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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c993
1 files changed, 510 insertions, 483 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 34c36d7f3..ed69b8c0f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -80,13 +80,13 @@
#error GD_SKILLRANGEMAX is greater than 999
#endif
-struct skill_interface skill_s;
+static struct skill_interface skill_s;
struct s_skill_dbs skilldbs;
struct skill_interface *skill;
//Since only mob-casted splash skills can hit ice-walls
-int skill_splash_target(struct block_list* bl)
+static int skill_splash_target(struct block_list *bl)
{
nullpo_retr(BL_CHAR, bl);
#ifndef RENEWAL
@@ -97,7 +97,7 @@ int skill_splash_target(struct block_list* bl)
}
/// Returns the id of the skill, or 0 if not found.
-int skill_name2id(const char* name)
+static int skill_name2id(const char *name)
{
if( name == NULL )
return 0;
@@ -107,7 +107,7 @@ int skill_name2id(const char* name)
/// Maps skill ids to skill db offsets.
/// Returns the skill's array index, or 0 (Unknown Skill).
-int skill_get_index(int skill_id)
+static int skill_get_index(int skill_id)
{
// avoid ranges reserved for mapping guild/homun/mercenary skills
if( (skill_id >= GD_SKILLRANGEMIN && skill_id <= GD_SKILLRANGEMAX)
@@ -146,12 +146,12 @@ int skill_get_index(int skill_id)
return skill_id;
}
-const char *skill_get_name(int skill_id)
+static const char *skill_get_name(int skill_id)
{
return skill->dbs->db[skill->get_index(skill_id)].name;
}
-const char *skill_get_desc(int skill_id)
+static const char *skill_get_desc(int skill_id)
{
return skill->dbs->db[skill->get_index(skill_id)].desc;
}
@@ -161,7 +161,7 @@ const char *skill_get_desc(int skill_id)
// Skill DB
-int skill_get_hit(int skill_id)
+static int skill_get_hit(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -171,7 +171,7 @@ int skill_get_hit(int skill_id)
return skill->dbs->db[idx].hit;
}
-int skill_get_inf(int skill_id)
+static int skill_get_inf(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -181,7 +181,7 @@ int skill_get_inf(int skill_id)
return skill->dbs->db[idx].inf;
}
-int skill_get_ele(int skill_id, int skill_lv)
+static int skill_get_ele(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -192,7 +192,7 @@ int skill_get_ele(int skill_id, int skill_lv)
return skill->dbs->db[idx].element[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_nk(int skill_id)
+static int skill_get_nk(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -202,7 +202,7 @@ int skill_get_nk(int skill_id)
return skill->dbs->db[idx].nk;
}
-int skill_get_max(int skill_id)
+static int skill_get_max(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -212,7 +212,7 @@ int skill_get_max(int skill_id)
return skill->dbs->db[idx].max;
}
-int skill_get_range(int skill_id, int skill_lv)
+static int skill_get_range(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -227,7 +227,7 @@ int skill_get_range(int skill_id, int skill_lv)
return skill->dbs->db[idx].range[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_splash(int skill_id, int skill_lv)
+static int skill_get_splash(int skill_id, int skill_lv)
{
int idx, val;
if (skill_id == 0)
@@ -245,7 +245,7 @@ int skill_get_splash(int skill_id, int skill_lv)
return val;
}
-int skill_get_hp(int skill_id, int skill_lv)
+static int skill_get_hp(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -260,7 +260,7 @@ int skill_get_hp(int skill_id, int skill_lv)
return skill->dbs->db[idx].hp[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_sp(int skill_id, int skill_lv)
+static int skill_get_sp(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -275,7 +275,7 @@ int skill_get_sp(int skill_id, int skill_lv)
return skill->dbs->db[idx].sp[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_hp_rate(int skill_id, int skill_lv)
+static int skill_get_hp_rate(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -290,7 +290,7 @@ int skill_get_hp_rate(int skill_id, int skill_lv)
return skill->dbs->db[idx].hp_rate[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_sp_rate(int skill_id, int skill_lv)
+static int skill_get_sp_rate(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -305,7 +305,7 @@ int skill_get_sp_rate(int skill_id, int skill_lv)
return skill->dbs->db[idx].sp_rate[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_state(int skill_id)
+static int skill_get_state(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -315,7 +315,7 @@ int skill_get_state(int skill_id)
return skill->dbs->db[idx].state;
}
-int skill_get_spiritball(int skill_id, int skill_lv)
+static int skill_get_spiritball(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -330,7 +330,7 @@ int skill_get_spiritball(int skill_id, int skill_lv)
return skill->dbs->db[idx].spiritball[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_itemid(int skill_id, int item_idx)
+static int skill_get_itemid(int skill_id, int item_idx)
{
int idx;
if (skill_id == 0)
@@ -341,7 +341,7 @@ int skill_get_itemid(int skill_id, int item_idx)
return skill->dbs->db[idx].itemid[item_idx];
}
-int skill_get_itemqty(int skill_id, int item_idx)
+static int skill_get_itemqty(int skill_id, int item_idx)
{
int idx;
if (skill_id == 0)
@@ -352,7 +352,7 @@ int skill_get_itemqty(int skill_id, int item_idx)
return skill->dbs->db[idx].amount[item_idx];
}
-int skill_get_zeny(int skill_id, int skill_lv)
+static int skill_get_zeny(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -367,7 +367,7 @@ int skill_get_zeny(int skill_id, int skill_lv)
return skill->dbs->db[idx].zeny[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_num(int skill_id, int skill_lv)
+static int skill_get_num(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -382,7 +382,7 @@ int skill_get_num(int skill_id, int skill_lv)
return skill->dbs->db[idx].num[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_cast(int skill_id, int skill_lv)
+static int skill_get_cast(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -397,7 +397,7 @@ int skill_get_cast(int skill_id, int skill_lv)
return skill->dbs->db[idx].cast[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_delay(int skill_id, int skill_lv)
+static int skill_get_delay(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -412,7 +412,7 @@ int skill_get_delay(int skill_id, int skill_lv)
return skill->dbs->db[idx].delay[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_walkdelay(int skill_id, int skill_lv)
+static int skill_get_walkdelay(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -427,7 +427,7 @@ int skill_get_walkdelay(int skill_id, int skill_lv)
return skill->dbs->db[idx].walkdelay[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_time(int skill_id, int skill_lv)
+static int skill_get_time(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -442,7 +442,7 @@ int skill_get_time(int skill_id, int skill_lv)
return skill->dbs->db[idx].upkeep_time[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_time2(int skill_id, int skill_lv)
+static int skill_get_time2(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -457,7 +457,7 @@ int skill_get_time2(int skill_id, int skill_lv)
return skill->dbs->db[idx].upkeep_time2[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_castdef(int skill_id)
+static int skill_get_castdef(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -467,7 +467,7 @@ int skill_get_castdef(int skill_id)
return skill->dbs->db[idx].cast_def_rate;
}
-int skill_get_weapontype(int skill_id)
+static int skill_get_weapontype(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -477,7 +477,7 @@ int skill_get_weapontype(int skill_id)
return skill->dbs->db[idx].weapon;
}
-int skill_get_ammotype(int skill_id)
+static int skill_get_ammotype(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -487,7 +487,7 @@ int skill_get_ammotype(int skill_id)
return skill->dbs->db[idx].ammo;
}
-int skill_get_ammo_qty(int skill_id, int skill_lv)
+static int skill_get_ammo_qty(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -502,7 +502,7 @@ int skill_get_ammo_qty(int skill_id, int skill_lv)
return skill->dbs->db[idx].ammo_qty[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_inf2(int skill_id)
+static int skill_get_inf2(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -512,7 +512,7 @@ int skill_get_inf2(int skill_id)
return skill->dbs->db[idx].inf2;
}
-int skill_get_castcancel(int skill_id)
+static int skill_get_castcancel(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -522,7 +522,7 @@ int skill_get_castcancel(int skill_id)
return skill->dbs->db[idx].castcancel;
}
-int skill_get_maxcount(int skill_id, int skill_lv)
+static int skill_get_maxcount(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -537,7 +537,7 @@ int skill_get_maxcount(int skill_id, int skill_lv)
return skill->dbs->db[idx].maxcount[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_blewcount(int skill_id, int skill_lv)
+static int skill_get_blewcount(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -552,7 +552,7 @@ int skill_get_blewcount(int skill_id, int skill_lv)
return skill->dbs->db[idx].blewcount[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_mhp(int skill_id, int skill_lv)
+static int skill_get_mhp(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -567,7 +567,7 @@ int skill_get_mhp(int skill_id, int skill_lv)
return skill->dbs->db[idx].mhp[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_castnodex(int skill_id, int skill_lv)
+static int skill_get_castnodex(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -582,7 +582,7 @@ int skill_get_castnodex(int skill_id, int skill_lv)
return skill->dbs->db[idx].castnodex[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_delaynodex(int skill_id, int skill_lv)
+static int skill_get_delaynodex(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -597,7 +597,7 @@ int skill_get_delaynodex(int skill_id, int skill_lv)
return skill->dbs->db[idx].delaynodex[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_type(int skill_id)
+static int skill_get_type(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -607,7 +607,7 @@ int skill_get_type(int skill_id)
return skill->dbs->db[idx].skill_type;
}
-int skill_get_unit_id(int skill_id, int flag)
+static int skill_get_unit_id(int skill_id, int flag)
{
int idx;
if (skill_id == 0)
@@ -618,7 +618,7 @@ int skill_get_unit_id(int skill_id, int flag)
return skill->dbs->db[idx].unit_id[flag];
}
-int skill_get_unit_interval(int skill_id)
+static int skill_get_unit_interval(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -628,7 +628,7 @@ int skill_get_unit_interval(int skill_id)
return skill->dbs->db[idx].unit_interval;
}
-int skill_get_unit_range(int skill_id, int skill_lv)
+static int skill_get_unit_range(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -643,7 +643,7 @@ int skill_get_unit_range(int skill_id, int skill_lv)
return skill->dbs->db[idx].unit_range[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_unit_target(int skill_id)
+static int skill_get_unit_target(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -653,7 +653,7 @@ int skill_get_unit_target(int skill_id)
return skill->dbs->db[idx].unit_target & BCT_ALL;
}
-int skill_get_unit_bl_target(int skill_id)
+static int skill_get_unit_bl_target(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -663,7 +663,7 @@ int skill_get_unit_bl_target(int skill_id)
return skill->dbs->db[idx].unit_target & BL_ALL;
}
-int skill_get_unit_flag(int skill_id)
+static int skill_get_unit_flag(int skill_id)
{
int idx;
if (skill_id == 0)
@@ -673,7 +673,7 @@ int skill_get_unit_flag(int skill_id)
return skill->dbs->db[idx].unit_flag;
}
-int skill_get_unit_layout_type(int skill_id, int skill_lv)
+static int skill_get_unit_layout_type(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -688,7 +688,7 @@ int skill_get_unit_layout_type(int skill_id, int skill_lv)
return skill->dbs->db[idx].unit_layout_type[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_cooldown(int skill_id, int skill_lv)
+static int skill_get_cooldown(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -703,7 +703,7 @@ int skill_get_cooldown(int skill_id, int skill_lv)
return skill->dbs->db[idx].cooldown[skill_get_lvl_idx(skill_lv)];
}
-int skill_get_fixed_cast(int skill_id, int skill_lv)
+static int skill_get_fixed_cast(int skill_id, int skill_lv)
{
int idx;
if (skill_id == 0)
@@ -722,7 +722,7 @@ int skill_get_fixed_cast(int skill_id, int skill_lv)
#endif
}
-int skill_tree_get_max(int skill_id, int class)
+static int skill_tree_get_max(int skill_id, int class)
{
int i;
int class_idx = pc->class2idx(class);
@@ -734,7 +734,7 @@ int skill_tree_get_max(int skill_id, int class)
return skill->get_max(skill_id);
}
-int skill_get_casttype(int skill_id)
+static int skill_get_casttype(int skill_id)
{
int inf = skill->get_inf(skill_id);
if (inf&(INF_GROUND_SKILL))
@@ -751,7 +751,7 @@ int skill_get_casttype(int skill_id)
return CAST_DAMAGE;
}
-int skill_get_casttype2(int index)
+static int skill_get_casttype2(int index)
{
int inf;
Assert_retr(CAST_NODAMAGE, index < MAX_SKILL_DB);
@@ -771,7 +771,7 @@ int skill_get_casttype2(int index)
}
//Returns actual skill range taking into account attack range and AC_OWL [Skotlex]
-int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv)
+static int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv)
{
int range;
struct map_session_data *sd = BL_CAST(BL_PC, bl);
@@ -860,7 +860,8 @@ int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv)
return range;
}
-int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal) {
+static int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal)
+{
int skill2_lv, hp;
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct map_session_data *tsd = BL_CAST(BL_PC, target);
@@ -955,7 +956,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
}
// Making plagiarize check its own function [Aru]
-int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* bl)
+static int can_copy(struct map_session_data *sd, uint16 skill_id, struct block_list *bl)
{
nullpo_ret(sd);
// Never copy NPC/Wedding Skills
@@ -992,7 +993,7 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b
}
// [MouseJstr] - skill ok to cast? and when?
-int skillnotok (uint16 skill_id, struct map_session_data *sd)
+static int skillnotok(uint16 skill_id, struct map_session_data *sd)
{
int16 idx,m;
nullpo_retr (1, sd);
@@ -1022,7 +1023,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
}
if (sd->blockskill[idx]) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0, 0);
return 1;
}
@@ -1069,7 +1070,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
//char output[150];
//sprintf(output, msg_txt(862), battle_config.min_npc_vendchat_distance); // "You're too close to a NPC, you must be at least %d cells away from any NPC."
//clif->message(sd->fd, output);
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_THERE_ARE_NPC_AROUND, 0, 0);
return 1;
}
FALLTHROUGH
@@ -1078,13 +1079,13 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
case WZ_ICEWALL:
// noicewall flag [Valaris]
if (map->list[m].flag.noicewall) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
break;
case GC_DARKILLUSION:
if( map_flag_gvg2(m) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
break;
@@ -1093,7 +1094,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
|| !(battle_config.emergency_call&(map->list[m].flag.gvg || map->list[m].flag.gvg_castle?8:4))
|| (battle_config.emergency_call&16 && map->list[m].flag.nowarpto && !map->list[m].flag.gvg_castle)
) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
break;
@@ -1113,7 +1114,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
return (map->list[m].flag.noskill);
}
-int skill_notok_unknown(uint16 skill_id, struct map_session_data *sd)
+static int skill_notok_unknown(uint16 skill_id, struct map_session_data *sd)
{
int16 m;
nullpo_retr (1, sd);
@@ -1121,7 +1122,7 @@ int skill_notok_unknown(uint16 skill_id, struct map_session_data *sd)
return (map->list[m].flag.noskill);
}
-int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
+static int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
{
uint16 idx = skill->get_index(skill_id);
nullpo_retr(1,hd);
@@ -1135,7 +1136,7 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
case MH_LIGHT_OF_REGENE:
if( homun->get_intimacy_grade(hd) != 4 ){
if( hd->master )
- clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_RELATIONGRADE, 0);
+ clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_RELATIONGRADE, 0, 0);
return 1;
}
break;
@@ -1155,14 +1156,14 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
return skill->not_ok(skill_id, hd->master);
}
-int skillnotok_hom_unknown(uint16 skill_id, struct homun_data *hd)
+static int skillnotok_hom_unknown(uint16 skill_id, struct homun_data *hd)
{
nullpo_retr(1, hd);
//Use master's criteria.
return skill->not_ok(skill_id, hd->master);
}
-int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md)
+static int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md)
{
uint16 idx = skill->get_index(skill_id);
nullpo_retr(1,md);
@@ -1175,7 +1176,7 @@ int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md)
return skill->not_ok(skill_id, md->master);
}
-struct s_skill_unit_layout* skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list* src, int x, int y)
+static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y)
{
int pos = skill->get_unit_layout_type(skill_id,skill_lv);
uint8 dir;
@@ -1205,7 +1206,8 @@ struct s_skill_unit_layout* skill_get_unit_layout(uint16 skill_id, uint16 skill_
/*==========================================
*
*------------------------------------------*/
-int skill_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick) {
+static int skill_additional_effect(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick)
+{
struct map_session_data *sd, *dstsd;
struct mob_data *md, *dstmd;
struct status_data *sstatus, *tstatus;
@@ -1324,7 +1326,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
if(pc->steal_item(sd,bl,pc->checkskill(sd,TF_STEAL)))
clif->skill_nodamage(src,bl,TF_STEAL,temp,1);
else
- clif->skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, RG_SNATCHER, USESKILL_FAIL_LEVEL, 0, 0);
}
// Chance to trigger Taekwon kicks [Dralnu]
if(sc && !sc->data[SC_COMBOATTACK]) {
@@ -1390,7 +1392,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
if (!sc_start2(src,bl,SC_POISON,(4*skill_lv+10),skill_lv,src->id,skill->get_time2(skill_id,skill_lv))
&& sd && skill_id==TF_POISON
)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
case AS_SONICBLOW:
@@ -1408,7 +1410,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
if (!sc_start(src,bl,SC_FREEZE,skill_lv*3+35,skill_lv,skill->get_time2(skill_id,skill_lv))
&& sd && skill_id == MG_FROSTDIVER
)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
#ifdef RENEWAL
@@ -2175,10 +2177,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
return 0;
}
-void skill_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int *dmg_lv, int64 *tick) {
+static void skill_additional_effect_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int *dmg_lv, int64 *tick)
+{
}
-int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick) {
+static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick)
+{
int temp, skill_lv, i, type, notok;
struct block_list *tbl;
@@ -2272,7 +2276,8 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1
* type of skills, so not every instance of skill->additional_effect needs a call
* to this one.
*/
-int skill_counter_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick) {
+static int skill_counter_additional_effect(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick)
+{
int rate;
struct map_session_data *sd=NULL;
struct map_session_data *dstsd=NULL;
@@ -2489,7 +2494,8 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
return 0;
}
-void skill_counter_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick) {
+static void skill_counter_additional_effect_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick)
+{
}
/*=========================================================================
@@ -2498,7 +2504,7 @@ void skill_counter_additional_effect_unknown(struct block_list* src, struct bloc
* - flag is a BCT_ flag to indicate which type of adjustment should be used
* (BCT_ENEMY/BCT_PARTY/BCT_SELF) are the valid values.
*------------------------------------------------------------------------*/
-int skill_break_equip (struct block_list *bl, unsigned short where, int rate, int flag)
+static int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag)
{
const int where_list[4] = {EQP_WEAPON, EQP_ARMOR, EQP_SHIELD, EQP_HELM};
const enum sc_type scatk[4] = {SC_NOEQUIPWEAPON, SC_NOEQUIPARMOR, SC_NOEQUIPSHIELD, SC_NOEQUIPHELM};
@@ -2588,7 +2594,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
return where; //Return list of pieces broken.
}
-int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time)
+static int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time)
{
struct status_change *sc;
const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC};
@@ -2623,7 +2629,7 @@ int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int
* if 'flag&0x1', position update packets must not be sent.
* if 'flag&0x2', skill blown ignores players' special_state.no_knockback
*/
-int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag)
+static int skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag)
{
int dx = 0, dy = 0;
struct status_change *tsc = status->get_sc(target);
@@ -2687,7 +2693,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
1 - Regular reflection (Maya)
2 - SL_KAITE reflection
*/
-int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type)
+static int skill_magic_reflect(struct block_list *src, struct block_list *bl, int type)
{
struct status_change *sc = status->get_sc(bl);
struct map_session_data* sd = BL_CAST(BL_PC, bl);
@@ -2736,7 +2742,7 @@ int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type)
* client (causes player characters to not scream skill name)
* flag&0x4000 - Return 0 if damage was reflected
*-------------------------------------------------------------------------*/
-int skill_attack(int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+static int skill_attack(int attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
struct Damage dmg;
struct status_data *sstatus, *tstatus;
@@ -3432,17 +3438,17 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
return (int)cap_value(damage,INT_MIN,INT_MAX);
}
-void skill_attack_combo1_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo)
+static void skill_attack_combo1_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo)
{
if (src == dsrc) // Ground skills are exceptions. [Inkfish]
status_change_end(src, SC_COMBOATTACK, INVALID_TIMER);
}
-void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo)
+static void skill_attack_combo2_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo)
{
}
-void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage)
+static void skill_attack_display_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage)
{
nullpo_retv(bl);
nullpo_retv(dmg);
@@ -3463,18 +3469,18 @@ void skill_attack_display_unknown(int *attack_type, struct block_list* src, stru
dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, *type);
}
-int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+static int skill_attack_copy_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
nullpo_ret(skill_id);
return *skill_id;
}
-int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+static int skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
return -1;
}
-void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir)
+static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir)
{
nullpo_retv(bl);
nullpo_retv(dmg);
@@ -3489,7 +3495,7 @@ void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct
}
}
-void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+static void skill_attack_post_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
}
@@ -3498,7 +3504,7 @@ void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct
* Checking bl battle flag and display damage
* then call func with source,target,skill_id,skill_lv,tick,flag
*------------------------------------------*/
-int skill_area_sub(struct block_list *bl, va_list ap)
+static int skill_area_sub(struct block_list *bl, va_list ap)
{
struct block_list *src;
uint16 skill_id,skill_lv;
@@ -3528,7 +3534,7 @@ int skill_area_sub(struct block_list *bl, va_list ap)
return 0;
}
-int skill_check_unit_range_sub(struct block_list *bl, va_list ap)
+static int skill_check_unit_range_sub(struct block_list *bl, va_list ap)
{
const struct skill_unit *su = NULL;
uint16 skill_id,g_skill_id;
@@ -3599,7 +3605,8 @@ int skill_check_unit_range_sub(struct block_list *bl, va_list ap)
return 1;
}
-int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv) {
+static int skill_check_unit_range(struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv)
+{
//Non players do not check for the skill's splash-trigger area.
int range = bl->type == BL_PC ? skill->get_unit_range(skill_id, skill_lv):0;
int layout_type = skill->get_unit_layout_type(skill_id,skill_lv);
@@ -3612,7 +3619,8 @@ int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id
return map->foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id);
}
-int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) {
+static int skill_check_unit_range2_sub(struct block_list *bl, va_list ap)
+{
uint16 skill_id;
if(bl->prev == NULL)
@@ -3631,7 +3639,8 @@ int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) {
return 1;
}
-int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv) {
+static int skill_check_unit_range2(struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv)
+{
int range, type;
switch (skill_id) {
@@ -3674,7 +3683,8 @@ int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_i
* &1: finished casting the skill (invoke hp/sp/item consumption)
* &2: picked menu entry (Warp Portal, Teleport and other menu based skills)
*------------------------------------------*/
-int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, int type) {
+static int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, int type)
+{
struct status_data *st;
struct map_session_data *sd = NULL;
int i, hp, sp, hp_rate, sp_rate, state, mhp;
@@ -3731,11 +3741,11 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
if( !(type&2) ) {
if( hp > 0 && st->hp <= (unsigned int)hp ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0);
return 0;
}
if( sp > 0 && st->sp <= (unsigned int)sp ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0);
return 0;
}
}
@@ -3744,7 +3754,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
switch( state ) {
case ST_MOVE_ENABLE:
if( !unit->can_move(bl) ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -3758,7 +3768,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
if (itemid[i] < 1) continue; // No item
index[i] = pc->search_inventory(sd, itemid[i]);
if (index[i] == INDEX_NOT_FOUND || sd->status.inventory[index[i]].amount < amount[i]) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i]|(itemid[i] << 16));
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i], itemid[i] << 16);
return 0;
}
}
@@ -3781,14 +3791,16 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
/*==========================================
* what the hell it doesn't need to receive this many params, it doesn't do anything ~_~
*------------------------------------------*/
-int skill_area_sub_count(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) {
+static int skill_area_sub_count(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+{
return 1;
}
/*==========================================
*
*------------------------------------------*/
-int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
+static int skill_timerskill(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list *src = map->id2bl(id),*target = NULL;
struct unit_data *ud = unit->bl2ud(src);
struct skill_timerskill *skl;
@@ -4021,25 +4033,25 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
-bool skill_timerskill_dead_unknown(struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl)
+static bool skill_timerskill_dead_unknown(struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl)
{
return false;
}
-void skill_timerskill_target_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl)
+static void skill_timerskill_target_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl)
{
nullpo_retv(skl);
skill->attack(skl->type, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag);
}
-void skill_timerskill_notarget_unknown(int tid, int64 tick, struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl)
+static void skill_timerskill_notarget_unknown(int tid, int64 tick, struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl)
{
}
/*==========================================
*
*------------------------------------------*/
-int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag)
+static int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x, int y, uint16 skill_id, uint16 skill_lv, int type, int flag)
{
int i;
struct unit_data *ud;
@@ -4069,7 +4081,7 @@ int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x,in
/*==========================================
*
*------------------------------------------*/
-int skill_cleartimerskill (struct block_list *src)
+static int skill_cleartimerskill(struct block_list *src)
{
int i;
struct unit_data *ud;
@@ -4102,12 +4114,12 @@ int skill_cleartimerskill (struct block_list *src)
return 1;
}
-bool skill_cleartimerskill_exception(int skill_id)
+static bool skill_cleartimerskill_exception(int skill_id)
{
return false;
}
-int skill_activate_reverberation(struct block_list *bl, va_list ap)
+static int skill_activate_reverberation(struct block_list *bl, va_list ap)
{
struct skill_unit *su = NULL;
struct skill_unit_group *sg = NULL;
@@ -4127,7 +4139,7 @@ int skill_activate_reverberation(struct block_list *bl, va_list ap)
return 0;
}
-int skill_reveal_trap(struct block_list *bl, va_list ap)
+static int skill_reveal_trap(struct block_list *bl, va_list ap)
{
struct skill_unit *su = NULL;
@@ -4144,7 +4156,7 @@ int skill_reveal_trap(struct block_list *bl, va_list ap)
return 0;
}
-void skill_castend_type(int type, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+static void skill_castend_type(int type, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
switch (type) {
case CAST_GROUND:
@@ -4164,7 +4176,7 @@ void skill_castend_type(int type, struct block_list *src, struct block_list *bl,
*
*
*------------------------------------------*/
-int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+static int skill_castend_damage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
struct map_session_data *sd = NULL;
struct status_data *tstatus;
@@ -4428,7 +4440,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
unit->setdir(bl,dir);
}
else if (sd)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -4879,7 +4891,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case SL_STUN:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -5023,12 +5035,12 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == GC_WEAPONBLOCKING )
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
else if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_WEAPONBLOCKING,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0, 0);
break;
case GC_CROSSRIPPERSLASHER:
if( sd && !(sc && sc->data[SC_ROLLINGCUTTER]) )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0);
else
{
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -5183,7 +5195,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if( path->search(NULL,src,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKNOREACH) ) {
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
}else if( sd && skill_id == RA_WUGBITE ) // Only RA_WUGBITE has the skill fail message.
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
@@ -5341,7 +5353,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
status_change_end(bl, SC_POISON, INVALID_TIMER);
} else if( sd )
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -5506,7 +5518,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
return 0;
}
-bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_data *tstatus, struct status_change *sc)
+static bool skill_castend_damage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_data *tstatus, struct status_change *sc)
{
nullpo_retr(true, skill_id);
nullpo_retr(true, skill_lv);
@@ -5523,7 +5535,7 @@ bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list *
/*==========================================
*
*------------------------------------------*/
-int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
+static int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
{
struct block_list *target, *src;
struct map_session_data *sd;
@@ -5662,7 +5674,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
}
if( sd && (inf2&INF2_CHORUS_SKILL) && skill->check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) {
- clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0);
+ clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0, 0);
break;
}
@@ -5670,7 +5682,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
if (BL_UCCAST(BL_MOB, target)->class_ == MOBID_EMPELIUM)
break;
} else if (inf && battle->check_target(src, target, inf) <= 0) {
- if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
} else if (ud->skill_id == RK_PHANTOMTHRUST && target->type != BL_MOB) {
if( !map_flag_vs(src->m) && battle->check_target(src,target,BCT_PARTY) <= 0 )
@@ -5682,7 +5694,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
&& rnd() % 100 < 75
) {
// Fogwall makes all offensive-type targeted skills fail at 75%
- if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0);
+ if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
}
@@ -5701,7 +5713,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
!check_distance_bl(src, target, skill->get_range2(src,ud->skill_id,ud->skill_lv)+battle_config.skill_add_range))
{
if (sd) {
- clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex]
skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,3);
}
@@ -5845,7 +5857,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
clif->slide(src,src->x,src->y);
clif->spiritball(src);
}
- clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
}
@@ -5862,7 +5874,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data)
return 0;
}
-bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, struct block_list *target)
+static bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, struct block_list *target)
{
return false;
}
@@ -5870,7 +5882,7 @@ bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, stru
/*==========================================
*
*------------------------------------------*/
-int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+static int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
struct map_session_data *sd, *dstsd;
struct mob_data *md, *dstmd;
@@ -5929,7 +5941,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case AL_DECAGI:
case AB_RENOVATIO:
case AB_HIGHNESSHEAL:
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0);
return 0;
default:
if (skill->castend_nodamage_id_mado_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag))
@@ -5945,7 +5957,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
switch (skill_id) {
case HLIF_HEAL: // [orn]
if (bl->type != BL_HOM) {
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0) ;
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0) ;
break ;
}
FALLTHROUGH
@@ -5963,7 +5975,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (sd && battle->check_undead(tstatus->race,tstatus->def_ele) && skill_id != AL_INCAGI) {
if (battle->check_target(src, bl, BCT_ENEMY) < 1) {
//Offensive heal does not works on non-enemies. [Skotlex]
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
return skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag);
@@ -6117,7 +6129,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case PR_REDEMPTIO:
if (sd && !(flag&1)) {
if (sd->status.party_id == 0) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
skill->area_temp[0] = 0;
@@ -6126,7 +6138,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
src,skill_id,skill_lv,tick, flag|BCT_PARTY|1,
skill->castend_nodamage_id);
if (skill->area_temp[0] == 0) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
skill->area_temp[0] = 5 - skill->area_temp[0]; // The actual penalty...
@@ -6148,7 +6160,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case ALL_RESURRECTION:
if(sd && (map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground)) {
//No reviving in WoE grounds!
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if (!status->isdead(bl))
@@ -6323,7 +6335,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int class_;
if ( sd && dstmd->status.mode&MD_BOSS )
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
class_ = skill_id == SA_MONOCELL ? MOBID_PORING : mob->get_random_id(4, 1, 0);
@@ -6343,7 +6355,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case SA_DEATH:
if ( sd && dstmd && dstmd->status.mode&MD_BOSS )
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -6371,7 +6383,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case CR_PROVIDENCE:
if(sd && dstsd){ //Check they are not another crusader [Skotlex]
if ((dstsd->job & MAPID_UPPERMASK) == MAPID_CRUSADER) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
@@ -6386,7 +6398,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (sd != NULL && dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex) {
// Cannot cast on another bard/dancer-type class of the same gender as caster
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
@@ -6403,7 +6415,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
status_change_end(bl, SC_MARIONETTE, INVALID_TIMER);
} else {
if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
@@ -6432,7 +6444,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
dstsd->sc.data[SC_ENCHANTPOISON]
))
) {
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
clif->skill_nodamage(src,bl,skill_id,skill_lv,0);
break;
}
@@ -6440,7 +6452,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
// 100% success rate at lv4 & 5, but lasts longer at lv5
if(!clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,(60+skill_lv*10),skill_lv, skill->get_time(skill_id,skill_lv)))) {
if (sd)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
if (skill->break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd)
clif->message(sd->fd, msg_sd(sd,869)); // "You broke the target's weapon."
}
@@ -6507,7 +6519,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->slide(src, bl->x, bl->y);
}
} else if (sd != NULL) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0);
}
break;
@@ -6629,7 +6641,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case HP_ASSUMPTIO:
if( sd && dstmd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
else
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
@@ -6682,7 +6694,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
else if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
if (sd && dstsd && dstsd->sc.count) {
@@ -6695,7 +6707,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
//dstsd->sc.data[SC_ENCHANTPOISON] //People say you should be able to recast to lengthen the timer. [Skotlex]
) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,0);
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
}
@@ -6725,12 +6737,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int id;
if (sd->mission_mobid && (sd->mission_count || rnd()%100)) { //Cannot change target when already have one
clif->mission_info(sd, sd->mission_mobid, sd->mission_count);
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
id = mob->get_random_id(0,0xF, sd->status.base_level);
if (!id) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
sd->mission_mobid = id;
@@ -6765,7 +6777,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
(failure = sc_start(src,bl,type, skill_id == SM_SELFPROVOKE ? 100:( 50 + 3*skill_lv + status->get_lv(src) - status->get_lv(bl)), skill_lv, skill->get_time(skill_id,skill_lv))));
if( !failure ) {
if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 0;
}
@@ -6795,7 +6807,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( !dstsd || (!sd && !mer) )
{ // Only players can be devoted
if( sd )
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
@@ -6808,7 +6820,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
(dstsd->sc.data[SC_HELLPOWER])) // Players affected by SC_HELLPOWERR cannot be devoted.
{
if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
@@ -6823,7 +6835,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
ARR_FIND(0, count, i, sd->devotion[i] == 0 );
if( i == count ) {
// No free slots, skill Fail
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
@@ -7084,7 +7096,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
)
) {
status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDRATE);
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
}
@@ -7111,7 +7123,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
return 0;
} else if( tsc && tsc->option&OPTION_MADOGEAR ) {
//Mado Gear cannot hide
- if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if( sd ) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 0;
}
@@ -7137,7 +7149,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( failure )
clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,failure);
else if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
if ( skill_id == LG_FORCEOFVANGUARD || skill_id == RA_CAMOUFLAGE )
break;
map->freeblock_unlock();
@@ -7147,7 +7159,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( failure )
clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,failure);
else if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -7168,7 +7180,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
//NOTE: mobs don't have the sprite animation that is used when performing this skill (will cause glitches)
char temp[70];
snprintf(temp, sizeof(temp), "%s : %s !!", md->name, skill->get_desc(skill_id));
- clif->disp_overhead(&md->bl,temp);
+ clif->disp_overhead(&md->bl, temp, AREA_CHAT_WOC, NULL);
}
break;
@@ -7187,7 +7199,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(src,bl,type,70,skill_lv,src->id,skill->get_time(skill_id,skill_lv)));
} else {
clif->skill_nodamage(src,bl,skill_id,skill_lv,0);
- if(sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if(sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
}
break;
@@ -7197,7 +7209,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if(pc->steal_item(sd,bl,skill_lv))
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
else
- clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0);
}
break;
@@ -7210,7 +7222,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src, bl, skill_id, amount, 1);
} else
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -7218,7 +7230,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
{
int brate = 0;
if (tstatus->mode&MD_BOSS) {
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if(status->isimmune(bl) || !tsc)
@@ -7237,7 +7249,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
skill->get_time2(skill_id,skill_lv)))
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
else if(sd) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
// Level 6-10 doesn't consume a red gem if it fails [celest]
if (skill_lv > 5) {
// not to consume items
@@ -7341,7 +7353,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
if( dstsd )
{ // Fail on Players
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if (dstmd && dstmd->class_ == MOBID_EMPELIUM)
@@ -7382,7 +7394,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (sd) {
//Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex]
if ( !pc_can_give_items(sd) )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
else {
sd->state.prevend = sd->state.workinprogress = 3;
clif->openvendingreq(sd,2+skill_lv);
@@ -7430,7 +7442,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (skill->produce_mix(sd, skill_id, ITEMID_HOLY_WATER, 0, 0, 0, 1))
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
else
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -7528,7 +7540,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
//Nothing stripped.
if( sd && !rate )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
@@ -7547,18 +7559,18 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int item_id = skill->get_itemid(skill_id, item_idx);
int inventory_idx = pc->search_inventory(sd, item_id);
if (inventory_idx == INDEX_NOT_FOUND || item_id <= 0) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
if (sd->inventory_data[inventory_idx] == NULL || sd->status.inventory[inventory_idx].amount < skill->get_itemqty(skill_id, item_idx)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
if( skill_id == AM_BERSERKPITCHER ) {
if (dstsd != NULL && dstsd->status.base_level < sd->inventory_data[inventory_idx]->elv) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
@@ -7658,7 +7670,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
(dstsd && equip[skill_id - AM_CP_WEAPON] == EQP_SHIELD && pc->checkequip(dstsd, EQP_SHIELD) > 0
&& (index = dstsd->equip_index[EQI_HAND_L]) >= 0 && dstsd->inventory_data[index]
&& dstsd->inventory_data[index]->type != IT_ARMOR)) ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock(); // Don't consume item requirements
return 0;
}
@@ -7671,7 +7683,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
//Prepare 200 White Potions.
if (!skill->produce_mix(sd, skill_id, ITEMID_WHITE_POTION, 0, 0, 0, 200))
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
case AM_TWILIGHT2:
@@ -7679,7 +7691,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
//Prepare 200 Slim White Potions.
if (!skill->produce_mix(sd, skill_id, ITEMID_WHITE_SLIM_POTION, 0, 0, 0, 200))
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
case AM_TWILIGHT3:
@@ -7693,7 +7705,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
|| !skill->can_produce_mix(sd,ITEMID_FIRE_BOTTLE,-1, 50) //50 Flame Bottle
|| ebottle < 200 //200 empty bottle are required at total.
) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -7719,7 +7731,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
|| rnd()%100 >= 50+10*skill_lv )
{
if (sd)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if(status->isimmune(bl) || !tsc || !tsc->count)
@@ -7832,7 +7844,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
//Only 10% success chance against bosses. [Skotlex]
if (rnd()%100 < 90)
{
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
} else if (!dstsd || map_flag_vs(bl->m)) //HP damage only on pvp-maps when against players.
@@ -8123,7 +8135,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
we_baby_parents = true;
}
if (!we_baby_parents) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 0;
}
@@ -8138,7 +8150,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
hp = sstatus->max_hp/10;
sp = hp * 10 * skill_lv / 100;
if (!status->charge(src,hp,0)) {
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
@@ -8191,7 +8203,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
skill->delunit(su);
}else if(sd)
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -8238,7 +8250,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
|| tstatus-> hp > tstatus->max_hp*3/4
#endif // RENEWAL
) {
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 1;
}
@@ -8268,7 +8280,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (!clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,55+5*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)))
) {
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 0;
}
@@ -8292,7 +8304,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
unsigned int sp1 = 0, sp2 = 0;
if (dstmd) {
if (dstmd->state.soul_change_flag) {
- if(sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if(sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
dstmd->state.soul_change_flag = 1;
@@ -8368,7 +8380,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
s++;
}
if ( sd && !s ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock(); // Don't consume item requirements
return 0;
}
@@ -8400,7 +8412,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
if (rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPELIUM) || mob_is_battleground(dstmd)))) {
if (sd != NULL)
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 0;
@@ -8508,7 +8520,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case SL_WIZARD:
//NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SOULLINK constant.
if (sd != NULL && !(dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == type)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if (skill_id == SL_SUPERNOVICE && dstsd && dstsd->die_counter && !(rnd()%100)) {
@@ -8524,7 +8536,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case SL_HIGH:
if (sd != NULL && !(dstsd != NULL && (dstsd->job & JOBL_UPPER) != 0 && (dstsd->job & JOBL_2) == 0 && dstsd->status.base_level < 70)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,
@@ -8535,7 +8547,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case SL_SWOO:
if (tsce) {
if(sd)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,10000,SCFLAG_FIXEDRATE);
status_change_end(bl, SC_SWOO, INVALID_TIMER);
break;
@@ -8543,7 +8555,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case SL_SKA: // [marquis007]
case SL_SKE:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
status->change_start(src,src,SC_STUN,10000,skill_lv,0,0,0,500,SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
break;
}
@@ -8635,7 +8647,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (sd) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
if (!pc->set_hate_mob(sd, skill_lv-1, bl))
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -8665,7 +8677,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (homun->call(sd))
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
else
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -8674,7 +8686,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (homun->vaporize(sd,HOM_ST_REST))
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
else
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -8709,9 +8721,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
// Failed
else if (hd && hd->master)
- clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
else if (sd)
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
case HVAN_CHAOTIC: // [orn]
{
@@ -8814,7 +8826,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
{
if( !sd->status.party_id )
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
@@ -8870,7 +8882,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( status->charge(bl,heal,0) )
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start2(src,bl,type,100,skill_lv,heal,skill->get_time(skill_id,skill_lv)));
else
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
case RK_REFRESH:
@@ -9048,11 +9060,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
{
int heal = status_get_max_hp(bl) * ( 18 - 2 * skill_lv ) / 100;
if( status_get_hp(bl) < heal ) { // if you haven't enough HP skill fails.
- if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0);
break;
}
if( !status->charge(bl,heal,0) ) {
- if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0);
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
@@ -9078,7 +9090,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, level + (sd?(sd->status.job_level / 10):0), skill->get_time(skill_id,skill_lv)));
else if( sd ) {
if( !level )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0);
else
party->foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
}
@@ -9184,7 +9196,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if ((dstsd != NULL && (dstsd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 60 + 8 * skill_lv) {
if (sd)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if(status->isimmune(bl) || !tsc || !tsc->count)
@@ -9247,11 +9259,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int failure = sc_start2(src,bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill->get_time(skill_id,skill_lv):skill->get_time2(skill_id, skill_lv));
clif->skill_nodamage(src,bl,skill_id,skill_lv,failure);
if( sd && !failure )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
}else
if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0);
break;
case WL_FROSTMISTY:
@@ -9287,7 +9299,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id);
}else if( sd ) // Failure on Rate
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
}
break;
@@ -9317,7 +9329,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( sc && !sc->data[i] )
break;
if( i == SC_SPELLBOOK7 ) {
- clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0);
+ clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0, 0);
break;
}
@@ -9421,7 +9433,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( sd ) {
int heal, hp = 0; // % of max hp regen
if( !dstsd || !pc_ismadogear(dstsd) ) {
- clif->skill_fail(sd, skill_id,USESKILL_FAIL_TOTARGET,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0, 0);
break;
}
switch (cap_value(skill_lv, 1, 5)) {
@@ -9455,7 +9467,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,1,1);
}
else
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_IMITATION_SKILL_NONE,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_IMITATION_SKILL_NONE, 0, 0);
}
break;
@@ -9465,7 +9477,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
dstsd->shadowform_id = src->id;
}
else if( sd )
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
case SC_BODYPAINT:
@@ -9526,7 +9538,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
}
} else if( sd )
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
case LG_TRAMPLE:
@@ -9553,7 +9565,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
struct item_data *shield_data = NULL;
if( sd->equip_index[EQI_HAND_L] < 0 || !( shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]] ) || shield_data->type != IT_ARMOR ) {
//Skill will first check if a shield is equipped. If none is found on the caster the skill will fail.
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
//Generates a number between 1 - 3. The number generated will determine which effect will be triggered.
@@ -9887,7 +9899,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case WM_GLOOMYDAY:
if ( tsc && tsc->data[type] ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
// val4 indicates caster's voice lesson level
@@ -10019,7 +10031,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
}
if( !mapindex ) { //Given map not found?
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock();
return 0;
}
@@ -10114,7 +10126,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
// Summoning the new one.
if( !elemental->create(sd,elemental_class,skill->get_time(skill_id,skill_lv)) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -10136,7 +10148,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case 3: mode = EL_MODE_AGGRESSIVE; break;
}
if (!elemental->change_mode(sd->ed, mode)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -10180,7 +10192,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( !ed ) break;
if( !status->charge(&sd->bl,s_hp,s_sp) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
e_hp = ed->battle_status.max_hp * 10 / 100;
@@ -10211,7 +10223,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
sc_start2(src,bl, type, 100, skill_lv, src->id, skill->get_time(skill_id,skill_lv));
(sc->bs_counter)++;
} else if( sd ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
}
@@ -10234,7 +10246,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case GN_SLINGITEM:
if( sd ) {
- short ammo_id;
+ int ammo_id;
int equip_idx = sd->equip_index[EQI_AMMO];
if( equip_idx <= 0 )
break; // No ammo.
@@ -10249,7 +10261,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
else
skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag);
} else //Otherwise, it fails, shows animation and removes items.
- clif->skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0);
+ clif->skill_fail(sd, GN_SLINGITEM_RANGEMELEEATK, 0xa, 0, 0);
} else if( itemdb_is_GNthrowable(ammo_id) ) {
struct script_code *scriptroot = sd->inventory_data[equip_idx]->script;
if( !scriptroot )
@@ -10377,7 +10389,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case KO_KYOUGAKU:
if (!map_flag_vs(src->m) || !dstsd) {
- if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_SIZE, 0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_SIZE, 0, 0);
break;
} else {
int time;
@@ -10399,14 +10411,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( status->get_lv(bl) <= status->get_lv(src) )
status->change_start(src, bl, SC_COMA, skill_lv, skill_lv, 0, src->id, 0, 0, SCFLAG_NONE);
} else if( sd )
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
case KO_GENWAKU:
if ( !map_flag_gvg2(src->m) && ( dstsd || dstmd ) && !(tstatus->mode&MD_PLANT) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
int x = src->x, y = src->y;
if( sd && rnd()%100 > max(5, (45 + 5 * skill_lv) - status_get_int(bl) / 10) ){//[(Base chance of success) - ( target's int / 10)]%.
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
@@ -10428,7 +10440,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case OB_OBOROGENSOU:
if( sd && ( (skill_id == OB_OBOROGENSOU && bl->type == BL_MOB) // This skill does not work on monsters.
|| is_boss(bl) ) ){ // Does not work on Boss monsters.
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET_PLAYER, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET_PLAYER, 0, 0);
break;
}
case KO_IZAYOI:
@@ -10592,22 +10604,22 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
return 0;
}
-bool skill_castend_nodamage_id_dead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+static bool skill_castend_nodamage_id_dead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
return true;
}
-bool skill_castend_nodamage_id_undead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+static bool skill_castend_nodamage_id_undead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
return true;
}
-bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+static bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
return false;
}
-bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+static bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
{
nullpo_retr(true, skill_id);
nullpo_retr(true, skill_lv);
@@ -10620,7 +10632,7 @@ bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list
/*==========================================
*
*------------------------------------------*/
-int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
+static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
{
struct block_list* src = map->id2bl(id);
struct map_session_data *sd;
@@ -10662,7 +10674,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
skill->check_unit_range(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv)
)
{
- if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if( src->type&battle_config.skill_nofootset &&
@@ -10670,7 +10682,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
skill->check_unit_range2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv)
)
{
- if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
if( src->type&battle_config.land_skill_limit &&
@@ -10683,7 +10695,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
}
if( maxcount == 0 )
{
- if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
}
@@ -10781,7 +10793,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
}
-int skill_check_npc_chaospanic(struct block_list *bl, va_list args)
+static int skill_check_npc_chaospanic(struct block_list *bl, va_list args)
{
const struct npc_data *nd = NULL;
@@ -10796,7 +10808,7 @@ int skill_check_npc_chaospanic(struct block_list *bl, va_list args)
}
/* skill count without self */
-int skill_count_wos(struct block_list *bl, va_list ap)
+static int skill_count_wos(struct block_list *bl, va_list ap)
{
struct block_list* src = va_arg(ap, struct block_list*);
nullpo_retr(1, bl);
@@ -10810,7 +10822,7 @@ int skill_count_wos(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *mapname)
+static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const char *mapname)
{
nullpo_ret(sd);
nullpo_ret(mapname);
@@ -10883,7 +10895,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
map_index = mapindex->name2id(mapname);
if(!map_index) { //Given map not found?
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
skill_failed(sd);
return 0;
}
@@ -10898,7 +10910,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
maxcount--;
}
if(!maxcount) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
skill_failed(sd);
return 0;
}
@@ -10950,7 +10962,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
/*==========================================
*
*------------------------------------------*/
-int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
struct map_session_data* sd;
struct status_change* sc;
@@ -11046,7 +11058,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case SC_CHAOSPANIC:
case SC_MAELSTROM:
if (sd && map->foreachinarea(skill->check_npc_chaospanic, src->m, x-3, y-3, x+3, y+3, BL_NPC) > 0 ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
FALLTHROUGH
@@ -11194,7 +11206,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
else { // Create Basilica. Start SC on caster. Unit timer start SC on others.
if( map->foreachinrange(skill->count_wos, src, 2, BL_MOB|BL_PC, src) ) {
if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0);
return 1;
}
@@ -11348,7 +11360,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|| sd->inventory_data[inventory_idx] == NULL
|| sd->status.inventory[inventory_idx].amount < skill->get_itemqty(skill_id, item_idx)
) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
script->potion_flag = 1;
@@ -11404,7 +11416,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
r = skill->get_splash(skill_id, skill_lv);
map->foreachinarea(skill->cell_overlap, src->m, x-r, y-r, x+r, y+r, BL_SKILL, HW_GANBANTEIN, &dummy, src);
} else {
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (sd) clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
break;
@@ -11419,12 +11431,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case CR_CULTIVATION:
if (sd) {
if( map->count_oncell(src->m,x,y,BL_CHAR,0) > 0 ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick);
if (rnd()%100 < 50) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
} else {
int mob_id = skill_lv < 2 ? MOBID_BLACK_MUSHROOM + rnd()%2 : MOBID_RED_PLANT + rnd()%6;
struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, DEFAULT_MOB_JNAME, mob_id, "", SZ_SMALL, AI_NONE);
@@ -11473,7 +11485,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case AM_RESURRECTHOMUN: // [orn]
if (sd) {
if (!homun->ressurect(sd, 20*skill_lv, x, y)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
break;
}
}
@@ -11517,7 +11529,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case GC_POISONSMOKE:
if( !(sc && sc->data[SC_POISONINGWEAPON]) ) {
if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_POISONINGWEAPON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0, 0);
return 0;
}
clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL);
@@ -11626,7 +11638,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
map->foreachinarea(skill->area_sub,src->m,x-r,y-r,x+r,y+r,skill->splash_target(src),
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
} else if( sd )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0);
break;
case WM_DOMINION_IMPULSE:
@@ -11735,20 +11747,22 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
return 0;
}
-void skill_castend_pos2_effect_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
+static void skill_castend_pos2_effect_unknown(struct block_list *src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+{
if (skill->get_inf(*skill_id) & INF_SELF_SKILL)
clif->skill_nodamage(src, src, *skill_id, *skill_lv, 1);
else
clif->skill_poseffect(src, *skill_id, *skill_lv, *x, *y, *tick);
}
-bool skill_castend_pos2_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
+static bool skill_castend_pos2_unknown(struct block_list *src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+{
ShowWarning("skill_castend_pos2: Unknown skill used:%d\n", *skill_id);
return true;
}
/// transforms 'target' skill unit into dissonance (if conditions are met)
-int skill_dance_overlap_sub(struct block_list *bl, va_list ap)
+static int skill_dance_overlap_sub(struct block_list *bl, va_list ap)
{
struct skill_unit *target = NULL;
struct skill_unit *src = va_arg(ap, struct skill_unit*);
@@ -11778,7 +11792,7 @@ int skill_dance_overlap_sub(struct block_list *bl, va_list ap)
//Does the song/dance overlapping -> dissonance check. [Skotlex]
//When flag is 0, this unit is about to be removed, cancel the dissonance effect
//When 1, this unit has been positioned, so start the cancel effect.
-int skill_dance_overlap(struct skill_unit* su, int flag)
+static int skill_dance_overlap(struct skill_unit *su, int flag)
{
if (!su || !su->group || !(su->group->state.song_dance&0x1))
return 0;
@@ -11801,7 +11815,7 @@ int skill_dance_overlap(struct skill_unit* su, int flag)
* @param flag 1 Revert
* @retval true success
**/
-bool skill_dance_switch(struct skill_unit* su, int flag)
+static bool skill_dance_switch(struct skill_unit *su, int flag)
{
static int prevflag = 1; // by default the backup is empty
static struct skill_unit_group backup;
@@ -11858,7 +11872,7 @@ bool skill_dance_switch(struct skill_unit* su, int flag)
* Initializes and sets a ground skill.
* flag&1 is used to determine when the skill 'morphs' (Warp portal becomes active, or Fire Pillar becomes active)
*------------------------------------------*/
-struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_id, uint16 skill_lv, int16 x, int16 y, int flag)
+static struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_id, uint16 skill_lv, int16 x, int16 y, int flag)
{
struct skill_unit_group *group;
int i,limit,val1=0,val2=0,val3=0;
@@ -12379,11 +12393,11 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
return group;
}
-void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3)
+static void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3)
{
}
-void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group)
+static void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group)
{
nullpo_retv(group);
nullpo_retv(val2);
@@ -12395,7 +12409,7 @@ void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16
/*==========================================
*
*------------------------------------------*/
-int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick)
+static int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick)
{
struct skill_unit_group *sg;
struct block_list *ss;
@@ -12650,14 +12664,14 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
return skill_id;
}
-void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick)
+static void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick)
{
}
/*==========================================
*
*------------------------------------------*/
-int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick)
+static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick)
{
struct skill_unit_group *sg;
struct block_list *ss;
@@ -13455,14 +13469,14 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
return skill_id;
}
-void skill_unit_onplace_timer_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick)
+static void skill_unit_onplace_timer_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick)
{
}
/*==========================================
* Triggered when a char steps out of a skill cell
*------------------------------------------*/
-int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick)
+static int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick)
{
struct skill_unit_group *sg;
struct status_change *sc;
@@ -13528,7 +13542,7 @@ int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick)
/*==========================================
* Triggered when a char steps out of a skill group (entirely) [Skotlex]
*------------------------------------------*/
-int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick)
+static int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick)
{
struct status_change *sc;
struct status_change_entry *sce;
@@ -13643,7 +13657,7 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick)
* flag&1: Invoke onplace function (otherwise invoke onout)
* flag&4: Invoke a onleft call (the unit might be scheduled for deletion)
*------------------------------------------*/
-int skill_unit_effect(struct block_list* bl, va_list ap)
+static int skill_unit_effect(struct block_list *bl, va_list ap)
{
struct skill_unit* su = va_arg(ap,struct skill_unit*);
struct skill_unit_group* group;
@@ -13687,7 +13701,7 @@ int skill_unit_effect(struct block_list* bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick)
+static int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick)
{
struct skill_unit_group *sg;
@@ -13722,7 +13736,7 @@ int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 da
/*==========================================
*
*------------------------------------------*/
-int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
+static int skill_check_condition_char_sub(struct block_list *bl, va_list ap)
{
struct map_session_data *tsd = NULL;
struct block_list *src = va_arg(ap, struct block_list *);
@@ -13808,7 +13822,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
/*==========================================
* Checks and stores partners for ensemble skills [Skotlex]
*------------------------------------------*/
-int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16* skill_lv, int range, int cast_flag)
+static int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16 *skill_lv, int range, int cast_flag)
{
static int c=0;
static int p_sd[2] = { 0, 0 };
@@ -13867,7 +13881,7 @@ int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16*
/*==========================================
*
*------------------------------------------*/
-int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap)
+static int skill_check_condition_mob_master_sub(struct block_list *bl, va_list ap)
{
const struct mob_data *md = NULL;
int src_id = va_arg(ap, int);
@@ -13892,7 +13906,7 @@ int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap)
* Determines if a given skill should be made to consume ammo
* when used by the player. [Skotlex]
*------------------------------------------*/
-int skill_isammotype (struct map_session_data *sd, int skill_id)
+static int skill_isammotype(struct map_session_data *sd, int skill_id)
{
nullpo_ret(sd);
return (
@@ -13908,7 +13922,7 @@ int skill_isammotype (struct map_session_data *sd, int skill_id)
/**
* Checks whether a skill can be used in combos or not
**/
-bool skill_is_combo( int skill_id )
+static bool skill_is_combo(int skill_id)
{
switch( skill_id )
{
@@ -13934,7 +13948,7 @@ bool skill_is_combo( int skill_id )
return false;
}
-int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv)
+static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv)
{
struct status_data *st;
struct status_change *sc;
@@ -14004,7 +14018,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
if( pc_is90overweight(sd) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -14137,15 +14151,28 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
// perform skill-specific checks (and actions)
switch( skill_id ) {
+ case MC_VENDING:
+ case ALL_BUYING_STORE:
+ if (map->list[sd->bl.m].flag.novending) {
+ clif->message(sd->fd, msg_sd(sd, 276)); // "You can't open a shop on this map"
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
+ return 0;
+ }
+ if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING)) {
+ clif->message(sd->fd, msg_sd(sd, 204)); // "You can't open a shop on this cell."
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
+ return 0;
+ }
+ break;
case SO_SPELLFIST:
if(sd->skill_id_old != MG_FIREBOLT && sd->skill_id_old != MG_COLDBOLT && sd->skill_id_old != MG_LIGHTNINGBOLT){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
FALLTHROUGH
case SA_CASTCANCEL:
if(sd->ud.skilltimer == INVALID_TIMER) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14160,7 +14187,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if(sc && sc->data[SC_RAISINGDRAGON])
skill_lv += sc->data[SC_RAISINGDRAGON]->val1;
if(sd->spiritball >= skill_lv) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14181,7 +14208,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if (sc->data[SC_COMBOATTACK]) {
if( sc->data[SC_COMBOATTACK]->val1 == MO_TRIPLEATTACK )
break;
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_TRIPLEATTACK);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_TRIPLEATTACK, 0);
}
return 0;
case MO_COMBOFINISH:
@@ -14190,7 +14217,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( sc && sc->data[SC_COMBOATTACK] ) {
if ( sc->data[SC_COMBOATTACK]->val1 == MO_CHAINCOMBO )
break;
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_CHAINCOMBO);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_CHAINCOMBO, 0);
}
return 0;
case CH_TIGERFIST:
@@ -14199,7 +14226,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( sc && sc->data[SC_COMBOATTACK] ) {
if ( sc->data[SC_COMBOATTACK]->val1 == MO_COMBOFINISH )
break;
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_COMBOFINISH);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_COMBOFINISH, 0);
}
return 0;
case CH_CHAINCRUSH:
@@ -14208,7 +14235,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( sc && sc->data[SC_COMBOATTACK] ) {
if( sc->data[SC_COMBOATTACK]->val1 == CH_TIGERFIST )
break;
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, CH_TIGERFIST);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, CH_TIGERFIST, 0);
}
return 0;
case MO_EXTREMITYFIST:
@@ -14229,7 +14256,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
} else if (!unit->can_move(&sd->bl)) {
//Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex]
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14237,7 +14264,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case TK_MISSION:
if ((sd->job & MAPID_UPPERMASK) != MAPID_TAEKWON) {
// Cannot be used by Non-Taekwon classes
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14249,7 +14276,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case TK_JUMPKICK:
if ((sd->job & MAPID_UPPERMASK) == MAPID_SOUL_LINKER) {
// Soul Linkers cannot use this skill
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14282,7 +14309,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
int time;
if(!(sc && sc->data[SC_DANCING]))
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
time = 1000*(sc->data[SC_DANCING]->val3>>16);
@@ -14291,7 +14318,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
(sc->data[SC_DANCING]->val1>>16)) //Dance Skill LV
- time < skill->get_time2(skill_id,skill_lv))
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
}
@@ -14300,7 +14327,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case PR_BENEDICTIO:
if (skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 2)
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14318,7 +14345,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case CG_HERMODE:
if(!npc->check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill->get_splash(skill_id, skill_lv)))
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14330,7 +14357,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
int x = sd->bl.x+(i%size-range);
int y = sd->bl.y+(i/size-range);
if (map->getcell(sd->bl.m, &sd->bl, x, y, CELL_CHKWALL)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
}
@@ -14341,7 +14368,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
int64 exp;
if (((exp = pc->nextbaseexp(sd)) > 0 && get_percentage64(sd->status.base_exp, exp) < 1) ||
((exp = pc->nextjobexp(sd)) > 0 && get_percentage64(sd->status.job_exp, exp) < 1)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp.
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); //Not enough exp.
return 0;
}
break;
@@ -14350,7 +14377,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case AM_TWILIGHT3:
if (!party->skill_check(sd, sd->status.party_id, skill_id, skill_lv))
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14361,7 +14388,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
if (sd->bl.m == sd->feel_map[skill_id-SG_SUN_WARM].m)
break;
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
break;
case SG_SUN_COMFORT:
@@ -14372,7 +14399,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if (sd->bl.m == sd->feel_map[skill_id-SG_SUN_COMFORT].m &&
(battle_config.allow_skill_without_day || pc->sg_info[skill_id-SG_SUN_COMFORT].day_func()))
break;
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
case SG_FUSION:
if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR)
@@ -14381,7 +14408,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
//Only invoke on skill begin cast (instant cast skill). [Kevin]
if( require.sp > 0 ) {
if (st->sp < (unsigned int)require.sp)
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0);
else
status_zap(&sd->bl, 0, require.sp);
}
@@ -14390,7 +14417,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case GD_REGENERATION:
case GD_RESTORE:
if (!map_flag_gvg2(sd->bl.m)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
FALLTHROUGH
@@ -14402,7 +14429,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case GS_GLITTERING:
if(sd->spiritball >= 10) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14413,13 +14440,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
#else
if (st->hp < 2) {
#endif
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
FALLTHROUGH
case NJ_BUNSINJYUTSU:
if (!(sc && sc->data[SC_NJ_NEN])) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14427,7 +14454,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case NJ_ZENYNAGE:
case KO_MUCHANAGE:
if(sd->status.zeny < require.zeny) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_MONEY, 0, 0);
return 0;
}
break;
@@ -14437,14 +14464,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
case AM_CALLHOMUN: //Can't summon if a hom is already out
if (sd->status.hom_id && sd->hd && !sd->hd->homunculus.vaporize) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case AM_REST: //Can't vapo homun if you don't have an active homun or it's hp is < 80%
if (!homun_alive(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100))
{
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14458,7 +14485,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if (sd->status.inventory[i].nameid == ITEMID_ANSILA)
count += sd->status.inventory[i].amount;
if( count >= 3 ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0, 0);
return 0;
}
}
@@ -14478,8 +14505,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
&& ((idx = pc->search_inventory(sd,require.itemid[0])) == INDEX_NOT_FOUND
|| sd->status.inventory[idx].amount < require.amount[0])
) {
- //clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]);
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ //clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, require.amount[0], 0, require.itemid[0]);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14499,7 +14526,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
switch(skill_id){
case WL_TETRAVORTEX:
if( i < 4 ){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0);
return 0;
}
break;
@@ -14508,13 +14535,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( sc && sc->data[j] )
i++;
if( i == 0 ){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON_NONE,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON_NONE, 0, 0);
return 0;
}
break;
default:
if( i == 5 ){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0);
return 0;
}
}
@@ -14525,14 +14552,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
**/
case GC_HALLUCINATIONWALK:
if( sc && (sc->data[SC_HALLUCINATIONWALK] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY]) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case GC_COUNTERSLASH:
case GC_WEAPONCRUSH:
if( !(sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == GC_WEAPONBLOCKING) ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0, 0);
return 0;
}
break;
@@ -14541,25 +14568,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
**/
case RA_WUGMASTERY:
if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY] ) {
- clif->skill_fail(sd,skill_id,sd->sc.data[SC__GROOMY]?USESKILL_FAIL_MANUAL_NOTIFY:USESKILL_FAIL_CONDITION,0);
+ clif->skill_fail(sd, skill_id, sd->sc.data[SC__GROOMY] ? USESKILL_FAIL_MANUAL_NOTIFY : USESKILL_FAIL_CONDITION, 0, 0);
return 0;
}
break;
case RA_WUGSTRIKE:
if( !pc_iswug(sd) && !pc_isridingwug(sd) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0);
return 0;
}
break;
case RA_WUGRIDER:
if( pc_isfalcon(sd) || ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0);
return 0;
}
break;
case RA_WUGDASH:
if(!pc_isridingwug(sd)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0);
return 0;
}
break;
@@ -14568,13 +14595,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
**/
case LG_BANDING:
if( sc && sc->data[SC_INSPIRATION] ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case LG_PRESTIGE:
if( sc && (sc->data[SC_BANDING] || sc->data[SC_INSPIRATION]) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14583,7 +14610,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( sc && sc->data[SC_INSPIRATION] )
return 1; // Don't check for partner.
if( !(sc && sc->data[SC_BANDING]) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL, 0, 0);
return 0;
}
if( sc->data[SC_BANDING] &&
@@ -14594,12 +14621,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( sc && sc->data[SC_COMBOATTACK] ) {
if( sc->data[SC_COMBOATTACK]->val1 == SR_DRAGONCOMBO )
break;
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, SR_DRAGONCOMBO);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, SR_DRAGONCOMBO, 0);
}
return 0;
case SR_CRESCENTELBOW:
if( sc && sc->data[SC_CRESCENTELBOW] ) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0, 0);
return 0;
}
break;
@@ -14616,7 +14643,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( sd->spiritball > 0 )
sd->spiritball_old = require.spiritball = sd->spiritball;
else {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14627,7 +14654,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case SC_MANHOLE:
case SC_DIMENSIONDOOR:
if( sc && sc->data[SC_MAGNETICFIELD] ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14635,7 +14662,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
int count;
count = skill->check_pc_partner(sd, skill_id, &skill_lv, skill->get_splash(skill_id,skill_lv), 0);
if( count < 1 ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_HELPER, 0, 0);
return 0;
} else
require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party.
@@ -14645,7 +14672,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if (sd->equip_index[EQI_HAND_R] < 0
|| !itemid_is_pilebunker(sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid)
) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0);
return 0;
}
break;
@@ -14653,7 +14680,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if (( sd->equip_index[EQI_ACC_L] >= 0 && sd->status.inventory[sd->equip_index[EQI_ACC_L]].nameid == ITEMID_HOVERING_BOOSTER ) ||
( sd->equip_index[EQI_ACC_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_ACC_R]].nameid == ITEMID_HOVERING_BOOSTER ));
else {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14661,25 +14688,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case SO_ELECTRICWALK: // Can't be casted until you've walked all cells.
if( sc && sc->data[SC_PROPERTYWALK] &&
sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case SO_EL_CONTROL:
if( !sd->status.ele_id || !sd->ed ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_EL_SUMMON, 0, 0);
return 0;
}
break;
case RETURN_TO_ELDICASTES:
if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped.
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case CR_REFLECTSHIELD:
if( sc && sc->data[SC_KYOMU] && rnd()%100 < 5 * sc->data[SC_KYOMU]->val1 ){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14688,14 +14715,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case KO_KAZEHU_SEIRAN:
case KO_DOHU_KOUKAI:
if (sd->charm_type == skill->get_ele(skill_id, skill_lv) && sd->charm_count >= MAX_SPIRITCHARM) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0);
return 0;
}
break;
case KO_KAIHOU:
case KO_ZENKAI:
if (sd->charm_type == CHARM_TYPE_NONE || sd->charm_count <= 0) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0);
return 0;
}
break;
@@ -14710,67 +14737,67 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
switch(require.state) {
case ST_HIDING:
if(!(sc && sc->option&OPTION_HIDE)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_CLOAKING:
if(!pc_iscloaking(sd)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_HIDDEN:
if(!pc_ishiding(sd)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_RIDING:
if (!pc_isridingpeco(sd) && !pc_isridingdragon(sd)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_FALCON:
if(!pc_isfalcon(sd)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_CARTBOOST:
if(!(sc && sc->data[SC_CARTBOOST])) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
FALLTHROUGH
case ST_CART:
if(!pc_iscarton(sd)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_CART,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CART, 0, 0);
return 0;
}
break;
case ST_SHIELD:
if (!sd->has_shield) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_SIGHT:
if(!(sc && sc->data[SC_SIGHT])) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_EXPLOSIONSPIRITS:
if(!(sc && sc->data[SC_EXPLOSIONSPIRITS])) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_EXPLOSIONSPIRITS,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_EXPLOSIONSPIRITS, 0, 0);
return 0;
}
break;
case ST_RECOV_WEIGHT_RATE:
if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= (unsigned int)battle_config.natural_heal_weight_rate) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14779,7 +14806,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
sd->ud.canmove_tick = timer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
if (!unit->can_move(&sd->bl)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14788,65 +14815,65 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKWATER))
break;
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
case ST_RIDINGDRAGON:
if( !pc_isridingdragon(sd) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_DRAGON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_DRAGON, 0, 0);
return 0;
}
break;
case ST_WUG:
if( !pc_iswug(sd) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_RIDINGWUG:
if( !pc_isridingwug(sd) ){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
case ST_MADO:
if( !pc_ismadogear(sd) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_MADOGEAR,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_MADOGEAR, 0, 0);
return 0;
}
break;
case ST_ELEMENTALSPIRIT:
if(!sd->ed) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_EL_SUMMON, 0, 0);
return 0;
}
break;
case ST_POISONINGWEAPON:
if (!(sc && sc->data[SC_POISONINGWEAPON])) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0, 0);
return 0;
}
break;
case ST_ROLLINGCUTTER:
if (!(sc && sc->data[SC_ROLLINGCUTTER])) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0, 0);
return 0;
}
break;
case ST_MH_FIGHTING:
if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
FALLTHROUGH
case ST_MH_GRAPPLING:
if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
FALLTHROUGH
case ST_PECO:
if (!pc_isridingpeco(sd)) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
break;
@@ -14855,27 +14882,27 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if(require.mhp > 0 && get_percentage(st->hp, st->max_hp) > require.mhp) {
//mhp is the max-hp-requirement, that is,
//you must have this % or less of HP to cast it.
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0);
return 0;
}
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0);
return 0;
}
if( require.sp > 0 && st->sp < (unsigned int)require.sp) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0);
return 0;
}
if( require.zeny > 0 && sd->status.zeny < require.zeny ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_MONEY, 0, 0);
return 0;
}
if( require.spiritball > 0 && sd->spiritball < require.spiritball) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,require.spiritball);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SPIRITS, require.spiritball, 0);
return 0;
}
@@ -14890,27 +14917,27 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
return 1;
}
-int skill_check_condition_castbegin_off_unknown(struct status_change *sc, uint16 *skill_id)
+static int skill_check_condition_castbegin_off_unknown(struct status_change *sc, uint16 *skill_id)
{
return -1;
}
-int skill_check_condition_castbegin_mount_unknown(struct status_change *sc, uint16 *skill_id)
+static int skill_check_condition_castbegin_mount_unknown(struct status_change *sc, uint16 *skill_id)
{
return 0;
}
-int skill_check_condition_castbegin_madogear_unknown(struct status_change *sc, uint16 *skill_id)
+static int skill_check_condition_castbegin_madogear_unknown(struct status_change *sc, uint16 *skill_id)
{
return 0;
}
-int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *skill_id)
+static int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *skill_id)
{
return -1;
}
-int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv)
+static int skill_check_condition_castend(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv)
{
struct skill_condition require;
struct status_data *st;
@@ -14957,7 +14984,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
if( sd->skillitem == skill_id )
return 1;
if( pc_is90overweight(sd) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0);
return 0;
}
@@ -14991,7 +15018,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
|| (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)
) {
//Fails when: exceed max limit. There are other plant types already out.
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
}
@@ -15011,7 +15038,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, MOBID_SILVERSNIPER, skill_id, &c);
}
if( c >= maxcount ) {
- clif->skill_fail(sd , skill_id, USESKILL_FAIL_SUMMON, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0, 0);
return 0;
}
}
@@ -15021,7 +15048,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
int c = 0;
i = map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, MOBID_KO_KAGE, skill_id, &c);
if( c >= skill->get_maxcount(skill_id,skill_lv) || c != i) {
- clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
}
@@ -15037,19 +15064,19 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
require = skill->get_requirement(sd,skill_id,skill_lv);
if( require.hp > 0 && st->hp <= (unsigned int)require.hp) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0, 0);
return 0;
}
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0);
return 0;
}
if( require.ammo ) { //Skill requires stuff equipped in the arrow slot.
if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) {
if( require.ammo&1<<8 )
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_CANONBALL,0);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_CANONBALL, 0, 0);
else
clif->arrow_fail(sd,0);
return 0;
@@ -15065,7 +15092,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
if (!(require.ammo&1<<sd->inventory_data[i]->subtype)) { //Ammo type check. Send the "wrong weapon type" message
//which is the closest we have to wrong ammo type. [Skotlex]
clif->arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex]
- //clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0);
+ //clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0);
return 0;
}
}
@@ -15104,11 +15131,11 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
cause = USESKILL_FAIL_NEED_EQUIPMENT;
/* Fall through */
default:
- clif->skill_fail(sd, skill_id, cause, max(1,require.amount[i])|(require.itemid[i] << 16));
+ clif->skill_fail(sd, skill_id, cause, max(1, require.amount[i]), require.itemid[i]);
return 0;
}
}
- clif->skill_fail(sd, skill_id, cause, 0);
+ clif->skill_fail(sd, skill_id, cause, 0, 0);
return 0;
}
}
@@ -15116,14 +15143,14 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
return 1;
}
-bool skill_check_condition_castend_unknown(struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv)
+static bool skill_check_condition_castend_unknown(struct map_session_data *sd, uint16 *skill_id, uint16 *skill_lv)
{
return false;
}
// type&2: consume items (after skill was used)
// type&1: consume the others (before skill was used)
-int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type)
+static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type)
{
struct skill_condition req;
@@ -15205,7 +15232,7 @@ int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint
return 1;
}
-struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv)
+static struct skill_condition skill_get_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv)
{
struct skill_condition req;
struct status_data *st;
@@ -15536,24 +15563,24 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
return req;
}
-bool skill_get_requirement_off_unknown(struct status_change *sc, uint16 *skill_id)
+static bool skill_get_requirement_off_unknown(struct status_change *sc, uint16 *skill_id)
{
return false;
}
-bool skill_get_requirement_item_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i)
+static bool skill_get_requirement_item_unknown(struct status_change *sc, struct map_session_data *sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i)
{
return false;
}
-void skill_get_requirement_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req)
+static void skill_get_requirement_unknown(struct status_change *sc, struct map_session_data *sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req)
{
}
/*==========================================
* Does cast-time reductions based on dex, item bonuses and config setting
*------------------------------------------*/
-int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv)
+static int skill_castfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
{
int time = skill->get_cast(skill_id, skill_lv);
@@ -15604,7 +15631,7 @@ int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv)
/*==========================================
* Does cast-time reductions based on sc data.
*------------------------------------------*/
-int skill_castfix_sc (struct block_list *bl, int time)
+static int skill_castfix_sc(struct block_list *bl, int time)
{
struct status_change *sc = status->get_sc(bl);
@@ -15640,7 +15667,7 @@ int skill_castfix_sc (struct block_list *bl, int time)
return time;
}
-int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv)
+static int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv)
{
#ifdef RENEWAL_CAST
struct status_change *sc = status->get_sc(bl);
@@ -15783,7 +15810,7 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
/*==========================================
* Does delay reductions based on dex/agi, sc data, item bonuses, ...
*------------------------------------------*/
-int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv)
+static int skill_delay_fix(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
{
int delaynodex = skill->get_delaynodex(skill_id, skill_lv);
int time = skill->get_delay(skill_id, skill_lv);
@@ -15883,7 +15910,7 @@ struct square {
int val2[5];
};
-void skill_brandishspear_first (struct square *tc, uint8 dir, int16 x, int16 y)
+static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y)
{
nullpo_retv(tc);
@@ -15979,7 +16006,7 @@ void skill_brandishspear_first (struct square *tc, uint8 dir, int16 x, int16 y)
}
-void skill_brandishspear_dir (struct square* tc, uint8 dir, int are)
+static void skill_brandishspear_dir(struct square *tc, uint8 dir, int are)
{
int c;
nullpo_retv(tc);
@@ -15998,7 +16025,7 @@ void skill_brandishspear_dir (struct square* tc, uint8 dir, int are)
}
}
-void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+static void skill_brandishspear(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
{
int c,n=4;
uint8 dir;
@@ -16053,7 +16080,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s
/*==========================================
* Weapon Repair [Celest/DracoRPG]
*------------------------------------------*/
-void skill_repairweapon (struct map_session_data *sd, int idx)
+static void skill_repairweapon(struct map_session_data *sd, int idx)
{
int material;
int materials[4] = {
@@ -16070,7 +16097,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx)
if ( !( target_sd = map->id2sd(sd->menuskill_val) ) ) //Failed....
return;
- if( idx == 0xFFFF ) // No item selected ('Cancel' clicked)
+ if (idx == 0xFFFF || idx == -1) // No item selected ('Cancel' clicked)
return;
if( idx < 0 || idx >= MAX_INVENTORY )
return; //Invalid index??
@@ -16089,7 +16116,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx)
else
material = materials[2]; // Armors consume 1 Steel
if (pc->search_inventory(sd,material) == INDEX_NOT_FOUND) {
- clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, sd->menuskill_id, USESKILL_FAIL_LEVEL, 0, 0);
return;
}
@@ -16111,7 +16138,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx)
/*==========================================
* Item Appraisal
*------------------------------------------*/
-void skill_identify (struct map_session_data *sd, int idx)
+static void skill_identify(struct map_session_data *sd, int idx)
{
int flag=1;
@@ -16129,7 +16156,7 @@ void skill_identify (struct map_session_data *sd, int idx)
/*==========================================
* Weapon Refine [Celest]
*------------------------------------------*/
-void skill_weaponrefine (struct map_session_data *sd, int idx)
+static void skill_weaponrefine(struct map_session_data *sd, int idx)
{
nullpo_retv(sd);
@@ -16149,7 +16176,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
int i = 0, per;
if( ditem->flag.no_refine ) {
// if the item isn't refinable
- clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, sd->menuskill_id, USESKILL_FAIL_LEVEL, 0, 0);
return;
}
if( item->refine >= sd->menuskill_val || item->refine >= 10 ){
@@ -16218,7 +16245,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
/*==========================================
*
*------------------------------------------*/
-int skill_autospell (struct map_session_data *sd, uint16 skill_id)
+static int skill_autospell(struct map_session_data *sd, uint16 skill_id)
{
uint16 skill_lv;
int maxlv=1,lv;
@@ -16261,7 +16288,7 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id)
/*==========================================
* Sitting skills functions.
*------------------------------------------*/
-int skill_sit_count(struct block_list *bl, va_list ap)
+static int skill_sit_count(struct block_list *bl, va_list ap)
{
int type = va_arg(ap, int);
struct map_session_data *sd = NULL;
@@ -16282,7 +16309,7 @@ int skill_sit_count(struct block_list *bl, va_list ap)
return 0;
}
-int skill_sit_in(struct block_list *bl, va_list ap)
+static int skill_sit_in(struct block_list *bl, va_list ap)
{
int type = va_arg(ap, int);
struct map_session_data *sd = NULL;
@@ -16306,7 +16333,7 @@ int skill_sit_in(struct block_list *bl, va_list ap)
return 0;
}
-int skill_sit_out(struct block_list *bl, va_list ap)
+static int skill_sit_out(struct block_list *bl, va_list ap)
{
int type = va_arg(ap, int);
struct map_session_data *sd = NULL;
@@ -16325,7 +16352,7 @@ int skill_sit_out(struct block_list *bl, va_list ap)
return 0;
}
-int skill_sit (struct map_session_data *sd, int type)
+static int skill_sit(struct map_session_data *sd, int type)
{
int flag = 0;
int range = 0, lv;
@@ -16365,7 +16392,7 @@ int skill_sit (struct map_session_data *sd, int type)
/*==========================================
*
*------------------------------------------*/
-int skill_frostjoke_scream(struct block_list *bl, va_list ap)
+static int skill_frostjoke_scream(struct block_list *bl, va_list ap)
{
struct block_list *src;
uint16 skill_id,skill_lv;
@@ -16398,7 +16425,7 @@ int skill_frostjoke_scream(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag)
+static void skill_unitsetmapcell(struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag)
{
int range = skill->get_unit_range(skill_id,skill_lv);
int x,y;
@@ -16412,7 +16439,7 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill
/*==========================================
*
*------------------------------------------*/
-int skill_attack_area(struct block_list *bl, va_list ap)
+static int skill_attack_area(struct block_list *bl, va_list ap)
{
struct block_list *src,*dsrc;
int atk_type,skill_id,skill_lv,flag,type;
@@ -16455,7 +16482,7 @@ int skill_attack_area(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_clear_group (struct block_list *bl, int flag)
+static int skill_clear_group(struct block_list *bl, int flag)
{
struct unit_data *ud = unit->bl2ud(bl);
struct skill_unit_group *group[MAX_SKILLUNITGROUP];
@@ -16499,7 +16526,7 @@ int skill_clear_group (struct block_list *bl, int flag)
/*==========================================
* Returns the first element field found [Skotlex]
*------------------------------------------*/
-struct skill_unit_group *skill_locate_element_field(struct block_list *bl)
+static struct skill_unit_group *skill_locate_element_field(struct block_list *bl)
{
struct unit_data *ud = unit->bl2ud(bl);
int i;
@@ -16522,7 +16549,7 @@ struct skill_unit_group *skill_locate_element_field(struct block_list *bl)
}
// for graffiti cleaner [Valaris]
-int skill_graffitiremover(struct block_list *bl, va_list ap)
+static int skill_graffitiremover(struct block_list *bl, va_list ap)
{
struct skill_unit *su = NULL;
@@ -16538,7 +16565,7 @@ int skill_graffitiremover(struct block_list *bl, va_list ap)
return 0;
}
-int skill_greed(struct block_list *bl, va_list ap)
+static int skill_greed(struct block_list *bl, va_list ap)
{
struct block_list *src = va_arg(ap, struct block_list *);
@@ -16555,7 +16582,7 @@ int skill_greed(struct block_list *bl, va_list ap)
}
//For Ranger's Detonator [Jobbie/3CeAM]
-int skill_detonator(struct block_list *bl, va_list ap)
+static int skill_detonator(struct block_list *bl, va_list ap)
{
struct skill_unit *su = NULL;
struct block_list *src = va_arg(ap,struct block_list *);
@@ -16606,7 +16633,7 @@ int skill_detonator(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_cell_overlap(struct block_list *bl, va_list ap)
+static int skill_cell_overlap(struct block_list *bl, va_list ap)
{
uint16 skill_id;
int *alive;
@@ -16704,7 +16731,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap)
+static int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap)
{
struct unit_data *ud = unit->bl2ud(bl);
struct block_list *from_bl = va_arg(ap, struct block_list *);
@@ -16728,7 +16755,7 @@ int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_trap_splash(struct block_list *bl, va_list ap)
+static int skill_trap_splash(struct block_list *bl, va_list ap)
{
struct block_list *src = va_arg(ap, struct block_list *);
int64 tick = va_arg(ap, int64);
@@ -16838,7 +16865,7 @@ int skill_trap_splash(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_enchant_elemental_end(struct block_list *bl, int type)
+static int skill_enchant_elemental_end(struct block_list *bl, int type)
{
struct status_change *sc;
const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS };
@@ -16855,7 +16882,7 @@ int skill_enchant_elemental_end(struct block_list *bl, int type)
return 0;
}
-bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce)
+static bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce)
{
bool wall = true;
@@ -16894,7 +16921,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce
/**
* Verifies if an user can use SC_CLOAKING
**/
-bool skill_can_cloak(struct map_session_data *sd)
+static bool skill_can_cloak(struct map_session_data *sd)
{
nullpo_retr(false, sd);
@@ -16912,7 +16939,7 @@ bool skill_can_cloak(struct map_session_data *sd)
* Verifies if an user can still be cloaked (AS_CLOAKING)
* Is called via map->foreachinrange when any kind of wall disapears
**/
-int skill_check_cloaking_end(struct block_list *bl, va_list ap)
+static int skill_check_cloaking_end(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = BL_CAST(BL_PC, bl);
@@ -16922,7 +16949,7 @@ int skill_check_cloaking_end(struct block_list *bl, va_list ap)
return 0;
}
-bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce)
+static bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce)
{
bool wall = true;
@@ -16950,7 +16977,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s
return wall;
}
-bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
+static bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
{
struct status_change *sc;
@@ -16989,7 +17016,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
/*==========================================
*
*------------------------------------------*/
-struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2)
+static struct skill_unit *skill_initunit(struct skill_unit_group *group, int idx, int x, int y, int val1, int val2)
{
struct skill_unit *su;
@@ -17042,7 +17069,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
/*==========================================
*
*------------------------------------------*/
-int skill_delunit (struct skill_unit* su)
+static int skill_delunit(struct skill_unit *su)
{
struct skill_unit_group *group;
@@ -17118,14 +17145,14 @@ int skill_delunit (struct skill_unit* su)
*
*------------------------------------------*/
/// Returns the target skill_unit_group or NULL if not found.
-struct skill_unit_group* skill_id2group(int group_id)
+static struct skill_unit_group *skill_id2group(int group_id)
{
return (struct skill_unit_group*)idb_get(skill->group_db, group_id);
}
/// Returns a new group_id that isn't being used in skill->group_db.
/// Fatal error if nothing is available.
-int skill_get_new_group_id(void)
+static int skill_get_new_group_id(void)
{
if (skill->unit_group_newid > MAX_SKILL_ID && skill->id2group(skill->unit_group_newid) == NULL)
return skill->unit_group_newid++;// available
@@ -17145,7 +17172,7 @@ int skill_get_new_group_id(void)
}
}
-struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval)
+static struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval)
{
struct unit_data* ud = unit->bl2ud( src );
struct skill_unit_group* group;
@@ -17208,7 +17235,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
/*==========================================
*
*------------------------------------------*/
-int skill_delunitgroup(struct skill_unit_group *group, const char *file, int line, const char *func)
+static int skill_delunitgroup(struct skill_unit_group *group, const char *file, int line, const char *func)
{
struct block_list* src;
struct unit_data *ud;
@@ -17344,7 +17371,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char *file, int lin
/*==========================================
*
*------------------------------------------*/
-int skill_clear_unitgroup (struct block_list *src)
+static int skill_clear_unitgroup(struct block_list *src)
{
struct unit_data *ud = unit->bl2ud(src);
@@ -17359,7 +17386,7 @@ int skill_clear_unitgroup (struct block_list *src)
/*==========================================
*
*------------------------------------------*/
-struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl, struct skill_unit_group *group, int64 tick)
+static struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl, struct skill_unit_group *group, int64 tick)
{
int i,j=-1,s,id;
struct unit_data *ud;
@@ -17401,7 +17428,7 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list
/*==========================================
*
*------------------------------------------*/
-int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap)
+static int skill_unit_timer_sub_onplace(struct block_list *bl, va_list ap)
{
struct skill_unit* su;
struct skill_unit_group* group;
@@ -17431,7 +17458,7 @@ int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap)
/**
* @see DBApply
*/
-int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap)
+static int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap)
{
struct skill_unit* su;
struct skill_unit_group* group;
@@ -17651,7 +17678,7 @@ int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap)
/*==========================================
* Executes on all skill units every SKILLUNITTIMER_INTERVAL milliseconds.
*------------------------------------------*/
-int skill_unit_timer(int tid, int64 tick, int id, intptr_t data)
+static int skill_unit_timer(int tid, int64 tick, int id, intptr_t data)
{
map->freeblock_lock();
@@ -17665,7 +17692,7 @@ int skill_unit_timer(int tid, int64 tick, int id, intptr_t data)
/*==========================================
*
*------------------------------------------*/
-int skill_unit_move_sub(struct block_list* bl, va_list ap)
+static int skill_unit_move_sub(struct block_list *bl, va_list ap)
{
struct skill_unit *su = NULL;
struct skill_unit_group *group = NULL;
@@ -17765,7 +17792,7 @@ int skill_unit_move_sub(struct block_list* bl, va_list ap)
* units to figure out when they have left a group.
* flag&4: Force a onleft event (triggered when the bl is killed, for example)
*------------------------------------------*/
-int skill_unit_move(struct block_list *bl, int64 tick, int flag)
+static int skill_unit_move(struct block_list *bl, int64 tick, int flag)
{
nullpo_ret(bl);
@@ -17791,7 +17818,7 @@ int skill_unit_move(struct block_list *bl, int64 tick, int flag)
/*==========================================
*
*------------------------------------------*/
-int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx, int16 dy)
+static int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx, int16 dy)
{
int i,j;
int64 tick = timer->gettick();
@@ -17881,7 +17908,7 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx
/*==========================================
*
*------------------------------------------*/
-int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, int qty)
+static int skill_can_produce_mix(struct map_session_data *sd, int nameid, int trigger, int qty)
{
int i,j;
@@ -17944,7 +17971,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger,
/*==========================================
*
*------------------------------------------*/
-int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty)
+static int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty)
{
int slot[3];
int i,sc,ele,idx,equip,wlv,make_per = 0,flag = 0,skill_lv = 0;
@@ -18563,7 +18590,7 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
return 0;
}
-int skill_arrow_create (struct map_session_data *sd, int nameid)
+static int skill_arrow_create(struct map_session_data *sd, int nameid)
{
int i,j,flag,index=-1;
struct item tmp_item;
@@ -18605,13 +18632,13 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
return 0;
}
-int skill_poisoningweapon(struct map_session_data *sd, int nameid)
+static int skill_poisoningweapon(struct map_session_data *sd, int nameid)
{
sc_type type;
int chance, i;
nullpo_ret(sd);
if (nameid <= 0 || (i = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND || pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME)) {
- clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, GC_POISONINGWEAPON, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
switch( nameid )
@@ -18625,7 +18652,7 @@ int skill_poisoningweapon(struct map_session_data *sd, int nameid)
case ITEMID_POISON_LAUGHING: type = SC_MAGICMUSHROOM; break;
case ITEMID_POISON_OBLIVION: type = SC_OBLIVIONCURSE; break;
default:
- clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, GC_POISONINGWEAPON, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
@@ -18637,7 +18664,7 @@ int skill_poisoningweapon(struct map_session_data *sd, int nameid)
return 0;
}
-void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id)
+static void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id)
{
struct status_change *sc = status->get_sc(bl);
@@ -18662,7 +18689,7 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id)
}
}
-int skill_magicdecoy(struct map_session_data *sd, int nameid)
+static int skill_magicdecoy(struct map_session_data *sd, int nameid)
{
int x, y, i, class_ = 0, skill_id;
struct mob_data *md;
@@ -18673,7 +18700,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid)
|| (i = pc->search_inventory(sd, nameid)) == INDEX_NOT_FOUND
|| pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME) != 0
) {
- clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, NC_MAGICDECOY, USESKILL_FAIL_LEVEL, 0, 0);
return 0;
}
@@ -18714,7 +18741,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid)
}
// Warlock Spellbooks. [LimitLine/3CeAM]
-int skill_spellbook(struct map_session_data *sd, int nameid)
+static int skill_spellbook(struct map_session_data *sd, int nameid)
{
int i, max_preserve, skill_id, point;
struct status_change *sc;
@@ -18727,7 +18754,7 @@ int skill_spellbook(struct map_session_data *sd, int nameid)
for(i=SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) if( sc && !sc->data[i] ) break;
if( i > SC_SPELLBOOK7 )
{
- clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0);
+ clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0, 0);
return 0;
}
@@ -18737,7 +18764,7 @@ int skill_spellbook(struct map_session_data *sd, int nameid)
if( !pc->checkskill(sd, (skill_id = skill->dbs->spellbook_db[i].skill_id)) )
{ // User don't know the skill
sc_start(&sd->bl, &sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc->checkskill(sd,WL_READING_SB)));
- clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
+ clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0, 0);
return 0;
}
@@ -18746,7 +18773,7 @@ int skill_spellbook(struct map_session_data *sd, int nameid)
if( sc && sc->data[SC_READING_SB] ) {
if( (sc->data[SC_READING_SB]->val2 + point) > max_preserve ) {
- clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
+ clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0, 0);
return 0;
}
for(i = SC_SPELLBOOK7; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett]
@@ -18764,7 +18791,7 @@ int skill_spellbook(struct map_session_data *sd, int nameid)
return 1;
}
-int skill_select_menu(struct map_session_data *sd,uint16 skill_id)
+static int skill_select_menu(struct map_session_data *sd, uint16 skill_id)
{
int id, lv, prob, aslvl = 0, idx = 0;
nullpo_ret(sd);
@@ -18778,7 +18805,7 @@ int skill_select_menu(struct map_session_data *sd,uint16 skill_id)
if( skill_id >= GS_GLITTERING || skill->get_type(skill_id) != BF_MAGIC ||
(id = sd->status.skill[idx].id) == 0 || sd->status.skill[idx].flag != SKILL_FLAG_PLAGIARIZED ) {
- clif->skill_fail(sd,SC_AUTOSHADOWSPELL,0,0);
+ clif->skill_fail(sd, SC_AUTOSHADOWSPELL, 0, 0, 0);
return 0;
}
@@ -18789,7 +18816,7 @@ int skill_select_menu(struct map_session_data *sd,uint16 skill_id)
return 0;
}
-int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const struct itemlist *item_list)
+static int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const struct itemlist *item_list)
{
int i;
@@ -18813,7 +18840,7 @@ int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const
if (idx < 0 || idx >= MAX_INVENTORY
|| (nameid = sd->status.inventory[idx].nameid) <= 0
|| del_amount < 0 || del_amount > sd->status.inventory[idx].amount) {
- clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
@@ -18829,18 +18856,18 @@ int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const
case ITEMID_WIND_OF_VERDURE: product = ITEMID_ROUGH_WIND; break;
case ITEMID_YELLOW_LIVE: product = ITEMID_GREAT_NATURE; break;
default:
- clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
if( pc->delitem(sd, idx, del_amount, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME) ) {
- clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
if( skill_lv == 2 && rnd()%100 < 25 ) {
// At level 2 have a fail chance. You loose your items if it fails.
- clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0);
+ clif->skill_fail(sd, SO_EL_ANALYSIS, USESKILL_FAIL_LEVEL, 0, 0);
return 1;
}
@@ -18862,7 +18889,7 @@ int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const
return 0;
}
-int skill_changematerial(struct map_session_data *sd, const struct itemlist *item_list)
+static int skill_changematerial(struct map_session_data *sd, const struct itemlist *item_list)
{
int i, j, k, c, p = 0, nameid, amount;
@@ -18917,7 +18944,7 @@ int skill_changematerial(struct map_session_data *sd, const struct itemlist *ite
/**
* for Royal Guard's LG_TRAMPLE
**/
-int skill_destroy_trap(struct block_list *bl, va_list ap)
+static int skill_destroy_trap(struct block_list *bl, va_list ap)
{
struct skill_unit *su = NULL;
struct skill_unit_group *sg;
@@ -18953,7 +18980,7 @@ int skill_destroy_trap(struct block_list *bl, va_list ap)
/*==========================================
*
*------------------------------------------*/
-int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data)
+static int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data)
{
struct map_session_data *sd = map->id2sd(id);
struct skill_cd * cd = NULL;
@@ -19006,7 +19033,7 @@ int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data)
* @param tick the length of time the delay should last
* @return 0 if successful, -1 otherwise
*/
-int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick)
+static int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick)
{
struct skill_cd* cd = NULL;
uint16 idx = skill->get_index(skill_id);
@@ -19087,7 +19114,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick)
}
// [orn]
-int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data)
+static int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data)
{
struct homun_data *hd = map->id2hd(id);
if (data <= 0 || data >= MAX_SKILL_DB)
@@ -19099,7 +19126,7 @@ int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data)
}
// [orn]
-int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick)
+static int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick)
{
uint16 idx = skill->get_index(skill_id);
nullpo_retr (-1, hd);
@@ -19116,7 +19143,7 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick)
}
// [orn]
-int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data)
+static int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data)
{
struct mercenary_data *md = map->id2mc(id);
if (data <= 0 || data >= MAX_SKILL_DB)
@@ -19127,7 +19154,7 @@ int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data)
return 1;
}
-int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick)
+static int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick)
{
uint16 idx = skill->get_index(skill_id);
nullpo_retr (-1, md);
@@ -19146,7 +19173,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick)
/**
* Adds a new skill unit entry for this player to recast after map load
**/
-void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill_lv)
+static void skill_usave_add(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv)
{
struct skill_unit_save * sus = NULL;
@@ -19164,7 +19191,7 @@ void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill
return;
}
-void skill_usave_trigger(struct map_session_data *sd)
+static void skill_usave_trigger(struct map_session_data *sd)
{
struct skill_unit_save * sus = NULL;
@@ -19182,7 +19209,7 @@ void skill_usave_trigger(struct map_session_data *sd)
/*
*
*/
-int skill_split_atoi(char *str, int *val)
+static int skill_split_atoi(char *str, int *val)
{
int i, j, step = 1;
@@ -19229,7 +19256,7 @@ int skill_split_atoi(char *str, int *val)
/*
*
*/
-void skill_init_unit_layout (void)
+static void skill_init_unit_layout(void)
{
int i,j,pos = 0;
@@ -19501,13 +19528,13 @@ void skill_init_unit_layout (void)
}
-void skill_init_unit_layout_unknown(int skill_idx)
+static void skill_init_unit_layout_unknown(int skill_idx)
{
Assert_retv(skill_idx >= 0 && skill_idx < MAX_SKILL_DB);
ShowError("unknown unit layout at skill %d\n", skill->dbs->db[skill_idx].nameid);
}
-int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id)
+static int skill_block_check(struct block_list *bl, sc_type type, uint16 skill_id)
{
int inf = 0;
struct status_change *sc = status->get_sc(bl);
@@ -19655,7 +19682,7 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id)
return 0;
}
-int skill_get_elemental_type(uint16 skill_id , uint16 skill_lv)
+static int skill_get_elemental_type(uint16 skill_id, uint16 skill_lv)
{
int type = 0;
@@ -19675,7 +19702,7 @@ int skill_get_elemental_type(uint16 skill_id , uint16 skill_lv)
* update stored skill cooldowns for player logout
* @param sd the affected player structure
*/
-void skill_cooldown_save(struct map_session_data * sd)
+static void skill_cooldown_save(struct map_session_data *sd)
{
int i;
struct skill_cd* cd = NULL;
@@ -19704,7 +19731,7 @@ void skill_cooldown_save(struct map_session_data * sd)
* reload stored skill cooldowns when a player logs in.
* @param sd the affected player structure
*/
-void skill_cooldown_load(struct map_session_data * sd)
+static void skill_cooldown_load(struct map_session_data *sd)
{
int i;
struct skill_cd* cd = NULL;
@@ -19737,7 +19764,7 @@ void skill_cooldown_load(struct map_session_data * sd)
}
}
-bool skill_parse_row_producedb(char* split[], int columns, int current)
+static bool skill_parse_row_producedb(char *split[], int columns, int current)
{
// ProduceItemID,ItemLV,RequireSkill,Requireskill_lv,MaterialID1,MaterialAmount1,......
int x,y;
@@ -19761,7 +19788,7 @@ bool skill_parse_row_producedb(char* split[], int columns, int current)
return true;
}
-bool skill_parse_row_createarrowdb(char* split[], int columns, int current)
+static bool skill_parse_row_createarrowdb(char *split[], int columns, int current)
{
// SourceID,MakeID1,MakeAmount1,...,MakeID5,MakeAmount5
int x,y;
@@ -19782,7 +19809,7 @@ bool skill_parse_row_createarrowdb(char* split[], int columns, int current)
return true;
}
-bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
+static bool skill_parse_row_spellbookdb(char *split[], int columns, int current)
{
// skill_id,PreservePoints
@@ -19812,7 +19839,7 @@ bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
return false;
}
-bool skill_parse_row_improvisedb(char* split[], int columns, int current)
+static bool skill_parse_row_improvisedb(char *split[], int columns, int current)
{
// SkillID,Rate
uint16 skill_id;
@@ -19844,7 +19871,7 @@ bool skill_parse_row_improvisedb(char* split[], int columns, int current)
return true;
}
-bool skill_parse_row_magicmushroomdb(char* split[], int column, int current)
+static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current)
{
// SkillID
uint16 skill_id;
@@ -19865,7 +19892,7 @@ bool skill_parse_row_magicmushroomdb(char* split[], int column, int current)
return true;
}
-bool skill_parse_row_abradb(char* split[], int columns, int current)
+static bool skill_parse_row_abradb(char *split[], int columns, int current)
{
// skill_id,DummyName,RequiredHocusPocusLevel,Rate
uint16 skill_id;
@@ -19887,10 +19914,10 @@ bool skill_parse_row_abradb(char* split[], int columns, int current)
return true;
}
-bool skill_parse_row_changematerialdb(char* split[], int columns, int current)
+static bool skill_parse_row_changematerialdb(char *split[], int columns, int current)
{
// ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
- uint16 skill_id;
+ int skill_id;
short j;
int x,y;
@@ -19932,7 +19959,7 @@ bool skill_parse_row_changematerialdb(char* split[], int columns, int current)
* @param *conf pointer to config setting.
* @param *arr pointer to array to be set.
*/
-void skill_config_set_level(struct config_setting_t *conf, int *arr)
+static void skill_config_set_level(struct config_setting_t *conf, int *arr)
{
int i=0;
@@ -19961,7 +19988,7 @@ void skill_config_set_level(struct config_setting_t *conf, int *arr)
* @param value value being set for the array.
* @return (void)
*/
-void skill_level_set_value(int *arr, int value)
+static void skill_level_set_value(int *arr, int value)
{
int i=0;
@@ -19971,7 +19998,7 @@ void skill_level_set_value(int *arr, int value)
}
}
-void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk)
{
const char *type = NULL;
@@ -19996,7 +20023,7 @@ void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk
* @param sk struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db *sk)
{
struct config_setting_t *t = NULL, *tt = NULL;
@@ -20050,7 +20077,7 @@ void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db *
* @param sk struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db *sk)
{
struct config_setting_t *t = NULL, *tt = NULL;
@@ -20188,7 +20215,7 @@ void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db *
* @param sk struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db *sk)
{
const char *type = NULL;
@@ -20213,7 +20240,7 @@ void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db
* @param sk struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk)
{
const char *type = NULL;
struct config_setting_t *t = NULL;
@@ -20261,7 +20288,7 @@ void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk
* @param sk struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db *sk)
{
struct config_setting_t *t = NULL, *tt = NULL;
@@ -20334,7 +20361,7 @@ void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db
* @param delay boolean, switch for cast/delay setting
* @return (void)
*/
-void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db *sk, bool delay)
+static void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db *sk, bool delay)
{
struct config_setting_t *t = NULL, *tt = NULL;
@@ -20381,7 +20408,7 @@ void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db *
* @param *sk struct, pointer to s_skill_db
* @return void
*/
-int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *sk)
+static int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *sk)
{
nullpo_ret(sk);
if (strcmpi(type, "NoWeapon") == 0) {
@@ -20584,7 +20611,7 @@ int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *
* @param sk struct, struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db *sk)
{
struct config_setting_t *tt = NULL;
const char *type = NULL;
@@ -20611,7 +20638,7 @@ void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db
* @param sk struct, pointer to s_skill_db
* @return void
*/
-int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk)
+static int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk)
{
nullpo_ret(sk);
if (strcmpi(type, "A_ARROW") == 0) {
@@ -20688,7 +20715,7 @@ int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk
* @param sk struct, pointer to s_skill_db
* @return void
*/
-void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *sk)
{
struct config_setting_t *tt = NULL;
const char *tstr = NULL;
@@ -20714,7 +20741,7 @@ void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *s
* @param sk struct, pointer to s_skill_db
* @return void
*/
-void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk)
{
const char *type = NULL;
@@ -20755,7 +20782,7 @@ void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk)
* @param sk struct, pointer to s_skill_db
* @return void
*/
-void skill_validate_item_requirements(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_item_requirements(struct config_setting_t *conf, struct s_skill_db *sk)
{
struct config_setting_t *tt = NULL;
@@ -20792,7 +20819,7 @@ void skill_validate_item_requirements(struct config_setting_t *conf, struct s_sk
* @param sk struct, pointer to s_skill_db
* @return void
*/
-void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db *sk)
{
const char *type = NULL;
@@ -20834,7 +20861,7 @@ void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db
* @param sk struct, pointer to s_skill_db.
* @return (void)
*/
-int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *sk)
+static int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *sk)
{
nullpo_ret(type);
nullpo_ret(sk);
@@ -20930,7 +20957,7 @@ int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *s
* @param sk struct, struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db *sk)
{
struct config_setting_t *t = NULL;
@@ -20953,7 +20980,7 @@ void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db *
* @param sk struct, struct, pointer to s_skill_db
* @return (void)
*/
-void skill_validate_additional_fields(struct config_setting_t *conf, struct s_skill_db *sk)
+static void skill_validate_additional_fields(struct config_setting_t *conf, struct s_skill_db *sk)
{
// Does nothing like a boss. *cough* plugins *cough*
}
@@ -20964,7 +20991,7 @@ void skill_validate_additional_fields(struct config_setting_t *conf, struct s_sk
* @param *source filepath constant.
* @return boolean true on success.
*/
-bool skill_validate_skilldb(struct s_skill_db *sk, const char *source)
+static bool skill_validate_skilldb(struct s_skill_db *sk, const char *source)
{
int idx;
@@ -20995,7 +21022,7 @@ bool skill_validate_skilldb(struct s_skill_db *sk, const char *source)
* @param filename contains the file path and name.
* @return boolean true on success
*/
-bool skill_read_skilldb(const char *filename)
+static bool skill_read_skilldb(const char *filename)
{
struct config_t skilldb;
struct config_setting_t *sk, *conf;
@@ -21252,7 +21279,7 @@ bool skill_read_skilldb(const char *filename)
* create_arrow_db.txt
* abra_db.txt
*------------------------------*/
-void skill_readdb(bool minimal)
+static void skill_readdb(bool minimal)
{
// init skill db structures
db_clear(skill->name2id_db);
@@ -21291,7 +21318,7 @@ void skill_readdb(bool minimal)
sv->readdb(map->db_path, "skill_changematerial_db.txt", ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb);
}
-void skill_reload(void)
+static void skill_reload(void)
{
struct s_mapiterator *iter;
struct map_session_data *sd;
@@ -21324,7 +21351,7 @@ void skill_reload(void)
/*==========================================
*
*------------------------------------------*/
-int do_init_skill(bool minimal)
+static int do_init_skill(bool minimal)
{
skill->name2id_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAX_SKILL_NAME_LENGTH);
skill->read_db(minimal);
@@ -21358,7 +21385,7 @@ int do_init_skill(bool minimal)
return 0;
}
-int do_final_skill(void)
+static int do_final_skill(void)
{
db_destroy(skill->name2id_db);
db_destroy(skill->group_db);