summaryrefslogtreecommitdiff
path: root/src/map/skill.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index c585bbb3a..921a682a2 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -37,6 +37,7 @@ struct square;
#define MAX_SKILLUNITGROUP 25
#define MAX_SKILL_ITEM_REQUIRE 10
#define MAX_SKILLUNITGROUPTICKSET 25
+#define MAX_SKILL_NAME_LENGTH 30
// (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names)
#define skill_ischangesex(id) ( \
@@ -1281,7 +1282,26 @@ enum e_skill {
ECL_SADAGUI,
ECL_SEQUOIADUST,
ECLAGE_RECALL,
-
+
+ GC_DARKCROW = 5001,
+ RA_UNLIMIT,
+ GN_ILLUSIONDOPING,
+ RK_DRAGONBREATH_WATER,
+ RK_LUXANIMA,
+ NC_MAGMA_ERUPTION,
+ WM_FRIGG_SONG,
+ SO_ELEMENTAL_SHIELD,
+ SR_FLASHCOMBO,
+ SC_ESCAPE,
+ AB_OFFERTORIUM,
+ WL_TELEKINESIS_INTENSE,
+ LG_KINGS_GRACE,
+ ALL_FULL_THROTTLE,
+ SR_FLASHCOMBO_ATK_STEP1,
+ SR_FLASHCOMBO_ATK_STEP2,
+ SR_FLASHCOMBO_ATK_STEP3,
+ SR_FLASHCOMBO_ATK_STEP4,
+
HLIF_HEAL = 8001,
HLIF_AVOID,
HLIF_BRAIN,
@@ -1541,6 +1561,10 @@ enum {
UNT_ZENKAI_WIND,
UNT_MAKIBISHI,
UNT_VENOMFOG,
+ UNT_ICEMINE,
+ UNT_FLAMECROSS,
+ UNT_HELLBURNING,
+ UNT_MAGMA_ERUPTION,
/**
* Guild Auras
@@ -1576,7 +1600,7 @@ struct skill_condition {
// Database skills
struct s_skill_db {
unsigned short nameid;
- char name[NAME_LENGTH];
+ char name[MAX_SKILL_NAME_LENGTH];
char desc[40];
int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max;
int num[MAX_SKILL_LEVEL];