diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 78b8eae1b..5498ed07d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6133,22 +6133,17 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case MO_CALLSPIRITS: if(sd) { - int limit = skill_lv; - if( sd->sc.data[SC_RAISINGDRAGON] ) - limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), pc->getmaxspiritball(sd, 0)); } break; case CH_SOULCOLLECT: if(sd) { - int limit = 5, i; - if( sd->sc.data[SC_RAISINGDRAGON] ) - limit += sd->sc.data[SC_RAISINGDRAGON]->val1; + int i, limit = pc->getmaxspiritball(sd, 5); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - for (i = 0; i < limit; i++) - pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + for ( i = 0; i < limit; i++ ) + pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), limit); } break; @@ -9010,13 +9005,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case SR_RAISINGDRAGON: - if( sd ) { - short max = 5 + skill_lv; - int i; + if ( sd ) { + int i, max; sc_start(src, bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); - for( i = 0; i < max; i++ ) // Don't call more than max available spheres. - pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max); - clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv))); + clif->skill_nodamage(src, bl, skill_id, skill_lv, + sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); + max = pc->getmaxspiritball(sd, 0); + for ( i = 0; i < max; i++ ) + pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, skill_lv), max); } break; @@ -9042,12 +9038,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SR_POWERVELOCITY: if( !dstsd ) break; - if( sd && dstsd->spiritball <= 5 ) { - int i; - for(i = 0; i <= 5; i++) { - pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), i); - pc->delspiritball(sd, sd->spiritball, 0); + if ( sd && (dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER ) { + int i, max = pc->getmaxspiritball(dstsd, 5); + for ( i = 0; i < max; i++ ) { + pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, 1), max); } + pc->delspiritball(sd, sd->spiritball, 0); } clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); break; |