diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 159 |
1 files changed, 93 insertions, 66 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cb4b37fad..740caf777 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5573,7 +5573,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case GD_HAWKEYES: range=2; target=BCT_ALL; - limit=60000; + limit=300000; break; default: @@ -5828,16 +5828,32 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, sc_data[SC_BASILICA].val4 = (int)unit; break; case GD_LEADERSHIP: - sc_data[SC_LEADERSHIP].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.leadership_flag = (int)unit; + } break; case GD_GLORYWOUNDS: - sc_data[SC_GLORYWOUNDS].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.glorywounds_flag = (int)unit; + } break; case GD_SOULCOLD: - sc_data[SC_SOULCOLD].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.soulcold_flag = (int)unit; + } break; case GD_HAWKEYES: - sc_data[SC_HAWKEYES].val4 = (int)unit; + { + struct map_session_data *sd = (struct map_session_data *)src; + if (sd) + sd->state.hawkeyes_flag = (int)unit; + } break; } } @@ -6234,8 +6250,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_LEADERSHIP].timer == -1 && !sd->sc_data[SC_LEADERSHIP].val4) - skill_status_change_start(bl,SC_LEADERSHIP,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.leadership_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; case 0xc2: // GD_GLORYWOUNDS @@ -6243,8 +6261,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_GLORYWOUNDS].timer == -1 && !sd->sc_data[SC_GLORYWOUNDS].val4) - skill_status_change_start(bl,SC_GLORYWOUNDS,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.glorywounds_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; case 0xc3: // GD_SOULCOLD @@ -6252,8 +6272,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_SOULCOLD].timer == -1 && !sd->sc_data[SC_SOULCOLD].val4) - skill_status_change_start(bl,SC_SOULCOLD,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.soulcold_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; case 0xc4: // GD_HAWKEYES @@ -6261,8 +6283,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int struct map_session_data *sd; if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->status.guild_id == srcsd->status.guild_id && - sd->sc_data[SC_HAWKEYES].timer == -1 && !sd->sc_data[SC_HAWKEYES].val4) - skill_status_change_start(bl,SC_HAWKEYES,1,0,0,0,0,0 ); + sd != srcsd) { + sd->state.hawkeyes_flag = (int)src; + pc_calcstatus (sd, 0); + } } break; @@ -6404,30 +6428,30 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t // New guild skills [Celest] case 0xc1: // GD_LEADERSHIP { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_LEADERSHIP].timer != -1) - skill_status_change_end(bl,SC_LEADERSHIP,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.leadership_flag > 0) + sd->state.leadership_flag = 0; } break; case 0xc2: // GD_GLORYWOUNDS { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_GLORYWOUNDS].timer != -1) - skill_status_change_end(bl,SC_GLORYWOUNDS,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.glorywounds_flag > 0) + sd->state.glorywounds_flag = 0; } break; case 0xc3: // GD_SOULCOLD { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_SOULCOLD].timer != -1) - skill_status_change_end(bl,SC_SOULCOLD,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.soulcold_flag > 0) + sd->state.soulcold_flag = 0; } break; case 0xc4: // GD_HAWKEYES { - struct status_change *sc_data=battle_get_sc_data(bl); - if (sc_data && sc_data[SC_HAWKEYES].timer != -1) - skill_status_change_end(bl,SC_HAWKEYES,-1); + struct map_session_data *sd; + if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.hawkeyes_flag > 0) + sd->state.hawkeyes_flag = 0; } break; @@ -6546,15 +6570,15 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_LEADERSHIP].val4 = 0; - } + sd->state.leadership_flag = 0; + } } break; case 0xc2: // GD_GLORYWOUNDS { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_GLORYWOUNDS].val4 = 0; + sd->state.glorywounds_flag = 0; } } break; @@ -6562,7 +6586,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_SOULCOLD].val4 = 0; + sd->state.soulcold_flag = 0; } } break; @@ -6570,7 +6594,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { - sd->sc_data[SC_HAWKEYES].val4 = 0; + sd->state.hawkeyes_flag = 0; } } break; @@ -6975,6 +6999,8 @@ int skill_check_condition(struct map_session_data *sd,int type) skill = sd->skillid; lv = sd->skilllv; if(lv <= 0) return 0; + // for the guild skills [celest] + if (skill >= 10000 && skill < 10015) skill-= 9500; hp=skill_get_hp(skill, lv); /* HP */ sp=skill_get_sp(skill, lv); /* SP */ if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance) @@ -8655,10 +8681,10 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_MARIONETTE: case SC_MARIONETTE2: case SC_SLOWDOWN: - case SC_LEADERSHIP: +/* case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: - case SC_HAWKEYES: + case SC_HAWKEYES:*/ case SC_BATTLEORDERS: case SC_REGENERATION: calc_flag = 1; @@ -9306,7 +9332,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) } break; - case SC_LEADERSHIP: +/* case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: case SC_HAWKEYES: @@ -9315,7 +9341,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) 1000+tick, skill_status_change_timer, bl->id, data); } - break; + break;*/ // Celest case SC_CONFUSION: @@ -10124,14 +10150,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val calc_flag = 1; break; - case SC_LEADERSHIP: +/* case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: case SC_HAWKEYES: tick = 1000; calc_flag = 1; //val4 = 1; - break; + break;*/ case SC_REGENERATION: val1 = 2; @@ -11285,21 +11311,26 @@ int skill_produce_mix( struct map_session_data *sd, /* m */ equip = itemdb_isequip(nameid); if(!equip) { +// Corrected rates [DracoRPG] --------------------------// if(skill_produce_db[idx].req_skill==AM_PHARMACY) { - if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100; - else if(nameid == 970) - make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - else if(nameid == 7135) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100; - else if(nameid == 7136) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100; - else if(nameid == 7137) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100; - else if(nameid == 7138) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100; - else if(nameid == 7139) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 + + if(nameid >= 501 && nameid <= 505) // Normal potions + make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100; + if(nameid >= 605 && nameid <= 606) // Anodyne & Aloevera (not sure of the formula, I put the same base value as normal pots but without the Aid Potion bonus since they are not throwable pots ^^) + make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; + else if(nameid >= 545 && nameid <= 547) // Concentrated potions + make_per = sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; + else if(nameid == 970) // Alcohol + make_per = 1000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; + else if(nameid == 7135) // Bottle Grenade + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100; + else if(nameid == 7136) // Acid Bottle + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100; + else if(nameid == 7137) // Plant Bottle + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100; + else if(nameid == 7138) // Marine Sphere Bottle + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100; + else if(nameid == 7139) // Glistening Coat + make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 + pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; else make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; @@ -11308,26 +11339,22 @@ int skill_produce_mix( struct map_session_data *sd, //make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100; } else { if(nameid == 998) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; - else if(nameid == 985) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500; + make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; + make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; } } - else { - int add_per; - if(pc_search_inventory(sd,989) >= 0) add_per = 750; - else if(pc_search_inventory(sd,988) >= 0) add_per = 500; - else if(pc_search_inventory(sd,987) >= 0) add_per = 250; - else if(pc_search_inventory(sd,986) >= 0) add_per = 0; - else add_per = -500; - if(ele) add_per -= 500; - add_per -= sc*500; - wlv = itemdb_wlv(nameid); - make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 + - add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0); + else { // Corrected rates [DracoRPG] + int add_per=0; + if(pc_search_inventory(sd,989) >= 0) add_per = 400; + else if(pc_search_inventory(sd,988) >= 0) add_per = 300; + else if(pc_search_inventory(sd,987) >= 0) add_per = 200; + else if(pc_search_inventory(sd,986) >= 0) add_per = 100; + wlv = itemdb_wlv(nameid); + make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000; } +// -----------------------------------------------------// if(make_per < 1) make_per = 1; |