diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 53 |
1 files changed, 30 insertions, 23 deletions
diff --git a/src/map/status.c b/src/map/status.c index 585b90fe9..9300a2082 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -66,7 +66,7 @@ static struct { int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage } refine_info[REFINE_TYPE_MAX]; -static int atkmods[3][MAX_WEAPON_TYPE]; // 武器ATKサイズ修正(size_fix.txt) +static int atkmods[3][MAX_WEAPON_TYPE]; //ATK weapon modification for size (size_fix.txt) static char job_bonus[CLASS_COUNT][MAX_LEVEL]; static struct eri *sc_data_ers; //For sc_data entries @@ -2059,7 +2059,7 @@ int status_calc_mob_(struct mob_data* md, bool first) if (flag&2) { // change for sized monsters [Valaris] - if (md->special_state.size==1) { + if (md->special_state.size==SZ_MEDIUM) { status->max_hp>>=1; status->max_sp>>=1; if (!status->max_hp) status->max_hp = 1; @@ -2078,7 +2078,7 @@ int status_calc_mob_(struct mob_data* md, bool first) if (!status->int_) status->int_ = 1; if (!status->dex) status->dex = 1; if (!status->luk) status->luk = 1; - } else if (md->special_state.size==2) { + } else if (md->special_state.size==SZ_BIG) { status->max_hp<<=1; status->max_sp<<=1; status->hp=status->max_hp; @@ -2280,7 +2280,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) b_max_weight = sd->max_weight; b_cart_weight_max = sd->cart_weight_max; - pc_calc_skilltree(sd); // スキルツリ?の計算 + pc_calc_skilltree(sd); // ソスXソスLソスソスソスcソスソス?ソスフ計ソスZ sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300; @@ -5555,8 +5555,8 @@ const char* status_get_name(struct block_list *bl) { } /*========================================== - * 対象のClassを返す(汎用) - * 戻りは整数で0以上 + * ソスホ象ゑソスClassソスソスヤゑソス(ソスト用) + * ソス゚ゑソスヘ撰ソスソスソスソスソス0ソスネ擾ソス *------------------------------------------*/ int status_get_class(struct block_list *bl) { nullpo_ret(bl); @@ -5572,8 +5572,8 @@ int status_get_class(struct block_list *bl) { return 0; } /*========================================== - * 対象のレベルを返す(汎用) - * 戻りは整数で0以上 + * ソスホ象のソスソスxソスソスソスソスヤゑソス(ソスト用) + * ソス゚ゑソスヘ撰ソスソスソスソスソス0ソスネ擾ソス *------------------------------------------*/ int status_get_lv(struct block_list *bl) { nullpo_ret(bl); @@ -7196,7 +7196,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val status_zap(bl, diff, 0); } // fall through - case SC_POISON: /* 毒 */ + case SC_POISON: /* ソスソス */ val3 = tick/1000; //Damage iterations if(val3 < 1) val3 = 1; tick_time = 1000; // [GodLesZ] tick time @@ -7269,7 +7269,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val else val4 |= battle_config.monster_cloak_check_type&7; break; - case SC_SIGHT: /* サイト/ルアフ */ + case SC_SIGHT: /* ソスTソスCソスg/ソスソスソスAソスt */ case SC_RUWACH: case SC_SIGHTBLASTER: val3 = skill_get_splash(val2, val1); //Val2 should bring the skill-id. @@ -8179,9 +8179,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_GT_CHANGE: {// take note there is no def increase as skill desc says. [malufett] struct block_list * src; - val3 = status->agi * val1 / 60; // ASPD increase: [(Target痴 AGI x Skill Level) / 60] % + val3 = status->agi * val1 / 60; // ASPD increase: [(Targetソスs AGI x Skill Level) / 60] % if( (src = map_id2bl(val2)) ) - val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster痴 INT) x Skill Level] + val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Casterソスs INT) x Skill Level] } break; case SC_GT_REVITALIZE: @@ -8189,7 +8189,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct block_list * src; val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] % if( (src = map_id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently - val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster痴 VIT / 4) x Skill Level] + val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Casterソスs VIT / 4) x Skill Level] } break; case SC_PYROTECHNIC_OPTION: @@ -8679,7 +8679,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 1; } /*========================================== - * ステータス異常全解除 + * ソスXソスeソス[ソス^ソスXソスル擾ソスSソスソスソスソス * type: * 0 - ??? * 1 - ??? @@ -8778,7 +8778,7 @@ int status_change_clear(struct block_list* bl, int type) } /*========================================== - * ステータス異常終了 + * ソスXソスeソス[ソス^ソスXソスル擾ソスIソスソス *------------------------------------------*/ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line) { @@ -9475,7 +9475,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) } /*========================================== - * ステータス異常終了タイマー + * ソスXソスeソス[ソス^ソスXソスル擾ソスIソスソスソス^ソスCソス}ソス[ *------------------------------------------*/ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { @@ -9681,7 +9681,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; - case SC_DANCING: //ダンススキルの時間SP消費 + case SC_DANCING: //ソス_ソスソスソスXソスXソスLソスソスソスフ趣ソスソスソスSPソスソスソスソス { int s = 0; int sp = 1; @@ -10293,7 +10293,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } /*========================================== - * ステータス異常タイマー範囲処理 + * ソスXソスeソス[ソス^ソスXソスル擾ソス^ソスCソス}ソス[ソスヘ囲擾ソスソスソス *------------------------------------------*/ int status_change_timer_sub(struct block_list* bl, va_list ap) { @@ -10310,7 +10310,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) tsc = status_get_sc(bl); switch( type ) { - case SC_SIGHT: /* サイト */ + case SC_SIGHT: /* ソスTソスCソスg */ if( tsc && tsc->data[SC__SHADOWFORM] && (sce && sce->val4 >0 && sce->val4%2000 == 0) && // for every 2 seconds do the checking rnd()%100 < 100-tsc->data[SC__SHADOWFORM]->val1*10 ) // [100 - (Skill Level x 10)] % status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); @@ -10321,7 +10321,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(bl, SC__INVISIBILITY, INVALID_TIMER); break; - case SC_RUWACH: /* ルアフ */ + case SC_RUWACH: /* ソスソスソスAソスt */ if (tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] || tsc->data[SC_CAMOUFLAGE] || tsc->data[SC_CLOAKINGEXCEED] || tsc->data[SC__INVISIBILITY])) { @@ -10888,6 +10888,13 @@ static bool status_readdb_refine(char* fields[], int columns, int current) return true; } +/* +* Read status db +* job1.txt +* job2.txt +* size_fixe.txt +* refine_db.txt +*/ int status_readdb(void) { int i, j; @@ -10895,13 +10902,13 @@ int status_readdb(void) // initialize databases to default // - // job_db1.txt + // reset job_db1.txt data memset(max_weight_base, 0, sizeof(max_weight_base)); memset(hp_coefficient, 0, sizeof(hp_coefficient)); memset(hp_coefficient2, 0, sizeof(hp_coefficient2)); memset(sp_coefficient, 0, sizeof(sp_coefficient)); memset(aspd_base, 0, sizeof(aspd_base)); - // job_db2.txt + // reset job_db2.txt data memset(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus // size_fix.txt @@ -10937,7 +10944,7 @@ int status_readdb(void) } /*========================================== - * スキル関係初期化処理 + * Status db init and destroy. *------------------------------------------*/ int do_init_status(void) { |