diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c index 1a07f74dc..4cd73d3ac 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -823,6 +823,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; status->dbs->IconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; status->dbs->IconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; + status->dbs->IconChangeTable[SC_ACARAJE] = SI_ACARAJE; // Mercenary Bonus Effects status->dbs->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; status->dbs->IconChangeTable[SC_MER_ATK] = SI_MER_ATK; @@ -1008,12 +1009,13 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; - status->dbs->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; + status->dbs->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN | SCB_MAXSP; status->dbs->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; status->dbs->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; status->dbs->ChangeFlagTable[SC_DEFSET] |= SCB_DEF|SCB_DEF2; status->dbs->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF|SCB_MDEF2; status->dbs->ChangeFlagTable[SC_MYSTERIOUS_POWDER] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_ACARAJE] |= SCB_HIT | SCB_ASPD; status->dbs->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; status->dbs->ChangeFlagTable[SC_WEDDING] = SCB_SPEED; @@ -3328,8 +3330,8 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str regen->flag &=~RGN_SP; if(sc->data[SC_EXTRACT_WHITE_POTION_Z]) regen->rate.hp += regen->rate.hp * sc->data[SC_EXTRACT_WHITE_POTION_Z]->val1/100; - if(sc->data[SC_VITATA_500]) - regen->rate.sp += regen->rate.sp * sc->data[SC_VITATA_500]->val1/100; + if (sc->data[SC_VITATA_500]) + regen->rate.sp += regen->rate.sp * sc->data[SC_VITATA_500]->val1 / 100; } /// Recalculates parts of an object's battle status according to the specified flags. /// @param flag bitfield of values from enum scb_flag @@ -4792,7 +4794,9 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in hit /= 2; if(sc->data[SC_ILLUSIONDOPING]) hit -= hit * (5 + sc->data[SC_ILLUSIONDOPING]->val1) / 100; //custom - + if (sc->data[SC_ACARAJE]) + hit += sc->data[SC_ACARAJE]->val1; + return (short)cap_value(hit,1,SHRT_MAX); } @@ -5477,6 +5481,8 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl bonus += sc->data[SC_GS_GATLINGFEVER]->val1; if (sc->data[SC_STAR_COMFORT]) bonus += 3 * sc->data[SC_STAR_COMFORT]->val1; + if (sc->data[SC_ACARAJE]) + bonus += sc->data[SC_ACARAJE]->val2; } return (bonus + pots); @@ -5638,6 +5644,8 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate += sc->data[SC_PAIN_KILLER]->val2 * 10; if( sc->data[SC_GOLDENE_FERSE]) aspd_rate -= sc->data[SC_GOLDENE_FERSE]->val3 * 10; + if (sc->data[SC_ACARAJE]) + aspd_rate += sc->data[SC_ACARAJE]->val2 * 10; return (short)cap_value(aspd_rate,0,SHRT_MAX); } @@ -5748,6 +5756,8 @@ unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, maxsp += maxsp * sc->data[SC_LIFE_FORCE_F]->val1/100; if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) maxsp += 50; + if (sc->data[SC_VITATA_500]) + maxsp += maxsp * sc->data[SC_VITATA_500]->val2 / 100; return cap_value(maxsp,1,UINT_MAX); } |