diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a4070e92f..c7c0cfcd3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -870,7 +870,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint #ifndef RENEWAL case WZ_FROSTNOVA: #endif - sc_start(bl,SC_FREEZE,skill_lv*3+35,skill_lv,skill->get_time2(skill_id,skill_lv)); + if( !sc_start(bl,SC_FREEZE,skill_lv*3+35,skill_lv,skill->get_time2(skill_id,skill_lv)) + && sd && skill_id == MG_FROSTDIVER ) + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; #ifdef RENEWAL @@ -1702,7 +1704,8 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1 return 1; } - +//Early declaration +static int skill_area_temp[8]; /* Splitted off from skill->additional_effect, which is never called when the * attack skill kills the enemy. Place in this function counter status effects * when using skills (eg: Asura's sp regen penalty, or counter-status effects @@ -1783,9 +1786,13 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * !(skill->get_inf(skill_id)&(INF_GROUND_SKILL|INF_SELF_SKILL)) && (rate=pc->checkskill(sd,HW_SOULDRAIN))>0 ){ //Soul Drain should only work on targetted spells [Skotlex] - if (pc_issit(sd)) pc->setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] - clif->skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); - iStatus->heal(src, 0, iStatus->get_lv(bl)*(95+15*rate)/100, 2); + if( pc_issit(sd) ) pc->setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] + if( skill->get_nk(skill_id)&NK_SPLASH && skill_area_temp[1] != bl->id ) + ; + else{ + clif->skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); + iStatus->heal(src, 0, iStatus->get_lv(bl)*(95+15*rate)/100, 2); + } } if( sd && iStatus->isdead(bl) ) { @@ -2045,8 +2052,6 @@ int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int } return where?1:0; } -//Early declaration -static int skill_area_temp[8]; /*========================================================================= Used to knock back players, monsters, traps, etc - 'count' is the number of squares to knock back @@ -3688,8 +3693,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( (mbl == src || (!map_flag_gvg(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { clif->slide(src, src->x, src->y); - //uncomment this if you want to remove MO_EXTREMITYFIST glitchy walking effect. [malufett] - //clif->fixpos(src); + clif->fixpos(src); + clif->spiritball(src); } } break; @@ -4884,7 +4889,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) if (unit_movepos(src, src->x+x, src->y+y, 1, 1)) { //Display movement + animation. clif->slide(src,src->x,src->y); - clif->skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skill_id, ud->skill_lv, 5); + clif->spiritball(src); } clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); } @@ -8153,7 +8158,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int rate = 45 + 5 * skill_lv; if( rnd()%100 < rate ){ clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - iMap->foreachinrange(skill_area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id); }else if( sd ) // Failure on Rate clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } @@ -9311,7 +9316,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) clif->send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info } //don't break need to start status and start block timer - case MH_STYLE_CHANGE: case MH_MAGMA_FLOW: case MH_PAIN_KILLER: sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); @@ -13899,8 +13903,6 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 if (sc && sc->count && !(skill->get_castnodex(skill_id, skill_lv)&2) ) { // All variable cast additive bonuses must come first - if ( sc->data[SC_MAGICPOWER] && !( sd && time == 0 && sd->skillitem == skill_id )) - time += 700; if (sc->data[SC_SLOWCAST]) VARCAST_REDUCTION(-sc->data[SC_SLOWCAST]->val2); if (sc->data[SC_FROSTMISTY]) |