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-rw-r--r--src/map/skill.h201
1 files changed, 0 insertions, 201 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index af2d79f59..c06ab270f 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -180,207 +180,6 @@ enum {
ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
};
-enum { // struct map_session_data の status_changeの番?テ?ブル
-// SC_SENDMAX未?はクライアントへの通知あり。
-// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
- SC_SENDMAX = 128, // note: max is now 182, but we'll need to do alot of moving around
- SC_PROVOKE = 0,
- SC_ENDURE = 1,
- SC_TWOHANDQUICKEN = 2,
- SC_CONCENTRATE = 3,
- SC_HIDING = 4,
- SC_CLOAKING = 5,
- SC_ENCPOISON = 6,
- SC_POISONREACT = 7,
- SC_QUAGMIRE = 8,
- SC_ANGELUS = 9,
- SC_BLESSING = 10,
- SC_SIGNUMCRUCIS = 11,
- SC_INCREASEAGI = 12,
- SC_DECREASEAGI = 13,
- SC_SLOWPOISON = 14,
- SC_IMPOSITIO = 15,
- SC_SUFFRAGIUM = 16,
- SC_ASPERSIO = 17,
- SC_BENEDICTIO = 18,
- SC_KYRIE = 19,
- SC_MAGNIFICAT = 20,
- SC_GLORIA = 21,
- SC_AETERNA = 22,
- SC_ADRENALINE = 23,
- SC_WEAPONPERFECTION = 24,
- SC_OVERTHRUST = 25,
- SC_MAXIMIZEPOWER = 26,
- SC_RIDING = 27,
- SC_FALCON = 28,
- SC_TRICKDEAD = 29,
- SC_LOUD = 30,
- SC_ENERGYCOAT = 31,
- SC_HALLUCINATION = 34,
- SC_WEIGHT50 = 35,
- SC_WEIGHT90 = 36,
- SC_SPEEDPOTION0 = 37,
- SC_SPEEDPOTION1 = 38,
- SC_SPEEDPOTION2 = 39,
- SC_SPEEDPOTION3 = 40,
-//-- 40-50
- SC_STRIPWEAPON = 50,
- SC_STRIPSHIELD = 51,
- SC_STRIPARMOR = 52,
- SC_STRIPHELM = 53,
- SC_CP_WEAPON = 54,
- SC_CP_SHIELD = 55,
- SC_CP_ARMOR = 56,
- SC_CP_HELM = 57,
- SC_AUTOGUARD = 58,
- SC_REFLECTSHIELD = 59,
- SC_DEVOTION = 60,
- SC_PROVIDENCE = 61,
- SC_DEFENDER = 62,
- SC_AUTOSPELL = 65,
- SC_SPEARSQUICKEN = 68,
-//-- 69-85
- SC_EXPLOSIONSPIRITS = 86,
- SC_STEELBODY = 87,
- SC_COMBO = 89,
- SC_FLAMELAUNCHER = 90,
- SC_FROSTWEAPON = 91,
- SC_LIGHTNINGLOADER = 92,
- SC_SEISMICWEAPON = 93,
-//-- 94-102
- SC_AURABLADE = 103, /* オ?ラブレ?ド */
- SC_PARRYING = 104, /* パリイング */
- SC_CONCENTRATION = 105, /* コンセントレ?ション */
- SC_TENSIONRELAX = 106, /* テンションリラックス */
- SC_BERSERK = 107, /* バ?サ?ク */
-//-- 108, 109
- SC_ASSUMPTIO = 110, /* アシャンプティオ */
-//-- 111, 112
- SC_MAGICPOWER = 113, /* 魔法力?幅 */
-//-- 114
- SC_TRUESIGHT = 115, /* トゥル?サイト */
- SC_WINDWALK = 116, /* ウインドウォ?ク */
- SC_MELTDOWN = 117, /* メルトダウン */
- SC_CARTBOOST = 118, /* カ?トブ?スト */
-//-- 119
- SC_REJECTSWORD = 120, /* リジェクトソ?ド */
- SC_MARIONETTE = 121, /* マリオネットコントロ?ル */
-//-- 122, 123
- SC_HEADCRUSH = 124, /* ヘッドクラッシュ */
- SC_JOINTBEAT = 125, /* ジョイントビ?ト */
-//-- 126, 127
-
- SC_STONE = 128,
- SC_FREEZE = 129,
-// <-- 130 = a baby skill status?
- SC_STAN = 130,
- SC_SLEEP = 131,
-// <-- 132 = another baby skill?
- SC_POISON = 132,
- SC_CURSE = 133,
- SC_SILENCE = 134,
- SC_CONFUSION = 135,
- SC_BLIND = 136,
- SC_DIVINA = SC_SILENCE,
-
- SC_SAFETYWALL = 140,
- SC_PNEUMA = 141,
- SC_WATERBALL = 142,
- SC_ANKLE = 143,
- SC_DANCING = 144,
- SC_KEEPING = 145,
- SC_BARRIER = 146,
-
- SC_MAGICROD = 149,
- SC_SIGHT = 150,
- SC_RUWACH = 151,
- SC_AUTOCOUNTER = 152,
- SC_VOLCANO = 153,
- SC_DELUGE = 154,
- SC_VIOLENTGALE = 155,
- SC_BLADESTOP_WAIT = 156,
- SC_BLADESTOP = 157,
- SC_EXTREMITYFIST = 158,
- SC_GRAFFITI = 159,
-
- SC_LULLABY =160,
- SC_RICHMANKIM =161,
- SC_ETERNALCHAOS =162,
- SC_DRUMBATTLE =163,
- SC_NIBELUNGEN =164,
- SC_ROKISWEIL =165,
- SC_INTOABYSS =166,
- SC_SIEGFRIED =167,
- SC_DISSONANCE =168,
- SC_WHISTLE =169,
- SC_ASSNCROS =170,
- SC_POEMBRAGI =171,
- SC_APPLEIDUN =172,
- SC_UGLYDANCE =173,
- SC_HUMMING =174,
- SC_DONTFORGETME =175,
- SC_FORTUNE =176,
- SC_SERVICE4U =177,
- SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
-// SC_EDP // moved
- SC_SACRIFICE =184, /* サクリファイス */
- SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
- SC_NOCHAT =188, //赤エモ?態
- SC_SPLASHER =189, /* ベナムスプラッシャ? */
- SC_SELFDESTRUCTION =190, /* 自爆 */
- SC_MEMORIZE =197, /* メモライズ */ // changed from 181 to 192
- SC_DPOISON =198, /* 猛毒 */
-
-// Used by English Team
- SC_BROKNARMOR =32,
- SC_BROKNWEAPON =33,
- SC_SPEEDUP0 =41, // for skill speedup
- SC_SPEEDUP1 =42, // for skill speedup
- SC_SLOWDOWN =45, // for skill slowdown
- SC_AUTOBERSERK =46,
- SC_SIGHTTRASHER =73,
- SC_BASILICA =102, // temporarily use this before an actual id is found [celest]
- SC_EDP =114, /* エフェクトが判明したら移動 */
- SC_MARIONETTE2 =122, // Marionette target
- SC_ENSEMBLE =159,
- SC_FOGWALL =178,
- SC_GOSPEL =179,
- SC_PRESERVE =181,
- SC_BATTLEORDERS =182,
- SC_MOONLIT =183,
- SC_ATKPOT =185, // [Valaris]
- SC_MATKPOT =186, // [Valaris]
- SC_MINDBREAKER =191,
- SC_SPELLBREAKER =192,
- SC_LANDPROTECTOR =193,
- SC_ADAPTATION =194,
- SC_CHASEWALK =195,
- SC_REGENERATION =196,
-
-
-// [Celest]
- SC_BLEEDING = 124, // Temporarily same id as headcrush
-
-// -- testing various SC effects
-// SC_AURABLADE =81,
-// SC_CONCENTRATION =83,
-// SC_TENSIONRELAX =84,
-// SC_BERSERK =85,
-// SC_CALLSPIRITS =100,
-// SC_PARRYING =100,
-// SC_FREECAST =101,
-// SC_ABSORBSPIRIT =102,
-// SC_ASSUMPTIO =114,
-// SC_SHARPSHOOT =127,
-// SC_GANGSTER =184,
-// SC_CANNIBALIZE =186,
-// SC_SPHEREMINE =187,
-// SC_METEOSTORM =189,
-// SC_CASTCANCEL =190,
-// SC_SPIDERWEB =191,
-};
-extern int SkillStatusChangeTable[];
-
enum {
NV_BASIC = 1,