diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 68 |
1 files changed, 32 insertions, 36 deletions
diff --git a/src/map/status.c b/src/map/status.c index 0f9fc4a55..bc8f289d5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2106,7 +2106,9 @@ unsigned int status_get_base_maxhp(struct map_session_data *sd, struct status_da if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 ) val += 2000; //Supernovice lvl99 hp bonus. - + if ( (sd->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E && sd->status.base_level >= 150 ) + val += 2000; //Extented Supernovice lvl150 hp bonus. + if ( sd->class_&JOBL_UPPER ) val += val * 25 / 100; //Trans classes get a 25% hp bonus else if ( sd->class_&JOBL_BABY ) @@ -12110,7 +12112,7 @@ void status_read_job_db(void) { /* [malufett/Hercules] */ int nidx = 0, iidx, w; const char *iname; while ( (iname = libconfig->setting_get_string_elem(temp, nidx++)) ) { - int iclass, ave, ave2, total = 0, total2 = 0; + int iclass, ave, total = 0; if ( (iclass = pc->check_job_name(iname)) == -1 ) { ShowWarning("status_read_job_db: '%s' trying to inherit unknown '%s'!\n", name, iname); continue; @@ -12118,23 +12120,21 @@ void status_read_job_db(void) { /* [malufett/Hercules] */ iidx = pc->class2idx(iclass); status->max_weight_base[idx] = status->max_weight_base[iidx]; memcpy(&status->aspd_base[idx], &status->aspd_base[iidx], sizeof(status->aspd_base[iidx])); - for ( w = 1; w <= pc->max_level[iidx][0]; w++ ) { + for ( w = 1; w <= MAX_LEVEL && status->HP_table[iidx][w]; w++ ) { status->HP_table[idx][w] = status->HP_table[iidx][w]; + total += status->HP_table[idx][w]; + } + ave = total / (w - 1); + for ( ; w <= pc->max_level[idx][0]; w++ ) { + status->HP_table[idx][w] = min(ave * w, battle_config.max_hp); + } + for ( w = 1; w <= MAX_LEVEL && status->SP_table[iidx][w]; w++ ) { status->SP_table[idx][w] = status->SP_table[iidx][w]; - if ( pc->max_level[iidx][0] < pc->max_level[idx][0] ) { - total += status->HP_table[iidx][w] - status->HP_table[iidx][w - 1]; - total2 += status->SP_table[iidx][w] - status->SP_table[iidx][w - 1]; - } + total += status->SP_table[idx][w]; } - if ( pc->max_level[iidx][0] < pc->max_level[idx][0] ) { - ave = total / pc->max_level[iidx][0]; - ave2 = total2 / pc->max_level[iidx][0]; - for ( w = pc->max_level[iidx][0] + 1; w <= pc->max_level[idx][0]; w++ ) { - if ( !status->HP_table[iidx][w] ) - status->HP_table[idx][w] = min(ave * w, battle_config.max_hp); - if ( !status->SP_table[iidx][w] ) - status->SP_table[idx][w] = min(ave2 * w, battle_config.max_sp); - } + ave = total / (w - 1); + for ( ; w <= pc->max_level[idx][0]; w++ ) { + status->SP_table[idx][w] = min(ave * w, battle_config.max_sp); } } } @@ -12148,37 +12148,33 @@ void status_read_job_db(void) { /* [malufett/Hercules] */ continue; } iidx = pc->class2idx(iclass); - for ( w = 1; w <= pc->max_level[idx][0]; w++ ) { - if ( status->HP_table[iidx][w] > 0 ) { - status->HP_table[idx][w] = status->HP_table[iidx][w]; - if ( w <= pc->max_level[iidx][0] ) - total += status->HP_table[iidx][w] - status->HP_table[iidx][w - 1]; - } else { - ave = total / pc->max_level[iidx][0]; - status->HP_table[idx][w] = min(ave * w, battle_config.max_hp); - } + for ( w = 1; w <= MAX_LEVEL && status->HP_table[iidx][w]; w++ ) { + status->HP_table[idx][w] = status->HP_table[iidx][w]; + total += status->HP_table[idx][w]; + } + ave = total / (w - 1); + for ( ; w <= pc->max_level[idx][0]; w++ ) { + status->HP_table[idx][w] = min(ave * w, battle_config.max_hp); } } } if ( (temp = libconfig->setting_get_member(jdb, "InheritSP")) ) { - int nidx = 0, iidx; + int nidx = 0, iidx, ave, total = 0; const char *iname; while ( (iname = libconfig->setting_get_string_elem(temp, nidx++)) ) { - int iclass, w, ave, total = 0; + int iclass, w; if ( (iclass = pc->check_job_name(iname)) == -1 ) { ShowWarning("status_read_job_db: '%s' trying to inherit unknown '%s' SP!\n", name, iname); continue; } iidx = pc->class2idx(iclass); - for ( w = 1; w <= pc->max_level[idx][0]; w++ ) { - if ( status->SP_table[iidx][w] > 0 ) { - status->SP_table[idx][w] = status->SP_table[iidx][w]; - if ( w <= pc->max_level[iidx][0] ) - total += status->SP_table[iidx][w] - status->SP_table[iidx][w - 1]; - } else { - ave = total / pc->max_level[iidx][0]; - status->SP_table[idx][w] = min(ave * w, battle_config.max_sp); - } + for ( w = 1; w <= MAX_LEVEL && status->SP_table[iidx][w]; w++ ) { + status->SP_table[idx][w] = status->SP_table[iidx][w]; + total += status->SP_table[idx][w]; + } + ave = total / (w - 1); + for ( ; w <= pc->max_level[idx][0]; w++ ) { + status->SP_table[idx][w] = min(ave * w, battle_config.max_sp); } } } |