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-rw-r--r--src/map/skill.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 650fb6ae7..704fd4f57 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -95,8 +95,9 @@ enum {
UF_NOPC = 0x0010, //May not target players
UF_NOMOB = 0x0020, //May not target mobs
UF_SKILL = 0x0080, //May target skills
- UF_DANCE = 0x0100, // ダンススキル
- UF_ENSEMBLE = 0x0200, // 合奏スキル
+ UF_DANCE = 0x0100, //Dance
+ UF_ENSEMBLE = 0x0200, //Duet
+ UF_SONG = 0x0400, //Song
UF_DUALMODE = 0x0800, //Spells should trigger both ontimer and onplace/onout/onleft effects.
};
@@ -188,7 +189,7 @@ int skill_blown( struct block_list *src, struct block_list *target,int count);
int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag);
// ユニットスキル
struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
-struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y);
+struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
int skill_delunit(struct skill_unit *unit);
struct skill_unit_group *skill_initunitgroup(struct block_list *src,
int count,int skillid,int skilllv,int unit_id, int limit, int interval);