8 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc,
return (unsigned short)cap_value(matk, 0, USHRT_MAX);
}
-signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) {
-
+signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable)
+{
if (!sc || !sc->count)
return cap_value(critical, 10, SHRT_MAX);
@@ -5111,7 +5200,9 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in
return (short)cap_value(hit, 1, SHRT_MAX);
}
-signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) {
+signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable)
+{
+ nullpo_retr(1, bl);
if (bl->type == BL_PC) {
if (map_flag_gvg2(bl->m))
@@ -5227,8 +5318,10 @@ signed short status_calc_flee2(struct block_list *bl, struct status_change *sc,
return (short)cap_value(flee2,10,SHRT_MAX);
}
+
defType status_calc_def(struct block_list *bl, struct status_change *sc, int def, bool viewable)
{
+ nullpo_retr(DEFTYPE_MIN, bl);
if (!sc || !sc->count)
return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX);
@@ -5333,6 +5426,7 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def
signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2, bool viewable)
{
+ nullpo_retr(1, bl);
if(!sc || !sc->count)
#ifdef RENEWAL
return (short)cap_value(def2,SHRT_MIN,SHRT_MAX);
@@ -5407,7 +5501,8 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i
#endif
}
-defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef, bool viewable) {
+defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef, bool viewable)
+{
if(!sc || !sc->count)
return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX);
@@ -5701,10 +5796,12 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc
// flag&1 - fixed value [malufett]
// flag&2 - percentage value
-short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) {
+short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag)
+{
#ifdef RENEWAL_ASPD
int pots = 0, bonus = 0;
+ nullpo_ret(bl);
if (!sc || !sc->count)
return 0;
@@ -5831,7 +5928,9 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl
#endif
}
-short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) {
+short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd)
+{
+ nullpo_ret(bl);
if (!sc || !sc->count)
return cap_value(aspd, 0, 2000);
@@ -5853,6 +5952,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int
{
int i;
+ nullpo_ret(bl);
if(!sc || !sc->count)
return cap_value(aspd_rate,0,SHRT_MAX);
@@ -5993,6 +6093,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int
unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion)
{
+ nullpo_ret(bl);
// It has been confirmed on official servers that MvP mobs have no dmotion even without endure
if (bl->type == BL_MOB && (BL_UCCAST(BL_MOB, bl)->status.mode&MD_BOSS))
return 0;
@@ -6008,7 +6109,8 @@ unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *
return (unsigned short)cap_value(dmotion,0,USHRT_MAX);
}
-unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) {
+unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp)
+{
if (!sc || !sc->count)
return (unsigned int)cap_value(maxhp, 1, UINT_MAX);
@@ -6087,8 +6189,8 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc,
return (unsigned int)cap_value(maxhp, 1, UINT_MAX);
}
-unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) {
-
+unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp)
+{
if (!sc || !sc->count)
return cap_value(maxsp, 1, UINT_MAX);
@@ -6349,7 +6451,9 @@ struct status_data *status_get_base_status(struct block_list *bl)
return NULL;
}
}
-defType status_get_def(struct block_list *bl) {
+
+defType status_get_def(struct block_list *bl)
+{
struct unit_data *ud;
struct status_data *st = status->get_status_data(bl);
int def = st ? st->def : 0;
@@ -6362,6 +6466,7 @@ defType status_get_def(struct block_list *bl) {
unsigned short status_get_speed(struct block_list *bl)
{
+ nullpo_ret(bl);
if (bl->type == BL_NPC) //Only BL with speed data but no status_data [Skotlex]
return BL_UCCAST(BL_NPC, bl)->speed;
return status->get_status_data(bl)->speed;
@@ -6571,7 +6676,8 @@ int status_get_race2(const struct block_list *bl)
return 0;
}
-int status_isdead(struct block_list *bl) {
+int status_isdead(struct block_list *bl)
+{
nullpo_ret(bl);
return status->get_status_data(bl)->hp == 0;
}
@@ -6773,7 +6879,8 @@ struct status_change *status_get_sc(struct block_list *bl)
return NULL;
}
-void status_change_init(struct block_list *bl) {
+void status_change_init(struct block_list *bl)
+{
struct status_change *sc = status->get_sc(bl);
nullpo_retv(sc);
memset(sc, 0, sizeof (struct status_change));
@@ -6785,7 +6892,8 @@ void status_change_init(struct block_list *bl) {
* @see status_change_start for the expected parameters.
* @return the adjusted duration based on flag values.
*/
-int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int tick, int flag) {
+int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int tick, int flag)
+{
//Percentual resistance: 10000 = 100% Resist
//Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms
int sc_def = 0, tick_def = -1; //-1 = use sc_def
@@ -6839,6 +6947,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
sd = BL_CAST(BL_PC,bl);
st = status->get_status_data(bl);
bst = status->get_base_status(bl);
+ nullpo_ret(bst);
sc = status->get_sc(bl);
if( sc && !sc->count )
sc = NULL;
@@ -7142,11 +7251,14 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
#undef SCDEF_LVL_CAP
#undef SCDEF_LVL_DIFF
}
+
/* [Ind/Hercules] fast-checkin sc-display array */
-void status_display_add(struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3) {
+void status_display_add(struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3)
+{
struct sc_display_entry *entry;
int i;
+ nullpo_retv(sd);
for( i = 0; i < sd->sc_display_count; i++ ) {
if( sd->sc_display[i]->type == type )
break;
@@ -7169,9 +7281,12 @@ void status_display_add(struct map_session_data *sd, enum sc_type type, int dval
RECREATE(sd->sc_display, struct sc_display_entry *, ++sd->sc_display_count);
sd->sc_display[ sd->sc_display_count - 1 ] = entry;
}
-void status_display_remove(struct map_session_data *sd, enum sc_type type) {
+
+void status_display_remove(struct map_session_data *sd, enum sc_type type)
+{
int i;
+ nullpo_retv(sd);
for( i = 0; i < sd->sc_display_count; i++ ) {
if( sd->sc_display[i]->type == type )
break;
@@ -7218,7 +7333,8 @@ void status_display_remove(struct map_session_data *sd, enum sc_type type) {
* @retval 0 if no status change happened.
* @retval 1 if the status change was successfully applied.
*/
-int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) {
+int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag)
+{
struct map_session_data *sd = NULL;
struct status_change* sc;
struct status_change_entry* sce;
@@ -10177,6 +10293,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
return 1;
}
+
/*==========================================
* Ending all status except those listed.
* @TODO maybe usefull for dispel instead reseting a liste there.
@@ -10186,7 +10303,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
* 2 - Do clif
* 3 - Do not remove some permanent/time-independent effects
*------------------------------------------*/
-int status_change_clear(struct block_list* bl, int type) {
+int status_change_clear(struct block_list* bl, int type)
+{
struct status_change* sc;
int i;
@@ -10243,7 +10361,8 @@ int status_change_clear(struct block_list* bl, int type) {
/*==========================================
* Special condition we want to effectuate, check before ending a status.
*------------------------------------------*/
-int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line) {
+int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line)
+{
struct map_session_data *sd;
struct status_change *sc;
struct status_change_entry *sce;
@@ -10361,10 +10480,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
struct map_session_data *tsd;
if( bl->type == BL_PC ) {
// Clear Status from others
- int i;
- for( i = 0; i < MAX_PC_DEVOTION; i++ ) {
- if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type])
- status_change_end(&tsd->bl, type, INVALID_TIMER);
+ if (sd != NULL ) {
+ int i;
+ for( i = 0; i < MAX_PC_DEVOTION; i++ ) {
+ if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type])
+ status_change_end(&tsd->bl, type, INVALID_TIMER);
+ }
}
} else if (bl->type == BL_MER) {
struct mercenary_data *mc = BL_UCAST(BL_MER, bl);
@@ -11011,7 +11132,8 @@ int kaahi_heal_timer(int tid, int64 tick, int id, intptr_t data) {
* For recusive status, like for each 5s we drop sp etc.
* Reseting the end timer.
*------------------------------------------*/
-int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
+int status_change_timer(int tid, int64 tick, int id, intptr_t data)
+{
enum sc_type type = (sc_type)data;
struct block_list *bl;
struct map_session_data *sd;
@@ -11871,7 +11993,8 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* Foreach iteration of repetitive status
*------------------------------------------*/
-int status_change_timer_sub(struct block_list* bl, va_list ap) {
+int status_change_timer_sub(struct block_list* bl, va_list ap)
+{
struct status_change* tsc;
struct block_list* src = va_arg(ap,struct block_list*);
@@ -11879,6 +12002,8 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) {
enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int
int64 tick = va_arg(ap, int64);
+ nullpo_ret(bl);
+
if (status->isdead(bl))
return 0;
@@ -11929,13 +12054,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) {
break;
case SC_RG_CCONFINE_M:
//Lock char has released the hold on everyone...
- if (tsc && tsc->data[SC_RG_CCONFINE_S] && tsc->data[SC_RG_CCONFINE_S]->val2 == src->id) {
+ if (tsc != NULL && src != NULL && tsc->data[SC_RG_CCONFINE_S] && tsc->data[SC_RG_CCONFINE_S]->val2 == src->id) {
tsc->data[SC_RG_CCONFINE_S]->val2 = 0;
status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER);
}
break;
case SC_CURSEDCIRCLE_TARGET:
- if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) {
+ if (tsc != NULL && src != NULL && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id) {
clif->bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0);
status_change_end(bl, type, INVALID_TIMER);
}
@@ -11946,12 +12071,15 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) {
int status_get_total_def(struct block_list *src) { return status->get_status_data(src)->def2 + (short)status->get_def(src); }
int status_get_total_mdef(struct block_list *src) { return status->get_status_data(src)->mdef2 + (short)status_get_mdef(src); }
+
int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag)
{
#ifdef RENEWAL
int min = 0, max = 0;
struct status_change *sc = status->get_sc(bl);
+ nullpo_ret(bl);
+ nullpo_ret(watk);
if (bl->type == BL_PC && watk->atk) {
float strdex_bonus, variance;
int dstr;
@@ -12013,7 +12141,8 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl
* 1 - Get MATK w/o SC bonuses
* 3 - Get MATK w/o EATK & SC bonuses
**/
-void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_max, unsigned short *matk_min) {
+void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_max, unsigned short *matk_min)
+{
struct status_data *st;
struct status_change *sc;
struct map_session_data *sd;
@@ -12120,7 +12249,8 @@ void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_m
/**
* Gets a random matk value depending on min matk and max matk
**/
-unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk_min) {
+unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk_min)
+{
if ( matk_max > matk_min )
return matk_min + rnd() % (matk_max - matk_min);
else
@@ -12138,7 +12268,8 @@ unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk
*
* Shouldn't change _any_ value! [Panikon]
**/
-int status_get_matk(struct block_list *bl, int flag) {
+int status_get_matk(struct block_list *bl, int flag)
+{
struct status_data *st;
unsigned short matk_max, matk_min;
@@ -12166,7 +12297,8 @@ int status_get_matk(struct block_list *bl, int flag) {
/**
* Updates bl's MATK values
**/
-void status_update_matk(struct block_list *bl) {
+void status_update_matk(struct block_list *bl)
+{
struct status_data *st;
struct status_change *sc;
unsigned short matk_max, matk_min;
@@ -12194,7 +12326,8 @@ void status_update_matk(struct block_list *bl) {
* type&1 -> buffs, type&2 -> debuffs
* type&4 -> especific debuffs(implemented with refresh)
*------------------------------------------*/
-int status_change_clear_buffs (struct block_list* bl, int type) {
+int status_change_clear_buffs (struct block_list* bl, int type)
+{
int i;
struct status_change *sc= status->get_sc(bl);
@@ -12255,7 +12388,8 @@ int status_change_clear_buffs (struct block_list* bl, int type) {
return 0;
}
-int status_change_spread( struct block_list *src, struct block_list *bl ) {
+int status_change_spread(struct block_list *src, struct block_list *bl)
+{
int i, flag = 0;
struct status_change *sc = status->get_sc(src);
int64 tick;
@@ -12345,7 +12479,8 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
}
//Natural regen related stuff.
-int status_natural_heal(struct block_list* bl, va_list args) {
+int status_natural_heal(struct block_list* bl, va_list args)
+{
struct regen_data *regen;
struct status_data *st;
struct status_change *sc;
@@ -12355,6 +12490,7 @@ int status_natural_heal(struct block_list* bl, va_list args) {
struct map_session_data *sd;
int val,rate,bonus = 0,flag;
+ nullpo_ret(bl);
regen = status->get_regen_data(bl);
if (!regen) return 0;
st = status->get_status_data(bl);
@@ -12531,7 +12667,8 @@ int status_natural_heal(struct block_list* bl, va_list args) {
}
//Natural heal main timer.
-int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) {
+int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data)
+{
// This difference is always positive and lower than UINT_MAX (~24 days)
status->natural_heal_diff_tick = (unsigned int)cap_value(DIFF_TICK(tick,status->natural_heal_prev_tick), 0, UINT_MAX);
map->foreachregen(status->natural_heal);
@@ -12545,15 +12682,17 @@ int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) {
* @param refine The target refine level
* @return The chance to refine the item, in percent (0~100)
**/
-int status_get_refine_chance(enum refine_type wlv, int refine) {
-
+int status_get_refine_chance(enum refine_type wlv, int refine)
+{
+ Assert_ret((int)wlv >= REFINE_TYPE_ARMOR && wlv < REFINE_TYPE_MAX);
if ( refine < 0 || refine >= MAX_REFINE)
return 0;
return status->dbs->refine_info[wlv].chance[refine];
}
-int status_get_sc_type(sc_type type) {
+int status_get_sc_type(sc_type type)
+{
if( type <= SC_NONE || type >= SC_MAX )
return 0;
@@ -12765,7 +12904,8 @@ void status_read_job_db_sub(int idx, const char *name, struct config_setting_t *
* size_fix.txt - size adjustment table for weapons
* refine_db.txt - refining data table
*------------------------------------------*/
-void status_read_job_db(void) { /* [malufett/Hercules] */
+void status_read_job_db(void) /* [malufett/Hercules] */
+{
int i = 0;
struct config_t job_db_conf;
struct config_setting_t *jdb = NULL;
@@ -12798,6 +12938,7 @@ bool status_readdb_job2(char* fields[], int columns, int current)
{
int idx, class_, i;
+ nullpo_retr(false, fields);
class_ = atoi(fields[0]);
if(!pc->db_checkid(class_))
@@ -12818,6 +12959,7 @@ bool status_readdb_sizefix(char* fields[], int columns, int current)
{
unsigned int i;
+ nullpo_retr(false, fields);
for(i = 0; i < MAX_SINGLE_WEAPON_TYPE; i++)
{
status->dbs->atkmods[current][i] = atoi(fields[i]);
@@ -12928,7 +13070,8 @@ int status_readdb_refine_libconfig_sub(struct config_setting_t *r, const char *n
* @param *filename File name, relative to the database path.
* @return The number of found entries.
*/
-int status_readdb_refine_libconfig(const char *filename) {
+int status_readdb_refine_libconfig(const char *filename)
+{
bool duplicate[REFINE_TYPE_MAX];
struct config_t refine_db_conf;
struct config_setting_t *r;
@@ -12959,10 +13102,12 @@ int status_readdb_refine_libconfig(const char *filename) {
return count;
}
-bool status_readdb_scconfig(char* fields[], int columns, int current) {
+bool status_readdb_scconfig(char* fields[], int columns, int current)
+{
int val = 0;
char* type = fields[0];
+ nullpo_retr(false, fields);
if( !script->get_constant(type, &val) ){
ShowWarning("status_readdb_sc_conf: Invalid status type %s specified.\n", type);
return false;
@@ -13033,7 +13178,8 @@ int status_readdb(void)
/*==========================================
* Status db init and destroy.
*------------------------------------------*/
-int do_init_status(bool minimal) {
+int do_init_status(bool minimal)
+{
if (minimal)
return 0;
@@ -13048,7 +13194,9 @@ int do_init_status(bool minimal) {
timer->add_interval(status->natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status->natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
return 0;
}
-void do_final_status(void) {
+
+void do_final_status(void)
+{
ers_destroy(status->data_ers);
}
@@ -13057,7 +13205,8 @@ void do_final_status(void) {
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
-void status_defaults(void) {
+void status_defaults(void)
+{
status = &status_s;
status->dbs = &statusdbs;