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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c120
1 files changed, 96 insertions, 24 deletions
diff --git a/src/map/status.c b/src/map/status.c
index eb8e3b3f1..58a320849 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -457,6 +457,12 @@ void initChangeTables(void)
StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE;
StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST;
StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST;
+ // Mercenary Bonus Effects
+ StatusIconChangeTable[SC_MERC_FLEEUP] = SI_MERC_FLEEUP;
+ StatusIconChangeTable[SC_MERC_ATKUP] = SI_MERC_ATKUP;
+ StatusIconChangeTable[SC_MERC_HPUP] = SI_MERC_HPUP;
+ StatusIconChangeTable[SC_MERC_SPUP] = SI_MERC_SPUP;
+ StatusIconChangeTable[SC_MERC_HITUP] = SI_MERC_HITUP;
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
@@ -503,8 +509,14 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_PC;
StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_PC;
StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
-
- if (!battle_config.display_hallucination) //Disable Hallucination.
+ // Mercenary Bonus Effects
+ StatusChangeFlagTable[SC_MERC_FLEEUP] |= SCB_FLEE;
+ StatusChangeFlagTable[SC_MERC_ATKUP] |= SCB_WATK;
+ StatusChangeFlagTable[SC_MERC_HPUP] |= SCB_MAXHP;
+ StatusChangeFlagTable[SC_MERC_SPUP] |= SCB_MAXSP;
+ StatusChangeFlagTable[SC_MERC_HITUP] |= SCB_HIT;
+
+ if( !battle_config.display_hallucination ) //Disable Hallucination.
StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK;
}
@@ -3443,6 +3455,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
watk -= watk * 25/100;
if(sc->data[SC_STRIPWEAPON])
watk -= watk * sc->data[SC_STRIPWEAPON]->val2/100;
+ if(sc->data[SC_MERC_ATKUP])
+ watk += sc->data[SC_MERC_ATKUP]->val2;
return (unsigned short)cap_value(watk,0,USHRT_MAX);
}
@@ -3509,7 +3523,9 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit -= 30;
if(sc->data[SC_INCREASING])
hit += 20; // RockmanEXE; changed based on updated [Reddozen]
-
+ if(sc->data[SC_MERC_HITUP])
+ hit += sc->data[SC_MERC_HITUP]->val2;
+
return (short)cap_value(hit,1,SHRT_MAX);
}
@@ -3548,7 +3564,9 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
if(sc->data[SC_GATLINGFEVER])
flee -= sc->data[SC_GATLINGFEVER]->val4;
if(sc->data[SC_SPEED])
- flee += 10 + sc->data[SC_SPEED]->val1 * 10 ;
+ flee += 10 + sc->data[SC_SPEED]->val1 * 10;
+ if(sc->data[SC_MERC_FLEEUP])
+ flee += sc->data[SC_MERC_FLEEUP]->val2;
return (short)cap_value(flee,1,SHRT_MAX);
}
@@ -3946,6 +3964,8 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
maxhp += maxhp * sc->data[SC_DELUGE]->val2/100;
if(sc->data[SC_BERSERK])
maxhp += maxhp * 2;
+ if(sc->data[SC_MERC_HPUP])
+ maxhp += maxhp * sc->data[SC_MERC_HPUP]->val2/100;
return cap_value(maxhp,1,UINT_MAX);
}
@@ -3959,6 +3979,8 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang
maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1/100;
if(sc->data[SC_SERVICE4U])
maxsp += maxsp * sc->data[SC_SERVICE4U]->val2/100;
+ if(sc->data[SC_MERC_SPUP])
+ maxsp += maxsp * sc->data[SC_MERC_SPUP]->val2/100;
return cap_value(maxsp,1,UINT_MAX);
}
@@ -4835,6 +4857,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
+ case SC_MERC_FLEEUP:
+ case SC_MERC_ATKUP:
+ case SC_MERC_HPUP:
+ case SC_MERC_SPUP:
+ case SC_MERC_HITUP:
+ if( bl->type != BL_MER )
+ return 0; // Stats only for Mercenaries
+ break;
}
//Check for BOSS resistances
@@ -4958,21 +4988,28 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl,SC_BLESSING,-1);
status_change_end(bl,SC_INCREASEAGI,-1);
break;
-
}
//Check for overlapping fails
- if((sce=sc->data[type]))
+ if( (sce = sc->data[type]) )
{
- switch (type)
+ switch( type )
{
+ case SC_MERC_FLEEUP:
+ case SC_MERC_ATKUP:
+ case SC_MERC_HPUP:
+ case SC_MERC_SPUP:
+ case SC_MERC_HITUP:
+ if( sce->val1 > val1 )
+ val1 = sce->val1;
+ break;
case SC_ADRENALINE:
case SC_ADRENALINE2:
case SC_WEAPONPERFECTION:
case SC_OVERTHRUST:
if (sce->val2 > val2)
return 0;
- break;
+ break;
case SC_HPREGEN:
case SC_SPREGEN:
case SC_BOSSMAPINFO:
@@ -5933,6 +5970,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Place here SCs that have no SCB_* data, no skill associated, no ICON
//associated, and yet are not wrong/unknown. [Skotlex]
break;
+
+ case SC_MERC_FLEEUP:
+ case SC_MERC_ATKUP:
+ case SC_MERC_HITUP:
+ val2 = 15 * val1;
+ break;
+ case SC_MERC_HPUP:
+ case SC_MERC_SPUP:
+ val2 = 5 * val1;
+ break;
+
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?
@@ -6139,9 +6187,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
calc_flag&=~SCB_DYE;
}
- if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
+ if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) ) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
clif_status_change(bl,StatusIconChangeTable[type],1);
- else if (sd) //Send packet to self otherwise (disguised player?)
+ else if( sd ) //Send packet to self otherwise (disguised player?)
clif_status_load(bl,StatusIconChangeTable[type],1);
//Don't trust the previous sce assignment, in case the SC ended somewhere between there and here.
@@ -6170,22 +6218,46 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if(sd && sd->pd)
pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing
- if (type==SC_BERSERK) {
- sce->val2 = 5*status->max_hp/100;
- status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
- status_set_sp(bl, 0, 0); //Damage all SP
- } else if (type==SC_CHANGE) //Heal all HP/SP
- status_percent_heal(bl, 100, 100);
-
- if (type==SC_RUN) {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud)
- ud->state.running = unit_run(bl);
+ switch( type )
+ {
+ case SC_BERSERK:
+ sce->val2 = 5*status->max_hp/100;
+ status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
+ status_set_sp(bl, 0, 0); //Damage all SP
+ break;
+ case SC_CHANGE:
+ status_percent_heal(bl, 100, 100);
+ break;
+ case SC_RUN:
+ {
+ struct unit_data *ud = unit_bl2ud(bl);
+ if( ud )
+ ud->state.running = unit_run(bl);
+ }
+ break;
+ case SC_BOSSMAPINFO:
+ if( boss_md != NULL )
+ clif_bossmapinfo(sd->fd, boss_md, 0); // First Message
+ break;
+ case SC_MERC_HPUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXHP);
+ status_percent_heal(bl, 100, 0); // Recover Full HP
+ break;
+ case SC_MERC_SPUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXSP);
+ status_percent_heal(bl, 0, 100); // Recover Full SP
+ break;
+ case SC_MERC_FLEEUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MERCFLEE);
+ break;
+ case SC_MERC_ATKUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_ATK1);
+ break;
+ case SC_MERC_HITUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_HIT);
+ break;
}
- if( boss_md != NULL )
- clif_bossmapinfo(sd->fd, boss_md, 0); // First Message
-
return 1;
}
/*==========================================