diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c index 68b7498fc..5fae9350f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -7471,10 +7471,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(status_sc2skill(type),val1)); break; - case SC__BLOODYLUST: case SC_BERSERK: if (!sc->data[SC_ENDURE] || !sc->data[SC_ENDURE]->val4) sc_start4(bl, SC_ENDURE, 100,10,0,0,2, tick); + case SC__BLOODYLUST: //HP healing is performing after the calc_status call. //Val2 holds HP penalty if (!val4) val4 = skill_get_time2(status_sc2skill(type),val1); @@ -8609,10 +8609,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc->opt3 |= OPT3_AURABLADE; opt_flag = 0; break; -// case SC__BLOODYLUST: case SC_BERSERK: - sc->opt3 |= OPT3_BERSERK; opt_flag = 0; +// case SC__BLOODYLUST: + sc->opt3 |= OPT3_BERSERK; break; // case ???: // doesn't seem to do anything // sc->opt3 |= OPT3_LIGHTBLADE; @@ -9240,17 +9240,17 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } break; - case SC__BLOODYLUST: case SC_BERSERK: case SC_SATURDAYNIGHTFEVER: //If val2 is removed, no HP penalty (dispelled?) [Skotlex] - if (status->hp > 100 && sce->val2 && type != SC__BLOODYLUST) + if (status->hp > 100 && sce->val2) status_set_hp(bl, 100, 0); if(sc->data[SC_ENDURE] && sc->data[SC_ENDURE]->val4 == 2) { sc->data[SC_ENDURE]->val4 = 0; status_change_end(bl, SC_ENDURE, INVALID_TIMER); } + case SC__BLOODYLUST: sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP), skill_get_time(LK_BERSERK, sce->val1)); if( type == SC_SATURDAYNIGHTFEVER ) //Sit down force of Saturday Night Fever has the duration of only 3 seconds. sc_start(bl,SC_SITDOWN_FORCE,100,sce->val1,skill_get_time2(WM_SATURDAY_NIGHT_FEVER,sce->val1)); @@ -9531,10 +9531,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc->opt3 &= ~OPT3_AURABLADE; opt_flag = 0; break; -// case SC__BLOODYLUST: case SC_BERSERK: - sc->opt3 &= ~OPT3_BERSERK; opt_flag = 0; +// case SC__BLOODYLUST: + sc->opt3 &= ~OPT3_BERSERK; break; // case ???: // doesn't seem to do anything // sc->opt3 &= ~OPT3_LIGHTBLADE; |