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-rw-r--r--src/map/skill.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 3b1b8c947..637c8cdc9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9458,6 +9458,17 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, 0, 1, skill_id, -2, BDT_SKILL);
break;
+ case SU_HIDE:
+ if (tsce) {
+ clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
+ status_change_end(bl, type, INVALID_TIMER);
+ map->freeblock_unlock();
+ return 0;
+ }
+ clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
+ sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
+ break;
+
case GM_SANDMAN:
if( tsc ) {
if( tsc->opt1 == OPT1_SLEEP )
@@ -13348,7 +13359,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case SG_FUSION:
case RA_WUGDASH:
case KO_YAMIKUMO:
- if( sc && sc->data[status->skill2sc(skill_id)] )
+ case SU_HIDE:
+ if (sc && sc->data[status->skill2sc(skill_id)])
return 1;
FALLTHROUGH
default:
@@ -14560,7 +14572,8 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
case TK_READYTURN:
case SG_FUSION:
case KO_YAMIKUMO:
- if( sc && sc->data[status->skill2sc(skill_id)] )
+ case SU_HIDE:
+ if (sc && sc->data[status->skill2sc(skill_id)])
return req;
/* Fall through */
default: