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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 275c6c8f2..2f36cd6f6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1244,7 +1244,7 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
else
status_heal(target, 0, INT_MAX, 0);
- }
+ }
if (flag)
return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1));
return status_heal(target, hp, sp, 0);
@@ -1442,7 +1442,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
tsc = status_get_sc(target);
if(tsc && tsc->count)
- {
+ {
if( tsc->data[SC_INVINCIBLE] )
return 0;
if(!skill_num && tsc->data[SC_TRICKDEAD])
@@ -1926,7 +1926,7 @@ int status_calc_pet_(struct pet_data *pd, bool first)
pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100;
return 1;
-}
+}
/// Helper function for status_base_pc_maxhp(), used to pre-calculate the hp_sigma_val[] array
static void status_calc_sigma(void)
@@ -3420,7 +3420,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
else
if( bl->type&BL_HOM )
{
- amotion = (1000 -4*status->agi -status->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000;
+ amotion = (1000 -4*status->agi -status->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000;
status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate);
if(status->aspd_rate != 1000)
@@ -4698,7 +4698,7 @@ static unsigned char status_calc_element_lv(struct block_list *bl, struct status
if(!sc || !sc->count)
return lv;
- if(sc->data[SC_FREEZE])
+ if(sc->data[SC_FREEZE])
return 1;
if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
return 1;
@@ -5625,7 +5625,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
case SC_STRIPSHIELD:
- if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
+ if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
else
if (sd && !(flag&4)) {
int i;
@@ -6379,7 +6379,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_DEFENDER:
if (!(flag&1))
- {
+ {
val2 = 5 + 15*val1; //Damage reduction
val3 = 0; // unused, previously speed adjustment
val4 = 250 - 50*val1; //Aspd adjustment
@@ -6913,7 +6913,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_CLOAKINGEXCEED:
val2 = ( val1 + 1 ) / 2; // Hits
val3 = 90 + val1 * 10; // Walk speed
- val_flag |= 1|2|4;
+ val_flag |= 1|2|4;
if (bl->type == BL_PC)
val4 |= battle_config.pc_cloak_check_type&7;
else
@@ -7066,7 +7066,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 6 * val1;
val2 += val3; //Adding 1% * Lesson Bonus
val2 += (int)(val4*2/10); //Adding 0.2% per JobLevel
- break;
+ break;
case SC_MOONLITSERENADE:
val2 = 10 * val1;
break;
@@ -7958,7 +7958,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
clif_updatestatus(sd,SP_MANNER);
}
break;
- case SC_SPLASHER:
+ case SC_SPLASHER:
{
struct block_list *src=map_id2bl(sce->val3);
if(src && tid != INVALID_TIMER)
@@ -8116,7 +8116,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_ADORAMUS:
status_change_end(bl, SC_BLIND, -1);
- break;
+ break;
/*
case SC__SHADOWFORM:
{
@@ -8214,10 +8214,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_SIGHT:
sc->option &= ~OPTION_SIGHT;
break;
- case SC_WEDDING:
+ case SC_WEDDING:
sc->option &= ~OPTION_WEDDING;
break;
- case SC_XMAS:
+ case SC_XMAS:
sc->option &= ~OPTION_XMAS;
break;
case SC_SUMMER: