diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 58 |
1 files changed, 37 insertions, 21 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index f3cc9a2c5..659ca6817 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -36,7 +36,7 @@ #include <time.h> -#define SKILLUNITTIMER_INVERVAL 20 +#define SKILLUNITTIMER_INVERVAL 100 //Guild Skills are shifted to these to make them stick into the skill array. #define GD_SKILLRANGEMIN 900 #define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL @@ -7288,21 +7288,22 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns switch (sg->unit_id) { case UNT_FIREWALL: - { + if (tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele)) { int count=0; - if (tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele)) { - //This is the best Aegis approximation we can do without - //changing the minimum skill unit interval. [Skotlex] - while (count++ < battle_config.firewall_hits_on_undead && src->val2-- && !status_isdead(bl)) - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*10,1); - } else { - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - src->val2--; - } - if (src->val2<=0) - skill_delunit(src); - break; + //Fire property mobs and Undeads are never knocked back by firewall + //Should hit every 20ms [Playtester] + while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--) + skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,1); + } else { + int count=0; + int x = bl->x, y = bl->y; + //If mob isn't knocked back it should hit every 20ms [Playtester] + while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && src->val2--) + skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); } + if (src->val2<=0) + skill_delunit(src); + break; case UNT_SANCTUARY: if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON) @@ -7358,12 +7359,22 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case SG_SUN_WARM: //SG skills [Komurka] case SG_MOON_WARM: case SG_STAR_WARM: - if(bl->type==BL_PC) + if(!status_charge(ss, 0, 2)){ //should end when out of sp. + sg->limit=DIFF_TICK(tick,sg->tick); + break; + } + else if(bl->type==BL_PC){ //Only damage SP [Skotlex] - status_zap(bl, 0, 60); - else if(status_charge(ss, 0, 2)) - //Otherwise, Knockback attack. + status_zap(bl, 0, 15); + } + else{ + int count=1; + int x = bl->x, y = bl->y; skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); + //If mob isn't knocked back it should hit every 20ms [Playtester] + while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && status_charge(ss, 0, 2)) + skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); + } break; case WZ_STORMGUST: if (tsc && tsc->data[SC_FREEZE].val4 != sg->group_id) @@ -7620,9 +7631,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case UNT_KAENSIN: - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - if (--src->val2 <= 0) - skill_delunit(src); + { + int count=0; + //Should hit every 20ms [Playtester] + while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--) + skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); + if (src->val2 <= 0) + skill_delunit(src); + } break; } |