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-rw-r--r--src/map/status.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 320045761..f448f006a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -418,14 +418,18 @@ void initChangeTables(void) {
StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
StatusIconChangeTable[SC_INTRAVISION] = SI_INTRAVISION;
-#if PACKETVER > 7
+ //This seems wrong as it sets the same icon to all skills that change your
+ //element, but alas, all of them are mob-target only with the exception of
+ //NPC_CHANGEUNDEAD, so this should be alright. [Skotlex]
+ StatusIconChangeTable[SC_ELEMENTALCHANGE] = SI_UNDEAD;
StatusIconChangeTable[SC_STRFOOD] = SI_FOODSTR;
StatusIconChangeTable[SC_AGIFOOD] = SI_FOODAGI;
StatusIconChangeTable[SC_VITFOOD] = SI_FOODVIT;
StatusIconChangeTable[SC_INTFOOD] = SI_FOODDEX;
StatusIconChangeTable[SC_DEXFOOD] = SI_FOODINT;
StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK;
-#endif
+ StatusIconChangeTable[SC_FLEEFOOD] = SI_FOODFLEE;
+ StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT;
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
@@ -4223,6 +4227,8 @@ void status_set_viewdata(struct block_list *bl, int class_)
vd = mob_get_viewdata(class_);
else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
vd = npc_get_viewdata(class_);
+ else if (homdb_checkid(class_))
+ vd = merc_get_hom_viewdata(class_);
else
vd = NULL;