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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6d4d9ef1b..814fb1999 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1733,7 +1733,7 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
case LG_HESPERUSLIT:
if ( sc && sc->data[SC_FORCEOFVANGUARD] && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 6 ) {
char i;
- for( i = 0; i < sc->data[SC_FORCEOFVANGUARD]->val3; i++ && sc->fv_counter <= sc->data[SC_FORCEOFVANGUARD]->val3 )
+ for( i = 0; i < sc->data[SC_FORCEOFVANGUARD]->val3 && sc->fv_counter <= sc->data[SC_FORCEOFVANGUARD]->val3 ; i++)
clif->millenniumshield(bl, sc->fv_counter++);
}
break;
@@ -1768,15 +1768,12 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
if( attack_type&BF_MAGIC ) {
sp += sd->bonus.magic_sp_gain_value;
hp += sd->bonus.magic_hp_gain_value;
- if( skill_id == WZ_WATERBALL ) {// (bugreport:5303)
- struct status_change *sc = NULL;
- if( ( sc = status->get_sc(src) ) ) {
- if( sc->data[SC_SOULLINK]
- && sc->data[SC_SOULLINK]->val2 == SL_WIZARD
- && sc->data[SC_SOULLINK]->val3 == WZ_WATERBALL
- )
- sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check.
- }
+ if( skill_id == WZ_WATERBALL ) {// (bugreport:5303)
+ if( sc->data[SC_SOULLINK]
+ && sc->data[SC_SOULLINK]->val2 == SL_WIZARD
+ && sc->data[SC_SOULLINK]->val3 == WZ_WATERBALL
+ )
+ sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check.
}
}
if( hp || sp ) {
@@ -11866,7 +11863,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
if( md && md->class_ == MOBID_EMPERIUM )
break;
#endif
- if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)
+ if( (sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER))
|| (!(battle_config.song_timer_reset) && tsc && tsc->data[type] && tsc->data[type]->val4 == 1))
break;
heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);