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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c224
1 files changed, 111 insertions, 113 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 449ea8f56..45fe3a4cf 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -698,20 +698,20 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if( sc ) {
struct status_change_entry *sce;
if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
- status_change_end(target,SC_STONE,-1);
- status_change_end(target,SC_FREEZE,-1);
- status_change_end(target,SC_SLEEP,-1);
- status_change_end(target,SC_WINKCHARM,-1);
- status_change_end(target,SC_CONFUSION,-1);
- status_change_end(target,SC_TRICKDEAD,-1);
- status_change_end(target,SC_HIDING,-1);
- status_change_end(target,SC_CLOAKING,-1);
- status_change_end(target,SC_CHASEWALK,-1);
+ status_change_end(target, SC_STONE, INVALID_TIMER);
+ status_change_end(target, SC_FREEZE, INVALID_TIMER);
+ status_change_end(target, SC_SLEEP, INVALID_TIMER);
+ status_change_end(target, SC_WINKCHARM, INVALID_TIMER);
+ status_change_end(target, SC_CONFUSION, INVALID_TIMER);
+ status_change_end(target, SC_TRICKDEAD, INVALID_TIMER);
+ status_change_end(target, SC_HIDING, INVALID_TIMER);
+ status_change_end(target, SC_CLOAKING, INVALID_TIMER);
+ status_change_end(target, SC_CHASEWALK, INVALID_TIMER);
if ((sce=sc->data[SC_ENDURE]) && !sce->val4) {
//Endure count is only reduced by non-players on non-gvg maps.
//val4 signals infinite endure. [Skotlex]
if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0)
- status_change_end(target, SC_ENDURE, -1);
+ status_change_end(target, SC_ENDURE, INVALID_TIMER);
}
if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF)
{
@@ -719,11 +719,11 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if (sg) {
skill_delunitgroup(sg);
sce->val4 = 0;
- status_change_end(target, SC_GRAVITATION, -1);
+ status_change_end(target, SC_GRAVITATION, INVALID_TIMER);
}
}
if(sc->data[SC_DANCING] && (unsigned int)hp > status->max_hp>>2)
- status_change_end(target, SC_DANCING, -1);
+ status_change_end(target, SC_DANCING, INVALID_TIMER);
}
unit_skillcastcancel(target, 2);
}
@@ -747,7 +747,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
status->hp < status->max_hp>>2)
sc_start4(target,SC_PROVOKE,100,10,1,0,0,0);
if (sc->data[SC_BERSERK] && status->hp <= 100)
- status_change_end(target, SC_BERSERK, -1);
+ status_change_end(target, SC_BERSERK, INVALID_TIMER);
}
switch (target->type)
@@ -899,7 +899,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
sc->data[SC_PROVOKE]->val2==1 &&
status->hp>=status->max_hp>>2
) //End auto berserk.
- status_change_end(bl,SC_PROVOKE,-1);
+ status_change_end(bl, SC_PROVOKE, INVALID_TIMER);
// send hp update to client
switch(bl->type) {
@@ -2869,9 +2869,9 @@ void status_calc_bl_main(struct block_list *bl, enum scb_flag flag)
struct unit_data *ud = unit_bl2ud(bl);
status->speed = status_calc_speed(bl, sc, b_status->speed);
- //Re-walk to adjust speed (we do not check if walktimer != -1
+ //Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER
//because if you step on something while walking, the moment this
- //piece of code triggers the walk-timer is set on -1) [Skotlex]
+ //piece of code triggers the walk-timer is set on INVALID_TIMER) [Skotlex]
if (ud)
ud->state.change_walk_target = ud->state.speed_changed = 1;
@@ -3757,7 +3757,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if( sc == NULL )
return cap_value(speed,10,USHRT_MAX);
- if( sd && sd->ud.skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0 )
+ if( sd && sd->ud.skilltimer != INVALID_TIMER && pc_checkskill(sd,SA_FREECAST) > 0 )
{
speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST);
}
@@ -4213,7 +4213,7 @@ signed char status_get_def(struct block_list *bl)
struct status_data *status = status_get_status_data(bl);
int def = status?status->def:0;
ud = unit_bl2ud(bl);
- if (ud && ud->skilltimer != -1)
+ if (ud && ud->skilltimer != INVALID_TIMER)
def -= def * skill_get_castdef(ud->skillid)/100;
return cap_value(def, CHAR_MIN, CHAR_MAX);
}
@@ -4846,7 +4846,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (val3) mode|= val3; //Add mode
if (mode == bstatus->mode) { //No change.
if (sc->data[type]) //Abort previous status
- return status_change_end(bl, type, -1);
+ return status_change_end(bl, type, INVALID_TIMER);
return 0;
}
}
@@ -5001,133 +5001,132 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
//but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
- if (sc->data[SC_CURSE])
- status_change_end(bl,SC_CURSE,-1);
+ status_change_end(bl, SC_CURSE, INVALID_TIMER);
if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
- status_change_end(bl,SC_STONE,-1);
+ status_change_end(bl, SC_STONE, INVALID_TIMER);
}
break;
case SC_INCREASEAGI:
- status_change_end(bl,SC_DECREASEAGI,-1);
+ status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
break;
case SC_QUAGMIRE:
- status_change_end(bl,SC_CONCENTRATE,-1);
- status_change_end(bl,SC_TRUESIGHT,-1);
- status_change_end(bl,SC_WINDWALK,-1);
+ status_change_end(bl, SC_CONCENTRATE, INVALID_TIMER);
+ status_change_end(bl, SC_TRUESIGHT, INVALID_TIMER);
+ status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
//Also blocks the ones below...
case SC_DECREASEAGI:
- status_change_end(bl,SC_CARTBOOST,-1);
+ status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
//Also blocks the ones below...
case SC_DONTFORGETME:
- status_change_end(bl,SC_INCREASEAGI,-1);
- status_change_end(bl,SC_ADRENALINE,-1);
- status_change_end(bl,SC_ADRENALINE2,-1);
- status_change_end(bl,SC_SPEARQUICKEN,-1);
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- status_change_end(bl,SC_ONEHAND,-1);
- status_change_end(bl,SC_MERC_QUICKEN,-1);
+ status_change_end(bl, SC_INCREASEAGI, INVALID_TIMER);
+ status_change_end(bl, SC_ADRENALINE, INVALID_TIMER);
+ status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER);
+ status_change_end(bl, SC_SPEARQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_ONEHAND, INVALID_TIMER);
+ status_change_end(bl, SC_MERC_QUICKEN, INVALID_TIMER);
break;
case SC_ONEHAND:
//Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
- status_change_end(bl,SC_ASPDPOTION0,-1);
- status_change_end(bl,SC_ASPDPOTION1,-1);
- status_change_end(bl,SC_ASPDPOTION2,-1);
- status_change_end(bl,SC_ASPDPOTION3,-1);
+ status_change_end(bl, SC_ASPDPOTION0, INVALID_TIMER);
+ status_change_end(bl, SC_ASPDPOTION1, INVALID_TIMER);
+ status_change_end(bl, SC_ASPDPOTION2, INVALID_TIMER);
+ status_change_end(bl, SC_ASPDPOTION3, INVALID_TIMER);
break;
case SC_MAXOVERTHRUST:
//Cancels Normal Overthrust. [Skotlex]
- status_change_end(bl, SC_OVERTHRUST, -1);
+ status_change_end(bl, SC_OVERTHRUST, INVALID_TIMER);
break;
case SC_KYRIE:
//Cancels Assumptio
- status_change_end(bl,SC_ASSUMPTIO,-1);
+ status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
break;
case SC_DELUGE:
if (sc->data[SC_FOGWALL] && sc->data[SC_BLIND])
- status_change_end(bl,SC_BLIND,-1);
+ status_change_end(bl, SC_BLIND, INVALID_TIMER);
break;
case SC_SILENCE:
if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
- status_change_end(bl,SC_GOSPEL,-1);
+ status_change_end(bl, SC_GOSPEL, INVALID_TIMER);
break;
case SC_HIDING:
- status_change_end(bl, SC_CLOSECONFINE, -1);
- status_change_end(bl, SC_CLOSECONFINE2, -1);
+ status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
+ status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
break;
case SC_BERSERK:
if(battle_config.berserk_cancels_buffs)
{
- status_change_end(bl,SC_ONEHAND,-1);
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- status_change_end(bl,SC_CONCENTRATION,-1);
- status_change_end(bl,SC_PARRYING,-1);
- status_change_end(bl,SC_AURABLADE,-1);
- status_change_end(bl,SC_MERC_QUICKEN,-1);
+ status_change_end(bl, SC_ONEHAND, INVALID_TIMER);
+ status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER);
+ status_change_end(bl, SC_PARRYING, INVALID_TIMER);
+ status_change_end(bl, SC_AURABLADE, INVALID_TIMER);
+ status_change_end(bl, SC_MERC_QUICKEN, INVALID_TIMER);
}
break;
case SC_ASSUMPTIO:
- status_change_end(bl,SC_KYRIE,-1);
- status_change_end(bl,SC_KAITE,-1);
+ status_change_end(bl, SC_KYRIE, INVALID_TIMER);
+ status_change_end(bl, SC_KAITE, INVALID_TIMER);
break;
case SC_KAITE:
- status_change_end(bl,SC_ASSUMPTIO,-1);
+ status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
break;
case SC_CARTBOOST:
if(sc->data[SC_DECREASEAGI])
{ //Cancel Decrease Agi, but take no further effect [Skotlex]
- status_change_end(bl,SC_DECREASEAGI,-1);
+ status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
return 0;
}
break;
case SC_FUSION:
- status_change_end(bl,SC_SPIRIT,-1);
+ status_change_end(bl, SC_SPIRIT, INVALID_TIMER);
break;
case SC_ADJUSTMENT:
- status_change_end(bl,SC_MADNESSCANCEL,-1);
+ status_change_end(bl, SC_MADNESSCANCEL, INVALID_TIMER);
break;
case SC_MADNESSCANCEL:
- status_change_end(bl,SC_ADJUSTMENT,-1);
+ status_change_end(bl, SC_ADJUSTMENT, INVALID_TIMER);
break;
//NPC_CHANGEUNDEAD will debuff Blessing and Agi Up
case SC_CHANGEUNDEAD:
- status_change_end(bl,SC_BLESSING,-1);
- status_change_end(bl,SC_INCREASEAGI,-1);
+ status_change_end(bl, SC_BLESSING, INVALID_TIMER);
+ status_change_end(bl, SC_INCREASEAGI, INVALID_TIMER);
break;
case SC_STRFOOD:
- status_change_end(bl,SC_FOOD_STR_CASH,-1);
+ status_change_end(bl, SC_FOOD_STR_CASH, INVALID_TIMER);
break;
case SC_AGIFOOD:
- status_change_end(bl,SC_FOOD_AGI_CASH,-1);
+ status_change_end(bl, SC_FOOD_AGI_CASH, INVALID_TIMER);
break;
case SC_VITFOOD:
- status_change_end(bl,SC_FOOD_VIT_CASH,-1);
+ status_change_end(bl, SC_FOOD_VIT_CASH, INVALID_TIMER);
break;
case SC_INTFOOD:
- status_change_end(bl,SC_FOOD_INT_CASH,-1);
+ status_change_end(bl, SC_FOOD_INT_CASH, INVALID_TIMER);
break;
case SC_DEXFOOD:
- status_change_end(bl,SC_FOOD_DEX_CASH,-1);
+ status_change_end(bl, SC_FOOD_DEX_CASH, INVALID_TIMER);
break;
case SC_LUKFOOD:
- status_change_end(bl,SC_FOOD_LUK_CASH,-1);
+ status_change_end(bl, SC_FOOD_LUK_CASH, INVALID_TIMER);
break;
case SC_FOOD_STR_CASH:
- status_change_end(bl,SC_STRFOOD,-1);
+ status_change_end(bl, SC_STRFOOD, INVALID_TIMER);
break;
case SC_FOOD_AGI_CASH:
- status_change_end(bl,SC_AGIFOOD,-1);
+ status_change_end(bl, SC_AGIFOOD, INVALID_TIMER);
break;
case SC_FOOD_VIT_CASH:
- status_change_end(bl,SC_VITFOOD,-1);
+ status_change_end(bl, SC_VITFOOD, INVALID_TIMER);
break;
case SC_FOOD_INT_CASH:
- status_change_end(bl,SC_INTFOOD,-1);
+ status_change_end(bl, SC_INTFOOD, INVALID_TIMER);
break;
case SC_FOOD_DEX_CASH:
- status_change_end(bl,SC_DEXFOOD,-1);
+ status_change_end(bl, SC_DEXFOOD, INVALID_TIMER);
break;
case SC_FOOD_LUK_CASH:
- status_change_end(bl,SC_LUKFOOD,-1);
+ status_change_end(bl, SC_LUKFOOD, INVALID_TIMER);
break;
}
@@ -5198,9 +5197,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_KAAHI:
//Kaahi overwrites previous level regardless of existing level.
//Delete timer if it exists.
- if (sce->val4 != -1) {
+ if (sce->val4 != INVALID_TIMER) {
delete_timer(sce->val4,kaahi_heal_timer);
- sce->val4=-1;
+ sce->val4 = INVALID_TIMER;
}
break;
case SC_JAILED:
@@ -5821,7 +5820,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_KAAHI:
val2 = 200*val1; //HP heal
val3 = 5*val1; //SP cost
- val4 = -1; //Kaahi Timer.
+ val4 = INVALID_TIMER; //Kaahi Timer.
break;
case SC_BLESSING:
if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
@@ -6087,7 +6086,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
clif_changelook(bl,LOOK_CLOTHES_COLOR,val4);
break;
case SC_KAAHI:
- val4 = -1;
+ val4 = INVALID_TIMER;
break;
}
@@ -6102,7 +6101,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
pc_setstand(sd);
case SC_TRICKDEAD:
unit_stop_attack(bl);
- status_change_end(bl, SC_DANCING, -1);
+ status_change_end(bl, SC_DANCING, INVALID_TIMER);
// Cancel cast when get status [LuzZza]
if (battle_config.sc_castcancel&bl->type)
unit_skillcastcancel(bl, 0);
@@ -6448,14 +6447,14 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
sd = BL_CAST(BL_PC,bl);
- if (sce->timer != tid && tid != -1)
+ if (sce->timer != tid && tid != INVALID_TIMER)
return 0;
- if (tid == -1) {
+ if (tid == INVALID_TIMER) {
if (type == SC_ENDURE && sce->val4)
//Do not end infinite endure.
return 0;
- if (sce->timer != -1) //Could be a SC with infinite duration
+ if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration
delete_timer(sce->timer,status_change_timer);
if (sc->opt1)
switch (type) {
@@ -6514,7 +6513,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if(!ud->state.running)
begin_spurt = false;
ud->state.running = 0;
- if (ud->walktimer != -1)
+ if (ud->walktimer != INVALID_TIMER)
unit_stop_walking(bl,1);
}
if (begin_spurt && sce->val1 >= 7 &&
@@ -6526,7 +6525,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
break;
case SC_AUTOBERSERK:
if (sc->data[SC_PROVOKE] && sc->data[SC_PROVOKE]->val2 == 1)
- status_change_end(bl,SC_PROVOKE,-1);
+ status_change_end(bl, SC_PROVOKE, INVALID_TIMER);
break;
case SC_ENDURE:
@@ -6541,14 +6540,14 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
for( i = 0; i < 5; i++ )
{
if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type] )
- status_change_end(&tsd->bl, type, -1);
+ status_change_end(&tsd->bl, type, INVALID_TIMER);
}
}
else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag )
{ // Clear Status from Master
tsd = ((TBL_MER*)bl)->master;
if( tsd && tsd->sc.data[type] )
- status_change_end(&tsd->bl, type, -1);
+ status_change_end(&tsd->bl, type, INVALID_TIMER);
}
}
break;
@@ -6564,10 +6563,10 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
clif_devotion(d_bl, NULL);
}
- status_change_end(bl,SC_AUTOGUARD,-1);
- status_change_end(bl,SC_DEFENDER,-1);
- status_change_end(bl,SC_REFLECTSHIELD,-1);
- status_change_end(bl,SC_ENDURE,-1);
+ status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER);
+ status_change_end(bl, SC_DEFENDER, INVALID_TIMER);
+ status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER);
+ status_change_end(bl, SC_ENDURE, INVALID_TIMER);
}
break;
@@ -6581,7 +6580,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if(tbl && tsc && tsc->data[SC_BLADESTOP])
{
tsc->data[SC_BLADESTOP]->val4 = 0;
- status_change_end(tbl,SC_BLADESTOP,-1);
+ status_change_end(tbl, SC_BLADESTOP, INVALID_TIMER);
}
clif_bladestop(bl, tid, 0);
}
@@ -6598,7 +6597,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if(dsc)
{ //This will prevent recursive loops.
dsc->val2 = dsc->val4 = 0;
- status_change_end(&dsd->bl, SC_DANCING, -1);
+ status_change_end(&dsd->bl, SC_DANCING, INVALID_TIMER);
}
}
@@ -6621,11 +6620,11 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if((sce->val1&0xFFFF) == CG_MOONLIT)
clif_status_change(bl,SI_MOONLIT,0,0);
- status_change_end(bl,SC_LONGING,-1);
+ status_change_end(bl, SC_LONGING, INVALID_TIMER);
}
break;
case SC_NOCHAT:
- if (sd && sd->status.manner < 0 && tid != -1)
+ if (sd && sd->status.manner < 0 && tid != INVALID_TIMER)
sd->status.manner = 0;
if (sd)
{
@@ -6636,7 +6635,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
case SC_SPLASHER:
{
struct block_list *src=map_id2bl(sce->val3);
- if(src && tid!=-1)
+ if(src && tid != INVALID_TIMER)
skill_castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL );
}
break;
@@ -6648,7 +6647,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
//If status was already ended, do nothing.
//Decrease count
if (--(sc2->data[SC_CLOSECONFINE]->val1) <= 0) //No more holds, free him up.
- status_change_end(src, SC_CLOSECONFINE, -1);
+ status_change_end(src, SC_CLOSECONFINE, INVALID_TIMER);
}
}
case SC_CLOSECONFINE:
@@ -6685,7 +6684,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if (sc2 && sc2->data[type2])
{
sc2->data[type2]->val1 = 0;
- status_change_end(pbl, type2, -1);
+ status_change_end(pbl, type2, INVALID_TIMER);
}
}
break;
@@ -6697,7 +6696,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if(sc->data[SC_ENDURE] && sc->data[SC_ENDURE]->val4 == 2)
{
sc->data[SC_ENDURE]->val4 = 0;
- status_change_end(bl, SC_ENDURE, -1);
+ status_change_end(bl, SC_ENDURE, INVALID_TIMER);
}
sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP), skill_get_time(LK_BERSERK, sce->val1));
break;
@@ -6727,25 +6726,25 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
break;
case SC_KAAHI:
//Delete timer if it exists.
- if (sce->val4 != -1)
+ if (sce->val4 != INVALID_TIMER)
delete_timer(sce->val4,kaahi_heal_timer);
break;
case SC_JAILED:
- if(tid == -1)
+ if(tid == INVALID_TIMER)
break;
//natural expiration.
if(sd && sd->mapindex == sce->val2)
pc_setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT);
break; //guess hes not in jail :P
case SC_CHANGE:
- if (tid == -1)
+ if (tid == INVALID_TIMER)
break;
// "lose almost all their HP and SP" on natural expiration.
status_set_hp(bl, 10, 0);
status_set_sp(bl, 10, 0);
break;
case SC_AUTOTRADE:
- if (tid == -1)
+ if (tid == INVALID_TIMER)
break;
vending_closevending(sd);
map_quit(sd);
@@ -6759,7 +6758,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
struct block_list* tbl = map_id2bl(sce->val2);
sce->val2 = 0;
if( tbl && (sc = status_get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id )
- status_change_end(tbl, SC_STOP, -1);
+ status_change_end(tbl, SC_STOP, INVALID_TIMER);
}
break;
}
@@ -6956,13 +6955,13 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr data)
if(sce->val4 != tid) {
ShowError("kaahi_heal_timer: Timer mismatch: %d != %d\n", tid, sce->val4);
- sce->val4=-1;
+ sce->val4 = INVALID_TIMER;
return 0;
}
status=status_get_status_data(bl);
if(!status_charge(bl, 0, sce->val3)) {
- sce->val4=-1;
+ sce->val4 = INVALID_TIMER;
return 0;
}
@@ -6971,7 +6970,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr data)
hp = sce->val2;
if (hp)
status_heal(bl, hp, 0, 2);
- sce->val4=-1;
+ sce->val4 = INVALID_TIMER;
return 1;
}
@@ -7350,13 +7349,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
{
case SC_SIGHT: /* サイト */
case SC_CONCENTRATE:
- status_change_end(bl, SC_HIDING, -1);
- status_change_end(bl, SC_CLOAKING, -1);
+ status_change_end(bl, SC_HIDING, INVALID_TIMER);
+ status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
break;
case SC_RUWACH: /* ルアフ */
if (tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING])) {
- status_change_end(bl, SC_HIDING, -1);
- status_change_end(bl, SC_CLOAKING, -1);
+ status_change_end(bl, SC_HIDING, INVALID_TIMER);
+ status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
if(battle_check_target( src, bl, BCT_ENEMY ) > 0)
skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0);
}
@@ -7373,7 +7372,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
//Lock char has released the hold on everyone...
if (tsc && tsc->data[SC_CLOSECONFINE2] && tsc->data[SC_CLOSECONFINE2]->val2 == src->id) {
tsc->data[SC_CLOSECONFINE2]->val2 = 0;
- status_change_end(bl, SC_CLOSECONFINE2, -1);
+ status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
}
break;
}
@@ -7395,8 +7394,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
if (type&2) //Debuffs
for( i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++ )
{
- if(sc->data[i])
- status_change_end(bl,(sc_type)i,-1);
+ status_change_end(bl, (sc_type)i, INVALID_TIMER);
}
for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ )
@@ -7469,7 +7467,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
continue;
break;
}
- status_change_end(bl,(sc_type)i,-1);
+ status_change_end(bl, (sc_type)i, INVALID_TIMER);
}
return 0;
}
@@ -7557,7 +7555,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
ud = unit_bl2ud(bl);
- if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != -1)
+ if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != INVALID_TIMER)
{
flag&=~(RGN_SHP|RGN_SSP);
if(!regen->state.walk)
@@ -7580,7 +7578,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (flag&RGN_HP)
{
rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
- if (ud && ud->walktimer != -1)
+ if (ud && ud->walktimer != INVALID_TIMER)
rate/=2;
// Homun HP regen fix (they should regen as if they were sitting (twice as fast)
if(bl->type==BL_HOM) rate *=2;