diff options
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 140 |
1 files changed, 108 insertions, 32 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 96bef090a..bba440107 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -2,7 +2,7 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2015 Hercules Dev Team + * Copyright (C) 2012-2016 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify @@ -32,6 +32,7 @@ **/ struct Damage; struct homun_data; +struct itemlist; // map/itemdb.h struct map_session_data; struct mercenary_data; struct unit_data; @@ -57,7 +58,7 @@ struct status_change_entry; #define MAX_SKILLUNITGROUP 25 #define MAX_SKILL_ITEM_REQUIRE 10 #define MAX_SKILLUNITGROUPTICKSET 25 -#define MAX_SKILL_NAME_LENGTH 30 +#define MAX_SKILL_NAME_LENGTH 32 // (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) #define skill_ischangesex(id) ( \ @@ -90,6 +91,7 @@ enum e_skill_inf { enum e_skill_nk { NK_NO_DAMAGE = 0x01, NK_SPLASH = 0x02|0x04, // 0x4 = splash & split + NK_SPLASH_ONLY = 0x02, NK_SPLASHSPLIT = 0x04, NK_NO_CARDFIX_ATK = 0x08, NK_NO_ELEFIX = 0x10, @@ -101,21 +103,23 @@ enum e_skill_nk { //A skill with 3 would be no damage + splash: area of effect. //Constants to identify a skill's inf2 value. enum e_skill_inf2 { - INF2_QUEST_SKILL = 0x0001, - INF2_NPC_SKILL = 0x0002, // NPC skills are those that players can't have in their skill tree. - INF2_WEDDING_SKILL = 0x0004, - INF2_SPIRIT_SKILL = 0x0008, - INF2_GUILD_SKILL = 0x0010, - INF2_SONG_DANCE = 0x0020, - INF2_ENSEMBLE_SKILL = 0x0040, - INF2_TRAP = 0x0080, - INF2_TARGET_SELF = 0x0100, // Refers to ground placed skills that will target the caster as well (like Grandcross) - INF2_NO_TARGET_SELF = 0x0200, - INF2_PARTY_ONLY = 0x0400, - INF2_GUILD_ONLY = 0x0800, - INF2_NO_ENEMY = 0x1000, - INF2_NOLP = 0x2000, // Spells that can ignore Land Protector - INF2_CHORUS_SKILL = 0x4000, // Chorus skill + INF2_QUEST_SKILL = 0x00001, + INF2_NPC_SKILL = 0x00002, // NPC skills are those that players can't have in their skill tree. + INF2_WEDDING_SKILL = 0x00004, + INF2_SPIRIT_SKILL = 0x00008, + INF2_GUILD_SKILL = 0x00010, + INF2_SONG_DANCE = 0x00020, + INF2_ENSEMBLE_SKILL = 0x00040, + INF2_TRAP = 0x00080, + INF2_TARGET_SELF = 0x00100, // Refers to ground placed skills that will target the caster as well (like Grandcross) + INF2_NO_TARGET_SELF = 0x00200, + INF2_PARTY_ONLY = 0x00400, + INF2_GUILD_ONLY = 0x00800, + INF2_NO_ENEMY = 0x01000, + INF2_NOLP = 0x02000, // Spells that can ignore Land Protector + INF2_CHORUS_SKILL = 0x04000, // Chorus skill + INF2_FREE_CAST_NORMAL = 0x08000, + INF2_FREE_CAST_REDUCED = 0x10000, }; @@ -1361,6 +1365,10 @@ enum e_skill { ITEM_OPTION_SPLASH_ATTACK, GM_FORCE_TRANSFER, GM_WIDE_RESURRECTION, + ALL_NIFLHEIM_RECALL, + ALL_PRONTERA_RECALL, + ALL_GLASTHEIM_RECALL, + ALL_THANATOS_RECALL, GC_DARKCROW = 5001, RA_UNLIMIT, @@ -1378,6 +1386,47 @@ enum e_skill { ALL_FULL_THROTTLE, NC_MAGMA_ERUPTION_DOTDAMAGE, + /** Summoner */ + SU_BASIC_SKILL = 5018, + SU_BITE, + SU_HIDE, + SU_SCRATCH, + SU_STOOP, + SU_LOPE, + SU_SPRITEMABLE, + SU_POWEROFLAND, + SU_SV_STEMSPEAR, + SU_CN_POWDERING, + SU_CN_METEOR, + SU_SV_ROOTTWIST, + SU_SV_ROOTTWIST_ATK, + SU_POWEROFLIFE, + SU_SCAROFTAROU, + SU_PICKYPECK, + SU_PICKYPECK_DOUBLE_ATK, + SU_ARCLOUSEDASH, + SU_LUNATICCARROTBEAT, + SU_POWEROFSEA, + SU_TUNABELLY, + SU_TUNAPARTY, + SU_BUNCHOFSHRIMP, + SU_FRESHSHRIMP, + SU_CN_METEOR2, + SU_LUNATICCARROTBEAT2, + SU_SOULATTACK, + SU_POWEROFFLOCK, + SU_SVG_SPIRIT, + SU_HISS, + SU_NYANGGRASS, + SU_GROOMING, + SU_PURRING, + SU_SHRIMPARTY, + SU_SPIRITOFLIFE, + SU_MEOWMEOW, + SU_SPIRITOFLAND, + SU_CHATTERING, + SU_SPIRITOFSEA, + HLIF_HEAL = 8001, HLIF_AVOID, HLIF_BRAIN, @@ -1647,6 +1696,9 @@ enum { UNT_B_TRAP, UNT_FIRE_RAIN, + UNT_CATNIPPOWDER, + UNT_SV_ROOTTWIST, + /** * Guild Auras **/ @@ -1855,12 +1907,12 @@ struct skill_interface { void (*reload) (void); void (*read_db) (bool minimal); /* */ - DBMap* cd_db; // char_id -> struct skill_cd - DBMap* name2id_db; - DBMap* unit_db; // int id -> struct skill_unit* - DBMap* usave_db; // char_id -> struct skill_unit_save - DBMap* group_db;// int group_id -> struct skill_unit_group* - DBMap* bowling_db;// int mob_id -> struct mob_data*s + struct DBMap *cd_db; // char_id -> struct skill_cd + struct DBMap *name2id_db; + struct DBMap *unit_db; // int id -> struct skill_unit* + struct DBMap *usave_db; // char_id -> struct skill_unit_save + struct DBMap *group_db;// int group_id -> struct skill_unit_group* + struct DBMap *bowling_db;// int mob_id -> struct mob_data*s /* */ struct eri *unit_ers; //For handling skill_unit's [Skotlex] struct eri *timer_ers; //For handling skill_timerskills [Skotlex] @@ -1918,7 +1970,7 @@ struct skill_interface { int (*get_unit_layout_type) ( uint16 skill_id ,uint16 skill_lv ); int (*get_unit_range) ( uint16 skill_id, uint16 skill_lv ); int (*get_cooldown) ( uint16 skill_id, uint16 skill_lv ); - int (*tree_get_max) ( uint16 skill_id, int b_class ); + int (*tree_get_max) (uint16 skill_id, int class); const char *(*get_name) ( uint16 skill_id ); const char *(*get_desc) ( uint16 skill_id ); /* check */ @@ -1974,12 +2026,15 @@ struct skill_interface { bool (*can_cloak) (struct map_session_data *sd); int (*enchant_elemental_end) (struct block_list *bl, int type); int (*not_ok) (uint16 skill_id, struct map_session_data *sd); + int (*not_ok_unknown) (uint16 skill_id, struct map_session_data *sd); int (*not_ok_hom) (uint16 skill_id, struct homun_data *hd); + int (*not_ok_hom_unknown) (uint16 skill_id, struct homun_data *hd); int (*not_ok_mercenary) (uint16 skill_id, struct mercenary_data *md); int (*chastle_mob_changetarget) (struct block_list *bl,va_list ap); int (*can_produce_mix) ( struct map_session_data *sd, int nameid, int trigger, int qty); int (*produce_mix) ( struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); int (*arrow_create) ( struct map_session_data *sd,int nameid); + void (*castend_type) (int type, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); int (*castend_nodamage_id) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); int (*castend_damage_id) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick,int flag); int (*castend_pos2) (struct block_list *src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); @@ -2022,6 +2077,7 @@ struct skill_interface { int (*sit_out) (struct block_list *bl, va_list ap); void (*unitsetmapcell) (struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag); int (*unit_onplace_timer) (struct skill_unit *src, struct block_list *bl, int64 tick); + void (*unit_onplace_timer_unknown) (struct skill_unit *src, struct block_list *bl, int64 *tick); int (*unit_effect) (struct block_list* bl, va_list ap); int (*unit_timer_sub_onplace) (struct block_list* bl, va_list ap); int (*unit_move_sub) (struct block_list* bl, va_list ap); @@ -2030,13 +2086,30 @@ struct skill_interface { int (*blockmerc_end) (int tid, int64 tick, int id, intptr_t data); int (*split_atoi) (char *str, int *val); int (*unit_timer) (int tid, int64 tick, int id, intptr_t data); - int (*unit_timer_sub) (DBKey key, DBData *data, va_list ap); + int (*unit_timer_sub) (union DBKey key, struct DBData *data, va_list ap); void (*init_unit_layout) (void); - bool (*parse_row_skilldb) (char* split[], int columns, int current); - bool (*parse_row_requiredb) (char* split[], int columns, int current); - bool (*parse_row_castdb) (char* split[], int columns, int current); - bool (*parse_row_castnodexdb) (char* split[], int columns, int current); - bool (*parse_row_unitdb) (char* split[], int columns, int current); + void (*init_unit_layout_unknown) (int skill_idx); + void (*validate_hittype) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_skilltype) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_attacktype) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_element) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_skillinfo) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_damagetype) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_castnodex) (struct config_setting_t *conf, struct s_skill_db *sk, bool delay); + void (*validate_weapontype) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_ammotype) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_state) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_item_requirements) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_unit_target) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_unit_flag) (struct config_setting_t *conf, struct s_skill_db *sk); + void (*validate_additional_fields) (struct config_setting_t *conf, struct s_skill_db *sk); + bool (*validate_skilldb) (struct s_skill_db *skt, const char *source); + int (*validate_weapontype_sub) (const char *type, bool on, struct s_skill_db *sk); + int (*validate_ammotype_sub) (const char *type, bool on, struct s_skill_db *sk); + int (*validate_unit_flag_sub) (const char *type, bool on, struct s_skill_db *sk); + bool (*read_skilldb) (const char *filename); + void (*config_set_level) (struct config_setting_t *conf, int *arr); + void (*level_set_value) (int *arr, int value); bool (*parse_row_producedb) (char* split[], int columns, int current); bool (*parse_row_createarrowdb) (char* split[], int columns, int current); bool (*parse_row_abradb) (char* split[], int columns, int current); @@ -2060,8 +2133,8 @@ struct skill_interface { int (*magicdecoy) (struct map_session_data *sd, int nameid); int (*poisoningweapon) ( struct map_session_data *sd, int nameid); int (*select_menu) (struct map_session_data *sd,uint16 skill_id); - int (*elementalanalysis) (struct map_session_data *sd, int n, uint16 skill_lv, unsigned short *item_list); - int (*changematerial) (struct map_session_data *sd, int n, unsigned short *item_list); + int (*elementalanalysis) (struct map_session_data *sd, uint16 skill_lv, const struct itemlist *item_list); + int (*changematerial) (struct map_session_data *sd, const struct itemlist *item_list); int (*get_elemental_type) (uint16 skill_id, uint16 skill_lv); void (*cooldown_save) (struct map_session_data * sd); int (*get_new_group_id) (void); @@ -2099,6 +2172,9 @@ struct skill_interface { bool (*get_requirement_off_unknown) (struct status_change *sc, uint16 *skill_id); bool (*get_requirement_item_unknown) (struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i); void (*get_requirement_unknown) (struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req); + int (*splash_target) (struct block_list* bl); + int (*check_npc_chaospanic) (struct block_list *bl, va_list args); + int (*count_wos) (struct block_list *bl, va_list ap); }; #ifdef HERCULES_CORE |