diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/src/map/status.c b/src/map/status.c index 39304aa3b..74badf09e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -9373,8 +9373,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; case SC_ABUNDANCE: - if(--(sce->val4) > 0) - { + if(--(sce->val4) > 0) { if( !sc->data[SC_BERSERK] ) status_heal(bl,0,60,0); sc_timer_next(10000+tick, status_change_timer, bl->id, data); @@ -9382,8 +9381,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_PYREXIA: - if( --(sce->val4) >= 0 ) - { + if( --(sce->val4) >= 0 ) { map_freeblock_lock(); clif_damage(bl,bl,tick,status_get_amotion(bl),0,100,0,0,0); status_fix_damage(NULL,bl,100,0); @@ -9398,15 +9396,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_LEECHESEND: - if( --(sce->val4) >= 0 ) - { + if( --(sce->val4) >= 0 ) { int damage = status->max_hp/100; if( sd && (sd->status.class_ == JOB_GUILLOTINE_CROSS || sd->status.class_ == JOB_GUILLOTINE_CROSS_T ) ) damage += 3 * status->vit; else damage += 7 * status->vit; - unit_skillcastcancel(bl,2); + unit_skillcastcancel(bl,0); map_freeblock_lock(); status_zap(bl,damage,0); @@ -9419,37 +9416,31 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_MAGICMUSHROOM: - if( --(sce->val4) >= 0 ) - { + if( --(sce->val4) >= 0 ) { bool flag = 0; int damage = status->max_hp * 3 / 100; if( status->hp <= damage ) damage = status->hp - 1; // Cannot Kill - if( damage > 0 ) - { // 3% Damage each 4 seconds + if( damage > 0 ) { // 3% Damage each 4 seconds map_freeblock_lock(); status_zap(bl,damage,0); flag = !sc->data[type]; // Killed? Should not map_freeblock_unlock(); } - if( !flag ) - { // Random Skill Cast - if( sd ) - { + if( !flag ) { // Random Skill Cast + if( sd ) { int mushroom_skillid = 0, i; unit_stop_attack(bl); unit_skillcastcancel(bl,1); - do - { + do { i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB; mushroom_skillid = skill_magicmushroom_db[i].skillid; } while( mushroom_skillid == 0 ); - switch( skill_get_casttype(mushroom_skillid) ) - { // Magic Mushroom skills are buffs or area damage + switch( skill_get_casttype(mushroom_skillid) ) { // Magic Mushroom skills are buffs or area damage case CAST_GROUND: skill_castend_pos2(bl,bl->x,bl->y,mushroom_skillid,1,tick,0); break; |