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-rw-r--r--src/map/skill.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 0b2d91287..966910c33 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9543,14 +9543,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 1, 1)) {
+#if PACKETVER >= 20111005
+ clif_snap(src, src->x, src->y);
+#else
clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick);
-// clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
- if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
+#endif
+ if (sd)
+ skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
break;
case NJ_SHADOWJUMP:
- if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground )
- { //You don't move on GVG grounds.
+ if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds.
unit_movepos(src, x, y, 1, 0);
clif_slide(src,x,y);
}