diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 0df90a538..a66ead4ae 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7778,10 +7778,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case RK_MILLENNIUMSHIELD: - if( sd ){ + { short shields = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); sc_start4(bl,type,100,skill_lv,shields,1000,0,skill->get_time(skill_id,skill_lv)); - clif->millenniumshield(sd,shields); + clif->millenniumshield(src,shields); clif->skill_nodamage(src,bl,skill_id,1,1); } break; @@ -7811,12 +7811,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin int value = 0; type = SC_NONE; if( skill->area_temp[5]&0x10 ){ - if( dstsd ){ - value = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); - clif->millenniumshield(dstsd,value); - skill->area_temp[5] &= ~0x10; - type = SC_MILLENNIUMSHIELD; - } + value = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); + clif->millenniumshield(bl,value); + skill->area_temp[5] &= ~0x10; + type = SC_MILLENNIUMSHIELD; }else if( skill->area_temp[5]&0x20 ){ value = status_get_max_hp(bl) * 25 / 100; status->change_clear_buffs(bl,4); @@ -15069,7 +15067,7 @@ int skill_maelstrom_suction(struct block_list *bl, va_list ap) { *------------------------------------------*/ int skill_enchant_elemental_end (struct block_list *bl, int type) { struct status_change *sc; - const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS, SC_EXEEDBREAK }; + const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS }; int i; nullpo_ret(bl); nullpo_ret(sc = status->get_sc(bl)); @@ -18132,7 +18130,13 @@ void skill_readdb(bool minimal) { safestrncpy(skill->db[0].name, "UNKNOWN_SKILL", sizeof(skill->db[0].name)); safestrncpy(skill->db[0].desc, "Unknown Skill", sizeof(skill->db[0].desc)); +#ifdef ENABLE_CASE_CHECK + script->parser_current_file = DBPATH"skill_db.txt"; +#endif // ENABLE_CASE_CHECK sv->readdb(map->db_path, DBPATH"skill_db.txt", ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); +#ifdef ENABLE_CASE_CHECK + script->parser_current_file = NULL; +#endif // ENABLE_CASE_CHECK if (minimal) return; |