diff options
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 3f3420628..857c7a313 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -58,7 +58,7 @@ #define SD_ANIMATION 0x2000 // スキルデ?タベ?ス -struct skill_db { +struct s_skill_db { char *name; char *desc; int range[MAX_SKILL_LEVEL],hit,inf,pl[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; @@ -80,7 +80,7 @@ struct skill_db { int unit_target; int unit_flag; }; -extern struct skill_db skill_db[MAX_SKILL_DB]; +extern struct s_skill_db skill_db[MAX_SKILL_DB]; struct skill_name_db { int id; // skill id @@ -91,7 +91,7 @@ struct skill_name_db { #define MAX_SKILL_UNIT_LAYOUT 50 #define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) -struct skill_unit_layout { +struct s_skill_unit_layout { int count; int dx[MAX_SKILL_UNIT_COUNT]; int dy[MAX_SKILL_UNIT_COUNT]; @@ -112,27 +112,27 @@ enum { }; // アイテム作成デ?タベ?ス -struct skill_produce_db { +struct s_skill_produce_db { int nameid, trigger; int req_skill,req_skill_lv,itemlv; int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE]; }; -extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; +extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; // 矢作成デ?タベ?ス -struct skill_arrow_db { +struct s_skill_arrow_db { int nameid, trigger; int cre_id[5],cre_amount[5]; }; -extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; +extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; // アブラカダブラデ?タベ?ス -struct skill_abra_db { +struct s_skill_abra_db { int nameid; int req_lv; int per; }; -extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; +extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; extern int enchant_eff[5]; extern int deluge_eff[5]; |