diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c index 54d019a48..467626106 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -388,6 +388,8 @@ void initChangeTables(void) set_sc( NPC_HELLPOWER , SC_HELLPOWER , SI_HELLPOWER , SCB_NONE ); set_sc( NPC_WIDEHELLDIGNITY , SC_HELLPOWER , SI_HELLPOWER , SCB_NONE ); + set_sc( NPC_INVINCIBLE , SC_INVINCIBLE , SI_INVINCIBLE , SCB_SPEED ); + set_sc( NPC_INVINCIBLEOFF , SC_INVINCIBLEOFF , SI_BLANK , SCB_SPEED ); set_sc( CASH_BLESSING , SC_BLESSING , SI_BLESSING , SCB_STR|SCB_INT|SCB_DEX ); set_sc( CASH_INCAGI , SC_INCREASEAGI , SI_INCREASEAGI , SCB_AGI|SCB_SPEED ); @@ -665,6 +667,13 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s sc = status_get_sc(target); + if( battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) + { + if( !sp ) + return 0; + hp = 0; + } + if( hp && !(flag&1) ) { if( sc ) { struct status_change_entry *sce; @@ -3798,6 +3807,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 55 ); if( sc->data[SC_AVOID] ) val = max( val, 10 * sc->data[SC_AVOID]->val1 ); + if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) + val = max( val, 75 ); //FIXME: official items use a single bonus for this [ultramage] if( sc->data[SC_SPEEDUP0] ) // temporary item-based speedup @@ -3822,7 +3833,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha speed = 200; if( sc->data[SC_DEFENDER] ) speed = max(speed, 200); - if( sc->data[SC_WALKSPEED] ) // ChangeSpeed + if( sc->data[SC_WALKSPEED] && sc->data[SC_WALKSPEED]->val1 > 0 ) // ChangeSpeed speed = speed * 100 / sc->data[SC_WALKSPEED]->val1; } |