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-rw-r--r--src/map/skill.c159
1 files changed, 93 insertions, 66 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cb4b37fad..740caf777 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5573,7 +5573,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case GD_HAWKEYES:
range=2;
target=BCT_ALL;
- limit=60000;
+ limit=300000;
break;
default:
@@ -5828,16 +5828,32 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
sc_data[SC_BASILICA].val4 = (int)unit;
break;
case GD_LEADERSHIP:
- sc_data[SC_LEADERSHIP].val4 = (int)unit;
+ {
+ struct map_session_data *sd = (struct map_session_data *)src;
+ if (sd)
+ sd->state.leadership_flag = (int)unit;
+ }
break;
case GD_GLORYWOUNDS:
- sc_data[SC_GLORYWOUNDS].val4 = (int)unit;
+ {
+ struct map_session_data *sd = (struct map_session_data *)src;
+ if (sd)
+ sd->state.glorywounds_flag = (int)unit;
+ }
break;
case GD_SOULCOLD:
- sc_data[SC_SOULCOLD].val4 = (int)unit;
+ {
+ struct map_session_data *sd = (struct map_session_data *)src;
+ if (sd)
+ sd->state.soulcold_flag = (int)unit;
+ }
break;
case GD_HAWKEYES:
- sc_data[SC_HAWKEYES].val4 = (int)unit;
+ {
+ struct map_session_data *sd = (struct map_session_data *)src;
+ if (sd)
+ sd->state.hawkeyes_flag = (int)unit;
+ }
break;
}
}
@@ -6234,8 +6250,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct map_session_data *sd;
if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
sd->status.guild_id == srcsd->status.guild_id &&
- sd->sc_data[SC_LEADERSHIP].timer == -1 && !sd->sc_data[SC_LEADERSHIP].val4)
- skill_status_change_start(bl,SC_LEADERSHIP,1,0,0,0,0,0 );
+ sd != srcsd) {
+ sd->state.leadership_flag = (int)src;
+ pc_calcstatus (sd, 0);
+ }
}
break;
case 0xc2: // GD_GLORYWOUNDS
@@ -6243,8 +6261,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct map_session_data *sd;
if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
sd->status.guild_id == srcsd->status.guild_id &&
- sd->sc_data[SC_GLORYWOUNDS].timer == -1 && !sd->sc_data[SC_GLORYWOUNDS].val4)
- skill_status_change_start(bl,SC_GLORYWOUNDS,1,0,0,0,0,0 );
+ sd != srcsd) {
+ sd->state.glorywounds_flag = (int)src;
+ pc_calcstatus (sd, 0);
+ }
}
break;
case 0xc3: // GD_SOULCOLD
@@ -6252,8 +6272,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct map_session_data *sd;
if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
sd->status.guild_id == srcsd->status.guild_id &&
- sd->sc_data[SC_SOULCOLD].timer == -1 && !sd->sc_data[SC_SOULCOLD].val4)
- skill_status_change_start(bl,SC_SOULCOLD,1,0,0,0,0,0 );
+ sd != srcsd) {
+ sd->state.soulcold_flag = (int)src;
+ pc_calcstatus (sd, 0);
+ }
}
break;
case 0xc4: // GD_HAWKEYES
@@ -6261,8 +6283,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct map_session_data *sd;
if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
sd->status.guild_id == srcsd->status.guild_id &&
- sd->sc_data[SC_HAWKEYES].timer == -1 && !sd->sc_data[SC_HAWKEYES].val4)
- skill_status_change_start(bl,SC_HAWKEYES,1,0,0,0,0,0 );
+ sd != srcsd) {
+ sd->state.hawkeyes_flag = (int)src;
+ pc_calcstatus (sd, 0);
+ }
}
break;
@@ -6404,30 +6428,30 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
// New guild skills [Celest]
case 0xc1: // GD_LEADERSHIP
{
- struct status_change *sc_data=battle_get_sc_data(bl);
- if (sc_data && sc_data[SC_LEADERSHIP].timer != -1)
- skill_status_change_end(bl,SC_LEADERSHIP,-1);
+ struct map_session_data *sd;
+ if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.leadership_flag > 0)
+ sd->state.leadership_flag = 0;
}
break;
case 0xc2: // GD_GLORYWOUNDS
{
- struct status_change *sc_data=battle_get_sc_data(bl);
- if (sc_data && sc_data[SC_GLORYWOUNDS].timer != -1)
- skill_status_change_end(bl,SC_GLORYWOUNDS,-1);
+ struct map_session_data *sd;
+ if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.glorywounds_flag > 0)
+ sd->state.glorywounds_flag = 0;
}
break;
case 0xc3: // GD_SOULCOLD
{
- struct status_change *sc_data=battle_get_sc_data(bl);
- if (sc_data && sc_data[SC_SOULCOLD].timer != -1)
- skill_status_change_end(bl,SC_SOULCOLD,-1);
+ struct map_session_data *sd;
+ if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.soulcold_flag > 0)
+ sd->state.soulcold_flag = 0;
}
break;
case 0xc4: // GD_HAWKEYES
{
- struct status_change *sc_data=battle_get_sc_data(bl);
- if (sc_data && sc_data[SC_HAWKEYES].timer != -1)
- skill_status_change_end(bl,SC_HAWKEYES,-1);
+ struct map_session_data *sd;
+ if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.hawkeyes_flag > 0)
+ sd->state.hawkeyes_flag = 0;
}
break;
@@ -6546,15 +6570,15 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
{
struct map_session_data *sd;
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->sc_data[SC_LEADERSHIP].val4 = 0;
- }
+ sd->state.leadership_flag = 0;
+ }
}
break;
case 0xc2: // GD_GLORYWOUNDS
{
struct map_session_data *sd;
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->sc_data[SC_GLORYWOUNDS].val4 = 0;
+ sd->state.glorywounds_flag = 0;
}
}
break;
@@ -6562,7 +6586,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
{
struct map_session_data *sd;
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->sc_data[SC_SOULCOLD].val4 = 0;
+ sd->state.soulcold_flag = 0;
}
}
break;
@@ -6570,7 +6594,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
{
struct map_session_data *sd;
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
- sd->sc_data[SC_HAWKEYES].val4 = 0;
+ sd->state.hawkeyes_flag = 0;
}
}
break;
@@ -6975,6 +6999,8 @@ int skill_check_condition(struct map_session_data *sd,int type)
skill = sd->skillid;
lv = sd->skilllv;
if(lv <= 0) return 0;
+ // for the guild skills [celest]
+ if (skill >= 10000 && skill < 10015) skill-= 9500;
hp=skill_get_hp(skill, lv); /* HP */
sp=skill_get_sp(skill, lv); /* SP */
if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance)
@@ -8655,10 +8681,10 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_MARIONETTE:
case SC_MARIONETTE2:
case SC_SLOWDOWN:
- case SC_LEADERSHIP:
+/* case SC_LEADERSHIP:
case SC_GLORYWOUNDS:
case SC_SOULCOLD:
- case SC_HAWKEYES:
+ case SC_HAWKEYES:*/
case SC_BATTLEORDERS:
case SC_REGENERATION:
calc_flag = 1;
@@ -9306,7 +9332,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
}
break;
- case SC_LEADERSHIP:
+/* case SC_LEADERSHIP:
case SC_GLORYWOUNDS:
case SC_SOULCOLD:
case SC_HAWKEYES:
@@ -9315,7 +9341,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
1000+tick, skill_status_change_timer,
bl->id, data);
}
- break;
+ break;*/
// Celest
case SC_CONFUSION:
@@ -10124,14 +10150,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
calc_flag = 1;
break;
- case SC_LEADERSHIP:
+/* case SC_LEADERSHIP:
case SC_GLORYWOUNDS:
case SC_SOULCOLD:
case SC_HAWKEYES:
tick = 1000;
calc_flag = 1;
//val4 = 1;
- break;
+ break;*/
case SC_REGENERATION:
val1 = 2;
@@ -11285,21 +11311,26 @@ int skill_produce_mix( struct map_session_data *sd,
/* m */
equip = itemdb_isequip(nameid);
if(!equip) {
+// Corrected rates [DracoRPG] --------------------------//
if(skill_produce_db[idx].req_skill==AM_PHARMACY) {
- if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525)
- make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100;
- else if(nameid == 970)
- make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
- else if(nameid == 7135)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100;
- else if(nameid == 7136)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100;
- else if(nameid == 7137)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100;
- else if(nameid == 7138)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100;
- else if(nameid == 7139)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 +
+ if(nameid >= 501 && nameid <= 505) // Normal potions
+ make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100;
+ if(nameid >= 605 && nameid <= 606) // Anodyne & Aloevera (not sure of the formula, I put the same base value as normal pots but without the Aid Potion bonus since they are not throwable pots ^^)
+ make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
+ else if(nameid >= 545 && nameid <= 547) // Concentrated potions
+ make_per = sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
+ else if(nameid == 970) // Alcohol
+ make_per = 1000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
+ else if(nameid == 7135) // Bottle Grenade
+ make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100;
+ else if(nameid == 7136) // Acid Bottle
+ make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100;
+ else if(nameid == 7137) // Plant Bottle
+ make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100;
+ else if(nameid == 7138) // Marine Sphere Bottle
+ make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100;
+ else if(nameid == 7139) // Glistening Coat
+ make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 +
pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
else
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
@@ -11308,26 +11339,22 @@ int skill_produce_mix( struct map_session_data *sd,
//make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100;
} else {
if(nameid == 998)
- make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
- else if(nameid == 985)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500;
+ make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
else
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
+ make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
}
}
- else {
- int add_per;
- if(pc_search_inventory(sd,989) >= 0) add_per = 750;
- else if(pc_search_inventory(sd,988) >= 0) add_per = 500;
- else if(pc_search_inventory(sd,987) >= 0) add_per = 250;
- else if(pc_search_inventory(sd,986) >= 0) add_per = 0;
- else add_per = -500;
- if(ele) add_per -= 500;
- add_per -= sc*500;
- wlv = itemdb_wlv(nameid);
- make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 +
- add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0);
+ else { // Corrected rates [DracoRPG]
+ int add_per=0;
+ if(pc_search_inventory(sd,989) >= 0) add_per = 400;
+ else if(pc_search_inventory(sd,988) >= 0) add_per = 300;
+ else if(pc_search_inventory(sd,987) >= 0) add_per = 200;
+ else if(pc_search_inventory(sd,986) >= 0) add_per = 100;
+ wlv = itemdb_wlv(nameid);
+ make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +
+ ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000;
}
+// -----------------------------------------------------//
if(make_per < 1) make_per = 1;