diff options
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 70 |
1 files changed, 69 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index b55d32a4d..be5f0a54f 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -17,6 +17,7 @@ struct homun_data; struct skill_unit; struct skill_unit_group; struct status_change_entry; +struct square; /** * Defines @@ -1701,6 +1702,7 @@ struct skill_interface { int (*init) (void); int (*final) (void); void (*reload) (void); + void (*read_db) (void); /* accesssors */ int (*get_index) ( uint16 skill_id ); int (*get_type) ( uint16 skill_id ); @@ -1716,6 +1718,7 @@ struct skill_interface { int (*get_mhp) ( uint16 skill_id, uint16 skill_lv ); int (*get_sp) ( uint16 skill_id, uint16 skill_lv ); int (*get_state) (uint16 skill_id); + int (*get_spiritball) (uint16 skill_id, uint16 skill_lv); int (*get_zeny) ( uint16 skill_id, uint16 skill_lv ); int (*get_num) ( uint16 skill_id, uint16 skill_lv ); int (*get_cast) ( uint16 skill_id, uint16 skill_lv ); @@ -1739,9 +1742,14 @@ struct skill_interface { int (*get_unit_target) ( uint16 skill_id ); int (*get_unit_interval) ( uint16 skill_id ); int (*get_unit_bl_target) ( uint16 skill_id ); + int (*get_unit_layout_type) ( uint16 skill_id ,uint16 skill_lv ); + int (*get_unit_range) ( uint16 skill_id, uint16 skill_lv ); + int (*get_cooldown) ( uint16 skill_id, uint16 skill_lv ); int (*tree_get_max) ( uint16 skill_id, int b_class ); const char* (*get_name) ( uint16 skill_id ); const char* (*get_desc) ( uint16 skill_id ); + /* check */ + void (*chk) (int16* skill_id, uint16 skill_lv); /* whether its CAST_GROUND, CAST_DAMAGE or CAST_NODAMAGE */ int (*get_casttype) (uint16 skill_id); int (*name2id) (const char* name); @@ -1780,7 +1788,6 @@ struct skill_interface { int (*unit_move) (struct block_list *bl,unsigned int tick,int flag); int (*unit_onleft) (uint16 skill_id, struct block_list *bl,unsigned int tick); int (*unit_onout) (struct skill_unit *src, struct block_list *bl, unsigned int tick); - //ake int (*unit_move_unit_group) ( struct skill_unit_group *group, int16 m,int16 dx,int16 dy); int (*guildaura_sub) (struct map_session_data* sd, int id, int strvit, int agidex); int (*sit) (struct map_session_data *sd, int type); @@ -1807,6 +1814,67 @@ struct skill_interface { int (*blockmerc_start) (struct mercenary_data*,uint16 skill_id,int); int (*attack) ( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); int (*attack_area) (struct block_list *bl,va_list ap); + int (*area_sub) (struct block_list *bl, va_list ap); + int (*area_sub_count) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag); + int (*check_unit_range) (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv); + int (*check_unit_range_sub) (struct block_list *bl, va_list ap); + int (*check_unit_range2) (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv); + int (*check_unit_range2_sub) (struct block_list *bl, va_list ap); + void (*toggle_magicpower) (struct block_list *bl, uint16 skill_id); + int (*magic_reflect) (struct block_list* src, struct block_list* bl, int type); + int (*onskillusage) (struct map_session_data *sd, struct block_list *bl, uint16 skill_id, unsigned int tick); + int (*cell_overlap) (struct block_list *bl, va_list ap); + int (*timerskill) (int tid, unsigned int tick, int id, intptr_t data); + int (*trap_splash) (struct block_list *bl, va_list ap); + int (*check_condition_mercenary) (struct block_list *bl, int skill_id, int lv, int type); + struct skill_unit_group *(*locate_element_field) (struct block_list *bl); + int (*graffitiremover) (struct block_list *bl, va_list ap); + int (*activate_reverberation) ( struct block_list *bl, va_list ap); + int (*dance_overlap_sub) (struct block_list* bl, va_list ap); + int (*dance_overlap) (struct skill_unit* unit, int flag); + struct s_skill_unit_layout *(*get_unit_layout) (uint16 skill_id, uint16 skill_lv, struct block_list* src, int x, int y); + int (*frostjoke_scream) (struct block_list *bl, va_list ap); + int (*greed) (struct block_list *bl, va_list ap); + int (*destroy_trap) ( struct block_list *bl, va_list ap ); + int (*icewall_block) (struct block_list *bl,va_list ap); + struct skill_unit_group_tickset *(*unitgrouptickset_search) (struct block_list *bl, struct skill_unit_group *group, int tick); + bool (*dance_switch) (struct skill_unit* unit, int flag); + int (*check_condition_char_sub) (struct block_list *bl, va_list ap); + int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap); + void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); + void (*brandishspear_dir) (struct square* tc, uint8 dir, int are); +#ifdef RENEWAL_CAST + int (*get_fixed_cast) ( uint16 skill_id ,uint16 skill_lv ); +#endif + int (*sit_count) (struct block_list *bl, va_list ap); + int (*sit_in) (struct block_list *bl, va_list ap); + int (*sit_out) (struct block_list *bl, va_list ap); + void (*unitsetmapcell) (struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag); + int (*unit_onplace_timer) (struct skill_unit *src, struct block_list *bl, unsigned int tick); + int (*unit_effect) (struct block_list* bl, va_list ap); + int (*unit_timer_sub_onplace) (struct block_list* bl, va_list ap); + int (*unit_move_sub) (struct block_list* bl, va_list ap); + int (*blockpc_end) (int tid, unsigned int tick, int id, intptr_t data); + int (*blockhomun_end) (int tid, unsigned int tick, int id, intptr_t data); + int (*blockmerc_end) (int tid, unsigned int tick, int id, intptr_t data); + int (*split_atoi) (char *str, int *val); + int (*unit_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*unit_timer_sub) (DBKey key, DBData *data, va_list ap); + void (*init_unit_layout) (void); + bool (*parse_row_skilldb) (char* split[], int columns, int current); + bool (*parse_row_requiredb) (char* split[], int columns, int current); + bool (*parse_row_castdb) (char* split[], int columns, int current); + bool (*parse_row_castnodexdb) (char* split[], int columns, int current); + bool (*parse_row_unitdb) (char* split[], int columns, int current); + bool (*parse_row_nocastdb) (char* split[], int columns, int current); + bool (*parse_row_producedb) (char* split[], int columns, int current); + bool (*parse_row_createarrowdb) (char* split[], int columns, int current); + bool (*parse_row_abradb) (char* split[], int columns, int current); + bool (*parse_row_spellbookdb) (char* split[], int columns, int current); + bool (*parse_row_magicmushroomdb) (char* split[], int column, int current); + bool (*parse_row_reproducedb) (char* split[], int column, int current); + bool (*parse_row_improvisedb) (char* split[], int columns, int current); + bool (*parse_row_changematerialdb) (char* split[], int columns, int current); /* save new unit skill */ void (*usave_add) (struct map_session_data * sd, uint16 skill_id, uint16 skill_lv); /* trigger saved unit skills */ |