diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 116 |
1 files changed, 57 insertions, 59 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e56a1de25..1ff9edf3e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12889,8 +12889,8 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor if( lv <= 0 || sd->chatID ) return 0; - if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) - { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] + if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill ) { + //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. return 1; @@ -12920,70 +12920,65 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor if( sd->skillitem == skill ) // Casting finished (Item skill or Hocus-Pocus) return 1; - if( pc_is90overweight(sd) ) - { + if( pc_is90overweight(sd) ) { clif_skill_fail(sd,skill,USESKILL_FAIL_WEIGHTOVER,0); return 0; } // perform skill-specific checks (and actions) - switch( skill ) - { - case PR_BENEDICTIO: - skill_check_pc_partner(sd, skill, &lv, 1, 1); - break; - case AM_CANNIBALIZE: - case AM_SPHEREMINE: - { - int c=0; - int summons[5] = { 1589, 1579, 1575, 1555, 1590 }; - //int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; - int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill,lv); - int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142; - if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { - i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); - if(c >= maxcount || - (skill==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) - { //Fails when: exceed max limit. There are other plant types already out. - clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); - return 0; + switch( skill ) { + case PR_BENEDICTIO: + skill_check_pc_partner(sd, skill, &lv, 1, 1); + break; + case AM_CANNIBALIZE: + case AM_SPHEREMINE: { + int c=0; + int summons[5] = { 1589, 1579, 1575, 1555, 1590 }; + //int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; + int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill,lv); + int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142; + if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { + i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); + if(c >= maxcount || + (skill==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) + { //Fails when: exceed max limit. There are other plant types already out. + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); + return 0; + } } + break; } - break; - } - case NC_SILVERSNIPER: - case NC_MAGICDECOY: - { - int c = 0, j; - int maxcount = skill_get_maxcount(skill,lv); - int mob_class = 2042; - if( skill == NC_MAGICDECOY ) - mob_class = 2043; - - if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) { - if( skill == NC_MAGICDECOY ) { - for( j = mob_class; j <= 2046; j++ ) - map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill, &c); - } else - map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); - if( c >= maxcount ) { + case NC_SILVERSNIPER: + case NC_MAGICDECOY: { + int c = 0, j; + int maxcount = skill_get_maxcount(skill,lv); + int mob_class = 2042; + if( skill == NC_MAGICDECOY ) + mob_class = 2043; + + if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) { + if( skill == NC_MAGICDECOY ) { + for( j = mob_class; j <= 2046; j++ ) + map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill, &c); + } else + map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); + if( c >= maxcount ) { + clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0); + return 0; + } + } + } + break; + case KO_ZANZOU: { + int c = 0; + i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill, &c); + if( c >= skill_get_maxcount(skill,lv) || c != i) + { clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0); return 0; } } - } - break; - case KO_ZANZOU: - { - int c = 0; - i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill, &c); - if( c >= skill_get_maxcount(skill,lv) || c != i) - { - clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0); - return 0; - } - } - break; + break; } status = &sd->battle_status; @@ -12995,6 +12990,11 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor return 0; } + if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { + clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0); + return 0; + } + if( require.ammo ) { //Skill requires stuff equipped in the arrow slot. if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) { clif_arrow_fail(sd,0); @@ -13008,8 +13008,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor clif_colormes(sd,COLOR_RED,e_msg); return 0; } - if (!(require.ammo&1<<sd->inventory_data[i]->look)) - { //Ammo type check. Send the "wrong weapon type" message + if (!(require.ammo&1<<sd->inventory_data[i]->look)) { //Ammo type check. Send the "wrong weapon type" message //which is the closest we have to wrong ammo type. [Skotlex] clif_arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex] //clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0); @@ -13017,8 +13016,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor } } - for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i ) - { + for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i ) { if( !require.itemid[i] ) continue; index[i] = pc_search_inventory(sd,require.itemid[i]); |