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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c95
1 files changed, 82 insertions, 13 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 9db10bbc7..315c5ed61 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1139,12 +1139,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
sc_start4(bl,SC_BURNING,100,skill_lv,0,src->id,0,skill->get_time2(skill_id,skill_lv));
break;
case WL_EARTHSTRAIN:
- {
- // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
- const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
- skill->strip_equip(bl, pos[skill_lv], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
- skill_lv, skill->get_time2(skill_id,skill_lv));
- }
+ {
+ // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett]
+ const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC };
+ skill->strip_equip(bl, pos[skill_lv-1], 6 * skill_lv + status->get_lv(src) / 4 + status_get_dex(src) / 10,
+ skill_lv, skill->get_time2(skill_id,skill_lv));
+ }
break;
case WL_JACKFROST:
sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv));
@@ -2117,7 +2117,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
int type;
int64 damage;
int8 rmdamage=0;//magic reflected
- bool additional_effects = true;
+ bool additional_effects = true, shadow_flag = false;
if(skill_id > 0 && !skill_lv) return 0;
@@ -2574,10 +2574,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if (ud && DIFF_TICK(ud->attackabletime, tick + type) < 0)
ud->attackabletime = tick + type;
}
+
+ shadow_flag = skill->check_shadowform(bl, damage, dmg.div_);
if( !dmg.amotion ) {
//Instant damage
- if( !sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD) )
+ if( (!sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD)) && !shadow_flag)
status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
if( !status->isdead(bl) && additional_effects )
skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
@@ -2657,8 +2659,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
//Delayed damage must be dealt after the knockback (it needs to know actual position of target)
- if (dmg.amotion)
- battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
+ if (dmg.amotion){
+ if( shadow_flag ){
+ if( !status->isdead(bl) && additional_effects )
+ skill->additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
+ if( dmg.flag > ATK_BLOCK )
+ skill->counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick);
+ }else
+ battle->delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
+ }
if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) {
struct status_change_entry *sce = sc->data[SC_DEVOTION];
@@ -3059,8 +3068,23 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
break; // Target not on Map
if(src->m != target->m)
break; // Different Maps
- if(status->isdead(src))
- break; // Caster is Dead
+ if(status->isdead(src)){
+ // Exceptions
+ switch(skl->skill_id){
+ case WL_CHAINLIGHTNING_ATK:
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case SR_FLASHCOMBO_ATK_STEP1:
+ case SR_FLASHCOMBO_ATK_STEP2:
+ case SR_FLASHCOMBO_ATK_STEP3:
+ case SR_FLASHCOMBO_ATK_STEP4:
+ break;
+ default:
+ continue; // Caster is Dead
+ }
+ }
if(status->isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
break;
@@ -3134,7 +3158,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
if( skl->type == 4 ){
const enum sc_type scs[] = { SC_BURNING, SC_BLOODING, SC_FROSTMISTY, SC_STUN }; // status inflicts are depend on what summoned element is used.
int rate = skl->y, index = skl->x-1;
- sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index));
+ sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index+1));
}
break;
case WM_REVERBERATION_MELEE:
@@ -3285,6 +3309,17 @@ int skill_cleartimerskill (struct block_list *src)
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
if(ud->skilltimerskill[i]) {
+ switch(ud->skilltimerskill[i]->skill_id){
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case SR_FLASHCOMBO_ATK_STEP1:
+ case SR_FLASHCOMBO_ATK_STEP2:
+ case SR_FLASHCOMBO_ATK_STEP3:
+ case SR_FLASHCOMBO_ATK_STEP4:
+ continue;
+ }
timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill);
ers_free(skill->timer_ers, ud->skilltimerskill[i]);
ud->skilltimerskill[i]=NULL;
@@ -15046,6 +15081,39 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s
return wall;
}
+bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit){
+ struct status_change *sc;
+ struct block_list *src;
+
+ nullpo_retr(false, bl);
+
+ sc = status->get_sc(bl);
+
+ if( sc && sc->data[SC__SHADOWFORM] && damage ) {
+ src = map->id2bl(sc->data[SC__SHADOWFORM]->val2);
+
+ if( !src || src->m != bl->m ) {
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ return false;
+ }
+
+ if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){
+ if( src->type == BL_PC )
+ ((TBL_PC*)src)->shadowform_id = 0;
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ return false;
+ }
+
+ status->damage(bl, src, damage, 0, clif->damage(src, src, timer->gettick(), 500, 500, damage, hit, (hit > 1 ? 8 : 0), 0), 0);
+ if( (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) {
+ status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
+ if( src->type == BL_PC )
+ ((TBL_PC*)src)->shadowform_id = 0;
+ }
+ return true;
+ }
+ return false;
+}
/*==========================================
*
*------------------------------------------*/
@@ -18291,4 +18359,5 @@ void skill_defaults(void) {
skill->cooldown_save = skill_cooldown_save;
skill->maelstrom_suction = skill_maelstrom_suction;
skill->get_new_group_id = skill_get_new_group_id;
+ skill->check_shadowform = skill_check_shadowform;
}